The Skyrim Dead Is Dead Thread

Post » Tue May 15, 2012 12:45 pm

Keep in mind this ruleset isn't just for Skyrim but other games as well. Btw, thanks for going over my rule set. It's good to have fellow no death players critique the rules, I've adjusted them accordingly to make them more clear. It seems I forgot to add falling as an acceptable form of death, I've talked about it so much over stream I just forgot to add the rule. I've adjusted it accordingly. If we fall to our death we will restart. Skyrim is the first game where I really had to worry about gravity and the challenge is very exciting. Had my first bridge fight tonight and got through it.
Here is where they differ even more. Again, "Dead Is Dead", is not "No Death Ruleset". They are two completely different playstyles. IMO. In DID, if I fall....I'm dead.


Ok, now regarding one shots! The one shot rule protects you from cheap deaths from design flaws. Example: The QTE, 2D graphic is impossible to see unless you sit there for a minute and look for it.
Sorry, I don't know what a QTE is. But is sounds like it's a glitch. Glitches are covered in the OP.


The only time I get warned is when we might get one shotted in a cheap manner. Or when we may die due to some type of unknowable attack (yes they exist and are rare). You have to be somewhat realistic. No death play throughs take A LOT of time and the one shot rule is a necessary balance. I would adopt it if I were you, some scenarios can be super cheap like the end of chapter 3 in witcher 1. Some scenarios are what I call a "die and reload", where meta-gaming is absolutely required. There are scenarios where the only way you can learn are by a die and reload (i hate these).
Sorry, not going to happen. This is the way we played in FONV. It's what inspired me to start threads in TES. That's the way it was and that's the way will always be. When we start to deviate from that, giving ourselves more leeway, we get further and further away form what DID means. Understand that you guys can play however you want, and call it something else. It's not DID, as we define it.



It is the same. Exactly the same actually. Try the no death ruleset amongst different games. It sounds like you've only done them with Elder scroll games. Don't get me wrong this is actually refreshing and encouraging for me to hear so thanks! I'm that much more confident in my attempt for skyrim. From what you're saying it sounds like Elder Scrolls games are designed perfectly to allow for a no dying rule set.
I can't look at the same. We have one rule...DID, by any fault to the player. Again, refer to the OP.



Ok, now regarding Skyrim. Let me ask you something. Think it over carefully, I need your advice. What if a mob in Skyrim incapacitates you in a way where you can't do anything and you take damage until you die? Now let's say you reload and try the fight again but you don't get incapacitated and win. Now your victory is based on a certain degree of luck instead of skill..
That's where it stops. There would be no reload.

Thanks for visiting the "Dead Is Dead" thread. Your "No Death Ruleset" playstyle is similar, and may cater to your website, but allowing those types of continued play. is not the way we look at it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

What difficulty is everyone playing on? How bad is master?

It doesn't matter. That is the choice of the player. It is where you feel comfortable, from either or all, with your charactesr build, how you are RPing the character, and what limits you are setting on the character. Mods no mods. It doesn't matter.

Just one rule.
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Richus Dude
 
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Post » Tue May 15, 2012 12:21 am

Name: Ulf the Barbarian
Age: 50

Anger management issues prevailed.

http://youtu.be/uw3lJ5vJFYs
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Travis
 
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Post » Tue May 15, 2012 6:20 am

Vondred, spell blade. Lvl 27

Died.... Not yet. Imma beast. No backstory, just trying to see how many hours I can go. :)
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He got the
 
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Post » Tue May 15, 2012 9:01 am

I'm going to give this a try tomorrow, i'll have plenty of time as i seem to be coming down with something :[ I'm planning on making a sneak based archer/assassin with a few talents in conjuring and restoration if i make it that far. I'll be playing on master difficulty, talos help me. :cryvaultboy:
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Andrew Lang
 
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Post » Tue May 15, 2012 10:51 am



I sat for a second, in a state of shock. My left eye had already released it's first drop. Chills covered my entire body. OMFG!!! I dropped the controller, jumped over the coffee table and started kissing the TV. I could NOT believe it! That was the single most incredible gaming moment of my life! I don't care if I ever beat this, or any other game as long as I live. If Sonoura dies tomorrow, it would have been worth it. Just to have experienced that brief encounter.


