The Skyrim Dead Is Dead Thread

Post » Tue May 15, 2012 7:57 am

Started a Dead-is Dead character last night, got as far as Whiterun before deciding to redo her due to poor build work.

Name: S'thassa Snow-Claw
Race: Argonian
Role: Mystic Archer

Her main skills are

Archery
Illusion
Sneak
Smithing
Enchanting
Conjuration
Light Armor

with a side of Lockpicking and Restoration.

Getting her look right took a while, and some creative skin tone choices, but I managed to make her completely white-skinned save for the spine ridges and fingernails. Was especially happy to discover I could give her blue eyes to go with, as the normal dark orange just doesn't work.

She's an Imperial scout sent on a special mission to investigate the goings-on in Skyrim, however things don't quite go as planned; the mission is need-to-know and apparently the commander of the Empire's Skyrim army isn't on the short list, so when they do their sweep and catch her as she's trying to leave the area, they (naturally) assume she's with the 'rebels'. Since she's under Royal order not to reveal her mission she can't talk her way out of the mess she's in, and the name she's using is fake which means the commander doesn't know she's actually on his side.

She manages to escape while following a member of the Stormcloaks, who, having no idea she's actually an Imperial agent, suggests she join up with the rebellion. Having no way to contact her superiors, and having seen first-hand the brutality with which the Empire keeps Skyrim 'pacified', she begins to wonder if the mission should actually be completed. With nothing else to really do and in desperate need of supplies, she heads down the hill towards the river, intent on reaching the village mentioned by her erstwhile escort...
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katsomaya Sanchez
 
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Post » Tue May 15, 2012 8:12 am

Dead is Dead (Adept)

Who am I? I'll tell you who I am. It's a bit of a story... so I hope you're in no hurry to chop my head off. Crispin Chance - Imperial Legion advanced scout and archer. I was stationed near Cheydinhal when the war broke out. Word came down from the commanders that there was a large, unexplained influx of weapons and equipment to Stormcloak units operating near the edge of the conflict. We didn't know where the weapons were actually coming from, but Imperial forces were stretched thin. Just two of us, Gallows and I, strangers at the time, were ordered back to the border cities to do some digging.

After a few weeks of dead ends. We decided to go off book. Gallow's got carried away and smashed the Cheydinhal blackmith's hand under an anvil. Damn that Orc temper of his, but it loosened the man's lips. The smith had been approached by a man asking for a discount rate on a large weapon order bound for Bruma. Doesn't surprise that Bruma is the staging point, what with the Nords wanting to help their own. What does surprise however, is that the man was from the Thieves Guild. It was the Thieves Guild who was funding this little project! What do they gain by providing a truckload of Weapons to this little rebellion? Shortly after, Gallows and I were discharged for what happened to the blacksmith's hand. Accompanied with my "dishonorable discharge papers" was a letter from the Captain that said, "Join the Guild. Find me some answers. Communicate once per month by dead drop."

And that was that. I headed for the Imperial City. It took some time. It took some patience. It took some lying, cheating, beating and stealing. But I was finally in the Guild, and finally involved in what turned out to be a mess of a smuggling ring. Why would the Guild fund the weapons shipments? The shipments were disguised as "refugee relief" for Skyrim, destined for the gates of Whiterun, but I found out that six extra crates accompanied each shipment. The Nords took the risk transporting whatever goods were in those crates, and in return, they got weapons. So what could be worth such a pretty penny to the Guild? I decided to follow the next shipment to find out. Skooma is my guess. But I'll never know, because a stroke of bad luck landed me in that Imperial ambush.
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carley moss
 
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Post » Tue May 15, 2012 6:25 am

General Masters! =) Remarkable how similar our core stories are.
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Sebrina Johnstone
 
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Post » Tue May 15, 2012 4:14 am

Hopefully I won't have to report in too soon :P. I'm super stoked to play it tonight, so starting off DiD should be an intense first experience. Look forward to reading everyone elses experiences.

