I can see what you're trying to say, certainly, but I think we're in danger subjectively disappearing up our own objectives.
You didn't enjoy it, I do.
That's fair enough.
The game is a constant and we are variables, ergo I can't say that objectively the game has failed you because (assuming vanilla) we are both playing the same game. The only conclusion I can reasonably come to is that you - the variable - failed to get what you wanted. Which is not the same thing.
So I can't agree with you.
So we'll just have to agree to disagree, I think.
I look at it like this: Skyrim's perks are no different from my cousin's PS3. Both are systems. Under some conditions, the system will function in unexpected ways. His PS3 burned out. Skyrim's perks just fell flat. Neither one *individually* means anything about the absolute quality of the product. It's simply that a set of conditions existed (me) where the system yielded a result contrary to that intended (Namely, the player ceased caring). Therefore, SkyrimPerks(HeavyMetalArchmage) returns what amounts to an error code, while SkyrimPerks(PhonAntiPhon) is returning something very close to the target value. Maybe when you apply me and the perks to each other, something divides by zero

I don't know that I was looking for anything specific in Skyrim, other than the enduring FUN I had with Bethesda's previous two releases (and Bloodmoon. Morrowind wasn't bad, but it didn't captivate me. Tribunal... let's just say that I'd rather marry the Skyrim perk system and give up my PC for an Xbox 360 before I dare play any more of THAT). Yeah, I didn't get it. Thing is, I still can't say exactly why. I can give you comparisons and anecdotes, but there's not a single moment where I could tell Todd Howard "fix that" that would make the game hit that note.
That's what gets me: I want to like Skyrim, and I can't. It's not a bad game (7.5 out of 10, and I use the full range), but the magic isn't there for me.