Three most simple easy changes that would improve the game f

Post » Wed Jun 20, 2012 11:26 am


Seemed to me like they were added to help hype the game in trailers, but ended up being detrimental to gameplay. That said, they're kind of neat when you see NPCs do them to eachother in real time, but as the PC when they jerk your camera around and/or slow time it's really awkward and ends up being more of an irritation than anything.

this for the most part. Would be cooler if they worked it more like Space Marine.
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Leticia Hernandez
 
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Post » Wed Jun 20, 2012 7:47 am

1) NPCs that don't have the personality of a brick. (Give them more than two lines of dialog, give them a basic line of dialog like "Hello" and stop making them announce their dialog every time I'm within a 2 mile radius of them)
2) Better UI (both menu-wise and PC-wise. By PC I mean that sometimes the menus are non-responsive to the mouse.
3) Better storyline/factions. I know this one won't happen, but that would've made it better for me.
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Blaine
 
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Post » Wed Jun 20, 2012 1:56 pm

Give us back athletics and acrobatics!
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Adrian Powers
 
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Post » Wed Jun 20, 2012 5:49 pm

Followers really do follow you.
And Loading screens
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Sam Parker
 
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Post » Wed Jun 20, 2012 8:22 am

I see many people talking about things but very little about "IF" what they want could even work. It is great for say, “I twice as many NPCs with twice as much dialogue and twice as much AI to make them seem more realistic”, yet you have to explain how that is even possible when the game is the way it is now.

More is not better...better is better. I think any time you say you want more of one thing you have to say what two things you would be willing to lose. The game has many quest errors, a lot of memory use issues, and other problems. It appears people’s solution is ONLY to add things. It is sad to see so few people asking to remove game systems that are causing the most problem or adding the least to the game.
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Oscar Vazquez
 
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Post » Wed Jun 20, 2012 10:55 am

I see many people talking about things but very little about "IF" what they want could even work. It is great for say, “I twice as many NPCs with twice as much dialogue and twice as much AI to make them seem more realistic”, yet you have to explain how that is even possible when the game is the way it is now.

More is not better...better is better. I think any time you say you want more of one thing you have to say what two things you would be willing to lose. The game has many quest errors, a lot of memory use issues, and other problems. It appears people’s solution is ONLY to add things. It is sad to see so few people asking to remove game systems that are causing the most problem or adding the least to the game.

AI can be improved without just "more AI". Or at least the illusion of better AI. There are pretty simple changes you could make, some which are available in mods already that don't significantly increase game size or affect performance. There's a lot of AI you can already see in game that doesn't come anywhere close to its full potential.

Dialogue would've had to've been a major design decision change though - they'd have to cut down on voice acting and put more into writing obviously.
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leigh stewart
 
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Post » Wed Jun 20, 2012 3:57 pm

1. Keep the main quest tailored to casual players (able to beat it straight through as a low level character) but tailor the guilds to dedicated TES players by having level requirements for advancement in the guild. So if the player wants to advance in the Companions guild for instance but he is only level 20 in either 1 or 2 handed weapons he/she does radiant AI quests for the guild until he is the appropriate level. This will prevent one person from ruling all the guilds in Skyrim... well at least without first playing a ridiculus amount of hours. Also it gives the illusion of "earning" you advancement in the guild. Pay your dues... level your skills.... show your worth to lead others. Some of us sink 100+ hours into our TES games over many months sometimes years. This would provide a pay off to those people.

2. Add generic 'hellos' to NPCs with a less sensitive conversation trigger. Right now NPCs spout the same 1 or 2 lines of converation everytime I walk 10 feet within them. Not so bad at first .... but once your 50+ hours into the game that gets annoying.

3. Weighted levels in smithing- making an iron dagger should not grant the same experience as ebony heavy armor. I may be nitpicking here but would be great to encourage varied smithing and rewards based on complexity.
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Ysabelle
 
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Post » Wed Jun 20, 2012 8:43 am

1. Use the short "hello" instead of the "life story hello" as default when you're just walking by. Everyone likes to tell life story after you greet, anyways...
Alternatively: use the shorter-distance greeting setting, like in No NPC Greetings mod. Easy setting, only one number to switch. 30-50 is a good setting.