May the Nine Divines have mercy on your souls..
Agreed. I can't wait to try this out!
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quinnnn
 
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Post » Tue May 15, 2012 2:51 am

I told Sonoura it would pay off. After gaining the title of Archmage and having a decent place to stay, she still only thinks of a forlorn structure, set with the somber overcast of death. Meanwhile, as we were checking out the new pad and the new gear. We started playing around with the Telekinesis Spell. She took a cheese wheel and threw it through an upper window. Cool, Skyrim Basketball! A few seconds later, the Alteration Skill increased. A few seconds later...it increased again. Just playing Windowcheese, for 10 min, she made Master and broke level 30.

Illusion needed improved, so we worked on that.
We needed to restock the potion supply and experiment with new ones. So, we worked on that.
We needed cash. Having a boat load of soul gem's, and otherwise worthless armor, clothing, and weapons, they needed enchanted. So, we worked on that.

30 min later, Sonoura was at level 34. Hmmm...ok, this could get interesting. Fury and Fear, quit working a long time ago. If we were to make the most of her newly Mastered skills, and have ANY chance of dealing with the scaling enemies, we need some new spells. I thought it would be ok to unload everything here, carry only the things we could sell, make a quick trip into town, sell what we could, load up on the stuff stored in her room and start moving into the new pad. She went downstairs and people reacted harshly, to her not wearing anything. Sonoura threw on some armor and boots, from the inventory.

Leaving the main hall and exiting onto the courtyard, the ground shook. That familiar roar sounded off. I told Sonoura, it would be best if we... She cut me off and replied, "Shut your pie hole, meat! I've got this." Sonoura calls up Hot Pants and her Flaming Bikini twin. The Dragon Lands on the upper deck and with three blasts of frost breath, the FB twins were down. Damn! The level scaling is up there!

ME - I TOLD you this was a BAD idea!

SONOURA - And I TOLD you, to shut the Hell up! I need to focus here!

There were two other mages in the courtyard. They were not much help, after their first shot of Frost, from the Dragon. After that they coward down and quit fighting. Sonoura could have easily gone back inside to gear up. We were lacking extra magicka and regain boosts from gear. The Dragon landed and Sonoura tries to run for cover. The Dragon hits her with the Big Chill. Her health dropped down to about 20% and was slowly taking more damage! I checked the inventory. Damn! No potions! The Dragon was focusing on one of the coward mages, and was blocking the entrance to the Main Hall. Sonoura had enough magicka for two shots of healing. That brought up our HPs to 100 and none too soon. If were to survive a direct hit from that thing, she HAD to be at 100.

Sprinting around and staying out of the way, that little bit of Stamina went fast. She started taking damage again. I was almost in tears. I could barely catch my breath. There was a bottle of wine in a nearby window. We snagged it up and slammed it down. Stamina came up enough for one short sprint. Sonoura had enough magicka for one Banjo but no Healing AND Banjo. She called fort the minion, from the planes of Oblivion. I have no idea where the other mages are or who the Dragon is focused on. We just ran...

Her HPs are down to about 10 and she stopped taking damage. Banjo started working on the Dragon. I looked around and saw the Dragon turning in our direction. I said good bye to Sonoura. She stops and turns to the Dragon. We will die with honor. The Dragon slightly raises his head, as if he were taking a breath to expel the killing gale of frost. His head keeps going up. He belts out a cry of misery, his wings expand and he falls into the snow covered courtyard. The only sound you head next, was the sheathing of the Demon's blade, followed by...

BANJO - "There can be no other end."

I sat for a second, in a state of shock. My left eye had already released it's first drop. Chills covered my entire body. OMFG!!! I dropped the controller, jumped over the coffee table and started kissing the TV. I could NOT believe it! That was the single most incredible gaming moment of my life! I don't care if I ever beat this, or any other game as long as I live. If Sonoura dies tomorrow, it would have been worth it. Just to have experienced that brief encounter.

We went back inside and geared up. We will not be caught with our guard down again...Hopefully.
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Gemma Flanagan
 
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Post » Tue May 15, 2012 7:59 am

This looks like a good deal of fun, I'm in :)

Not sure if I'll post a full RP to go along with it, but I'll certainly be playing the ruleset. Will let you know how it turns out.

Name: Adel Jhar
Race: Khajiit
Class: Assassin/Thief

Well good thing I didn't spend any time investing in a backstory, died already!