That's amazing! I could really feel the tension in that, and it reminds me of my own close calls and that kind of feeling it gives you. I both love and loathe those sudden heart-stopping, "HOLY CRAP" panic moments.

Railen, my third character, is progressing along at a nice pace. I went back to a stealthy, light armor fighter, with a bit of destruction magic to open fights and for ranged combat. My latest moment of panic was getting into a fight with two trolls, only to find that it was not so hard and it actually felt good being able to dodge their attacks (using dual wield for this character, so no blocking). I really wish every fight was more like that, but combat in general has definitely taken a step up from Oblivion.

I guess it also depends on what you're fighting, because I can't dance around a saber cat so easily. Hit and run tactics fare better though. All in all, I'm just loving how playing a lighter, sneaky character really gives me pause before rushing into any encounter in DID. I realize now that Nero (heavy armor, two-handed weapons) really had it a bit too easy save for high damaging spell casters.
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Melanie Steinberg
 
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Post » Mon May 14, 2012 11:24 pm

S'Thassa is now level 5+, and doing a bunch of work for the folks in Whiterun. Due to her build being a bit complex combat is generally risky unless she gets a sneak-shot, in which case it becomes easy. That said, had an insane fight in a mine North of Whiterun with a Bandit Chief and his sorceress lackey.

The layout of the final room was such that there was no way to pick them off individually, and when they rushed me I got out with a sliver of health after running while spamming the Heal spell. It took a couple of tries but I managed to separate them, which made things a lot easier, but even then I barely managed to kill the Bandit Chief before he could do so to me. I've been pumping up Health with each level, but even so any fight with more than two opponents has a high probability of being a close call unless I get the jump on them. Going with Light Armor hasn't been helping, although to be fair I don't yet have any ranks of the +Rating perk yet so am not getting the full benefit.

Stealthy builds definitely have a rough time of it in the early going, since you need certain perks in order to have a good chance of not being spotted. That said I managed to clear the area outside the mine virtually unseen, and only had to fight the last guy straight up because I screwed up and forgot to back up after getting the kill shot on the previous target. I'm considering dumping a pile of cash (I have about 2500 on hand atm) on the Archery trainer in Riverwood and leveling a couple of times exclusively on Archery boosts in order to open some of the better perks for that skill, as basic archery is kinda weak unless you go for sneak-kills. Am forcing myself not to go nuts crafting potions despite the insane return on investment, as I want to control which skills I level up early on (basically Archery, Light Armor, Smithing, and Sneak) and am already having the occasional point siphoned off by Speechcraft due to it rising when you sell stuff. Having also had a couple of points siphoned off by Restoration, I'm going to start using all the food I've been gathering to heal with instead and worry about raising Restoration later.
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josie treuberg
 
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Post » Tue May 15, 2012 3:12 am

Shouldn't the difficulty be listed too in the OP? A lower level death on the highest difficulty means a different thing than a higher character death on a lower one.

Also, a doubt, can I enroll a character that I'm already playing with? He's level 5 and didn't die yet. Or should I start a new one to play DiD?
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Vivien
 
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Post » Tue May 15, 2012 12:59 am

Shouldn't the difficulty be listed too in the OP? A lower level death on the highest difficulty means a different thing than a higher character death on a lower one.

Also, a doubt, can I enroll a character that I'm already playing with? He's level 5 and didn't die yet. Or should I start a new one to play DiD?
Maybe I need to note, in the OP, that the difficulty has no bearing. It has been brought up several times. Any settings, limits and/or mods, are at the discretion of the player. The difficulty should be set where the player is comfortable. Note that it can also be adjusted at any time, pending the challenge or lack there of.

