10 things I dislike about Skyrim

Post » Wed Jun 13, 2012 11:21 am

10(or more) things I dislike about Skyrim

1. Repetitive dialog and terrible writing (a lot of the books are ok)

2. Lack of magic options, here is a list of magic from other TES games that are no longer in.

Open Lock
Lock
Burden
Water Walking
Levitation
Slow Fall
Feather
Bound Armour's
a lot of Bound Weapons
Summon : Ghost,Scamp,Clannfear,Spider Daedra,Wraith,Lich,Xivila,Skeleton,Zombie,Bonelord,Golden Saint,Bonewalker,Hunger,Winged Twilight.
Jump
Weakness to Fire,Frost,Shock,Poison,Magicka
Silence
Sound
Chameleon
Blind
Reflect
Fortify : health,magicka, attribute,fatigue,skill
Mark
Recall
Sleep
Sanctuary
Elemental Poison
Swift Swim
Detect Enchantments
Detect Key
Divine and Almsivi Interventions

3. Lack of weapon options spear,melee staff,crossbow,throwing weapons,short swords and clubs all of which have been in TES games before.

4. Hand holding meaning the GPS compass, fast travel and floating quest arrows and the fact that even if you turn these things off or choose not to fast travel it does not change the fact that the game was designed for you to use them.

5. Worlds interaction with you seems non existant except for the occasional guard who will randomly mention something you have done or something you are good at, unfortunately these are souless reactions a couple of examples are a guard will ask you to enchant his sword you cant(I would love to enchant stuff for them) or if you are a werewolf and kajht they will still mention the fur in your ears.

6. Easy EASY game the only time I can die is if i crank the difficulty all the way up and I start getting careless.

7. Lack of attributes makes characters feel less unique and the perks are often usless.

8. No real inovation in the series, all they seem to do was make it prettiure, other then that they brought back randomised quests(daggerfall)

9. Not being able to walk through a town without starting conversations that lead to quests
(I just want to walk to the store) and if you don't sit there and listen to the converstion then and there it is gone forever.

10. The journal or should I say the lack thereof

Special mentions : Short guild quests and gender specific clothes

Feel free to make your own list of Dislike or Likes about TES Skyrim
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Jani Eayon
 
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Post » Wed Jun 13, 2012 3:38 am

Think you may of got them all. :P

Lack of dialogue options and the quest descriptions being shabby. "Go kill X at Y." and then no description on how to actually get there without the use of markers or a compass (your number 4). I can live with the rest though, I just fill in the blanks myself.
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Danny Warner
 
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Post » Wed Jun 13, 2012 1:07 pm

You forgot the UI. Using it makes a visit to the dentist seem pleasant :tongue:

And for the record: no, i can never complain enough about Skyrim's UI, Oblivion's level scaling, or the level cap increase of So very, Very Broken Steel :shakehead:
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Jack Bryan
 
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Post » Wed Jun 13, 2012 10:31 am

Interesting.

What are 10 things you love about "Skyrim"?

Az
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Alexandra Louise Taylor
 
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Post » Wed Jun 13, 2012 3:10 pm

Interesting.

What are 10 things you love about "Skyrim"?

Az

Such a list could not be made by me perhaps you would like to?
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Russell Davies
 
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Post » Wed Jun 13, 2012 5:52 am

2. Lack of magic options, here is a list of magic from other TES games that are no longer in.

Open Lock
Lock
Burden
Water Walking
Levitation
Slow Fall
Feather
Bound Armour's
a lot of Bound Weapons
Summon : Ghost,Scamp,Clannfear,Spider Daedra,Wraith,Lich,Xivila,Skeleton,Zombie,Bonelord,Golden Saint,Bonewalker,Hunger,Winged Twilight.
Jump
Weakness to Fire,Frost,Shock,Poison,Magicka
Silence
Sound
Chameleon
Blind
Reflect
Fortify : health,magicka, attribute,fatigue,skill
Mark
Recall
Sleep
Sanctuary
Elemental Poison
Swift Swim
Detect Enchantments
Detect Key
Divine and Almsivi Interventions

Spell making would be nice, but many of those are rather useless or are covered by other things in the game. For example, Slow Fall is replaced by the Shout, Become Ethereal. Weakness to X, Y, Z can be done with potions. If you use spells for those then why not just make the fire/frost/shock spell stronger in the first place? Even if the 'Weakness spells could only be attained at a higher level, I'd rather have a stronger fire spell than a Weakness to X spell. Detect enchantmens? Not a lot of purpose to that one as there's not a lot of enchanted traps in the games; but there is Detect Life which I've never used but some people do.

Recall = Fast Travel, etc.

