Is there any information as to whether or not we can Dual Wi

Post » Fri May 13, 2011 9:38 pm

you can always make a mod that will allow it.

add a weapon named: dual wield 10mm...etc...

i know it's a work around, but if you want it that badly....
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Fri May 13, 2011 9:42 pm

I think another question is "Why want Dual Wield?" Because it looks cool? Is the coolness worth the svckage to accuracy and the ammo drain?
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Sat May 14, 2011 1:14 am

I think another question is "Why want Dual Wield?" Because it looks cool? Is the coolness worth the svckage to accuracy and the ammo drain?

Probably not. Police officers and soldiers using handguns almost always have both hands on the weapon when firing for a reason. I'd almost accept the "hey, it's not like Fallout is realistic in the first place" argument if 1.) it wasn't an RPG and 2.) there wasn't a survival element.

For that matter, I almost wouldn't mind dual-wielding pistols if it was extremely difficult to do, making it virtually worthless for anyone without exceptional physical attributes and a truckload of handgun-specific perks.
User avatar
Jade Payton
 
Posts: 3417
Joined: Mon Sep 11, 2006 1:01 pm

Post » Fri May 13, 2011 12:59 pm

Probably not. Police officers and soldiers using handguns almost always have both hands on the weapon when firing for a reason. I'd almost accept the "hey, it's not like Fallout is realistic in the first place" argument if 1.) it wasn't an RPG and 2.) there wasn't a survival element.

For that matter, I almost wouldn't mind dual-wielding pistols if it was extremely difficult to do, making it virtually worthless for anyone without exceptional physical attributes and a truckload of handgun-specific perks.


Granted. I'm not saying it should require a 10 in an attribute, that's just stupid and more of deterent. 10 on the attribute scale indicates God Like prowess. I'd settle for a perk called "Hardboiled" that enables dual wielding that requires exceptional Guns skill rank and at least a 7 in Agility, since Agility governs gun use.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Sat May 14, 2011 12:00 am

Granted. I'm not saying it should require a 10 in an attribute, that's just stupid and more of deterent. 10 on the attribute scale indicates God Like prowess. I'd settle for a perk called "Hardboiled" that enables dual wielding that requires exceptional Guns skill rank and at least a 7 in Agility, since Agility governs gun use.

Holy Woo...in a previous conversation about this I'd suggested "Hardboiled" as the name for the dual-wield perk as well. :D

I'd say at least a 6 or 7 in Strength (firing a large pistol with one hand accurately isn't that easy), an 8 or 9 in Agility, a 75 in Guns, and at least several handgun-related perks including Hardboiled and a couple of pre-req's for it. Like I said, if they added it I think it should require a sizable investment by the character to get there.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Fri May 13, 2011 10:22 pm

Dual wield is easily possible by limiting a few things here and there about it... though it really is not necessary =/
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Fri May 13, 2011 1:48 pm

I would at least like the option to do it.... Westerns are rife with gunslingers who carry revolvers on both hips (see my avatar). Since this game is going for cowboy influences, I'd like to have the choice.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Fri May 13, 2011 12:21 pm

Holy Woo...in a previous conversation about this I'd suggested "Hardboiled" as the name for the dual-wield perk as well. :DI'd say at least a 6 or 7 in Strength (firing a large pistol with one hand accurately isn't that easy), an 8 or 9 in Agility, a 75 in Guns, and at least several handgun-related perks including Hardboiled and a couple of pre-req's for it. Like I said, if they added it I think it should require a sizable investment by the character to get there.


To come at it from a "what would the perk require, and what would the act require" persepctive, how about:

Minimum 8 agility to even get the perk.

No strength requirement for dual-wielding itself per se, but- since you're not using both hands on one gun, an automatic +2 to the STR requirement of whichever gun has the higher STR requirement which then applies to both guns.

Reloading takes twice as long minimum- you've got to do it twice, plain and simple. None of this Hollywood "throw two magazines in the air, drop the ones out of the weapons, catch both flying ones simultaneously with the guns" silliness.

Accuracy, instant 40% reduction minimum (I'd prefer more like 60% min myself) and aimed shots aren't allowed- you wanna spray-n-pray, then start spraying and start praying. Even in VATS, it's like melee in FO3: you aim for the target, with no option to target a specific part of that target

I would at least like the option to do it.... Westerns are rife with gunslingers who carry revolvers on both hips (see my avatar). Since this game is going for cowboy influences, I'd like to have the choice.


Yes, westerns are loaded with dual-wielders. And people who fire 10+ shots between reloads, from 6-shot revolvers. And Bugs Bunny deliberate ricochet shots like pool players doing trick 3-rail shots. ;)
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Fri May 13, 2011 11:46 pm

To come at it from a "what would the perk require, and what would the act require" persepctive, how about:

Minimum 8 agility to even get the perk.

No strength requirement for dual-wielding itself per se, but- since you're not using both hands on one gun, an automatic +2 to the STR requirement of whichever gun has the higher STR requirement which then applies to both guns.

Reloading takes twice as long minimum- you've got to do it twice, plain and simple. None of this Hollywood "throw two magazines in the air, drop the ones out of the weapons, catch both flying ones simultaneously with the guns" silliness.

