10 things I dislike about Skyrim

Post » Wed Jun 13, 2012 6:50 am

I can see you point BUT:
this presupposes that a mage would automatically know those particular spells. What does he/she do if he doesn't know them? Why would a mage necessarily know every spell?
Surely you're assuming here that X mage would know any given spell at any time and would never need an alternative.

An equally rich environment, surely, would be one wherein any given archetype did not know everything and therefore had to consider alternatives, which makes for a more indepth experience, if you ask me...

But you do realize that the option to open a chest via a spell does not preclude the option to pick it? Whereas the absence of such spell, by definition, corners you into picking the lock.

Excuse my splelling. I have terrible typing skills.
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GabiiE Liiziiouz
 
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Post » Wed Jun 13, 2012 2:50 pm

There should have been 3 ways to open a locked chest 1) Lockpicking 2) Spells that open locks 3) Possibility to damage a lock enogh that it unlocks It doesn't make sense that a barbarian or mage would use lockpick, the barbarian would use his great axe the mage his magic. When it comes to waterwalk it should be in the game as people then could roleplay a mage that cannot swim or is afraid of water. These things might seem minor, but stuff like this does add a value to the game.
The whole barbarian lock bashing thing was an issue with some people in Obv, as I recall. There was even a mod for it...

Stuff like that does add to the game, but so actually having to think: "I am afraid of water/can't swim so I need to consider how to get around this body of water. It's subjective I know, but surely that is more of an RP challenge than simply "I will say a little spell and walk across"...?
Don't you think?
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Brooks Hardison
 
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Post » Wed Jun 13, 2012 2:49 pm

No offense, but you missed my point. Many of the complainers are taking the high-ground of being the traditional RPG know-it-alls while at the same time railing against the lack of depth in Skyrim's story-telling. If you're going to assume the said position, then you shouldn't be complaining about the story-telling. Now, if they were offering opinions as humble folk who just are bothered by certain things rather than as the arch-masters of all things RPG and the sources of all knowledge when it comes to understanding how RPGs should actually work, then I wouldn't have to raise the point.

I'm all about evolving, trust me (one of the reasons I actually like Skyrim). But I also can admit that Skyrim is different than Oblivion in many ways, Oblivion was different than Morrowind, so on and so forth. I wouldn't stand on the Purist pedestal and shout that I hate Skyrim because it's impure while, in reality, wearing no clothes at all.

Hi again.

Skyrim is my first TES. So I hold no Morrowind-da-best club membership. I think I may have finished the Main Quest. Yet, I can't be sure. That's how solid the storytelling is in Skyrim. When I finished fighting Alduin, an event which in any Robert Mckee-ed story would've been the apex, I was left with the most anticlimatic feeling I've had in a long while.
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Marilú
 
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Post » Wed Jun 13, 2012 12:15 pm

Plus it also adds the idea of consequence for smashing lock with the risk that a) the contents could be damaged or B) It is not stealthy to do so
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Princess Johnson
 
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Post » Wed Jun 13, 2012 4:40 am

Objectively speaking, you and a large majority of gamers out there have and still do enjoy playing Skyrim. He and a small minority of gamers out there don't and didn't enjoy playing Skyrim. It's not agreeing to disagree. Not everyone likes chocolate ice cream.
I know that.
I'm suggesting that we agree to disagree with regards to all of his/mine interaction in this thread - NOT with regards to his experience, because that's HIS experience. I cannot agree that Skyrim the game has failed him, nor can I agree that perks are flawed; I can accept though that he found that his experience of the game was below par - subjectively.

But you do realize that the option to open a chest via a spell does not preclude the option to pick it? Whereas the absence of such spell, by definition, corners you into picking the lock. Excuse my splelling. I have terrible typing skills.
Indeed, and I can't fault your logic; but that being the case, it then opens all sorts of possibilities for RP'ing the whys and wherefores which makes for - as I've said - a richer experience in a different way?

