10 things I dislike about Skyrim

Post » Wed Jun 13, 2012 2:09 pm

Meh, I never read your original thread tbh it was tl;dr.
I just came in on page 4 I think...

and yet you found it so necessary to attack my opinion how very strange.
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Euan
 
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Post » Wed Jun 13, 2012 2:41 am

I personally wouldn't mind a Waterwalk spell. I thought it was brilliant in Morrowind (don't remember if they took it out in Oblivion or not). But, once again, it's not a gamebreaker for me.
Um, I think we had a pair of boots of waterwalk in Obv...
(It was a while ago)...
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Tessa Mullins
 
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Post » Wed Jun 13, 2012 2:35 am

Well then I guess what I'm saying is to the people who feel the need to counter it if they had just put up a list then I guess you wouldn't be here right?

I would still been here had they put them up, and if you notice what I have been saying it is in your favor. It isn't like I try to counter your list. ;)

I'm on these forums to discuss, if I enter a thread like this or a super happy thread doesn't matter. I read most threads, some I don't find a point discussing others brings up points where i feel discussing is a good thing.
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BaNK.RoLL
 
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Post » Wed Jun 13, 2012 8:03 am

I personally wouldn't mind a Waterwalk spell. I thought it was brilliant in Morrowind (don't remember if they took it out in Oblivion or not). But, once again, it's not a gamebreaker for me.

Same here not a game breaker, it just would be nice to have utility spells like that available for those who want to play a mage. Just like I would like to see the possibility to smash doors and chests open with weapons for those who prefer to play characters that missed their anger management classes and don't have the patience using lockpicks. :P
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Sophie Louise Edge
 
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Post » Wed Jun 13, 2012 5:32 am

Feel free to make your own list of Dislike or Likes about TES Skyrim

1. Overly streamlined and grindencouraging rulesystem and characterprogression - lacking any real impact, meaningful limitations to overcome, and sense of being rewarded.
2. Overall uninspired and average at best writing - no meaningful choices, non-careable characters, repetitive, and seemingly unfinished ideas.
3. Visually impressing world that is all in all very boring and unincentivizing place.
4. The [censored] UI!
5. Quantity over quality design and mentality.
6. Repetitive and uninspired questdesign.
7. Repetitive dungeon design and overall too heavy focus on the amount of dungeons.
8. Messy and clunky combat.
9. General balance disorders.
10. All the unused potential.
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John N
 
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Post » Wed Jun 13, 2012 10:44 am

1. Overly streamlined and grindencouraging rulesystem and characterprogression - lacking any real impact, meaningful limitations to overcome, and sense of being rewarded.
2. Overall uninspired and average at best writing - no meaningful choices, non-careable characters, repetitive, and seemingly unfinished ideas.
3. Visually impressing world that is all in all very boring and unincentivizing place.
4. The [censored] UI!
5. Quantity over quality design and mentality.
6. Repetitive and uninspired questdesign.
7. Repetitive dungeon design and overall too heavy focus on the amount of dungeons.
8. Messy and clunky combat.
9. General balance disorders.
10. All the unused potential.
Hold up, this is the Skyrim forum, not Dark Souls
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Sammie LM
 
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Post » Wed Jun 13, 2012 1:47 pm

I would still been here had they put them up, and if you notice what I have been saying it is in your favor. It isn't like I try to counter your list. :wink:

I'm on these forums to discuss, if I enter a thread like this or a super happy thread doesn't matter. I read most threads, some I don't find a point discussing others brings up points where i feel discussing is a good thing.

Discussing things is great but not with most people here if I thought you could actually discuss things in a meaningful way I would be all for it but then you get people I wont name names who come and just attack your opinion without even reading it it becomes problematic to even come close to a meaningful discussion therefor "lists"
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Taylor Bakos
 
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Post » Wed Jun 13, 2012 12:49 pm

1. Overly streamlined and grindencouraging rulesystem and characterprogression - lacking any real impact, meaningful limitations to overcome, and sense of being rewarded.
2. Overall uninspired and average at best writing - no meaningful choices, non-careable characters, repetitive, and seemingly unfinished ideas.
3. Visually impressing world that is all in all very boring and unincentivizing place.
4. The [censored] UI!
5. Quantity over quality design and mentality.
6. Repetitive and uninspired questdesign.
7. Repetitive dungeon design and overall too heavy focus on the amount of dungeons.
8. Messy and clunky combat.
9. General balance disorders.
10. All the unused potential.