Accuracy, instant 40% reduction minimum (I'd prefer more like 60% min myself) and aimed shots aren't allowed- you wanna spray-n-pray, then start spraying and start praying. Even in VATS, it's like melee in FO3: you aim for the target, with no option to target a specific part of that target





I quite like that actually.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Fri May 13, 2011 12:06 pm

And Bugs Bunny deliberate ricochet shots like pool players doing trick 3-rail shots. ;)


oh is that the rubber bullet perk
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Fri May 13, 2011 4:26 pm

I tried once to dual wield a pair of 9mm pistols once. Out of 30 rounds fired not many "center of mass" hits where obtained at a ten meter range. Now fireing two mags for a single pistol the weapon accuracy improves greatly.

That said if dual wielding firearms had a penility in accuracy I would be all for it. You just can't properly sight down two barrels at the same time in combat conditions with things shooting back.
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Fri May 13, 2011 5:28 pm

Dual wield would be cool you could aim at more than 1 body part at once in VATS.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Fri May 13, 2011 8:56 pm

Why does every game need to resemble MW2 and Halo 3? Fallout is not about guns, it's about how to survive in an environment where ammo is supposed to be scarce, where every shot counts.

Modding New Vegas to add it after release? That's a good idea, hell, make a mod that let's you dual-wield M107's while I'm at it; it's fun to add, but not in the original game.

The only reason I see of adding that to the game is for the ''cool, badass'' factor which I think is really misplaced in the Fallout world. It's like adding an AC-130 into Fallout because it's ''badass''. I know a lot about guns. Wielding and shooting two pistols at once would make it useless and a waste of ammo; there's no real advantage over using only one pistol, it'll be worse. Why do you think armies around the world don't wield two pistols; if it were that advantageous over single pistols, do you think they'd still have only one pistol on them?. You couldn't even control the pistols to make shots count. If you spray and pray, where's the aspect of ''ammo scarcity''? ''Oh, it's for demonstrating I'm a badass and all ya know?'' Tell that to me again when you'll have used up all your ammo on two geckos and are now faced with raiders.

I'm not saying New Vegas should be realistic as hell, because I'd hate it, I'm just saying that common sense is a factor here. If I wanted to have dual-wield, I'd play Halo 3 or MW2, but I don't.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sat May 14, 2011 12:15 am

Modding New Vegas to add it after release? That's a good idea, hell, make a mod that let's you dual-wield M107's while I'm at it; it's fun to add, but not in the original game.

:stare:
Xbox and PS3 owners can't get mods....
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Fri May 13, 2011 4:27 pm

:stare:
Xbox and PS3 owners can't get mods....


Well yah, it's like saying to add every possible weapon, item, thingy that people want "just because console can't have mods". I'm not bashing consoles at all, it's just that some things have a place in a game, and some things don't. I'm just not getting why every other "games with guns" needs to filled with "badassery" (not a word, I know). Dual-wield can be added to some extent, but make it inaccurate, and make Strength, Perception, and Agility a major requirement if you want to have access to it; and pray that you can shoot the darn gecko in exchange for being badass.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Fri May 13, 2011 11:37 am

Well yah, it's like saying to add every possible weapon, item, thingy that people want "just because console can't have mods". I'm not bashing consoles at all, it's just that some things have a place in a game, and some things don't. I'm just not getting why every other "games with guns" needs to filled with "badassery" (not a word, I know). Dual-wield can be added to some extent, but make it inaccurate, and make Strength, Perception, and Agility a major requirement if you want to have access to it; and pray that you can shoot the darn gecko in exchange for being badass.

Oh I hate dual wielding when I cannot go slow-mo and do parkour around the place but if others want dual wielding then I'm not going to say no just cause I don't like it.
I'll just ignore that it's in the game.
What harm is it gonna come to me or you if it's there?

And no I'm not saying every single thing that people suggest should be in but is dual wielding actually a hard thing for them to implement?
If not then they could just do it.

Adding something like rock-climbing or drivable vehicles or mounts or scuba gear or jetpacks is a lot harder to code and animate and what not and it's something that most probably is best to just leave out since they don't have a lot of time left until the game is released.
But adding in a feature to dual wield can't be that hard (Or maybe it is) so if they got time for it then I'd be glad that people who want it actually got it.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Fri May 13, 2011 3:29 pm

Oh I hate dual wielding when I cannot go slow-mo and do parkour around the place but if others want dual wielding then I'm not going to say no just cause I don't like it.
I'll just ignore that it's in the game.
What harm is it gonna come to me or you if it's there?

And no I'm not saying every single thing that people suggest should be in but is dual wielding actually a hard thing for them to implement?
If not then they could just do it.

Adding something like rock-climbing or drivable vehicles or mounts or scuba gear or jetpacks is a lot harder to code and animate and what not and it's something that most probably is best to just leave out since they don't have a lot of time left until the game is released.
But adding in a feature to dual wield can't be that hard (Or maybe it is) so if they got time for it then I'd be glad that people who want it actually got it.


