Three most simple easy changes that would improve the game f

Post » Wed Jun 20, 2012 12:09 pm

-Destruction magic school (all spells) now actually get better as you level up destruction, but instead their starting power is lessened. (they are too powerful early on and some say too weak later on, this would help balance destruction magics usefulness overall)

-Slower skill increase. Leveling up the character is where the fun is. Once a skill hits 100.. what's the point in using it? Slow it down so that in the new system, when I'd normally would have hit 100, I now hit 65.

-Smithing/Enchanting XP gained depends on the item you create. Making an iron dagger gives less XP than making a daedric dagger. Upgrading an ebony cuirass gives more XP than upgrading a dwarven cuirass, etc)
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Travis
 
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Post » Wed Jun 20, 2012 5:32 pm

-Better directions so that you can play without quest markers.
-Better rewards for being the guild master, such as leading a group of guild members, taking decisions, giving orders and earning money.
-More, perks, more shouts, more spells, more weapons.
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Stephanie I
 
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Post » Wed Jun 20, 2012 8:14 am

Why, dammit? This is by far and away the most irritating thing on these forums. People are always complaining they want choices and options, but when they choose to go stupid with enchanting and smithing there's calls for them to be nerfed/removed from the game. But then, when things are nerfed/removed from the game, people complain they've been nerfed/removed from the game.

because there are caps on the bonus you can get on everything else, and Do you really think crafting a sword that does 2000 damage a swing compares well for game balance?
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Luna Lovegood
 
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Post » Wed Jun 20, 2012 8:00 am



because there are caps on the bonus you can get on everything else, and Do you really think crafting a sword that does 2000 damage a swing compares well for game balance?
dont make a sword that dos 2000 damage then. there you go problem solved. it dosnt need a cap from bethesda. your asking them to nerf something because you have no self control.

i personaly havent tried it because it dosnt suit my character. but what about the people who do use it. your asking bethesda to put a cap on something that your not forced to use. nothing forces you to create a 2000 damage sword. dont like dont use it. simple...
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Danny Warner
 
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Post » Wed Jun 20, 2012 10:54 am

1. Hotkeys don't equip an item, but a set to a pair of hands.

2. Option to move quest items to their own equipment category, or leave them if they are preferred weapons or armour.

3.POI and quest markers with opacity independent of the rest of the HUD.

Would make a lot of difference on consoles with no chance to mod.
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OnlyDumazzapplyhere
 
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Post » Wed Jun 20, 2012 1:25 pm

Hotkeys for favorited items and abilities.

More depth and ability to make decisions in guilds, post-completion.

More houses and furnishing options.
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Markie Mark
 
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Post » Wed Jun 20, 2012 4:11 am

Deeper Dialogue trees (Not necessarily more pathways in the actual missions, but just more complex interactions and the chance of failure)

More perks that effect more about the player (Maybe I want to change running speed?)

Something REALLY Small: When you can use a companion, as a companion (That is to say, once you have completed whatever quest unlocks them), give us some indicator (I mean, once you have unlocked a companion, have them say: "You know, things svck around here now, I would really like if I could tag a long with you sometime on your adventures" just because I haven't been looking for it and totally ignored 1 or 2 companions by accident.)
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rebecca moody
 
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Post » Wed Jun 20, 2012 4:35 am

Appropriate dialog... my god this game would be so much more enjoyable.
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Heather Stewart
 
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Post » Wed Jun 20, 2012 5:19 pm

I know that most of my ideas are not simple at all and would require a huge overhaul but I agree with some of the simple changes people have suggested in this thread. I like the idea of potions increasing your health over time, so a minor health potion heals 25 points over say 2 seconds. I also like the idea of having a map that has visible roads on it so we can see the roads better.

My ideas (again, not simple) would be to give the Dragons a complete overhaul. I would make it so they can use shouts like the dragonborn can. For example each dragon gets three shouts, including their breath attack. So a simple fire dragon can use its fire breath (shout #1) Whirlwind Sprint (shout #2) and Unrelenting Force (shout #3). The stronger the dragon the more powerfull their shout. Currently the only dragon I have seen use shouts besides, its breath attack, has been Alduin when he summons his fire balls from the sky. The dragons should be more powerful and they would be much more challanging if they used more shouts. Obviously the shouts I described dont have to be used and can be changed to other shouts if there are better alternatives, and I would love to see different dragons use different shouts so you are always kept on your feet, wondering what the dragon can and will do. Actually I might post this in the modding forum to see if anyone can or wants to make that as a mod (I'm Xbox so no modding for me :( )
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Harry Leon
 
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Post » Wed Jun 20, 2012 3:09 am

Hotkeys for favorited items and abilities.

More depth and ability to make decisions in guilds, post-completion.

More houses and furnishing options.

so 5 houses isnt enough?

we dont really need Oblivions heres 20 houses thing again do we?
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Sarah Evason
 
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Post » Wed Jun 20, 2012 5:53 pm

More options and outcomes for quests. Don't fill my questlog with quests I don't want to do in the first place.

Quests are my biggest problem, the game forces them on you and most of the time there is just one way to complete them, leaving little room for roleplaying purposes. Dialogue options are probably the single biggest offender, there are very little of them and nothing you say seems to matter.
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Laura-Lee Gerwing
 
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Post » Wed Jun 20, 2012 10:50 am

CK release so this threads lists can be completed, and also everyone in theis thread search Nexus quite a few have mods already sorting things.
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Shae Munro
 
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Post » Wed Jun 20, 2012 2:59 pm

Firstly, allow Smithing of Leather/Hide/Iron as if there were a Perk so they can become Legendary without exploits.

