Is there any information as to whether or not we can Dual Wi

Post » Fri May 13, 2011 8:33 am

Dual Wield was the only thing that I thought and still think is missing from Fallout 3
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Gwen
 
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Post » Fri May 13, 2011 8:50 am

Dual Wield was the only thing that I thought and still think is missing from Fallout 3


No information from the developers, just lots of howling from some users about "how, liek, totally keewl!" it would be.
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Tessa Mullins
 
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Post » Fri May 13, 2011 7:54 am

No information from the developers, just lots of howling from some users about "how, liek, totally keewl!" it would be.


And a big collective sigh from some users, who think its a bloody stupid idea.
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Craig Martin
 
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Post » Fri May 13, 2011 11:30 am

And a "meh" from some users who are indifferent about DW.
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Lewis Morel
 
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Post » Fri May 13, 2011 5:02 pm

And a big collective sigh from some users, who think its a bloody stupid idea.


how can Dual Wields be stupid??? it would be more effective with 1 hand weapons that take alot of time to reload like the .32 and .44 magnums and sawn off shotguns and guns that would really work well with Akimbo are the 10 mm Machine pistols and 10 mm pistols that may seem like a limited list but I'm more than 100% positive the Devs with there power of creation could make more weapons possibly add in Uzi's make some more Energy weapons so long as it can be held in one hand why not be able to dual ?
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TOYA toys
 
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Post » Fri May 13, 2011 1:32 pm

And a "sneeze" from the users alletgic to the whole concept.
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Crystal Clear
 
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Post » Fri May 13, 2011 3:05 pm

Dual Wield was the only thing that I thought and still think is missing from Fallout 3


Nothing has been mentioned either way as to whether it is or is not in New Vegas.

Personally I'd as soon it was not in New Vegas as I'm of the opinion that it promotes ammo wastage which is something which I feel does not fit with the Fallout setting. As to how many thing it would be "tehz cuulorz" to have it in the game I think are of that opinion due to how many films and action shooter games promote it as being the prefered "only ??" way to fight with guns which is a load of complete codswallop.
I they do foist it off on us, as I've stated before and will no doubt state again I hope that it seriously degrades your chance to hit and that they also do not add any more ammo into the game to 'compensate' for those who will blaze away with dual wield like ammo grows on trees so to speak and that they then run out of all ammo for any dual wield gun types in short order and then have to cope with their short-sightedness in wasting their ammo in that way.
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Chris Johnston
 
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Post » Fri May 13, 2011 10:47 am

snip


It would be really pointless. Dual wielding is really hard to do. Lucky if you hit you're target at all. Reloading would take a very long time. It would just be for the cool factor.
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JD bernal
 
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Post » Fri May 13, 2011 2:46 pm

how can Dual Wields be stupid??? it would be more effective with 1 hand weapons that take alot of time to reload like the .32 and .44 magnums and sawn off shotguns and guns that would really work well with Akimbo are the 10 mm Machine pistols and 10 mm pistols that may seem like a limited list but I'm more than 100% positive the Devs with there power of creation could make more weapons possibly add in Uzi's make some more Energy weapons so long as it can be held in one hand why not be able to dual ?


How can Dual Wield not be stupid? Ive never seen a game pull it off well, let alone an RPG. Its stupid, because its more trouble than its worth, and could well just leave to further problems.

It would more than likely create balance issues with quantities of available ammo, as already stated. Its horribly innaccurate and thus a waste of bullets. Lots of casual players will end up whining constantly that they didnt choose stats which allowed them to Dual Wield at all/effectively. ~We'd be talking seriously high strength, perception and agility stats to even have a hope of being effective.
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Rachel Briere
 
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Post » Fri May 13, 2011 3:59 pm

To be Honest Dual wielding would be Terrible In a Wasteland where Ammo and Supplies are Limited You want to Reckless fire all your ammo It works Fine in COD Because There is No restriction on Ammo and the Player can Reload the guns with his "Force powers". seriously stop making threads about HUW CUULZ IT WULD BE 2 HAVE DAUL WALIED ROCKET LUNACHERS ?!?!?!?!?!??!?!??!
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Brentleah Jeffs
 
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Post » Fri May 13, 2011 11:48 am

How can Dual Wield not be stupid? Ive never seen a game pull it off well, let alone an RPG. Its stupid, because its more trouble than its worth, and could well just leave to further problems.