I was heading to Bleak Falls Barrow to retrieve an item stolen from a friendly shop keep. I came upon some bandits, who I dispatched with ease. I climbed through the tower they were hiding in looking for anything that might be useful. When I arrived at the top I emptied a chest. I was about to head back down to the bottom and resume the journey to Bleak Falls Barrow, instead, however, I lost my footing and fell over the edge of the tower.



Going to give it another attempt, it'll be more or less identical to the first but with a different name (really want to play a stealth thief/assassin type character):

Name: Harnum Veyk
Race: Khajiit
Class: Assassin/Thief
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Taylor Tifany
 
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Post » Mon May 14, 2012 10:55 pm

I will most deffinitly do this when i get off work. Be prepared for heavy role playing.
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AnDres MeZa
 
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Post » Tue May 15, 2012 12:40 pm

Name: Darrian Tabris
six: Male
Race: Wood Elf (Bosmer)
Class: Stealth
Born: 4E 180 (Age 21)
Personality: Rouge



Darrian Tabris has a secret past that may or may not be revealed as I update his status' on here.

Edit: Why isn't my character Shaddix in the graveyard OP? :P
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Anna Watts
 
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Post » Tue May 15, 2012 6:45 am

Im gonna go a female Argonian, with sword shield and arrow.

She is going to be a serial killer, only killing innocent nords.
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Catharine Krupinski
 
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Post » Mon May 14, 2012 11:46 pm

RIP
Crispin Chance - Level 12
Died in a small fort near the western watch tower.

Overconfidence leads to an arrow in the head. (Seriously was an epic death... I was sprinting for everything I was worth toward the exit after botching a sneak attack, then THWACK... arrow plants right in the side of my head.)
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Sylvia Luciani
 
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Post » Mon May 14, 2012 11:52 pm

I started a DID character tonight but unfortunately didn't last very long.

Name: Kasmir
Race: Khajiit
Class: Assassin/Thief
Level 4
Bleak Falls Temple

Kasmir was tragically burned to death when he cast a fire spell in a room with oil on the floor.
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Brian LeHury
 
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Post » Tue May 15, 2012 12:34 am

Well, this is normally very different from how I play games, but you have sparked my interest Senior Cinco. I was immediately intrigued by the idea when I found this thread, but after reading your last post I can't help but give it a shot. So I'm putting my current char on hold and trying this out. I have a feeling I will fail miserably, but we shall see. I'm not a backstory guy, but here is my info:

Name: Jediael Betzalel
Race: Nord (so typical right? It's my first nord in any beth game ever actually)
Class: To be determined...thinking warrior but might not be able to keep myself from magicka
Level 1
Born: 17 of Last Seed, 4E 201
Personality: Just trying to make a living.

Let's give this a shot.
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KU Fint
 
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Post » Tue May 15, 2012 1:43 am

That's about all you can do. The same can be said about the age verification system. Granted, there is and will be less than genuine posts. Some people will reload and continue playing. Some will post a fake character, out of the blue, just to get their name in the Memorial. Some will post when their dies, yet continue to play. There is nothing you can do to regulate that. You have to take things at face value. The dishonest ones are the ones that have to live with the fact that they are doing wrong. That in itself is penalty enough. You just have to keep going and know that what you post is true.

cool then, i might join in once i start rp'ing. i am still getting used to the game so i don't feel like creating back stories yet.
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sarah
 
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Post » Tue May 15, 2012 10:24 am

Name: Harnum Veyk
Race: Khajiit
Class: Assassin/Thief
Current Level: 5
Last Seen: Sleeping Giant Inn

Ironic that a dragon attack could be considered good luck, Harnum thought to himself as he browsed around Lucan Valerius' shop. He'd just come from Alvor's place and Hadvar hadn't been wrong about his uncle, he was extraordinarily helpful, considering the circumstances. However, there was a couple more things to buy and a few to sell before leaving for Whiterun. As Harnum was approaching Lucan to pay, he overheard him arguing with his sister Camilla. "Wonder what that's about," Harnum muttered quietly to himself, "better not ask, no point in getting involved." It was too late though, Lucan had overheard and began telling some story of a break-in and a missing claw. It all sounded a little silly to Harnum and he didn't relish the thought of chasing some thief to retrieve some stolen trash. Besides, the thief made it away fairly, why should I interfere? he thought, trying to justify not going, but he knew he needed the gold. He'd just narrowly escaped from death, after all, he'd need money if he was going to start a new life. Better do it, just this once, then off to Whiterun to warn the Jarl about the dragon and I'm a free man to do as I please. "Did you see where the thief went?" asked Harnum, partially hoping that the shopkeeper didn't know so he wouldn't have to chase him down. "He went off to Bleak Fall's Barrow, just across the river. Camilla can show you the quickest way across." Harnum turned to the door and waved him off, "don't worry about it, I'll find the way," and with that Harnum was on his way.

