Is there any information as to whether or not we can Dual Wi

Post » Fri May 13, 2011 5:04 pm

I say allow dual-wielding of hand guns or other hand-held weapons.

Oh and while they're at it, they should reduce accuracy using two weapons to about 10% of normal wielding one weapon.

10% may be too high actually, but eveyrone would whine and complain about that, so on second thought, dual-wielding sounds more to me like a huge complaint-trap that would best be avoided.
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Genocidal Cry
 
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Post » Fri May 13, 2011 10:47 pm

Strength plays a role in wielding any weapon. We have strength requirements now, these are based on wielding the weapon on its own, wielding two (on in each hand) would definitely require a high strength stat. Perception you would need to actually effectively aim with two weapons at once, and agility you would need to do so quickly without making a clutz out of yourself.


why woudl you need a high strength to wield too light weight guns (assuming that the weight for eevrything in New vegus will be the same as it is in Fallout 3 a sawn off was about 8 WG x 2 16. with 4 strength on my file in F3 I can carry up to 190 WG

and to the person that said dual wield rockets note im asking about Light weight 1 handed weapons!!! not heavy 2 handed weapons !

also what are you talking about ammo doesnt grow on trees THIS is a video game not REAL and in fallout i have so much ammo its bcome the new form of currency its caps thats hard to come by but if 5 out of eevry 6 peopel i kill drops an assult rifle they usaully have about 10-50 rounds for it x + trade guns / other ammo for more ammo cant run out unless they remove stores in NV (unlikly) who cares if it makes you go through ammo quicker its not liek you can truly run out for ever

also i thought of a way to get more use out of duals make it so you can assign which hand you want to use the weapons in so you can mix and mach weapons so have your left hand hold a gun and your rigth one hold a melee / powerfist or left hand has a baton or other 1 handed melee and your right hand has a one handed weapon
or you could have both hand hold guns of driffrent types 1 hand holds a sawnoff the other a pistol
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Tammie Flint
 
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Post » Fri May 13, 2011 8:32 pm

how can Dual Wields be stupid??? it would be more effective with 1 hand weapons that take alot of time to reload like the .32 and .44 magnums and sawn off shotguns and guns that would really work well with Akimbo are the 10 mm Machine pistols and 10 mm pistols that may seem like a limited list but I'm more than 100% positive the Devs with there power of creation could make more weapons possibly add in Uzi's make some more Energy weapons so long as it can be held in one hand why not be able to dual ?


>uzi's

Nooo, I don't... noooo... yeah... noo...
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Georgia Fullalove
 
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Post » Fri May 13, 2011 7:41 am

People play Call of Duty too much these days .. I looked at a few posts , Akimbo .. Dual wielding Sawed off shotguns --> RANGERS ! Guns suggestions .. All COD guns .. Thought id make that contribution :D
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XPidgex Jefferson
 
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Post » Fri May 13, 2011 11:19 pm

http://www.youtube.com/watch?v=N4WUkZZtMlQ&feature=related is where dualwielding belongs.
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Brandi Norton
 
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Post » Fri May 13, 2011 2:52 pm

I say NO!
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Genevieve
 
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Post » Fri May 13, 2011 9:20 pm

Engine can't handle it.
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CArlos BArrera
 
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Post » Fri May 13, 2011 11:29 pm

If you are going to put in Dual Wielding, you might as well go all the way and change VATS to "Bullet-Time" so you can dual fire, while dodging bullets while flying sideways in slo-mo camera then reload while you tuck and roll on the floor so you are ready for "dual-wielding bullet-time volley round 2" [TM]

AND since we are going there we should also change the title to "Fallout New Matrix". That will be so HOT! ;)
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Jeremy Kenney
 
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Post » Fri May 13, 2011 10:23 am

It would be really pointless. Dual wielding is really hard to do. Lucky if you hit you're target at all. Reloading would take a very long time. It would just be for the cool factor.


