Dammit, then you had to go and say this.
because: I'm a reasonable person BUT I don't agree with you.
According to what you say I don't agree with you therefore I am not being reasonable.
I invest plenty of time in using perks, and they work extremely well subjectively, and I disagree completely that there is any failure of the system, Skyrim, or anything else with regards to them. If it doesn't work for you then it doesn't work for you. It doesn't mean it's broken for everyone - or even just broken - and it doesn't mean that I am unreasonable because I hold an opposing view - which is what you imply.
Let's look at it this way:
you play, you have fun, the perks work for you. Objectively, this is a success of the system. Reasonably, we can agree that this is an expected, desirable outcome.
I play, I stop taking perks because I don't care. Do we reasonably consider this a success? Is this somewhere you, as a developer WANT some players to wind up?
Our experiences are subjective, but
objectively I consider the system to have succeeded
in your case. Likewise, I expect that a reasonable individual will say that the system most emphatically resulted in the
opposite of success in my case. The objective failure comments, if you'd care to re-read what I wrote refer specifically to *my* case (notice, I said "I represent
a failure", meaning I constitute ONE failure, as opposed to
the failure, which would imply I'm important enough to make the system a
global failure*), and not to the whole. It *is* quite possible to reasonably agree that a system that works for you has failed someone else, or that a system that has failed you has worked for someone else.
I ask simply: is my outcome something you would reasonably consider a success for the system, or something you would consider the antithesis of a success (ie, a failure)? Not of the system over the whole of the population. Just in my case.
Editted once to stress the difference between single vs. global failure, and editted twice because I screwed that up.