The reasons why "PC Gaming is dying"

Post » Fri Dec 09, 2011 7:21 am

Cracked, and Hacked games. Honestly if I was a game dev I would prefer to make games for consoles because of this.


No one with friends plays on pc anymore. Fact.. Sorry to fill you in.


http://images.icanhascheezburger.com/completestore/2009/2/9/128786920692822494.jpg
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Gavin boyce
 
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Post » Fri Dec 09, 2011 10:50 am

just reading this forum everyday with the amount of pc whine i can understand why companies are leaving the platform, the pc community acts like spoiled little brats (not everybody) this is not exclusive for this board, its all over the place, whine whine *100
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Hazel Sian ogden
 
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Post » Thu Dec 08, 2011 11:43 pm

After many years of PC gaming i switched to console, purely because of getting Cubital Tunnel from my PC gaming sessions. I now find it much more comfortable playing from a sofa and watching on the big TV.
If you are not bothered about Graphics, then consoles are great for "no mucking around" gaming sessions.
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Monika
 
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Post » Fri Dec 09, 2011 8:21 am

PC gaming is not dying. Consoles have just become more popular.

There will always be companies that make games for PC. There will always be console ports as well.

However, piracy is a big issue that needs to be tackled.
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Antonio Gigliotta
 
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Post » Thu Dec 08, 2011 7:05 pm

How can people here actually DENY that PC gaming is dying? You guys gotta take an unbiased look at the situation. Games that were once PC blockbusters are now either ONLY on consoles, or have 80%+ of their players on consoles (like Skyrim does, for example) when a new game comes out. PC gaming isn't just dying, it's been hanging on for life by a thread for years now.

The Entire MMO Genre would like a word with you on that one.
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Natalie Harvey
 
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Post » Fri Dec 09, 2011 6:33 am

Cracked, and Hacked games. If I was a game dev I honestly would prefer to make games for consoles because of this.

Keep telling yourself this. Overall what is the market share for pc games. 10%. The genre of pc gaming is on it's way out.
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Melis Hristina
 
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Post » Fri Dec 09, 2011 12:43 am

No one with friends plays on pc anymore. Fact.. Sorry to fill you in.



To be honest, this IS pretty accurate. Look at the people of this board for instance: Spoiled, whiny kids, that have logged anywhere from 60-150 hours in a game that has been out for only 11 days.
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lisa nuttall
 
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Post » Fri Dec 09, 2011 3:52 am

just reading on this forum everyday with the amount of pc whine i can understand why companies are leaving the platform, the pc community acts like spoiled little brats (not everybody) this is not exclusive for this board, its all over place, whine whine *100


That is the same for all platforms do not kid your self.
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Tamika Jett
 
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Post » Fri Dec 09, 2011 4:09 am

http://www.vg247.com/2011/11/07/tomorrow%E2%80%99s-world-the-rise-and-rise-of-pc-gaming/

it's not dying,it's on the rise.
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JERMAINE VIDAURRI
 
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Post » Thu Dec 08, 2011 11:14 pm

Gabe Newell and Markus Persson both disagree with you. PC gaming has made them both rich.


Can we wait until Notch develops a second successful game before promoting him to the gaming Divines?

As much as I think Gabe's overrated, he at least helped found a company that has a few big franchises and the most successful digital distribution platform to date.
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Tanya
 
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Post » Thu Dec 08, 2011 7:19 pm

Ok I wrote my dissertation on the relationship between games and film. But I wont go into that, I will however say a little on this subject in which I made a section on in my dissertation.

There is a cycle of life amongst gaming hardware. Although not as obvious as it is now, it has almost always happened. I will keep this brief unlike my diss, PC is miles ahead of consoles in terms of processing power, slowly devs and consumers lean on the PC and gaming pushes forward. Then the next gen consoles come out, a lot of gamers see the advantage of not having to upgrade parts and jump ship or just plain want both options. Casual gamers who will never go PC hike up the sales, then suddenly its huge news and everyones wants in on this console. You will never see in the news "PC HAS BROKEN ALL SALES RECORDS" because there are so many PC companies, who can own those stats? Unlike console where its Sony, Microsoft and Nintendo. Console life span will range from 3-5 years, before PC is again a mile ahead and too tempting for devs to ignore, then the circle begins again.