By the time Harnum returned from Bleak Fall's Barrow, it was well past midnight and he was exhausted. Between the bandits and the draugr, he'd really worn himself out and couldn't wait to hit the bed. Harnum saw the light still on in the shop. "Damnit, I figured he'd be asleep by now. I suppose I can make one last stop before I get to bed myself, he said to himself as he turned towards Lucan's. Harnum barely opened the door before Lucan was pulling it open, yelling excitedly, "did you find the thief? Did you get it?! Where is it, please show me."
"Relax, Lucan, I have it right here." Harnum told Lucan as he pushed him back. He reached into his pack and pulled out the golden claw. Lucan ripped it out of Harnum's hands and began inspecting it for any signs of damage. "Looks like it's in okay shape, thanks Harnum." Lucan stepped over to one of the shelves and placed it neatly in between two other items. "I believe there is the matter of payment," Harnum spoke a little more forcefully than he'd meant. He didn't really believe the shopkeeper would try to cheat him, but he was tired and just wanted to get to bed. "Oh yes, here you are then." Lucan handed Harnum a large bag filled with gold. "Good night," Camilla mumbled sleepily as Harnum exited the shop, he could hear the door locking behind him.[i] Hearing that, Harnum knew exactly how simple it would be for him to break into that shop and steal the golden claw right back. He was very familiar with locks of all varieties and could break into quite a few without breaking a sweat. He walked over to Alvor's but found the door was locked. "Too bad, guess I'll try the inn. Maybe I can have a [censored] while I'm there," Harnum said to no one in particular as he walked up the road thinking about the strange writing he saw on the wall in Bleak Fall's Temple.


Note: I didn't feel like writing about the journey through Bleak Fall's Temple. As you can probably tell, I'm not the best of writers but figured I'd write a little bit of story as I went. I may decide to back-fill in the Bleak Fall's Temple at a later date, but for the moment I will leave it as is :) Not sure how much I'll write about future outings either, we'll see how I'm feeling.

Oh yeah, getting into a fight is a lot more intense when playing DID :) Loving it.
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victoria johnstone
 
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Post » Mon May 14, 2012 8:50 pm

From the Journal of Arctus Valaai:

Stopped off in Riverwood to speak to the blacksmith and load up on supplies. He suggested I pay a visit to the local trader - I thought he might have a few handy spellbooks gathering dust in a lonesome corner. When I arrived, the man was in a state of panic. Before I knew it, I was hiking up a mountain to recover a pretty girl's favorite antique bobble. One dungeon delve and more than a few undead vikings later, I was on my way to Whiterun a few septims richer. I'd found some kind of strange stone tablet, maybe the court wizard would get something out of it.

Another Dragon! This one over a whiterun guard tower. I took it down with a few well aimed blasts of lightning. The Jarl was grateful for the help, and his wizard more than happy to take the tablet. Apparently he'd been looking for it. Tired from hunting dragons, I decided to take a carriage to Winterhold and enlist in classes there. When I was a kid, The college was famous for its many dunmer students, I hear it's suffered in recent years.

