Is there any information as to whether or not we can Dual Wi

Post » Fri May 13, 2011 11:07 am

its a game about survival in the wasteland. it is harder to aim while dual wielding and it consumes more ammo. ammo is supposed to be more scarce in this game

By that anology, why even use a submachine gun or any weapon that eats through ammo in seconds, like a minigun, while one well-placed shot from a hunting rifle would be just as effective?

Then there's the famous anology they told us in class about the cop and the bad guy who both got into an elevator, realized who they were and started shooting. Each emptied their hand-guns completely and no one got shot (true story). The point here is that enemy targets Move around, and trying to hit a moving target with just one hand-gun is extremely hard to do under duress, even at close range.

Sounds like http://www.youtube.com/watch?v=CeHrq_Fs1vk scene ;)
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Kat Lehmann
 
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Post » Fri May 13, 2011 7:24 pm

Because Video Games, can't be fun. No Willing Suspension of Disbelief here
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Jade Payton
 
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Post » Fri May 13, 2011 9:17 pm

yes, there is. Common sense.
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YO MAma
 
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Post » Fri May 13, 2011 10:29 pm

Because Video Games, can't be fun.


What's so fun about dualwielding?

I don't care about realism, my rejection is about "How much of an FPS would I want the game to be?" Not at all. And thus, I wouldn't want any more of that sort of gimmicks crammed in. The time and resources would be better spent elsewhere.
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I love YOu
 
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Post » Fri May 13, 2011 8:23 pm

why woudl you need a high strength to wield too light weight guns (assuming that the weight for eevrything in New vegus will be the same as it is in Fallout 3 a sawn off was about 8 WG x 2 16. with 4 strength on my file in F3 I can carry up to 190 WG

and to the person that said dual wield rockets note im asking about Light weight 1 handed weapons!!! not heavy 2 handed weapons !

also what are you talking about ammo doesnt grow on trees THIS is a video game not REAL and in fallout i have so much ammo its bcome the new form of currency its caps thats hard to come by but if 5 out of eevry 6 peopel i kill drops an assult rifle they usaully have about 10-50 rounds for it x + trade guns / other ammo for more ammo cant run out unless they remove stores in NV (unlikly) who cares if it makes you go through ammo quicker its not liek you can truly run out for ever

also i thought of a way to get more use out of duals make it so you can assign which hand you want to use the weapons in so you can mix and mach weapons so have your left hand hold a gun and your rigth one hold a melee / powerfist or left hand has a baton or other 1 handed melee and your right hand has a one handed weapon
or you could have both hand hold guns of driffrent types 1 hand holds a sawnoff the other a pistol


First of all you would need a high Strength to Keep two Firing Guns Steady The Recoil would screw up the aiming for sure unless you were a Cyborg.But to Adress the Realism Thing once again Wasting Precious Ammo would be a terrible idea not to mention having two guns that prey on the same ammo it would be like having Lincolns Repeater and a 44 and to answer the Whole THIS IS A Video game NOT REAL.Thats a terrible Argument in a Wasteland where Little to no New ammo is being made it would make no Sense to Waste ammo not to mention you would miss most of the time with DW And the only scenario in which dual wield ever works is in Close quarters and there aren't alot of dark passage ways in the Mojave.The whole DUAL WIELD thing wouldn't be true to the series.About the Whole "Every NPC you kill has 50 rounds on him HA" So ONLY 50 Rounds? These are Raiders out in the wilds far away from a store or Salvageable locale So i would make PERFECT sense for a Survivor in a wasteland where resources are limited.To WASTE Half his ammo trying to be an action star.
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jason worrell
 
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Post » Fri May 13, 2011 8:44 pm

What's so fun about dualwielding?



Because you feel like a badass that's why. Taking down scores of enemies with two pistols is just satisfying lol. Stop thinking logically about everything.
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naana
 
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Post » Fri May 13, 2011 8:55 pm

how can Dual Wields be stupid??? it would be more effective with 1 hand weapons that take alot of time to reload like the .32 and .44 magnums and sawn off shotguns and guns that would really work well with Akimbo are the 10 mm Machine pistols and 10 mm pistols that may seem like a limited list but I'm more than 100% positive the Devs with there power of creation could make more weapons possibly add in Uzi's make some more Energy weapons so long as it can be held in one hand why not be able to dual ?


because u cant aim
a mini uzi shoots like 1000-1500 bullets per minute how the hell do you expect to hold one in each hand and fire them?

One thing that could be usefull however is having one in your hand and another loaded one in ur belt
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Reanan-Marie Olsen
 
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Post » Sat May 14, 2011 2:40 am

Because you feel like a badass that's why. Taking down scores of enemies with two pistols is just satisfying lol. Stop thinking logically about everything.


I really tried to find the Neo in me before asking, but I just couldn't. Keanu Reeves is a bad actor and I don't find dual wielding fun or worth the effort in this series. :P
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Harry-James Payne
 
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Post » Fri May 13, 2011 6:43 pm

As someone above said, they can make a perk for it. As someone else said, it can be in the game but you don't have to use it. I'm not really against dual-wielding if it's a pair of handguns or knives, but I think dualling shotguns, machine pistols and subs is getting a bit silly and reckless. If they want to waste their ammo though, that's fine with me.
I won't be using it, it's unprofessional and messy. Although I could see myself wielding dual .44 Magnums like Skulduggery Pleasant.
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Kevin S
 
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Post » Fri May 13, 2011 7:27 pm

Dual Wield was the only thing that I thought and still think is missing from Fallout 3


Sounds epic if you can dual wield small guns, however I wouldn't find it a problem if they never had it in the game. From the reviews I've read of the game it sounds quite good... infact amazing.
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David John Hunter
 
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Post » Sat May 14, 2011 2:17 am

In fallout if you didn't take care of your ammo usage you would run out of ammo before the end of the game period,


I've never had ammo troubles past the beginning of the game as a newb in fallout.
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Chica Cheve
 
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Post » Fri May 13, 2011 11:35 am

Dual wielding? In an FPS, sure why not. In Fallout? No. It's simple - weapons damage, action points, hitpoints etc. The entire RPG system would become unbalanced, the moment you start to use the second weapon.
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Alexandra Ryan
 
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Post » Fri May 13, 2011 10:47 pm

because u cant aim
a mini uzi shoots like 1000-1500 bullets per minute how the hell do you expect to hold one in each hand and fire them?