I think the problem - (if it's a problem) - is that some people can't get over the fact that a thing that they think should be available isn't, whereas others just adapt.
(In my opinion).
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Zoe Ratcliffe
 
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Post » Wed Jun 13, 2012 11:04 am

Hi again.

Skyrim is my first TES. So I hold no Morrowind-da-best club membership. I think I may have finished the Main Quest. Yet, I can't be sure. That's how solid the storytelling is in Skyrim. When I finished fighting Alduin, an event hich in any Robert Mckee-ed story would be the apex, I was left with the most anticlimatic feeling I've had in a long while.

Then I would take your crtique and opinion as consistent and intellectually honest and, thus, my comment was not directed at you.
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Andrew Lang
 
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Post » Wed Jun 13, 2012 10:41 am

But you do realize that the option to open a chest via a spell does not preclude the option to pick it? Whereas the absence of such spell, by definition, corners you into picking the lock.

Excuse my splelling. I have terrible typing skills.

I actually do agree that there should be several ways to crack open a chest/door. Picking it, bashing it (with a powerful enough weapon, of course... say a two-handed mace... with the potential of breaking or damaging the contents), or casting a spell. But it's not a game-breaker for me.
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Allison Sizemore
 
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Post » Wed Jun 13, 2012 7:13 am

What about if i only mostly like it?

Mostly play it? :tongue:

I do enough damage to 1-3 shot most enemies with the unperked sneak multiplier

Perks are granted far too easily to be rewarding. In my case, I think skills improve at least 50% too fast, and you should gain a level granting 2 or 3 perks for every 3 levels you currently get. As it stands, Skyrim reached a point where I gained a level and thought to myself "seriously? ALREADY??" because I'd gotten one at the start of the dungeon. At level 5, I could sort of suspend my disbelief, but this was mid-30s or higher.

I stopped playing with 11 unused perk points in 48 levels. I had nothing I wanted. Nothing I needed. No attachment to my character, because I hadn't ever been asked to invest in him. My level-up strategy had devolved to "Eh. Let's put this one in magic, because in a few more levels, all my stats will match. Perk? why bother?"

Huh. Yeah, that's your subjective opinion, and clearly you have it. Can't say anything about that. I can say that I honestly can't comprehend it myself, since it's so far from my experience with the system. Sorry. :shrug:


for instance..... without perks, my characters who've used bows, can't take down anything except the weak very quickly. Even with perked out damage on my current character, dragons take a whole bunch of shots. Then there's the part where I'm always short on perks, because there's so many things to spend them on. Wish I had a bunch more. My current character's been concentrating on a mix of stealth & mage skills. Which means that I've not put anything into lockpicking (to get the better loot perk), speech (for investing and the ability to sell anything anywhere), and several other things that would be darn useful. This is at level 43. Heck, there's even alot more magic perks that would be nice to take. Don't have anything in conjuration yet, for example. (disclaimer - I did have to spend a couple more than desired in Smithing, because most of the current armor mods that are out there put their armors in the crafting menu. But even with those back, I'd still be way short on perks.)
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Amiee Kent
 
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Post » Wed Jun 13, 2012 1:53 am

The whole barbarian lock bashing thing was an issue with some people in Obv, as I recall. There was even a mod for it...

Stuff like that does add to the game, but so actually having to think: "I am afraid of water/can't swim so I need to consider how to get around this body of water. It's subjective I know, but surely that is more of an RP challenge than simply "I will say a little spell and walk across"...?
Don't you think?

