That is an interesting spin you guys have on DID. It's just a little too forgiving for me. If a character falls from a one-shot that's just too damn bad. I should have been better prepared. If I was to continue with that character, I would feel too dirty. Like I was using an exploit. If my character falls off of a cliff, that's a one-shot right there. svcks to be me, for not being more careful.
Keep in mind this ruleset isn't just for Skyrim but other games as well. Btw, thanks for going over my rule set. It's good to have fellow no death players critique the rules, I've adjusted them accordingly to make them more clear. It seems I forgot to add falling as an acceptable form of death, I've talked about it so much over stream I just forgot to add the rule. I've adjusted it accordingly. If we fall to our death we will restart. Skyrim is the first game where I really had to worry about gravity and the challenge is very exciting. Had my first bridge fight tonight and got through it.
Ok, now regarding one shots! The one shot rule protects you from cheap deaths from design flaws. Example:
Witcher 2 - The room is lit by multiple torches. The QTE, 2D graphic is impossible to see unless you sit there for a minute and look for it. It's a design flaw that was never fixed in witcher 2 yet complained about on the forum. Is there any glory dying to a design flaw? The one shot rule protects from a poorly designed scenario aka a cheap death. I did not see the QTE, it took me three or four reloads before I could actually see it.
[img]http://img263.imageshack.us/img263/999/unled2if.jpg[/img]
My current character is a pure mage, and like other pure mages, they can easily die from a one-shot, at any time. That's just part of it. Anything less, depletes the excitement factor, which is the whole point. It's not really about completing a game, although that is highly respected. It's more about the element of excitement it adds to the general gameplay.
In your case dying to a one shot makes sense and btw you are brave as hell going pure mage.
Also, having people throwing up caution flags, in my ear, kind of defeats the whole purpose.
The only time I get warned is when we might get one shotted in a cheap manner. Or when we may die due to some type of unknowable attack (yes they exist and are rare). You have to be somewhat realistic. No death play throughs take A LOT of time and the one shot rule is a necessary balance. I would adopt it if I were you, some scenarios can be super cheap like the end of chapter 3 in witcher 1. Some scenarios are what I call a "die and reload", where meta-gaming is absolutely required. There are scenarios where the only way you can learn are by a die and reload (i hate these).
That would completely negate the element of surprise, from running a new game, totally blind. I'm sorry, but it's just not the same.
It is the same. Exactly the same actually. Try the no death ruleset amongst different games. It sounds like you've only done them with Elder scroll games. Don't get me wrong this is actually refreshing and encouraging for me to hear so thanks! I'm that much more confident in my attempt for skyrim. From what you're saying it sounds like Elder Scrolls games are designed perfectly to allow for a no dying rule set.
Words can't explain the hart pounding sensation I feel, creeping around in these Dungeons. I am totally focused and enveloped in the game. I have a lump in my throat the size of a graqefruit and my adrenalin is on overflow. Knowing that one wrong move could be the last. NOT knowing who, what or how many, may be around that corner or through that door. If I had someone chatting it up in my ear, it would completely destroy the effect.
Still, I wish you the best of luck.
I feel the exact heart pounding sensation, especially in the dungeons. Our play style forces us to go three to four times as slow as the average player. Sometimes we may sit there anolyzing a room from within another room. Our gut instinct tells us that something is not right. Only after 10 minutes of staring do we figure out a hidden danger.
I've restarted many games from legitimate one shots.
Example: Mass Effect 1 - Thresher hitting the Mako behind, a one shot, we gladly restarted.
Example: Mass Effect 2 - I was controlling Joker and failed to follow the red lights correctly. Even though it was not my character we got the fail screen when he died and we gladly restarted.
Example: Mass Effect 2 DLC - We were in a flying vehicle and a cannon tower one shotted us. Given the circumstances it made sense to die in a one shot. We gladly restarted.
..................
Ok, now regarding Skyrim. Let me ask you something. Think it over carefully, I need your advice. What if a mob in Skyrim incapacitates you in a way where you can't do anything and you take damage until you die? Now let's say you reload and try the fight again but you don't get incapacitated and win. Now your victory is based on a certain degree of luck instead of skill..