» Thu Dec 08, 2011 7:19 pm
Ok I wrote my dissertation on the relationship between games and film. But I wont go into that, I will however say a little on this subject in which I made a section on in my dissertation.
There is a cycle of life amongst gaming hardware. Although not as obvious as it is now, it has almost always happened. I will keep this brief unlike my diss, PC is miles ahead of consoles in terms of processing power, slowly devs and consumers lean on the PC and gaming pushes forward. Then the next gen consoles come out, a lot of gamers see the advantage of not having to upgrade parts and jump ship or just plain want both options. Casual gamers who will never go PC hike up the sales, then suddenly its huge news and everyones wants in on this console. You will never see in the news "PC HAS BROKEN ALL SALES RECORDS" because there are so many PC companies, who can own those stats? Unlike console where its Sony, Microsoft and Nintendo. Console life span will range from 3-5 years, before PC is again a mile ahead and too tempting for devs to ignore, then the circle begins again.
The biggest danger PC faces in this era, is that microsoft and sony, lets not count nintendo as they have found a niche of their own. They want to keep the casuals in on the consoles as long as possible. But developers want to push their game forward, because devs and publishers dont want JUST your money, they want awards and acclaim for how great their game is. But there is a crossing point I feel we are fast approaching. Biggest example is likely BF3. Better visuals, runs higher than 30fps and 64 player servers on PC. Console max player is 24, a massive massive difference there.
Think back to when Crysis was released, what was out on console at the time? Exactly. In the next year or so, we will see more of this, just like when Morrowind came out and it took a long time untill it was out on console as console could not handle it, and it was only the original Xbox that could, games will come out that console either cant play, or will have to be ported from PC and not the other way around.
However, it is very much possible that we have hit a wall in what is possible at the moment. Games are getting to advanced that netcode is struggling to keep up online. Offline there is still the console market holding things back, but even if we had already moved on to PC priority, would we see something match the scale of Skyrim? Unlikely.
Plainly put, the console market is never ever a bad thing for PC. Console port is another myth. The platforms can co-exist very happily, its lazy coding that causes said "console port" problems, you can read all over the internet how hard coding PC games is, and when you also have to code two other platforms, mistakes can happen. And they do on all platforms, its just over at PC, we like being cynical, playing the victim saying that our breed is near death and all devs want us gone. Untrue, without us, and devs know this, we would still be playing tomb raider.