Feel free to continue with your level 5 character, should you so choose. Also, you are welcome to tell us about your character, if you like. People are interested in them.

Welcome aboard and good luck.
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Mariaa EM.
 
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Post » Tue May 15, 2012 3:05 am

Ronsvik was one-shotted by a hagraven fireball thing, does that still count? Or can I revive him? Is there signs of life?
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kevin ball
 
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Post » Tue May 15, 2012 12:56 am

I'm not sure If I am able to invest emotionally into a DID character, however I am pretty invested in my two khajiits to the point where I have started writing excerpts of their adventures >.<

Is there a thread where I can share these roleplayed experiences? Or will I have to make them DID ?
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Alexandra walker
 
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Post » Tue May 15, 2012 1:17 am

Ronsvik was one-shotted by a hagraven fireball thing, does that still count? Or can I revive him? Is there signs of life?
I assume you mean he died, right? Then Dead Is Dead.

I'm not sure If I am able to invest emotionally into a DID character, however I am pretty invested in my two khajiits to the point where I have started writing excerpts of their adventures >.
You may want to search for a thread about people posting non DID adventures. If not...start one. Like a "What is your character doing now" thread.
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Matt Bigelow
 
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Post » Mon May 14, 2012 11:21 pm

Ye he died, sorry it was just very emotional ;(

I just thought there was comments on how it was unfair if it was a one shot? Nevermind

Ivreath's still going strong! But when I get home I think I'm going to make a wood elf
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Victoria Bartel
 
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Post » Mon May 14, 2012 9:55 pm

Ye he died, sorry it was just very emotional ;(

I just thought there was comments on how it was unfair if it was a one shot? Nevermind

Ivreath's still going strong! But when I get home I think I'm going to make a wood elf
I feel your pain, my friend. When I lost my first character. I was so mad, I deleted ALL saves. Even my main, level 35, character in FONV. I was saving him for the last DLC. I think the attachment I have for my characters, just makes it all that much more intense. That's why we have the memorial. That's why we play DID.

Those comments were posted by someone, with a site, that is playing a varied version of Dead Is Dead, with several reloading excuses. It's not the same thing.

Post his final notes and I'll gladly add him to your family tomb.
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Leanne Molloy
 
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Post » Mon May 14, 2012 8:54 pm

Delekhan is still alive. He had some trouble while getting the dragon stone in bleak falls barrows though. Since he is very fragile right now (no point in light armor despite dual wielding - no sneaking, no way through) he uses his bow more than he wishes to. The golden rule really is "don't move, don't breathe". He also picked up some magic trick. Fury really helps to "separate" bandits. Will surely write some rp conform text, but for now I just wanted to gave a life sign. It is really tough, I believed him dead more than once...
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NEGRO
 
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Post » Tue May 15, 2012 6:56 am

Previous post: http://www.gamesas.com/index.php?/topic/1255838-the-skyrim-dead-is-dead-thread/page__view__findpost__p__19291946
Name: Harnum Veyk
Race: Khajiit
Class: Assassin/Thief
Current Level: 5
Last Seen: The Bannered Mare


Note: This one is a little longer. Feel free to comment/criticize, if you feel it's a little too long, I'm trying to keep it interesting without it being too long since we all know how the story goes. I just want to provide some character to my character and tell a little bit of the story as he sees it. Hopefully some of you out there find it interesting. At one point I thought for sure this dragon would be the end of this character, really gets the adrenaline pumping :)

I must be crazy, Harnum thought to himself as he readied his bow and arrows with poison. How could I have let the Jarl talk me into hunting down a dragon? Harnum had been happy to let the Jarl know about the threat of a dragon attack, but he never had any intentions of taking one on himself. The reward for doing so was just too much to resist, not to mention the glory, or the woman he'd have once he proves himself to be a hero to the people of Whiterun.