The biggest danger PC faces in this era, is that microsoft and sony, lets not count nintendo as they have found a niche of their own. They want to keep the casuals in on the consoles as long as possible. But developers want to push their game forward, because devs and publishers dont want JUST your money, they want awards and acclaim for how great their game is. But there is a crossing point I feel we are fast approaching. Biggest example is likely BF3. Better visuals, runs higher than 30fps and 64 player servers on PC. Console max player is 24, a massive massive difference there.

Think back to when Crysis was released, what was out on console at the time? Exactly. In the next year or so, we will see more of this, just like when Morrowind came out and it took a long time untill it was out on console as console could not handle it, and it was only the original Xbox that could, games will come out that console either cant play, or will have to be ported from PC and not the other way around.

However, it is very much possible that we have hit a wall in what is possible at the moment. Games are getting to advanced that netcode is struggling to keep up online. Offline there is still the console market holding things back, but even if we had already moved on to PC priority, would we see something match the scale of Skyrim? Unlikely.

Plainly put, the console market is never ever a bad thing for PC. Console port is another myth. The platforms can co-exist very happily, its lazy coding that causes said "console port" problems, you can read all over the internet how hard coding PC games is, and when you also have to code two other platforms, mistakes can happen. And they do on all platforms, its just over at PC, we like being cynical, playing the victim saying that our breed is near death and all devs want us gone. Untrue, without us, and devs know this, we would still be playing tomb raider.
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flora
 
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Post » Thu Dec 08, 2011 8:58 pm

It's been "dying" for about a decade now.

If you want a serious prognosis, ask Valve or Blizzard.

Edit: The next gen consoles have only a simple objective to reach: sustained 1080p60.

My 2 year old Radeon HD5850 can already do that. :P
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Bethany Watkin
 
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Post » Fri Dec 09, 2011 4:14 am

To be honest, this IS pretty accurate. Look at the people of this board for instance: Spoiled, whiny kids, that have logged anywhere from 60-150 hours in a game that has been out for only 11 days.


Yeah; just like how everyone knows console gamers are immature, loud mouthed, COD fans... See what I did there? :spotted owl:






It's called a "hyperbole" in case you didn't get it the first time.
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Sammi Jones
 
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Post » Thu Dec 08, 2011 11:41 pm

How can people here actually DENY that PC gaming is dying? You guys gotta take an unbiased look at the situation. Games that were once PC blockbusters are now either ONLY on consoles, or have 80%+ of their players on consoles (like Skyrim does, for example) when a new game comes out. PC gaming isn't just dying, it's been hanging on for life by a thread for years now.


And yet the PC still has the most exclusive titles of any system out there.

There are entire genres that simply wouldn't work (or work well) on consoles.

Like the MMO or the RTS. Sure, they have a FEW mmos on console, though they are all dead now. There are even a couple of RTS console ports, but they play like crap without a mouse and no console gamer ever talks about them.

The only thing "dying" in the PC gaming world are major developers who put profit share over quality artistic expression. Thank God for the Indie Revolution we've been seeing a rise in over the last couple of years.
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Farrah Lee
 
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Post » Fri Dec 09, 2011 2:57 am

PC Gaming isn′t dying. It′s just the companies who are trying to kill it, because they can make a little more money on consoles and they have much better
"control" about the player. 10 years ago you bought a CD, installed the game and you could play. Nowadays you have to make an account here and there (GTA4 as an absolute negative example) give away personal info, you have to accept EULAs that are even against the law in some countries and install "community software" that can be considered beeing a trojan
(BF3 Origin as example)
You are forced to wait hours for the day one patch to be installed or you can′t play.
It′s the whole bulls*it build around a game that drives people away from PC gaming, on purpose.
And at the end of a year those Douches like Michael Pachter, Bobby Kotick or John Richitello step up and complain how less money PC Gaming generates and that it′s dying
just to tell the exact opposite a month later. Succesfull gaming Brands are obscured to make it attractive to the most casual Console Gamer imaginable (Dragon Age 2 for example)
just to say sorry later. "We′re going to make everything better the next time". Sure
PC Gaming isn′t dying. They try to kill it to make more money, that′s a big difference.
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james kite
 
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Post » Fri Dec 09, 2011 3:25 am

PC gaming has been dying for the last ten years apparently. Funny thing is; I keep buying and playing great games on my PC?
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Adam Kriner
 
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Post » Fri Dec 09, 2011 4:07 am

All but the last two. The download/torrent thing is a lot easier than console piracy these days, plus people would rather make a smaller one-off investment for a standalone gaming device which will work right out of the box, requires less fiddling about and maintenance...