Sounds like Skyrim alright
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Vincent Joe
 
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Post » Wed Jun 13, 2012 5:58 am

Hold up, this is the Skyrim forum, not Dark Souls

Haven't played Dark (or Demon's) Souls, but watched some LP's and it (also) does not look nearly as interesting or good as some people make it out to be.
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FABIAN RUIZ
 
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Post » Wed Jun 13, 2012 5:28 am

Discussing things is great but not with most people here if I thought you could actually discuss things in a meaningful way I would be all for it but then you get people I wont name names who come and just attack your opinion without even reading it it becomes problematic to even come close to a meaningful discussion therefor "lists"

This is aproblem on all forums tho, people read half the text and then start to glow red as they feel this person doesn't mean the same as them and they just have to correct him straight away! :P
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louise hamilton
 
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Post » Wed Jun 13, 2012 3:58 pm

I can see what you're trying to say, certainly, but I think we're in danger subjectively disappearing up our own objectives.
You didn't enjoy it, I do.
That's fair enough.

The game is a constant and we are variables, ergo I can't say that objectively the game has failed you because (assuming vanilla) we are both playing the same game. The only conclusion I can reasonably come to is that you - the variable - failed to get what you wanted. Which is not the same thing.
So I can't agree with you.

So we'll just have to agree to disagree, I think.

I look at it like this: Skyrim's perks are no different from my cousin's PS3. Both are systems. Under some conditions, the system will function in unexpected ways. His PS3 burned out. Skyrim's perks just fell flat. Neither one *individually* means anything about the absolute quality of the product. It's simply that a set of conditions existed (me) where the system yielded a result contrary to that intended (Namely, the player ceased caring). Therefore, SkyrimPerks(HeavyMetalArchmage) returns what amounts to an error code, while SkyrimPerks(PhonAntiPhon) is returning something very close to the target value. Maybe when you apply me and the perks to each other, something divides by zero ;)

I don't know that I was looking for anything specific in Skyrim, other than the enduring FUN I had with Bethesda's previous two releases (and Bloodmoon. Morrowind wasn't bad, but it didn't captivate me. Tribunal... let's just say that I'd rather marry the Skyrim perk system and give up my PC for an Xbox 360 before I dare play any more of THAT). Yeah, I didn't get it. Thing is, I still can't say exactly why. I can give you comparisons and anecdotes, but there's not a single moment where I could tell Todd Howard "fix that" that would make the game hit that note.

That's what gets me: I want to like Skyrim, and I can't. It's not a bad game (7.5 out of 10, and I use the full range), but the magic isn't there for me.
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Mark Hepworth
 
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Post » Wed Jun 13, 2012 3:10 pm

This is aproblem on all forums tho, people read half the text and then start to glow red as they feel this person doesn't mean the same as them and they just have to correct him straight away! :tongue:

yes and to quote Henry Kissinger on futurama "This isn't a productive area of discussion"
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Gracie Dugdale
 
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Post » Wed Jun 13, 2012 1:45 pm

Yay, more complaints that are just based on completely wrong facts, will this place ever change?

I'm just going to go trough the OP's list, because I'm tired of this.

1- Wrong
2- Many of these effects are still in the game. Also many of them a really redundant (why would you ever need sanctuary, if shield does the exact same thing?)
3- Weapons that were not different at all. They added no variation to combat.
4- Oh but drowning you in money and magical items from the beginning, easy ways to break the game is not hand holding? Silly me, the actual challange of the game is recognizing the rock from you need to turn south...
(and of course Daggerfall had nothing like this...)
5- Except all the radiant story encounters, main story depended more on side quests and such... other than that IT'S THE EXACT SAME THING WITH EVERY OTHER GAME IN THE SERIES
6- Just like the rest of the series. Also just wrong.
7- Wrong. I won't even bother why, it's just an ignorant statement.
8- Nevermind, this is an even more ignorant statement.
9- Gasp, it's like people do other things than talk with you...
10- More useful than the Morrowind one. Yeah, I said it.
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Heather beauchamp
 
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Post » Wed Jun 13, 2012 2:14 am

Yay, more complaints that are just based on completely wrong facts, will this place ever change?

I'm just going to go trough the OP's list, because I'm tired of this.

1- Wrong
2- Many of these effects are still in the game. Also many of them a really redundant (why would you ever need sanctuary, if shield does the exact same thing?)
3- Weapons that were not different at all. They added no variation to combat.
4- Oh but drowning you in money and magical items from the beginning, easy ways to break the game is not hand holding? Silly me, the actual challange of the game is recognizing the rock from you need to turn south...
(and of course Daggerfall had nothing like this...)
5- Except all the radiant story encounters, main story depended more on side quests and such... other than that IT'S THE EXACT SAME THING WITH EVERY OTHER GAME IN THE SERIES
6- Just like the rest of the series. Also just wrong.
7- Wrong. I won't even bother why, it's just an ignorant statement.
8- Nevermind, this is an even more ignorant statement.
9- Gasp, it's like people do other things than talk with you...
10- More useful than the Morrowind one. Yeah, I said it.

I find it ironic that you accuse the OP of ignorance, yet truck it in in your own post.

Its not wrong, its his opinion.
You seem to be on a crusade against anyone who has anything even remotely negative to say about the game.
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Smokey
 
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Post » Wed Jun 13, 2012 3:49 pm

Yay, more complaints that are just based on completely wrong facts, will this place ever change?