One thing that could be usefull however is having one in your hand and another loaded one in ur belt

It would be the same thing to fire from the hip which is done in every game. You can't aim very well, you just clear the room. And that's what dual wielding would be for - clearing a room, taking down enemies within a few meters, and not sharpshooting like in L4D as everyone tries to believe the concept involves.
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KiiSsez jdgaf Benzler
 
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Post » Fri May 13, 2011 3:35 pm

Dual wielding? In an FPS, sure why not. In Fallout? No. It's simple - weapons damage, action points, hitpoints etc. The entire RPG system would become unbalanced, the moment you start to use the second weapon.


No it won't. Accuracy already goes down. How does it effect HP other than MAYBE doing double the damage if both bullets hit. Damage will still be the same as the weapon by itself. AP AP may be a little higher as well. Nothing unbalancing about that now is it?
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Shelby Huffman
 
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Post » Fri May 13, 2011 8:43 pm

Congratulations, you managed to completely skip my main point, and completely misconstrue what i was saying.

It's what I do, amigo. And if that G on your name was a Z, I'd totally eat you right now.
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teeny
 
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Post » Fri May 13, 2011 10:34 am

I will say that it was amusing in the Marathon FPS series..... but, of course, you're a cyborg super-soldier in those games, so there's alot less issues with strength and coordination problems. And, of course, that was back in the day of "traditional" FPS's (unlike the modern longarm+sidearm style) that didn't care about carrying 9 guns or the mechanics of reloading them.


http://www.bungie.net/images/Games/Marathon/Screenshots/Marathon2/mtwo1.jpg

..back in the day when action heroes knew how to wield shotguns.

Anyways, I'm sure people could just mod dual wield weapons in, it's not like they're completely unallowed in the GECK or something.
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N3T4
 
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Post » Fri May 13, 2011 3:54 pm

It's what I do, amigo. And if that G on your name was a Z, I'd totally eat you right now.

:rofl:
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Myles
 
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Post » Sat May 14, 2011 1:45 am

No it won't. Accuracy already goes down. How does it effect HP other than MAYBE doing double the damage if both bullets hit. Damage will still be the same as the weapon by itself. AP AP may be a little higher as well. Nothing unbalancing about that now is it?

Little higher AP, but doubling the damage? It's already unbalanced and we didn't even start. If you dual wield different weapons, it's even worse. Different damage and AP for each weapon. What about NPCs dual wielding? The more you think, the more problems you see :)
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naana
 
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Post » Fri May 13, 2011 8:52 pm

Could be like the "Fast Shot" perk in Fallout 1, Fallout 2 and Fallout Tactics (altough you didn't really dual wield, but the Vault Boy is pictured doing it) - cost you less AP but you can't do aimed shots. So in VATS that would mean you can't aim for body parts, you rather get the whole body to aim at like when you throw a grenade. And in FPS you have double the ammo capacity, with that a little higher fire rate, but reduced accuracy, maybe as a bigger reticle.
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Amanda Furtado
 
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Post » Fri May 13, 2011 11:37 pm

Little higher AP, but doubling the damage? It's already unbalanced and we didn't even start. If you dual wield different weapons, it's even worse. Different damage and AP for each weapon. What about NPCs dual wielding? The more you think, the more problems you see :)


You're still not understanding. It would only do double damage if BOTH(read that again) BOTH bullets hit. You can't properly Aim with the damn thing and it costs more AP if you decide to go into VATS. What is so broken about that?
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Miranda Taylor
 
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Post » Fri May 13, 2011 2:45 pm

You're still not understanding. It would only do double damage if BOTH(read that again) BOTH bullets hit. You can't properly Aim with the damn thing and it costs more AP if you decide to go into VATS. What is so broken about that?

I'm not understanding? LOL. I won't argue, it doesn't make sense.
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adame
 
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Post » Fri May 13, 2011 4:40 pm

I hope there is no dual wield in Fallout New Vegas :shrug:
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Javier Borjas
 
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Post » Sat May 14, 2011 2:45 am

I hope there is no dual wield in Fallout New Vegas :shrug:


Why can't the option be there and you not use it?
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Sun of Sammy
 
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Post » Fri May 13, 2011 5:24 pm

because this is not a shoot'em up game, it is a game that happens to have guns, get over it already guys, if I wanted to play cod I would.
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Chloe Lou
 
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Post » Fri May 13, 2011 7:20 pm

Dual Wield was the only thing that I thought and still think is missing from Fallout 3

Depends on your definition of "missing." If you mean it's a glaring omission, then I guess I disagree since it's so rare to find someone that can actually...you know...hit the stuff they're aiming at while trying to wield two guns simultaneously. Dual-wield for melee weapons would be cool, but I'll bet it would take a lot of effort from the developers to balance it and make it look good.
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Alessandra Botham
 
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