Then theres also the fact that the gap between PC and console is rapidly closing.

All due respect for PCs though, thats where it all began. Sadly a combo of price (greedy hardware companies possibly...?) and piracy are helping turn the focus to consoles. If gaming rigs were cheaper and simpler* to deal with then there would be no competition.

*before anyone starts on at me about how PCs aren't hard to understand, I know, I have a cubase workstation which I have upgraded myself a couple of times. Hell, in all perfect honesty I'm surprised Apple dont make more of an effort to muscle in on the gaming scene considering how much grunt a basic Mac has in comparison to a PC... Just saying there are a LOT of people out there whose eyes glaze over at the mere mention of gigahertz, processors or RAM.
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Johanna Van Drunick
 
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Post » Fri Dec 09, 2011 4:03 am

And yet the PC still has the most exclusive titles of any system out there.

There are entire genres that simply wouldn't work (or work well) on consoles.

Like the MMO or the RTS. Sure, they have a FEW mmos on console, though they are all dead now.


I wouldn't say that. DCUO seems to be doing very well at the moment, and a sizable portion of that fanbase is on PS3.

That said, you can keep MMOs. I've had a personal dislike of the genre since a lot of publishers started ditching single-player RPGs in favor of (what might be) more lucrative MMOs. Comparing the early 2000s to the late 2000s in terms of single-player RPGs is a little depressing.
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Queen of Spades
 
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Post » Fri Dec 09, 2011 3:00 am

That piracy argument is so dumb. Lobbyist got to you good. On the opposite, I'd say that people use pirated games because they don't have to bear the stupid drm limitations imposed on them. What is killing PC games is the fear of piracy while we just saw that the good game sale well and the bad game don't sell. That is just the facts.
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Kerri Lee
 
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Post » Fri Dec 09, 2011 11:19 am

The next gen consoles will see the end of most PC games IMO. Developers will have a much easier time producing games for a standard system and it will be powerful enough to run massive games.

There will always be a certain type of game developed for PC though. Strategy will always be better with a good old keyboard and mouse.
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Isabell Hoffmann
 
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Post » Thu Dec 08, 2011 7:42 pm

The next gen consoles will see the end of most PC games IMO. Developers will have a much easier time producing games for a standard system and it will be powerful enough to run massive games.

There will always be a certain type of game developed for PC though. Strategy will always be better with a good old keyboard and mouse.


*pines for Civilization to properly move over to consoles*

SID!! Y U NO DO PORT?!?!?! IT CAN HAZ NOT BE HARD?!?!?!?!?!

I'd gladly faff around with a controller if it meant enjoying the majesty of that game without having to splash out on a new graphics card... damn this little slim micro pc.... :sadvaultboy:
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josie treuberg
 
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Post » Thu Dec 08, 2011 10:01 pm

I find it ironic that Bethesda basically projectile-[censored] all over the PC segment of its fanbase (perhaps intentionally?) with the shoddy PC release of Skyrim, but it broke many PC sales records anyway.

Proud to be the albatross hanging around Todd Howard's neck. :D
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lexy
 
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Post » Fri Dec 09, 2011 4:02 am

I don't think it is dying: if however it were to there are 2 reasons why it would imo

1) Developers not optimizing their games to take advantage of PC hardware, but instead leaving PC games with console levels of performance

2) Excessive DRM.... I won't say anything more

And OP shouldn't this be in Community Discussion
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Ezekiel Macallister
 
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Post » Fri Dec 09, 2011 3:38 am

Out of the 30 or 40 dedicated gamers I know only 5 or 6 play on pc. It's a tiny market. It's just one that flaps it's mouth the most.
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Anna Kyselova
 
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Post » Thu Dec 08, 2011 11:33 pm

The piracy argument is and always has been weak, since its been present since the dawn of pc gaming time, and its not really possible to substantiate actual losses and the actual sales have always been sufficient to support the platform quite considerably. The figures produced from the various agencies count each download they find as a lost sale which is beyond ridiculous as a method for substantiation.

Personally, and I speak from personal experience is that it becomes just too costly to constantly upgrade a computer. If you have that amount of disposable income handy I'm sure its fine, but often you don't when supporting a family of 4 as well. I upgraded my PC for oblivion, and I upgraded since then for other things, but it was getting silly which is why Skyrim came to the PS3 in this household (of course I may yet regret it, 6.4Mb savegame and counting.. no serious lag yet, but its bound to be a matter of time).
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Assumptah George
 
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