2. This one is much more difficult, but...have follower spawn a horse when you're on your horse. Or have follower ride with you on your horse. The first would probably be easier to add than the second.

3. Give followers lightfoot perk, or similar, so they don't constantly trigger traps. Or the same trap. Over, and over.... :facepalm:
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kristy dunn
 
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Post » Wed Jun 20, 2012 8:19 am

better marriage (more depth)
more balance and monster spawns :P
better companions

and those are the SIMPLE ones

the big ones need heavy modding gods to make and they are not THAT necessary anyways

like massive cities
MOAR stuff (armor weapons...etc)
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Da Missz
 
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Post » Wed Jun 20, 2012 8:04 am

Give us back athletics and acrobatics!

why??!!

just WHYYYYYYYYYYY
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Scarlet Devil
 
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Post » Wed Jun 20, 2012 7:17 am

why??!!

just WHYYYYYYYYYYY
Acrobatics yes. Athletics no. Acrobatics was the coolest part of TES for me. [censored] Levitation and spears, I could jump wherever I needed to get to. And in Oblivion, I could be untouchable as I rolled around. A shame the final perk was jumping off water instead of Walls.
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Suzie Dalziel
 
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Post » Wed Jun 20, 2012 5:50 pm

How about 2d maps for those of us who are not cognitively impaired 12 year olds who also have ADD with a prediliction for shiny new things that don't work?
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Helen Quill
 
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Post » Wed Jun 20, 2012 3:58 pm

Acrobatics yes. Athletics no. Acrobatics was the coolest part of TES for me. [censored] Levitation and spears, I could jump wherever I needed to get to. And in Oblivion, I could be untouchable as I rolled around. A shame the final perk was jumping off water instead of Walls.

Really and truly they should have a General Perk tree that does not share Perks with anything else, so essentially this tree would have 80 possible points to allocate. Stamina, Health, Magicka, and Racial. Each would have 20 possible Perk points. The Stamina branch would have the Atheletics & Acrobatics Perks, Magicka would control Magicka scaling and Magicka costs across the board for ALL schools, this means the REMOVAL of these Perks from the Magicka trees, leaving these spots for New Spells or Perks, the Health tree would be an Endurance tree for Resistances, Regen, and survivability. The Racial tree would be unique for every race. These would not be game changing (so you cannot viably make an Orc Mage for example) but they would be nice bonuses to add some specialization. Active Dodging + Double Jumping would be put in the Stamina tree.
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Dalley hussain
 
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Post » Wed Jun 20, 2012 9:45 am

The Racial tree would be unique for every race. These would not be game changing (so you cannot viably make an Orc Mage for example)
What? Orcs have always been viable mages.
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bonita mathews
 
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Post » Wed Jun 20, 2012 7:21 am

What? Orcs have always been viable mages.

Currently yes. However, the risk you run making racials better or progression paths is that it pushes players wanting to make a Mage for example to go High Elf. In TES, I can pick any Race I want and make any class viable. It isn't like traditional RPGs where if you want to make a melee character, Orcs have the highest Strength and suffer penalties to being casters etc. That was what I was talking about. If you put in a Racial tree, you would need to be careful that the powers offered did not make it to where players were all driven (against their desire) to play a race they did not want to play, just so their character is efficient.
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Johnny
 
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Post » Wed Jun 20, 2012 12:32 pm

Currently yes. However, the risk you run making racials better or progression paths is that it pushes players wanting to make a Mage for example to go High Elf. In TES, I can pick any Race I want and make any class viable. It isn't like traditional RPGs where if you want to make a melee character, Orcs have the highest Strength and suffer penalties to being casters etc. That was what I was talking about. If you put in a Racial tree, you would need to be careful that the powers offered did not make it to where players were all driven (against their desire) to play a race they did not want to play, just so their character is efficient.
Ah... For this, I agree with you... somewhat. They should still be able to play to their racial strengths, though, so that a Khajiit still has more stealth-potential than a Nord or Orc (But not obscenely so).
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Avril Louise
 
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Post » Wed Jun 20, 2012 2:19 pm

Ah... For this, I agree with you... somewhat. They should still be able to play to their racial strengths, though, so that a Khajiit still has more stealth-potential than a Nord or Orc (But not obscenely so).