Harnum found his thoughts wandering to a simpler time then he made his money thieving or taking on the occasional assassination and his woman were paid for with the coin he made. I should just leave right now, before I end up dead like the rest of these fools. No matter what he told himself though, Harnum just couldn't make himself walk away. His eyes scanned the sky, the Sun was just starting to make it's decline and a cool breeze filled the air. No sign of any dragons though.

Just then a guard came bursting out of the watch tower. “Turn around! Head back to Whiterun! The dragon, it's killed everyone. Jek, Filt, Gatrey, all dead.” The guard was still talking when suddenly Harnum heard a familiar sound, a sound he'd heard only once before a day earlier. The dragon flew over head shouting that terrible noise.

Harnum rolled to the side, just in time before the column of fire passed by him. It came within inches and he could feel it's heat against his back, it burned hotter than anything he'd ever felt before. He ducked behind a rock and readied his bow. He peaked over the rock to search for the dragon and saw it no more than twenty yards away, the dragon had it's back to Harnum as the Whiterun guards were distracting it. Harnum didn't waste the opportunity. Faster than he would have thought possible he fired an arrow, then another and another. After the third arrow struck the dragon took flight, circling around to find the shooter.

Harnum ducked behind his rock, he knew he had to move though. This dragon was smart, it wouldn't take long for it to realize where the arrows came from. Harnum wasn't far from the tower, he knew he'd have good cover if he could make it. He looked all around him but couldn't see the dragon. This is as good a time as any, thought Harnum as he began to stand. Just as he was about to sprint to the tower though, he again heard the terrible sound of the dragon shouting, he looked to his left just in time to see the energy being released from the dragon's mouth, directly at him.

Harnum hit the ground hard, the force that came from the dragon was unbelievable, the pain was relentless. Harnum took his face out of the dirt and spit some mud and pebbles out of his mouth. Blood and a broken tooth came with it. He had to act quickly, the dragon was on his way back for more. Harnum took out his daggers and circled around, the dragon was powerful, but Harnum had the advantage of mobility. He bolted towards the dragons right side and feigned left, the dragon shouted where he thought Harnum was going to be. Yes, the feign worked, thought Harnum, I have him now.

Harnum ran up to the dragon's left side and up it's wing. He began stabbing and slicing at the dragon's back with his daggers. The scales were stronger than any armor he'd ever come up against but he was getting some attacks through. Arrows were flying into the dragon from all directions. The dragon was starting to panic. Another great shout came out of his mouth, killing a Whiterun guard. Harnum first felt surprise, then excitement when his dagger had managed to slip between two scales on the dragon's neck, blood spilling out of it, evaporating almost as soon as it hit the air. The dragon made ready to take flight again, Harnum lost his balance and rolled off the side of the dragon's back, his dagger still stuck in it's neck.

He sheathed his remaining dagger and turned again to his bow as the dragon began trying to fly away. Arrows were still coming from all directions as the Whiterun guards continued firing as quickly as possible. Harnum joined them firing two arrows before the dragon flew behind the watch tower and Harnum lost his line of sight. He started running towards the tower when the dragon emerged and landed directly on top of it. It opened it's mouth to form what looked like another shout.

Before the dragon could finish it's shout, someone's arrow lodged itself in the back of the dragon's throat and it was all over. The dragon couldn't make any noise. It was struggling, trying to remove the arrow, but the arrow refused to budge. After what felt like hours to Harnum the dragon fell from the tower crashing into the ground, shaking the world around him. He stumbled and lost his balance briefly, then resumed running towards the dragon to retrieve his dagger.