Also, picture of the character: http://i1123.photobucket.com/albums/l547/Dasskatarr/photo5.jpg
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Elisabete Gaspar
 
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Post » Mon May 14, 2012 10:03 pm

i would say, write tombs in a way that by the character level, and each tomb has to have fewer lines for readability. Also, good thread.. i also made my dunmer lvl10 die to giants club, then i managed nord lvl 8 die to snow leopard(or smth) and yesterday i made my char die to unknown enemy in a deep cave-dwarven twisten dungoen.. :D
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JUan Martinez
 
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Post » Tue May 15, 2012 11:24 am

This is a fun way to play. I just recreated my archer to try this....so far im level 4 and still alive on master difficulty. Time to get some sleep though so I guess it is legal to reload tomorrow if I haven't died
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Thema
 
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Post » Tue May 15, 2012 11:50 am

Previous post: http://www.gamesas.com/index.php?/topic/1255838-the-skyrim-dead-is-dead-thread/page__view__findpost__p__19291318
Name: Harnum Veyk
Race: Khajiit
Class: Assassin/Thief
Current Level: 5
Last Seen: Dragonsreach

Harnum woke up early the following morning, still tired and sore from his journey the day before. He didn't have time to sleep in though, he needed to get to Whiterun to speak with the Jarl. Truthfully he should have gone the day before, if the dragon had attacked Riverwood overnight, Harnum would likely have been just as dead as everyone else. You don't get to live through a dragon attack twice. He put his armor on and left through the front door of the inn. Harnum could hear is stomach growling and wished he had some time to have breakfast. He dug through his pack and found an apple, “this'll have to do.”

As he walked down the road towards Whiterun Harnum kept his eye out for deer, rabbit or any other type of animal that might make a good meal when he was finished with the Jarl. Sadly, there was nothing to be found. A couple wolves attacked him which resulted in a swift death for the wolf, but their meat doesn't make a good meal. Harnum arrived in Whiterun late into the morning, it was nearly noon in fact. He set off to the keep, Dragonsreach, where he was told he could find the Jarl.

It was a good hour and a half before Harnum had finished recounting his tale of the dragon attack and answering the Jarl's questions, many of which were left unanswered as Harnum didn't know himself. The Jarl took him to see the mage Farengar about a stone he was searching for in Bleak Hall's Barrow. “This stone, you mean?” asked Harnum, a smug grin across his face. “What's it worth to you?” The mage's face flickered briefly with annoyance but he simply turned and said “you'll have to ask the Jarl for compensation.”

Just as Harnum turned to get his pay, Irileth bolted in. “The dragon's been sited out by the West watch tower!” she shouted excitedly, short of breath. “The Jarl is asking for you, both of you.” Irileth turned and ran up the nearby staircase. Harnum glanced over at Farengar who looked oddly excited. “Guess I'd better go speak with the Jarl,” Harnum muttered.
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Hayley O'Gara
 
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Post » Tue May 15, 2012 11:19 am

Why isn't my character Shaddix in the graveyard OP? :P
Sorry, my good man. It has been done. :wink_smile:

I usually wait until there are 4 or 5, to update the OP. Sometimes they just get missed.

We mourn the loss of the fallen, thus far. Great characters guys. Keep them coming...or going... :angel:
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Del Arte
 
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Post » Tue May 15, 2012 2:49 am

That is an interesting spin you guys have on DID. It's just a little too forgiving for me. If a character falls from a one-shot that's just too damn bad. I should have been better prepared. If I was to continue with that character, I would feel too dirty. Like I was using an exploit. If my character falls off of a cliff, that's a one-shot right there. svcks to be me, for not being more careful.

Keep in mind this ruleset isn't just for Skyrim but other games as well. Btw, thanks for going over my rule set. It's good to have fellow no death players critique the rules, I've adjusted them accordingly to make them more clear. It seems I forgot to add falling as an acceptable form of death, I've talked about it so much over stream I just forgot to add the rule. I've adjusted it accordingly. If we fall to our death we will restart. Skyrim is the first game where I really had to worry about gravity and the challenge is very exciting. Had my first bridge fight tonight and got through it.

Ok, now regarding one shots! The one shot rule protects you from cheap deaths from design flaws. Example:

Witcher 2 - The room is lit by multiple torches. The QTE, 2D graphic is impossible to see unless you sit there for a minute and look for it. It's a design flaw that was never fixed in witcher 2 yet complained about on the forum. Is there any glory dying to a design flaw? The one shot rule protects from a poorly designed scenario aka a cheap death. I did not see the QTE, it took me three or four reloads before I could actually see it.

[img]http://img263.imageshack.us/img263/999/unled2if.jpg[/img]

My current character is a pure mage, and like other pure mages, they can easily die from a one-shot, at any time. That's just part of it. Anything less, depletes the excitement factor, which is the whole point. It's not really about completing a game, although that is highly respected. It's more about the element of excitement it adds to the general gameplay.