I'm just going to go trough the OP's list, because I'm tired of this.

1- Wrong
2- Many of these effects are still in the game. Also many of them a really redundant (why would you ever need sanctuary, if shield does the exact same thing?)
3- Weapons that were not different at all. They added no variation to combat.
4- Oh but drowning you in money and magical items from the beginning, easy ways to break the game is not hand holding? Silly me, the actual challange of the game is recognizing the rock from you need to turn south...
(and of course Daggerfall had nothing like this...)
5- Except all the radiant story encounters, main story depended more on side quests and such... other than that IT'S THE EXACT SAME THING WITH EVERY OTHER GAME IN THE SERIES
6- Just like the rest of the series. Also just wrong.
7- Wrong. I won't even bother why, it's just an ignorant statement.
8- Nevermind, this is an even more ignorant statement.
9- Gasp, it's like people do other things than talk with you...
10- More useful than the Morrowind one. Yeah, I said it.

I was going to say some mean spiteful things about you but i don't think you would understand them so instead here is a bunny :bunny: you know what make it 2 :bunny:
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Claudz
 
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Post » Wed Jun 13, 2012 5:23 am

I can tell you one thing that has ruined Skyrim for me;
Morrowind fans.
The bain of gamers.
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Hayley O'Gara
 
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Post » Wed Jun 13, 2012 12:47 pm

I can tell you one thing that has ruined Skyrim for me;
Morrowind fans.
The bain of gamers.

what about arena and daggerfall fans?
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Romy Welsch
 
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Post » Wed Jun 13, 2012 10:17 am

I can tell you one thing that has ruined Skyrim for me;
Morrowind fans.
The bain of gamers.

Eh, Oblivion had the same problem. Its not better then Skyrim, but (and this pains me to say this) it was more engaging.
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Andres Lechuga
 
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Post » Wed Jun 13, 2012 8:11 am

Eh, Oblivion had the same problem. Its not better then Skyrim, but (and this pains me to say this) it was more engaging.
It was much more engaging, but some people just can't realise that Morrowind, Oblivion and Skyrim are different games with different features.
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joannARRGH
 
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Post » Wed Jun 13, 2012 8:12 am

what about arena and daggerfall fans?
them too..
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patricia kris
 
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Post » Wed Jun 13, 2012 3:47 am

I can tell you one thing that has ruined Skyrim for me;
Morrowind fans.
The bain of gamers.

So they made you see the light?
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Dylan Markese
 
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Post » Wed Jun 13, 2012 4:01 am

them too..

yeah if I had that outlook on things i mean if I could completely ignore the better games from the past yeah skyrim starts to look real great, it's just to bad I don't have that selective amnesia.
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Jessica Lloyd
 
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Post » Wed Jun 13, 2012 3:30 am

It was much more engaging, but some people just can't realise that Morrowind, Oblivion and Skyrim are different games with different features.

They don't really have different features though, they all follow a similar recipe.
I couldn't say Morrowind was better then Oblivion, they're vastly different games in the way they are played. Morrowind rocked it for the story and depth though. Oblivion had awesome interaction with the world and a... meh story line and depth. Skyrim is Oblivion with less of everything. The combat isn't different enough for me to notice the difference.
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Bloomer
 
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Post » Wed Jun 13, 2012 1:49 pm

I find it ironic that you accuse the OP of ignorance, yet truck it in in your own post.

Its not wrong, its his opinion.
You seem to be on a crusade against anyone who has anything even remotely negative to say about the game.
Opinions based on completely wrong facts.

And I'm doing this because the same flawed complaints are repeated over and over again.

No, attributes did not made your character unique, no there was no more choices or consequnces in Morrowind, there IS a pretty big chunk of level scaling in Morrowind, in all TES games, no, voiced dialog does not make it "bad writing", yes, you can play anything other than a Nord Barbarian, yes the dungeons are varied enough and yes there are things to do OUTSIDE of the dungeons...

I just honestly think people are not playing the same game as I did.
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Lovingly
 
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Post » Wed Jun 13, 2012 1:04 am

Opinions based on completely wrong facts.

And I'm doing this because the same flawed complaints are repeated over and over again.

No, attributes did not made your character unique, no there was no more choices or consequnces in Morrowind, there IS a pretty big chunk of level scaling in Morrowind, in all TES games, no, voiced dialog does not make it "bad writing", yes, you can play anything other than a Nord Barbarian, yes the dungeons are varied enough and yes there are things to do OUTSIDE of the dungeons...

I just honestly think people are not playing the same game as I did.

Well, you did not give any facts in your post (post # 163). You just came in and gave your opinion that the OP was wrong, wrong, wrong . . . and you made a few arguments, like responding to the OP's point #2 with the argument that many of the effects are still in the game and having multiple ways to do things would be redundant. I disagree with that argument, by the way. The fact that there is still an "open lock" effect in the game called a lockpick in no way diminishes the loss of open lock spells. That is not reduncancy. It's variety.
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sexy zara
 
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