The problem is in games where you have locations that you have to go over water anyway to get too, the only real option for such a mage would be to find a way to get there without touching water. If that was done by a levitate spell or a water walk spell doesn't matter. A water walk spell in itself can be used for various of things, as for roleplay purposes it can be used to by the player to create a background story that is unique. It could be anything from being a excentric mage to having a phobia for water, or simply the mage is too lazy to get himself wet? A lot of the spells and skills that were removed was so because the need for them is not there. There is no places where you need to use levitate, there is no places where you need to use climb, there is no places where water walking is truly important etc. These spells could still be in that game allowing players to use them where they see fit, even tho they don't have a real need in the game it would give mages more utility spells to have fun with.
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Amy Gibson
 
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Post » Wed Jun 13, 2012 12:55 am

It would be nice if the people that like the game so strongly would leave a list of the the things they like about the game instead of picking apart peoples opinions.
(I'm guessing that is to much to ask)
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Emilie Joseph
 
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Post » Wed Jun 13, 2012 8:30 am

there is a different thread for thing people like in skyrim
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Andrew
 
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Post » Wed Jun 13, 2012 5:39 am

It would be nice if the people that like the game so strongly would leave a list of the the things they like about the game instead of picking apart peoples opinions.
(I'm guessing that is to much to ask)

You are aware this is a forum where people come to discuss the game?
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Daniel Lozano
 
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Post » Wed Jun 13, 2012 10:19 am

You are aware this is a forum where people come to discuss the game?

by all means discuss there are thousands of threads out there to do so all I ask is if you want to counter my list do so with a list that rivals mine with the great things about skyrim.
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Svenja Hedrich
 
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Post » Wed Jun 13, 2012 1:43 am

ooh i got something new to add, the damn dark brotherhood door contradictions.
In Oblivion Lucien Lachance said "Silence is the Symphony of Death" but in SKyrim the black door asks "What is the music of life?" and you answer "silence my brother", How can silence be the music of life AND death considering they are opposites?
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Stu Clarke
 
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Post » Wed Jun 13, 2012 10:08 am

The loss of Open lock spells is pretty pathethic. I mean is a mage suppose to use a Lockpick or use Magic to open a chest, I'll go with the latter. I love Skyrim but the flaws are starting to show up and I can't ignore them.
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Sarah Kim
 
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Post » Wed Jun 13, 2012 9:08 am

by all means discuss there are thousands of threads out there to do so all I ask is if you want to counter my list do so with a list that rivals mine with the great things about skyrim.

There is no way to counter a list of things people dislike as it is their personal opinion, if I or anyone else makes a new list with 10 things we like it doesn't make your list invalid. Some like apples, other's prefer oranges.

Your list is what you feel is not good and I see no reason to counter it. However that don't stop me from entering a discussion about specific things that other people are discussing already.
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Alisia Lisha
 
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Post » Wed Jun 13, 2012 11:17 am

they must have at least considered open lock since the tower stone gives you that power once a day
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Claire
 
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Post » Wed Jun 13, 2012 11:35 am

1. Lack of dialogue and ability of making actual decisions regarding plots, quests etc

2. Lack of spells. I believe somewhere around a hundred static spells can be learned in Skyrim. More then half become useless because they don't level up with your character. Making the mage a very boring and dull play through. They also removed allot of spell effects. Whether you thought they were useless or not, there are still less.

3. Lack of spell making. This is sorely missed because reason number 2.

4. Lack of attributes. Replacing attributes with Perks does not give our characters more depth and variation. If they did then there wouldn't be any complaining about it. It offers something different and accessible but not something better.

5. Less skills to choose from. Less skills to choose from = less variation

6. Removal of classes. Never understood why people wanted to see classes being removed from this game. If you want to create a warrior then you were allowed to do so, even with classes. Same goes for the mage, thief or any other build. If there is anyone to blame for selecting the wrong skills it would be the player himself.

7. Level/Loot scaling. There is nothing more boring then playing a game where it's world is tied to your level.

8. Lack of actual choice. There is simply no other way to solve an issue or complete a mission without the use of your sword. For an rpg this is pretty boring.