It would more than likely create balance issues with quantities of available ammo, as already stated. Its horribly innaccurate and thus a waste of bullets. Lots of casual players will end up whining constantly that they didnt choose stats which allowed them to Dual Wield at all/effectively. ~We'd be talking seriously high strength, perception and agility stats to even have a hope of being effective.


Well said, although some of the more serious players who also want to dual wield will whinge that they are forced to put the aforementioned stats high in order to be able to do it at least semi ineffectively.
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Claire Jackson
 
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Post » Fri May 13, 2011 7:59 am

~We'd be talking seriously high strength, perception and agility stats to even have a hope of being effective.

Since Agility is the governing stat for guns, strength probably does play all that much a role is dual wielding two 10mm pistols. Following the rule of KISS, a high Agility would be all you'd need...but that's ignoring how it'd handle in VATS, amongst other things to scratch their heads over.
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Trey Johnson
 
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Post » Fri May 13, 2011 6:34 pm

How can Dual Wield not be stupid? Ive never seen a game pull it off well, let alone an RPG. Its stupid, because its more trouble than its worth, and could well just leave to further problems.


I will say that it was amusing in the Marathon FPS series..... but, of course, you're a cyborg super-soldier in those games, so there's alot less issues with strength and coordination problems. And, of course, that was back in the day of "traditional" FPS's (unlike the modern longarm+sidearm style) that didn't care about carrying 9 guns or the mechanics of reloading them.


That said, I really don't care about it in Fallout. Haven't really felt the need to go all John Woo and leap through the air with my twin nickel-plated 45's. (Which reminds me - see the "The Other Guys" movie posters for just how silly that cliche seems to be in the modern era. We want to add this to FO:NV why? :lol:)


Edit: interesting. Searching for "dual" in the Nexus mod site doesn't return any dual-wield mods. "Twin" "two gun" and "John Woo" didn't either.
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Jhenna lee Lizama
 
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Post » Fri May 13, 2011 3:59 pm

Since Agility is the governing stat for guns, strength probably does play all that much a role is dual wielding two 10mm pistols. Following the rule of KISS, a high Agility would be all you'd need...but that's ignoring how it'd handle in VATS, amongst other things to scratch their heads over.


Strength plays a role in wielding any weapon. We have strength requirements now, these are based on wielding the weapon on its own, wielding two (on in each hand) would definitely require a high strength stat. Perception you would need to actually effectively aim with two weapons at once, and agility you would need to do so quickly without making a clutz out of yourself.
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Rudy Paint fingers
 
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Post » Fri May 13, 2011 2:17 pm

And a "sneeze" from the users alletgic to the whole concept.

AAAAHH AAAAHH AAAAHH ACHOOOOOO!
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Sudah mati ini Keparat
 
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Post » Fri May 13, 2011 7:11 pm

Strength plays a role in wielding any weapon. We have strength requirements now, these are based on wielding the weapon on its own, wielding two (on in each hand) would definitely require a high strength stat. Perception you would need to actually effectively aim with two weapons at once, and agility you would need to do so quickly without making a clutz out of yourself.


As a test, I pulled out my 9mm, and my brothers Luger, just to test the weight...Maybe a strength of 6, but you do not need to be Hercules to hold two pistols at the same time.
I like to use Fallout 1 and 2 for their references in the Special, with 10 being "Heroic" and around 6 or so being "Normal".
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Emma Parkinson
 
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Post » Fri May 13, 2011 11:25 am

As a test, I pulled out my 9mm, and my brothers Luger, just to test the weight...Maybe a strength of 6, but you do not need to be Hercules to hold two pistols at the same time.
I like to use Fallout 1 and 2 for their references in the Special, with 10 being "Heroic" and around 6 or so being "Normal".


