» Mon Jun 04, 2012 9:25 am
They have a slightly plausible excuse for Leliana.. The only time you can kill her is at the Urn of Sacred Ashes. Which has magically regenerative properties. I'm pretty sure that's their reasoning. Retcon with Anders is not easily excused. But then, even that is somewhat plausible if Justice is around his body. Even if Justice dies, his last words are kind of mysterious.. like he indicates he's going to do something drastic. "Now I know what to do."
As for regretting the import mechanic, maybe they do. I don't know. All I know is that any good idea, no matter how difficult, is worth trying. Games in general evolve this way. If people just give up, we'd still be stuck playing Pong. Or if stories were meant to be brushed aside, we'd still have crap dialogue on the level of "All your base belong to us." Someone needs to take this idea and roll with it.
And like I've said before, I'm all for "larger scheme of things" type of stories. Most games are written this way. They have no player agency whatsoever. But they can be entertaining. The thing is, TES is not written this way. A hundred developers spent days and nights and months working and writing different quests and characters... and if it's all for nothing, where in the end, people are just directed towards one ultimate path, then what's the point of wasting all that time. And decieving players like me, and rewarding other players not like me. That svcks. If I'm meant to be a Stormcloak, then put more effort to that instead.. write a [censored] epic rebel story, railroad me to death, and make it cool. But as long as I have choices, then make them matter instead. You can't do both type of stories.