By the time he reached it the Whiterun guards were already surrounding it. Looking at it with awe and confusion, Harnum knew exactly how they felt. As Harnum approached, something strange happened, Harnun didn't understand, he couldn't explain it. The power he felt was incredible and frightening. One of the guards looked at him, eyes wide with excitement. “Dragonborn, you're dragonborn!” the guard exclaimed. Others started looking at Harnum now with curiousity, some with fear.
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N Only WhiTe girl
 
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Post » Mon May 14, 2012 10:19 pm

Name: Jediael Betzalel
Race: Nord (so typical right? It's my first nord in any beth game ever actually)
Class: To be determined...thinking warrior but might not be able to keep myself from magicka
Level 1
Born: 17 of Last Seed, 4E 201
Personality: Just trying to make a living.


Well I suppose I'll update (this is from my perspective). Now I realize why people play like this. Honestly, I have never felt a connection with my character like I do now. I could not tear myself away from this game, and after playing almost 5 hours straight (something I rarely have the time to do) I've still only seen a handful of places. Yet I am more interested in them than I ever have been before and Skyrim's natural harshness is much more of a realization for me now. After I escaped Helgen and found myself outside the town walls with task of getting to Riverwood, I just stood there. I realized that there was a legitimate chance that I could actually die just on this short journey. I don't think I've ever felt as much fear playing a Bethesda game as I did last night. Still, it's a good feeling as I'm actually invested in this character now.

On a gameplay note, I've realized that when faced with possible death my first reaction is to resort to any means necessary to survive. This doesn't always hold up so well when trying to role play. My nord is a warrior specializing in dual wielding and yet I found myself casting healing spells and buffing with alteratoin. I quickly stopped doing that and have firmly decided to avoid magicka altogether (besides shouts). My next reaction is to enter sneak mode whenever I sense danger, again, this is something very much out of character for Jediael. Sneak is reserved for hunting neutral animals only (I have to admit, at one point I got much closer to a group of giants than intended and put it on briefly).

Anyway, my courage has slowly risen and I was able to vanquish a few bandit camps and ruins sucessfully last night. No real close calls except for one friggin spiked wall trap that nearly gave me a heart attack (dungeons are going to be completely different this time around...) My night ended with me fighting the first scripted dragon. It was an interesting fighting and somewhat ironic in that the dragon targeted me and only me throughout the entire fight and kept keeping his distance. After a few minutes of being blasted by flames and unable to get within swords-reach of him, I pushed my fear away and took a chance. As soon as it landed I sprinted towards it and dual flurried as quickly as I could. My health went down to probably 1/4 but in the end the dragon fell (with the first 3rd person dragon execution I have seen yet ,btw). Pretty memorable night.

Final note. I have to say I am a bit annoyed. After the experiences I had in those 5 hours, I can honestly say it's going to be incredibly difficult for me to play a non-DiD character. I have realized just how much more intense an experience this game is when there is a real chance of it ending. I'm also already dreading losing this character, but I will try to just enjoy it right now and hope for the best. End boring post.
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Elisabete Gaspar
 
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Post » Tue May 15, 2012 8:09 am

Anja met her demise after stepping on a trap in Haemar's Cavern. :violin:
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Spooky Angel
 
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Post » Tue May 15, 2012 7:34 am

Here is where they differ even more. Again, "Dead Is Dead", is not "No Death Ruleset". They are two completely different playstyles. IMO. In DID, if I fall....I'm dead.

In "No death ruleset" if you fall and die you're dead, restart.

Sorry, I don't know what a QTE is. But is sounds like it's a glitch. Glitches are covered in the OP.

hah good man. I'm glad you don't know what it is. It's a horrible video game mechanic that is plaguing the industry right now.

Sorry, not going to happen. This is the way we played in FONV. It's what inspired me to start threads in TES. That's the way it was and that's the way will always be. When we start to deviate from that, giving ourselves more leeway, we get further and further away form what DID means. Understand that you guys can play however you want, and call it something else. It's not DID, as we define it.

Then DID is specifically catered to Elder Scrolls. The "no death ruleset" is optimized for multiple games. Until you play your DID ruleset with other games I don't think you'll understand what I'm talking about.

I can't look at the same. We have one rule...DID, by any fault to the player. Again, refer to the OP.