Remember, this isn't the last TES game, this is the new TES game. If you're just going to keep all the same stuff, then just put out DLCs every so often and don't bother with an entirely new game.

Don't get me wrong, I agree with you on a lot of what's in your OP, I just think it's worth pointing out that a lot of that stuff is in the game, it's just called something else or its form is slightly different.

Oh, one thing I disagree with vehemently is the so-called "handholding" when it comes to the compass. In a world like Skyrim, or even the U.S. in the 19th century (and all times and places before that) only an absolute dipsh!t would venture out into a wild world without a compass and map. Seriously. And Tamriel is a known world so of course there'd be compassess.

All those skeletons you find with a few gold pieces on them and nothing else? Those were people who didn't hav maps and compasses.
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Devils Cheek
 
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Post » Wed Jun 13, 2012 8:02 am

Spell making would be nice, but many of those are rather useless or are covered by other things in the game. For example, Slow Fall is replaced by the Shout, Become Ethereal. Weakness to X, Y, Z can be done with potions. If you use spells for those then why not just make the fire/frost/shock spell stronger in the first place? Even if the 'Weakness spells could only be attained at a higher level, I'd rather have a stronger fire spell than a Weakness to X spell. Detect enchantmens? Not a lot of purpose to that one as there's not a lot of enchanted traps in the games; but there is Detect Life which I've never used but some people do.

Recall = Fast Travel, etc.

Remember, this isn't the last TES game, this is the new TES game. If you're just going to keep all the same stuff, then just put out DLCs every so often and don't bother with an entirely new game.

Don't get me wrong, I agree with you on a lot of what's in your OP, I just think it's worth pointing out that a lot of that stuff is in the game, it's just called something else or its form is slightly different.

But what if I just want to be mage I don't want to be dragon born nor do I want to be reliant on alchemy for things magic once did, the way the perk system is set up if I start poring points into alchemy then my magic suffers.
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Andy durkan
 
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Post » Wed Jun 13, 2012 2:58 am

Oh, one thing I disagree with vehemently is the so-called "handholding" when it comes to the compass. In a world like Skyrim, or even the U.S. in the 19th century (and all times and places before that) only an absolute dipsh!t would venture out into a wild world without a compass and map. Seriously. And Tamriel is a known world so of course there'd be compassess.


a compass is one thing a compass with GPS is another (oh and it seems to be that thing from aliens that shows red dots for enemy locations)
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Ron
 
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Post » Wed Jun 13, 2012 2:07 am

a compass is one thing a compass with GPS is another (oh and it seems to be that thing from aliens that shows red dots for enemy locations)

They need to make a mod with that thing, with the sounds and everything. It'll be awesome! :) (? Aliens).
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Maddy Paul
 
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Post » Wed Jun 13, 2012 1:22 pm

a compass is one thing a compass with GPS is another (oh and it seems to be that thing from aliens that shows red dots for enemy locations)

Right, in my game the compass shows only N,W,E,S. Nothing else. The one in the default game is a GPS with inbuilt radar :hehe:
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LuCY sCoTT
 
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Post » Wed Jun 13, 2012 1:44 pm

1. The game is full of bugs, including the save killing type.
2. The Game is incredibly shallow and lack of depth.
3. No real Attributes, only red, green and blue.
4. Dialoge is atrious and the writing as well.
5. Respawn time for dungeons is way too high.
6. The game is way too easy at high levels. If you want the game to be harder you have to gimp your character.
7. No Weapon/Armor Degration.
8. Short Guild questlines.
9. No Skippable Tutorial.
10. No Custom Spellmaking.
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Hannah Whitlock
 
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Post » Wed Jun 13, 2012 8:07 am

no attributes
too many worthless skills and perks
repeated dialogue
lack of h2h and unarmored
horrid hud option system
masterful a.i.
lack of hardcoe mode: degradation, potions over time, limited potions
underwater combat and enemies
multiple character save settings, ie. mass effect
racial/environmental/elemental attributes, storylines, prejudices and quests.
evolution around pc
sophisticated and hard and intelligent traps and consequences
horse combat, more skills, more equip and weapons
guilds
build houses, cities, or give orders
my other player characters can become my companion.
dragons at least somewhat near lore-ability with more pronounced abiltiites and shouts
vampire and wwolf trees
climbing and/or acrobatics


those are the first off my brain.

i should be so kind...
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Peter lopez
 
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Post » Wed Jun 13, 2012 1:58 am

Geez you folks bring up a lot of good points maybe i should have made it 50 things I dislike about skyrim.
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Monika Fiolek
 
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Post » Wed Jun 13, 2012 4:52 am

Geez you folks bring up a lot of good points maybe i should have made it 50 things I dislike about skyrim.

i might have missed the one i really think is important to the whoe freakin genre: a.i.

can i, at least, have a game developed that's hard throughout the entire freakin game. is that now too muc to pluckin ask?
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rebecca moody
 
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Post » Wed Jun 13, 2012 3:13 am

Oh, one thing I disagree with vehemently is the so-called "handholding" when it comes to the compass. In a world like Skyrim, or even the U.S. in the 19th century (and all times and places before that) only an absolute dipsh!t would venture out into a wild world without a compass and map. Seriously. And Tamriel is a known world so of course there'd be compassess.


