Is there any information as to whether or not we can Dual Wi

Post » Fri May 13, 2011 11:36 am

Hmm, it better be automatic.


And each one of them is dual-wielding two of http://pcmedia.ign.com/pc/image/article/911/911760/tom-clancys-endwar-20080919013041507.jpg.
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carla
 
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Post » Fri May 13, 2011 9:20 pm

What i considered "dual wielding" in the first 2 FO's was when you would switch wepons in your hands from one to the other for a lower action point attack

I used this all the time cus i liked the one hander perk (Dark Tower Dork) so pistols were a must
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Lily Something
 
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Post » Fri May 13, 2011 2:13 pm

It's stupid because there's no accuracy, no aiming down the sights, which is what fallout really needed in NV
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Lou
 
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Post » Fri May 13, 2011 12:41 pm

And a big collective sigh from some users, who think its a bloody stupid idea.


*sigh*
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Channing
 
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Post » Fri May 13, 2011 2:06 pm

Dual wielding in Fallout is equal to the OP's name XD

just kidding. but its not good for fallout
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Kevin Jay
 
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Post » Sat May 14, 2011 12:13 am

this is not modern warfare 2 this is fallout a post nuclear role playing game, if you can dual wield i assume next game they are going to let you call a tactical nuke?
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Dark Mogul
 
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Post » Fri May 13, 2011 11:45 pm

this is not modern warfare 2 this is fallout a post nuclear role playing game, if you can dual wield i assume next game they are going to let you call a tactical nuke?

Why? That's no argument. If they're not going to let you dual wield I assume next game they're going to make one bullet kill you!
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Enny Labinjo
 
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Post » Fri May 13, 2011 6:26 pm

If we were actually being tactical. DW would be used to clear rooms AT close range and not sharpshooting. Just saying.


Incorrect. If one were being tactical about room clearing then they would use things that were actually designed for the purpose, such as SMGs, combat shotguns and grenades. You know, the weapons desinged for close range encounters (well, except for the grenade. You wouldn't be close range hopefully.) that deliver bullets/shrapnel over a large area quickly? Just saying.
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Sarah Unwin
 
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Post » Fri May 13, 2011 10:20 pm

Incorrect. If one were being tactical about room clearing then they would use things that were actually designed for the purpose, such as SMGs, combat shotguns and grenades. You know, the weapons desinged for close range encounters (well, except for the grenade. You wouldn't be close range hopefully.) that deliver bullets/shrapnel over a large area quickly? Just saying.


That's exactly what I said. It's a rediculous idea. Only time I can see it is drawing a sidearm and backup to cover two entry points at the same time. Which, can be handled in better ways. So, since this wouldn't be handled in the game, or needed, it shouldn't be in. Any shooter, aside from trick and certain comp shooters will tell you that "akimbo" is useless.
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Nicole Mark
 
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Post » Sat May 14, 2011 12:30 am

That's exactly what I said. It's a rediculous idea. Only time I can see it is drawing a sidearm and backup to cover two entry points at the same time. Which, can be handled in better ways. So, since this wouldn't be handled in the game, or needed, it shouldn't be in. Any shooter, aside from trick and certain comp shooters will tell you that "akimbo" is useless.

Just like anybody with any bit of sense would tell you that the world of FO is nothing like it would be IRL. Entertainment comes before factual accuracy.
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Emma Copeland
 
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Post » Fri May 13, 2011 10:21 pm

Dual Wielding is an awful gimmick and I would rather not see it pollute this game.
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luke trodden
 
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Post » Fri May 13, 2011 9:35 pm

Just like anybody with any bit of sense would tell you that the world of FO is nothing like it would be IRL. Entertainment comes before factual accuracy.


I know that. I'm a longtime Fallout fan, and have played many games. The thing with Fallout is that it does have it's oddities, and they do them in the right way. First off, it's a gimmick, which has no real advantages in any situation. Second, in a game that poses the survival in a wasteland scenario, why would you waste ammo? Makes no sense whatsoever. I can more than suspend some disbelief, but adding a gimmicky, never done correctly, mechanic to a already good game is a waste.
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lisa nuttall
 
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Post » Fri May 13, 2011 7:37 pm

Akimbo

Thats how I know you play MW2. I feel sorry for you...

Seriously: I don't think dual wielding is a good idea for the FO series. I mean, if its anything like FO3, then shooting straight will be hard enough lol. I know how sometimes my bullets almost go left of where they would go in a FPS game. And I like it that way. Adds to a certain feel to the game. And besides that, I usually use a single pistol and keep the others as backup for repair. Because one time my gun broke... And I had nothing to fix it with... And I was by a few Ferral Ghouls (MS on ferral..). I didn't make it out.
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Ilona Neumann
 
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Post » Fri May 13, 2011 10:11 pm

Grah. I hate the idea of this crap. Apart from some VERY experienced shooters, using two weapons at once is stupid. Certain situations, like defending multiple entry points, or laying down a decent amount of firepower without a decent weapon. Shooting two weapons puts alot of "stupid" fire down the range. I, for one, would like to put two shots into a guy accurately, and move on, instead of this flashy crap. Why waste eight rounds when I only need two? I don't like the whole idea of dual wielding. I suppose for certain characters, that makes sense, but why implement a "tacticool" feature in a game where ammo is supposed to be important? Let's be real here. There is no real arguement here.


I can't really argue with that rationale. If you are playing hardcoe, you want every bullet you fire to land and even if you have bullets to spare and want to let them fly, using an SMG that fires the same ammo type would be more accurate and have a better rate of fire that dual wielding 2 pistols. Still, I'd have to say that dual wielding is more "true to real life" than the bullet-time like VATS feature. As long as the appropriate advantages and penalties apply to dual wielding are applied, I don't see why it shouldn't be in the game as long as you can freely toggle between single handed and dual wielding styles.

Personally speaking however, I'd much rather see selective fire on automatic type weapons than DW, a feature that was in FO1 and 2 but sadly excluded from FO3. With certain automatic weapons you can switch from single fire (most accurate) to a three round burst (less accurate but better rate of fire), to full automatic (least accurate but best rate of fire). It would make perfect sense in hardcoe mode, since ammo has weight, you can forego the extra hunting rifle (for long range) and sidearm, unless of course they can somehow fire the same ammo type and just use full auto for mid range, the 3 round burst for long range and single fire with an attached scope for sniping or dispatching small but aggressive wildlife.
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Jake Easom
 
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Post » Sat May 14, 2011 2:40 am

How about we allow dual-wield and add a small penalty for realism - you can't reload without holstering one of the weapons or switch weapons! :lol: That way we avoid the problem of having that pesky 3rd and 4th arms pop-out of your abdomen to reload the clips when your firing with two guns at once. :rofl:

At least this way the peeps get their dual-wielding guns, and the realism peeps can :rofl: as they watch the dual-wielders octopus their way through encounters with 2 extra arms!

Somehow I don't think dual-wielding hand-guns is going to make it into the game. :)
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saxon
 
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