10(or more) things I dislike about Skyrim
1. Repetitive dialog and terrible writing (a lot of the books are ok)
Subjective, and no worse than Morrowind or Oblivion's writing and dialogue.
2. Lack of magic options, here is a list of magic from other TES games that are no longer in.
Open Lock - not needed
Lock - really not needed
Burden - not needed (essentially ineffective in past games)
Water Walking - not needed; no areas which you are required to go across water
Levitation - not compatible with current game design
Slow Fall - see above
Feather - might be nice, but not missed.
Bound Armour's - Agreed, missed.
a lot of Bound Weapons - Agreed, missed.
Summon : Ghost,Scamp,Clannfear,Spider Daedra,Wraith,Lich,Xivila,Skeleton,Zombie,Bonelord,Golden Saint,Bonewalker,Hunger,Winged Twilight. - Agreed, missed.
Jump - Meh, not missed.
Weakness to Fire,Frost,Shock,Poison,Magicka - Could definitely serve a purpose. I don't miss it, but I was never big with Destruction.
Silence - Not missed
Sound - Not missed
Chameleon - kinda missed
Blind - Not missed
Reflect - would be nice
Fortify : health,magicka, attribute,fatigue,skill - Yes, would be nice
Mark - Agreed, I would like these
Recall - Same as above
Sleep - Not missed
Sanctuary - Not missed
Elemental Poison - Sure, I suppose
Swift Swim - Not missed
Detect Enchantments - Not really needed
Detect Key - Not really needed
Divine and Almsivi Interventions - Would definitely be nice
My responses to each spell effect within the quotes. Most of these that were removed were filler effects that aren't needed.
3. Lack of weapon options spear,melee staff,crossbow,throwing weapons,short swords and clubs all of which have been in TES games before.
In the order that you listed them: Not missed but would be nice, would be nice, not missed, definitely missed, are essentially now One Handed swords, would be nice.
4. Hand holding meaning the GPS compass, fast travel and floating quest arrows and the fact that even if you turn these things off or choose not to fast travel it does not change the fact that the game was designed for you to use them.
You can disregard fast travel just fine. These are not "hand holding" features. They remove needless tedium from past games.
5. Worlds interaction with you seems non existant except for the occasional guard who will randomly mention something you have done or something you are good at, unfortunately these are souless reactions a couple of examples are a guard will ask you to enchant his sword you cant(I would love to enchant stuff for them) or if you are a werewolf and kajht they will still mention the fur in your ears.
You are actually wrong, there is plenty of interaction that is acknowledged.
6. Easy EASY game the only time I can die is if i crank the difficulty all the way up and I start getting careless.
No.
7. Lack of attributes makes characters feel less unique and the perks are often usless.
Attributes added nothing that perks don't. Literally everything that attributes covered in past games is currently covered by perks. Characters are far more unique now than they ever were before.
8. No real inovation in the series, all they seem to do was make it prettiure, other then that they brought back randomised quests(daggerfall)
Sure, there is plenty of innovation.
9. Not being able to walk through a town without starting conversations that lead to quests
(I just want to walk to the store) and if you don't sit there and listen to the converstion then and there it is gone forever.
A quest is never "gone forever".
10. The journal or should I say the lack thereof
Special mentions : Short guild quests and gender specific clothes
Feel free to make your own list of Dislike or Likes about TES Skyrim
There is nothing wrong with the journal system.
I do agree that the guild questlines (at least the College of Winterhold, I haven't played the others) could stand to be longer.