I agree. It shouldn't just be cosmetic the racial differences, but at the same time their racial strengths or weaknesses should not be so obscene that you feel as if you "can't" make a stealthy Orc.
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Sophie Morrell
 
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Post » Wed Jun 20, 2012 6:16 am

Please ( *grovels), change enchanting to over-writable slots or give us cool looking, unenchanted armor. As of now, 100 enchanting means world loot only holds monetary value and I look boring as hell (pure Mage).
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ShOrty
 
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Post » Wed Jun 20, 2012 3:42 pm

1.- An actual journal, not that [censored] tasklist. This implies NPCs talking more (and having a little depth), giving directions (so you can walk to X place without a quest marker or a map) and that sort of things.

2.- Attributes and racial differentiation back. A stealthy Orc should be a rarity and a hard thing to do. The lost skills back too.

3.- Clothing/armor slots: Greaves, cuirass, pauldrons, gloves, boots, shield and helmet. Better if gloves and pauldrons aren't paired (you can equip the left pauldron but unequip the right).
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Brittany Abner
 
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Post » Wed Jun 20, 2012 2:15 am

By simple / easy I mean things that wouldn't be hard for Bethesda or modders to change or add, that don't involve dramatically overhauling the game. "Fix the combat" or "revamp the magic system" would be examples of not simple / easy. "Make potions heal over time so they're not spam-able" would be an example of a simple / easy change(and is my #1 simple / easy change that'd improve the game for me).

Make it more like daggerfall, just a graphical overhaul. I miss climbing mode and all the complexity.
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Emma Pennington
 
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Post » Wed Jun 20, 2012 2:34 am

Make it more like daggerfall, just a graphical overhaul. I miss climbing mode and all the complexity.

Oh wait, for it to be easy for them? Kid for other races. If that's too hard, just put in more argonians or khajiit.
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Darlene Delk
 
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Post » Wed Jun 20, 2012 7:27 am

Currently yes. However, the risk you run making racials better or progression paths is that it pushes players wanting to make a Mage for example to go High Elf. In TES, I can pick any Race I want and make any class viable. It isn't like traditional RPGs where if you want to make a melee character, Orcs have the highest Strength and suffer penalties to being casters etc. That was what I was talking about. If you put in a Racial tree, you would need to be careful that the powers offered did not make it to where players were all driven (against their desire) to play a race they did not want to play, just so their character is efficient.

There are a few racials that are hands down the best in Skyrim though. High Elf, Breton, Orc. Anything else and you definitely are gimping your character, even though any "class" is still viable for all races.

I think they could make racials better and more interesting without making them too restricting when it comes to a player's skill selections though.
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Marilú
 
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Post » Wed Jun 20, 2012 7:55 am

There are a few racials that are hands down the best in Skyrim though. High Elf, Breton, Orc. Anything else and you definitely are gimping your character, even though any "class" is still viable for all races.

I think they could make racials better and more interesting without making them too restricting when it comes to a player's skill selections though.

Oh definitely. The racials arguably up front are too strong.
-Breton 25% Magic Resist (all schools), Dragonscale 50% absorb for 60 seconds
-Orc Berserker Rage Double Damage + Half damage for 60 seconds - 1 day cd? Doesn't matter just do wait 24 hrs.

Breton is the clear choice for pretty much every class due to the fact you can easily hit the MR cap and be virtually immune to all elemental damage. Orc allows you to one shot anything in the game ensuring that boss encounters are always trivial.
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Benjamin Holz
 
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Post » Wed Jun 20, 2012 10:46 am

The only thing besides the glitches/bugs etc that I would change would be to add kinect funtionality to this game.

http://www.youtube.com/watch?v=Z83wzJwrBK0&ob=av3e

This guy has it, now get it on xbox!
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Lisa Robb
 
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Post » Wed Jun 20, 2012 6:13 am

For me it would be

1: The 'hardcoe' mode, eating, drinking, sleeping etc

2: More tactical combat. I don't mean overly complex and clunky (like The Witcher 2), but armour gives less protection against serious blows, requiring even high level tanks to retreat sometimes

3: More spells/spell maing
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Yonah
 
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