It's not pointless. The way they shoot in Modern Warfare 2 is pointless. As long as you actually aim instead of firing from the hip, having two guns is better than one. It's just like having an extended magazine.
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Lisa Robb
 
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Post » Fri May 13, 2011 12:45 pm

So why isn't an extended magazine enough?
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Robert Bindley
 
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Post » Fri May 13, 2011 7:38 pm

Like I've said and so have other people. The ideas for dual-wielding:

Perk
At least -40 accuracy
reload times twice as long

Don't know why you'd want it though, just a waste of ammo in my opinion. I mean, why waste 20 bullets shooting his torso when you could waste just 5 with carefully placed shots to head?
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Yama Pi
 
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Post » Fri May 13, 2011 11:46 am

how can Dual Wields be stupid??? it would be more effective with 1 hand weapons that take alot of time to reload like the .32 and .44 magnums and sawn off shotguns and guns that would really work well with Akimbo are the 10 mm Machine pistols and 10 mm pistols that may seem like a limited list but I'm more than 100% positive the Devs with there power of creation could make more weapons possibly add in Uzi's make some more Energy weapons so long as it can be held in one hand why not be able to dual ?

Unlike most of the people on this forum, I have "Dual weilded" several handguns. and I have given some demonstrations as to how thoes work because theres always some person who insists on trying it. I can ususualy get more hits on a human siloet and can go through 40 rounds (4 clips) faster than the person whos trying to spray the room with his two guns (you have to reload, meaning you have to put one gun down to reload then put that gun down to reload the first gun you put down) usualy the dual weiding dope will hit the entire target paper(never mind the siloet) less than half the time.

the reality is that doing so with a real load as oposed to Bird shot or pest load (you can get it all the way down to .22 caliber LR http://www.cabelas.com/p-0012674212177a.shtml ) your odds of hitting anything is non existant. if you notice a lot of the public displays of dual weilding shows people shooting balloons or "china plates", thoe are invariably useing the previously mentioned birdshot,

Never mind that doing so with a larger bore handgun with a full load (for that matter fireing a single large bore handgun single handed) can be a real wrist breaker.

and yes, I know all about Wild Bills famous Shot. thoes guns used a fairly low power load, not a modern gunpowder,(otherwise the kick from one gun going off would throw off the aim of the other gun) and its also quite posilbe thoes shots were taken one at a time but in quick succession.

As for Hollywoods dual weilders, you do know thoes are custom guns fireing custom blanks (most of the hollywood guns nowdays will not chanber a real round for safty reasons) most of which hold about as mutch powder as a 22 lr)(if they are not loaded with .22 in the first place)
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Cody Banks
 
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Post » Fri May 13, 2011 11:33 am

why woudl you need a high strength to wield too light weight guns (assuming that the weight for eevrything in New vegus will be the same as it is in Fallout 3 a sawn off was about 8 WG x 2 16. with 4 strength on my file in F3 I can carry up to 190 WG

and to the person that said dual wield rockets note im asking about Light weight 1 handed weapons!!! not heavy 2 handed weapons !

also what are you talking about ammo doesnt grow on trees THIS is a video game not REAL and in fallout i have so much ammo its bcome the new form of currency its caps thats hard to come by but if 5 out of eevry 6 peopel i kill drops an assult rifle they usaully have about 10-50 rounds for it x + trade guns / other ammo for more ammo cant run out unless they remove stores in NV (unlikly) who cares if it makes you go through ammo quicker its not liek you can truly run out for ever

also i thought of a way to get more use out of duals make it so you can assign which hand you want to use the weapons in so you can mix and mach weapons so have your left hand hold a gun and your rigth one hold a melee / powerfist or left hand has a baton or other 1 handed melee and your right hand has a one handed weapon
or you could have both hand hold guns of driffrent types 1 hand holds a sawnoff the other a pistol