The "no death ruleset" is identical to DID for Elder scrolls. But if you take DID and try to apply to witcher 2 it will be unfair due to the QTE I was talking about.

That's where it stops. There would be no reload.

Sounds good.
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NeverStopThe
 
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Post » Tue May 15, 2012 2:10 am

Delekhan is still alive. He had some trouble while getting the dragon stone in bleak falls barrows though. Since he is very fragile right now (no point in light armor despite dual wielding - no sneaking, no way through) he uses his bow more than he wishes to. The golden rule really is "don't move, don't breathe". He also picked up some magic trick. Fury really helps to "separate" bandits. Will surely write some rp conform text, but for now I just wanted to gave a life sign. It is really tough, I believed him dead more than once...
Love the stealth chars. Love playing snipers. It's like get the one-shot / head-shot or your in trouble. Keep us posted. :ninja:

Note: This one is a little longer. Feel free to comment/criticize, if you feel it's a little too long, I'm trying to keep it interesting without it being too long since we all know how the story goes. I just want to provide some character to my character and tell a little bit of the story as he sees it. Hopefully some of you out there find it interesting. At one point I thought for sure this dragon would be the end of this character, really gets the adrenaline pumping :)[i]I must be crazy,[/i
Don't worry about the length. Don't try too hard to make it interesting. People love it. This is what really bonds us with the characters. It doesn't matter if the story is told through the eyes of the character or through your eyes, as a third party. Keep it up. :thumbsup:

Final note. I have to say I am a bit annoyed. After the experiences I had in those 5 hours, I can honestly say it's going to be incredibly difficult for me to play a non-DiD character. I have realized just how much more intense an experience this game is when there is a real chance of it ending. I'm also already dreading losing this character, but I will try to just enjoy it right now and hope for the best. End boring post.
You are smitten with this the exact same way I was. I felt like I was reading one of my first DID posts in FONV. :rock:
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Bryanna Vacchiano
 
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Post » Tue May 15, 2012 6:15 am

I've been reading this thread for a few days now. Its good. Keep it up all of you.

I will try a DID Character tonight or over the weekend and try and post something. I'm not a very good writer... but I'll try.
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Michelle Chau
 
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Post » Tue May 15, 2012 3:52 am

I agree redkastle.

This seems very cool and I will start one soon.
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katsomaya Sanchez
 
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Post » Mon May 14, 2012 8:58 pm

Marguth, the a breton was a magical talented thief who loved to use his illusion to let his enemys fight against each other.
Unhappily in the cave, there were only 1 bear.

RIP Marguth
Level 7 Breton
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Abel Vazquez
 
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Post » Tue May 15, 2012 12:50 am

I just finished Bleak Falls Barrow on master difficulty, still alive and kicking :)
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SaVino GοΜ
 
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Post » Mon May 14, 2012 9:52 pm

Name: Albus Galenus
Race: Imperial
Alignment: Outright good
Age: 35

Albus Galenus, son of General Caius Galenus who fought in The Great War between the Empire and the Aldemir Dominion, was raised in a military family. Accostumed with swords and armors since he was just a child it's no surprise he ended up serving the Imperial Legion when he came of age. But he didn't enlist because of an insatiable thirst for battle or glory like many others. He did it because he thought this was the best way to use his talents to help others.

He was sent to Skyrim to quench the rebellion but was so disappointed by the cruel methods employed by General Tulius to acquired information from the locals that he asked to be discharged from service and go back home. Being one of the best soldiers in his company, his request was promply denied. Having no other choice and with a heavy heart he deserted only to be captured near the Cyrodil border during an imperial ambush that arrested Ulfric Stormcloak himself.
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Maddy Paul
 
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Post » Tue May 15, 2012 3:14 am

Final stats for first character -

Name: Anja
Born 4E176
Died 4E201
Level 2 Nord
Died far from home in the lair of vampires. Flattened by a metal rack.
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Jon O
 
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