Secondly, add in the removed spells: Open, Cure Disease, Bound War Axe, etc.

Thirdly, add carriages that travel from the minor cities; Morthal, Winterhold, Dawnstar, etc.
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rebecca moody
 
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Post » Wed Jun 20, 2012 9:22 am

mark and recall along with levitation and probably slowfall with it wont come back, they break the scripted nature of the ES games. Bethesda has said this several times.

Also now that lockpick is its own skill the return of open is slim.

If you have the PC version, those spells will be available soon. :) I forgot about Open Locks... I'll get that one in, too.
-Loth
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Emma louise Wendelk
 
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Post » Wed Jun 20, 2012 5:01 pm

The single simplest thing:

1. Include a timer on the generic NPC OnPerceivePlayer event to stop them spouting their single-line drivel more than, say, once a day.

Plus:

2. Fix the UI. Might actually require some work, and for the aethetics-over-function designers to swallow their pride, but it needs to be done.

3. Fix bugs. Yeah. All dem bugs. Lotsa bugs to squash.
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Kelly John
 
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Post » Wed Jun 20, 2012 3:57 pm

Improved AI for the enemies. There have been many times where I could just simply pick off bosses with arrows that were to strong for me from the distance.

And stealing clothes off npcs seems a bit ridicilous.
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Lucy
 
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Post » Wed Jun 20, 2012 8:04 am

1. Require the PC to complete a certain number of radiant quests before advancing to the important stages of the guild questlines.

2. Container & vendor interface like Fallout 3's.

3. Map like Oblivion's.
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chinadoll
 
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Post » Wed Jun 20, 2012 11:05 am

These may not be "easy" fixes, but it's on my wishlist nonetheless:

1. Shadow rendering- this is the easiest one that I can think of. It's a shame that a 2006 release call TES IV: Oblivion had better shadow rendering than this 2011 release. I'm really disappointed in the final outcome. If there's a way that it could be improved on Bethesda's end, then I'd be a happy boy.

2. Rail Roading- this is a controversial topic, but I support the claim to a degree. I hate the fact that someone can run up to you and iniate a quest without you saying "no" otherwise. The only fix for this is to not allow it in TES VI.

3. Better followers / marriage system- if they would have spent a few more hours in the "Think Tank", perhaps this feature would have been more fleshed out and worthwhile. I'm glad that it's in the game (rather than out completely), but I'm not thrilled with the end result. This could be fixed on their end within a suplemental patch or DLC.
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Lalla Vu
 
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Post » Wed Jun 20, 2012 5:48 am

3. Make a UI for the PC. i`m still shocked Bethesda haven`t fixed the pC version at all.
I'm surprised that Beth didn't do that, have a different UI for the PC Version and the consoles. KOA Reckoning has two UI's for it's PC Version, one with a 360 controller which looks normal and the other one with the MouseKeyboard that looks much different and more in line with what the PC's usually do.
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electro_fantics
 
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Post » Wed Jun 20, 2012 11:35 am

1. Companions having levlelscale, they die in one hit if you ding 3 times :/

2. better optimizing for PC

3. Better journal, you are forced to use the quest marker to play this game
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Tania Bunic
 
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Post » Wed Jun 20, 2012 2:14 am

Only 3? Well besides fixing the bugs and exploits ect..

1. Have the Creation Kit come with a way to create challenges. For example I could create the Mage Challenge in which I select the options where starting a new character they can only use cloth armor and only put perks in destruction and enchanting. Also be able to add things like dead is dead and no fast travel. And of course there will be added rewards throughout the game for playing the challenge. I know people can play this way by limiting themselves but when you're forced to play this way you dont have the temptation to cheat and instead use what you've got more wisely.

2.Make mount travel more like Red Dead Redemption. Make mounts faster and show the path you need to follow on the map..for those that don't want to fast travel. Also it would be nice if the horse and cart that took you to different cities actually drove to different cities while you enjoyed the view from the back. You could even run into trouble on the way and have to dispatch some bandits before you could continue. You could always skip it though.

3. I really want an easy way to add my own music. I have a nice list of music that I have used for morrowind and oblivion and would like to use here. And no I don't want to play it in the background on WMP. I have music for combat too.
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Natasha Biss
 
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Post » Wed Jun 20, 2012 10:45 am

1. Fix the broken user interface on the PC.
2. Fix the broken user interface on the PC.
3. Fix the broken user interface on the PC.
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SaVino GοΜ
 
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Post » Wed Jun 20, 2012 2:52 am

1. No scaling (of enemies, loot or shop inventories)

2. Less containers but with more unique loot.

3. A better UI for the PC
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Leonie Connor
 
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Post » Wed Jun 20, 2012 9:22 am

Only read the first page but reversing the fortify enchantments and potions for Xbox and PS3 would fix many of the destruction problems.
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Guy Pearce
 
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Post » Wed Jun 20, 2012 9:29 am

1. Some sort of character customisation at start. Could be as simple as FO3s tag skills, so long as I was able to say my character was a whatever before crossing the border hence her having slightly higher starting whatever.
2. Some khajiit and Bosmer eligible for marriege.
3. After becoming a bard the character should be able to work in inns like the NPC bards do.
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lolly13
 
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