Saved me from having to respond, Good Show Chap.
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Sat May 14, 2011 1:26 am

Thing is, a lot of people (in my opinion) want Dual-wield for the bad reasons. If they could implement it in a way that would fit the Fallout universe, then they should add it. Many people just don't want Fallout to navigate away from what Fallout really is; if it does, we'll get the new Fallout: Modern Warfare in time for christmas next year. It's my opinion, and I have no problem with the opinions of others.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Fri May 13, 2011 1:52 pm

Thing is, a lot of people (in my opinion) want Dual-wield for the bad reasons. If they could implement it in a way that would fit the Fallout universe, then they should add it. Many people just don't want Fallout to navigate away from what Fallout really is; if it does, we'll get the new Fallout: Modern Warfare in time for christmas next year. It's my opinion, and I have no problem with the opinions of others.

Or maybe you just worry too much. ;)
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Fri May 13, 2011 11:31 am

Thing is, a lot of people (in my opinion) want Dual-wield for the bad reasons. If they could implement it in a way that would fit the Fallout universe, then they should add it. Many people just don't want Fallout to navigate away from what Fallout really is; if it does, we'll get the new Fallout: Modern Warfare in time for christmas next year. It's my opinion, and I have no problem with the opinions of others.


But you(and a lot of other people) keep calling it "Fallout: Modern Warfare" because of 1 feature that's in plenty of other games. You have to come face with the fact that Fallout is part shooter now. Not just an RPG. Dual Wielding will not take away any of things you enjoy about Fallout. You like exploring, leveling up, role-playing, finding new weapons and gear. This would just add to the role-playing part of Fallout. A badass who wields Dual Revolvers. Like Gabriel said just ignore it like many old school Fallout fans ignored the Fatman.....

All in all. You still have the things you enjoy about Fallout + more. Stop worrying so much.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Sat May 14, 2011 12:06 am

You have to come face with the fact that Fallout is part shooter now. Not just an RPG

And with the information I've read it seems there's going to be a lot more talking and friendly places than just "kill 'em all".
So the shooter part is actually the smallest part of the game IMO.

By the way, what is Modern Warfare? I mean, I know it's in present day and it's mostly multiplayer and has a lot of modern weapons and Action FPS but, what is it?
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Fri May 13, 2011 3:42 pm

I played hours and hours at Fallout 3, so don't tell me I haven't faced that Fallout is now part shooter. Like I said, I don't mind having dual-wield, but it should stick to the environment of what Fallout is in. Anyways, it's not really worth fighting over. We'll see in the release what happens with that.

By the way, what is Modern Warfare? I mean, I know it's in present day and it's mostly multiplayer and has a lot of modern weapons and Action FPS but, what is it?


I see ''Modern Warfare'' as an etiquette that some people use to represent the ''world'' or ''environment'' that Call Of Duty: Modern Warfare 2 has. Now I've got a hard time seeing what you mean by what is ''Modern Warfare''. Do you mean related to real life, to the game itself, or to why people use Modern Warfare as en etiquette?
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sat May 14, 2011 1:21 am

And with the information I've read it seems there's going to be a lot more talking and friendly places than just "kill 'em all".
So the shooter part is actually the smallest part of the game IMO.

No, FPS will always be a big part of the game. In my opinion. If you have crappy combat, you may aswell have a fairly crappy game. Violence and killing are one of the biggest aspects of most games nowadays, and the Fallout series is full of it. The only aspects bigger than FPS in New Vegas are probably the exploration, choices you can make and freedom.
EDIT: I may be getting the wrong vibe here, but it just seems that so many people on these forums find it hard to accept that FPS is a large part of the game. Any talk about FPS being important tends to be flamed by comparisons to Call of Duty, but really, there's a billion other FPS out there. I mean c'mon, for almost the whole game (unless you use melee) you'll be carrying some sort of gun, and using it 90% of the time you're wandering the wasteland.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Fri May 13, 2011 5:09 pm

And with the information I've read it seems there's going to be a lot more talking and friendly places than just "kill 'em all".
So the shooter part is actually the smallest part of the game IMO.

By the way, what is Modern Warfare? I mean, I know it's in present day and it's mostly multiplayer and has a lot of modern weapons and Action FPS but, what is it?


Well yeah lol but when I mean Shooter I meant the Combat lol.

And you never played a C.O.D game? You basically hit the nail on the head. Has a decent Single Player as well. Story isn't as good as Halo's though but Halo is more of an epic.
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Fri May 13, 2011 1:27 pm

No, FPS will always be a big part of the game. In my opinion. If you have crappy combat, you may aswell have a fairly crappy game. Violence and killing are one of the biggest aspects of most games nowadays, and the Fallout series is full of it. The only aspects bigger than FPS in New Vegas are probably the exploration, choices you can make and freedom.

Well, every single second in your first playthrough is exploration and the RPG aspect is made clear almost all of the time as well.
Killing stuff is what seems to be the smallest part.
It's still a big part yknow, but not as big as the exploration and RPG part.
But maybe it's just how I view the RPG aspect of the game or something.
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

PreviousNext

Return to Fallout: New Vegas