For the Strength that would to help handle the recoil from firing the guns, I believe even with pistols a lot of marksmen use a two-handed grip to allow them to recover from the recoil of firing it faster and thus are able to put more bullets on target in a faster time than they would with a one handed grip.
Regarding the ammo comment that's in Fallout 3, I found ammo in Fallout 3 to be overly plentiful (which I think may have been to pander to the gun n' run style of gamer). In fallout if you didn't take care of your ammo usage you would run out of ammo before the end of the game period, in Fallout 2 there was a bit more ammo but you still couldn't blaze away regardless of what your chance to hit was.
Also regarding your comment about ammo growing on trees and that New Vegas is a video game, bear in mind that the premis of Fallout is a post apocalyptic survival rpg and as such there should not be billions of rounds of every conceivable ammo type scattered around the game, so stop trying to turn fallout into something it is NOT.
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Siobhan Thompson
 
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Post » Fri May 13, 2011 4:22 pm

Dual Wield was the only thing that I thought and still think is missing from Fallout 3


I doubt the devs have changed the engine that much. Dual wield needs a major change to handle animation, perspective and stats properly.

Of course it's as cool as unrealistic and therefore a must have once the engine can do it. Although I'd rather like to see other things as priority one of a new engine. Like the ability to kick and throw enemies physically through the air in melee fights as well as acrobatic jumps and climbings. Or the ability of the AI to handle stealth properly or give essential characters a foolproof AI.
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Shannon Lockwood
 
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Post » Fri May 13, 2011 3:18 pm

Dual Wield was the only thing that I thought and still think is missing from Fallout 3

i doubt its gonna be in the game and its a movie gimmick and it's kinda stupid i think.
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ladyflames
 
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Post » Fri May 13, 2011 10:25 pm

how can Dual Wields be stupid???


Because it's incredibly hard to aim any weapon with one hand. Doubly so when you can't even use the weapon's iron sights.
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Dorian Cozens
 
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Post » Fri May 13, 2011 10:06 am

However this discussion turns out, I would suggest leaving the entire idea of realism Out of this picture - as anyone who has handled firearms knows that you Cannot use two handguns at the same time with Any level of accuracy. The only time two hand-guns would be useful is if your charging enemies at Very close range (i.e. 3-5 yards), and even then accuracy goes out the window because your not aiming with either weapon.

The strength to hold two guns up in the air and fire them is only one factor, as folks have pointed out. Recoil becomes a major factor (especially with large calibur pistols) and Shot Placement becomes impossible. Thats why in the real world its Never the right choice to grab two hand-guns and start shooting. Those who wish to survive usually use One handgun at a time so they can Aim, maneuver and have some hope of connecting with a few of the shots, and will save the 2nd handgun for when the first one runs out of ammunition. Still its almost Always a better idea to use a shoulder-held weapon with alot of ammo versus 2 hand-guns.

So as long as realism is not a factor, dual-wielding hand guns could be coded into the game with perhaps a huge penalty for accuracy. But in the real world, its simply not done except in Hollywood and by ignorant criminals. I personally don't care to see it in New Vegas, as it wouldn't feel right to me and I plan to use Iron Sights which can only be done with one weapon at a time.

Miax
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Davorah Katz
 
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Post » Sat May 14, 2011 1:45 am

What about a perk/trait that's called "Ambidextrous", which let's you dual wield light melee weapons and fire arms like knives and pistols. Of course skills and stats matter aswell, like Strength, Agility, Guns (even Energy Weapon for laser and plasma pistols) and Melee.

I think it wouldn't involve firing both guns at the same time though. You aim and fire with one gun, and you aim and fire with the other gun. It isn't exactly sharpshooting, I would choose a different weapon for that to begin with. But it would be more used like how you use a submachine gun or a shotgun - short distance and to clear a room. The aiming reticle could even be bigger so that it'd only hit the majority of the times if close enough to you. Reload speed would also be penalized.

I mean, I see using two pistols in both hands to fight an enemy in close quarters as effective as firing a machine gun from the hip (or just without aiming) - you point it in the general direction and shoot. You're not shooting cans 30 meters away, you are more likely shooting a filled garbage bag from like 7 meters away.

I'd use this if it wasn't entierly made for a cool-factor, to gimmick Call of Duty or Hollywood. I'd also use it for dual wielding melee knives and go ninja on some raiders.