In your case dying to a one shot makes sense and btw you are brave as hell going pure mage.

Also, having people throwing up caution flags, in my ear, kind of defeats the whole purpose.

The only time I get warned is when we might get one shotted in a cheap manner. Or when we may die due to some type of unknowable attack (yes they exist and are rare). You have to be somewhat realistic. No death play throughs take A LOT of time and the one shot rule is a necessary balance. I would adopt it if I were you, some scenarios can be super cheap like the end of chapter 3 in witcher 1. Some scenarios are what I call a "die and reload", where meta-gaming is absolutely required. There are scenarios where the only way you can learn are by a die and reload (i hate these).

That would completely negate the element of surprise, from running a new game, totally blind. I'm sorry, but it's just not the same.

It is the same. Exactly the same actually. Try the no death ruleset amongst different games. It sounds like you've only done them with Elder scroll games. Don't get me wrong this is actually refreshing and encouraging for me to hear so thanks! I'm that much more confident in my attempt for skyrim. From what you're saying it sounds like Elder Scrolls games are designed perfectly to allow for a no dying rule set.

Words can't explain the hart pounding sensation I feel, creeping around in these Dungeons. I am totally focused and enveloped in the game. I have a lump in my throat the size of a graqefruit and my adrenalin is on overflow. Knowing that one wrong move could be the last. NOT knowing who, what or how many, may be around that corner or through that door. If I had someone chatting it up in my ear, it would completely destroy the effect.

Still, I wish you the best of luck.

I feel the exact heart pounding sensation, especially in the dungeons. Our play style forces us to go three to four times as slow as the average player. Sometimes we may sit there anolyzing a room from within another room. Our gut instinct tells us that something is not right. Only after 10 minutes of staring do we figure out a hidden danger.

I've restarted many games from legitimate one shots.

Example: Mass Effect 1 - Thresher hitting the Mako behind, a one shot, we gladly restarted.
Example: Mass Effect 2 - I was controlling Joker and failed to follow the red lights correctly. Even though it was not my character we got the fail screen when he died and we gladly restarted.
Example: Mass Effect 2 DLC - We were in a flying vehicle and a cannon tower one shotted us. Given the circumstances it made sense to die in a one shot. We gladly restarted.

..................

Ok, now regarding Skyrim. Let me ask you something. Think it over carefully, I need your advice. What if a mob in Skyrim incapacitates you in a way where you can't do anything and you take damage until you die? Now let's say you reload and try the fight again but you don't get incapacitated and win. Now your victory is based on a certain degree of luck instead of skill..
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Kelly Tomlinson
 
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Post » Mon May 14, 2012 8:56 pm

What difficulty is everyone playing on? How bad is master?
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Micah Judaeah
 
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Post » Tue May 15, 2012 3:17 am

LOL RP NERDS
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Nadia Nad
 
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Post » Tue May 15, 2012 4:57 am

LOL RP NERDS

Yep! :)
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T. tacks Rims
 
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Post » Tue May 15, 2012 9:53 am

Yep! :)
All joking aside this sounds somewhat fun.
I may do it sometime, but I generally play one character in TES/Fallout games. I really don't like playing through the story a second time, I tried making a second character who would be a stealthy archer type but I didn't get past riverwood before I got bored.
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M!KkI
 
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Post » Mon May 14, 2012 9:00 pm

_______-----R.I.P-----________
------------ Cpt_Calavera ------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here Lies
Turyel
Born - 4E183
Died - 4E201
Male Altmer
Level - 9

Killed by falmers in the ruins of Mzulft while searching for the Staff of Magnus.



Turyel was a fun character to play even tho he was selfish, spoiled and arrogant. I got myself cornered and panicked. I should have used fear or a scroll of hysteria to send the falmers back, but I panicked.


Anyways, my perks were all over and I was already thinking about rerolling a mage. I won't do it right now but definetly in the future and now I have a better understanding of how mages work and how to distribute my perks.

Next character could be an imperial paladin, an outright good character who helps everyone or a redguard mercenary who joins the Companions. I still haven't decided.
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(G-yen)
 
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