The strength required to hold two guns is not in question, the Strength requirement is to comfortably shoot without any penalty to accuracy.

6 is not 'normal', 5 is 'normal' 6 is above 'normal'.
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Rebecca Clare Smith
 
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Post » Fri May 13, 2011 1:24 pm

AAAAHH AAAAHH AAAAHH ACHOOOOOO!

Gesundheit!
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rheanna bruining
 
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Post » Fri May 13, 2011 10:30 pm

As a test, I pulled out my 9mm, and my brothers Luger, just to test the weight...Maybe a strength of 6, but you do not need to be Hercules to hold two pistols at the same time.


Now take'em out to the range and fire'em simultaneously. ;)

It's doable, to be sure (I've tried it myself, with a matched pair of Colt Gold Cup .45s)- but there's this noticeable accuracy and recoil control issue once you go from just holding them to actually firing them. Now think about trying it with a pair of 6" .44 magnums, or .50 Desert Eagles. ;)
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Jennifer May
 
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Post » Fri May 13, 2011 11:08 am

The strength required to hold two guns is not in question, the Strength requirement is to comfortably shoot without any penalty to accuracy.6 is not 'normal', 5 is 'normal' 6 is above 'normal'.


So there you go. A 6 in strength should be more than adequate to duel wield. Now it just comes to the matter if your gun skill and agility can help you fire it decently.

Now take'em out to the range and fire'em simultaneously. ;)It's doable, to be sure (I've tried it myself, with a matched pair of Colt Gold Cup .45s)- but there's this noticeable accuracy and recoil control issue once you go from just holding them to actually firing them. Now think about trying it with a pair of 6" .44 magnums, or .50 Desert Eagles. ;)


That'll have to wait for the weekend, but that'll give me something constructive to do on my day off. Been looking to execute some old appliances.
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Rebecca Dosch
 
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Post » Fri May 13, 2011 10:01 am

That'll have to wait for the weekend, but that'll give me something constructive to do on my day off. Been looking to execute some old appliances.


Constructive, and a boatload of fun to be sure. But having done it, I'll still maintain that if my life's on the line, I'll be using one at a time with both hands on it. Might have two handy- but the second one comes up when the first one runs dry. :D
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SUck MYdIck
 
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Post » Fri May 13, 2011 8:12 am

Dual wielding looks cool, but it has no business in a Fallout game.
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Beth Belcher
 
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Post » Fri May 13, 2011 7:47 pm

Constructive, and a boatload of fun to be sure. But having done it, I'll still maintain that if my life's on the line, I'll be using one at a time with both hands on it. Might have two handy- but the second one comes up when the first one runs dry. :D


I wanna test my accuracy while shooting from the hip (like free-aiming without iron sights) and then careful aiming. Maybe while walking forward. No running though...I think they'd frown on that down there. Chances are I'd fall flat on my face and do greivous injury to myself.

Granted, when one runs dry, you toss the empty. Of course one can always argue why waste two pistols at once, while you could conserve the other pistol? Then again, all weapons that share ammo pull from the same pool.
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Adam Kriner
 
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Post » Fri May 13, 2011 5:08 pm

So there you go. A 6 in strength should be more than adequate to duel wield. Now it just comes to the matter if your gun skill and agility can help you fire it decently.


Congratulations, you managed to completely skip my main point, and completely misconstrue what i was saying.
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Carlitos Avila
 
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Post » Fri May 13, 2011 2:18 pm

i dont really get the accuracy argument. its not like if it was in the game anyone would be using it at mid to long range gunfights. i personally would use it for close range combat similar to when i would use a shotgun and it would have little to no effect to accuracy from that distance. also i would like it if you could have two handguns not necessarily aiming and shooting them both at the same time but shoot one with one hand and having the other to shoot while you are reloading the first and so on
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Katie Samuel
 
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