Also, one think I'd like to see which I'd think would be cool is combining different weapons. I mean like a plasma pistol in one hand and a 9mm in the other. Or a machete in one hand and a knife in the other.
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Miguel
 
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Post » Sat May 14, 2011 1:04 am

i wouldnt want dual wielding..... but maybe with something that could be possible... like knives or maybe small pistols
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Rudi Carter
 
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Post » Fri May 13, 2011 10:09 pm

http://fallout.wikia.com/wiki/Fast_Shot :)
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Kim Bradley
 
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Post » Fri May 13, 2011 10:43 pm

how can Dual Wields be stupid??? it would be more effective with 1 hand weapons that take alot of time to reload like the .32 and .44 magnums and sawn off shotguns and guns that would really work well with Akimbo are the 10 mm Machine pistols and 10 mm pistols that may seem like a limited list but I'm more than 100% positive the Devs with there power of creation could make more weapons possibly add in Uzi's make some more Energy weapons so long as it can be held in one hand why not be able to dual ?

its a game about survival in the wasteland. it is harder to aim while dual wielding and it consumes more ammo. ammo is supposed to be more scarce in this game
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louise fortin
 
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Post » Sat May 14, 2011 12:10 am

I say let people have their dual wields.
If you're so against it then you don't have to use it right?
But dual wield without slow-mo and parkour feels really weird so I can't understand why anyone would wanna use it but hey that's up to them.
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Anne marie
 
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Post » Fri May 13, 2011 3:29 pm

What about a perk/trait that's called "Ambidextrous", which let's you dual wield light melee weapons and fire arms like knives and pistols. Of course skills and stats matter aswell, like Strength, Agility, Guns (even Energy Weapon for laser and plasma pistols) and Melee.

I think it wouldn't involve firing both guns at the same time though. You aim and fire with one gun, and you aim and fire with the other gun. It isn't exactly sharpshooting, I would choose a different weapon for that to begin with. But it would be more used like how you use a submachine gun or a shotgun - short distance and to clear a room. The aiming reticle could even be bigger so that it'd only hit the majority of the times if close enough to you. Reload speed would also be penalized.

I mean, I see using two pistols in both hands to fight an enemy in close quarters as effective as firing a machine gun from the hip (or just without aiming) - you point it in the general direction and shoot. You're not shooting cans 30 meters away, you are more likely shooting a filled garbage bag from like 7 meters away.


Like I said, I agree 100% that it could be put into the game if JES thinks the players will dig it, and no harm would be done. :)

I was just saying that its not something people do in the real world. Your assumptions above are interesting, but in real life its just not something people do. In a real gun fight most people run out of ammo in their hand guns and re-load (thats why we carry clips around in our pockets, and why changing clips is a major part of learning hand-guns in classes). If you were dual wielding, you could not re-load, it would be a single burst of insanity without any real ability to aim at a target. Its not a situation where you would aim one gun, shoot, aim another shoot - that would take forever and when under fire, if you have the enemy sighted in your right hand, your going to keep shooting that gun versus shooting once, re-developing a sight picture in the other hand, shooting again, re-developing a sight picture in the other hand, etc, etc - and thats just One factor.

Then there's the famous anology they told us in class about the cop and the bad guy who both got into an elevator, realized who they were and started shooting. Each emptied their hand-guns completely and no one got shot (true story). The point here is that enemy targets Move around, and trying to hit a moving target with just one hand-gun is extremely hard to do under duress, even at close range.

I could go on and on but that would be silly, they will either add it to the game because it's a game or they wont. :) I'm just pointing out that in the real world, using two hand-guns is a sure way to get shot yourself and loosing the duel. I 100% agree with you on dual-wielding bladed weapons, as thats very much different from shooting two guns.

Miax
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lauren cleaves
 
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Post » Fri May 13, 2011 10:43 am

And a big collective sigh from some users, who think its a bloody stupid idea.


This!
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Ernesto Salinas
 
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Post » Fri May 13, 2011 3:41 pm

I personally wouldn't use it but if they added it in I wouldn't complain so long as I wasn't forced to take it
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Chase McAbee
 
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