If it were just a compass, it would be fine. But it is not just a compass, it is a PipBoy with icons that lets you know there is a location you have not discovered nearby and red dots showing enemy locations. I am sorry but a PipBoy has no place in Skyrim.

I don't need to list 10 things about Skyrim I don't like because the PipBoy (and the fact that I cannot turn it off without loosing the status bars) has me steamed enough to count for 10 things.

Not being able to independantly turn off the sneak crosshair is also up there at the top of my list of gripes.
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Jake Easom
 
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Post » Wed Jun 13, 2012 6:21 am

Forgot Health Regen, can't believe I missed that one. :facepalm: :facepalm:
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LADONA
 
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Post » Wed Jun 13, 2012 2:36 am

1-10. Loading
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Add Me
 
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Post » Wed Jun 13, 2012 10:01 am

There's only one thing really:
1. clearly Bethesda didn't employ the right people to make the game, because obviously all the people who could actually have Made It Great are here on this thread, and others liek it.
You guys must be really ticked off that your jobs - YOUR JOBS - were taken by a bunch of losers who Couldn't. Even. Make. A. Game. That. You. Liked.

That must svck, especially since you bought it and played it.
terrible.
really.

:D
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Ysabelle
 
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Post » Wed Jun 13, 2012 1:38 am

There's only one thing really:
1. clearly Bethesda didn't employ the right people to make the game, because obviously all the people who could actually have Made It Great are here on this thread, and others liek it.
You guys must be really ticked off that your jobs - YOUR JOBS - were taken by a bunch of losers who Couldn't. Even. Make. A. Game. That. You. Liked.

That must svck, especially since you bought it and played it.
terrible.
really.

:biggrin:
:rofl: I didn't have the heart/energy to say it to em.
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naomi
 
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Post » Wed Jun 13, 2012 9:39 am

:rofl: I didn't have the heart/energy to say it to em.
;)
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Nany Smith
 
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Post » Wed Jun 13, 2012 2:16 pm

10(or more) things I dislike about Skyrim

A good number of those things apply to Oblivion as well. A handful even to Morrowind. (And a couple of them don't even seem reasonable)

Such a list could not be made by me

How sad. (Of course, given how low your opinion of the game seems to be, I wonder why you're wasting your time on it/talking about it. :shrug:)
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Inol Wakhid
 
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Post » Wed Jun 13, 2012 11:29 am

Lack of good physics and animations are a real immersion breaker for me.

Also the bugs. The stupid, unrelenting, game-breaking, immersion-shattering, ragequit-iducing bugs. :swear:
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Cheville Thompson
 
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Post » Wed Jun 13, 2012 12:12 pm

A good number of those things apply to Oblivion as well. A handful even to Morrowind. (And a couple of them don't even seem reasonable)



How sad. (Of course, given how low your opinion of the game seems to be, I wonder why you're wasting your time on it/talking about it. :shrug:)

Yes a good number of them were in oblivion a decline has to start somewhere

If the game is so great why are you on this forum shouldn't you be playing it?
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Sam Parker
 
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Post » Wed Jun 13, 2012 4:19 am

There's only one thing really:
1. clearly Bethesda didn't employ the right people to make the game, because obviously all the people who could actually have Made It Great are here on this thread, and others liek it.
You guys must be really ticked off that your jobs - YOUR JOBS - were taken by a bunch of losers who Couldn't. Even. Make. A. Game. That. You. Liked.

That must svck, especially since you bought it and played it.
terrible.
really.

:biggrin:

I don't think they are in this thread however they use to be at bethesda perhaps they still are if not I hope they come back.
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Princess Johnson
 
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Post » Wed Jun 13, 2012 12:26 am

Yes a good number of them were in oblivion a decline has to start somewhere

If the game is so great why are you on this forum shouldn't you be playing it?

If you think the game is sooOOoo bad, why are you here wining about it? If it svcks sooOOOooo much why keep playing? Why not trade it in/ sell it for something you will like?
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Farrah Lee
 
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