9. Bugs & Glitches. I don't care for whatever reason. Skyrim is an unfinished product

10. Poor PC optimization. I pretty much have to install mods to make Skyrim PC friendly.
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Kat Ives
 
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Post » Wed Jun 13, 2012 4:09 pm

It would be nice if the people that like the game so strongly would leave a list of the the things they like about the game instead of picking apart peoples opinions.
(I'm guessing that is to much to ask)
What?
This thread, that you started, is about what you don't like. This is a discussion based upon your OP. What you're suggesting is a different thread.
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Leah
 
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Post » Wed Jun 13, 2012 8:28 am

they must have at least considered open lock since the tower stone gives you that power once a day

I would guess so, and I mean there are mods out there that has spells that does the same function so the mechanics was there from start. Maybe they ran out of time, maybe they forgot it, maybe they simply didn't see at something people would miss as the new lockpick minigame is something everyone can master.
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Trevor Bostwick
 
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Post » Wed Jun 13, 2012 2:07 am

There is no way to counter a list of things people dislike as it is their personal opinion, if I or anyone else makes a new list with 10 things we like it doesn't make your list invalid. Some like apples, other's prefer oranges.

Your list is what you feel is not good and I see no reason to counter it. However that don't stop me from entering a discussion about specific things that other people are discussing already.

Well then I guess what I'm saying is to the people who feel the need to counter it if they had just put up a list then I guess you wouldn't be here right?
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Dalia
 
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Post » Wed Jun 13, 2012 3:39 pm

What?
This thread, that you started, is about what you don't like. This is a discussion based upon your OP. What you're suggesting is a different thread.

read the bottom of my first post, thanks :biggrin:
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~Amy~
 
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Post » Wed Jun 13, 2012 9:03 am


for instance..... without perks, my characters who've used bows, can't take down anything except the weak very quickly. Even with perked out damage on my current character, dragons take a whole bunch of shots. Then there's the part where I'm always short on perks, because there's so many things to spend them on. Wish I had a bunch more. My current character's been concentrating on a mix of stealth & mage skills. Which means that I've not put anything into lockpicking (to get the better loot perk), speech (for investing and the ability to sell anything anywhere), and several other things that would be darn useful. This is at level 43. Heck, there's even alot more magic perks that would be nice to take. Don't have anything in conjuration yet, for example. (disclaimer - I did have to spend a couple more than desired in Smithing, because most of the current armor mods that are out there put their armors in the crafting menu. But even with those back, I'd still be way short on perks.)

This. My fighter uses a bow, but the only perks I've spent on it were to slow down 50% and zoom in (because those are freakin' awesome perks... thank you Bethesda). But I haven't spent any perks on damage increases so my bow only serves to get a few shots in with poisoned arrows before heading into the melee battle. I can't one shot anything at 75 Archery (except the occasional bandit with hardly any armor that has his backed turned).
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Richard
 
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Post » Wed Jun 13, 2012 4:04 am

read the bottom of my first post, thanks :biggrin:
Meh, I never read your original thread tbh it was tl;dr.
I just came in on page 4 I think...
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Eileen Müller
 
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Post » Wed Jun 13, 2012 7:45 am

The problem is in games where you have locations that you have to go over water anyway to get too, the only real option for such a mage would be to find a way to get there without touching water. If that was done by a levitate spell or a water walk spell doesn't matter. A water walk spell in itself can be used for various of things, as for roleplay purposes it can be used to by the player to create a background story that is unique. It could be anything from being a excentric mage to having a phobia for water, or simply the mage is too lazy to get himself wet? A lot of the spells and skills that were removed was so because the need for them is not there. There is no places where you need to use levitate, there is no places where you need to use climb, there is no places where water walking is truly important etc. These spells could still be in that game allowing players to use them where they see fit, even tho they don't have a real need in the game it would give mages more utility spells to have fun with.

I personally wouldn't mind a Waterwalk spell. I thought it was brilliant in Morrowind (don't remember if they took it out in Oblivion or not). But, once again, it's not a gamebreaker for me.
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SEXY QUEEN
 
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