1) Remove all extra objects (zero value) in the world that slow down the saving and mess up the game: i.e. remove all linen wraps, embalming tools, lanterns, shovels, spoons, cups, bowls, etc. Also do away with the useless food system in the game...disable the cooking system entirely too. That would remove 1/2 of the objects in the world and would solve all the lag and saving issues in the game.
This would ruin the immersion of the game I feel. I love being able to see and interact with everyday objects in the game like spades and paper. They may not have any use but they are essential in making the world we're playing in seem real and believable. I think there would be a lot of complaints if all the items that were useless were removed. Toning it down a bit I could understand, removing completly is asking too much. As for the cooking aspect, I actually like it. Roleplayers use it often enough and I use it for meals that can regenerate health. It gives the player a bit more freedom in the game and I think its a good idea, I just wish they had done more with it than what we have. A skill tree would have been great, or even a perk in an existing skill tree that makes the food you cook a bit stronger.
2) Totally rework the economy of the game by making 1/5 of all weapons and armor left on a dead body “Broken & worthless” That way looting corpses and selling gear at stores is rendered useless as a quick way to make money. It makes buying at a store not merely selling a possibility. If you had to buy 4/5 of all weapons and armor that would make the money you make far more precious. Questing would become more interesting for the story and treasures not merely for the mundane corpse looting.
I dont think making the weapons and armour worthless would be a good idea, as people would just leave them and then go to smithing etc. I think the items need to be more valauble at later levels, meaning that the more powerfull potions and armour I think should be worth more and mean they are more expensive. That would mean that the expensive items need to be rarer, or impossible to find outside of markets or specific events.
3) Add a system where it is possible to own a horse, cart, storefront building and run your own store in the game. The horse and cart would allow you to move 2000 lbs of ore, armor, weapons, clothing, etc anywhere you want. The storefront if you choose to purchase it would allow you a nice way to display you items in an interactive way. NPCs would come into you store to purchase items and depending on how good your items are and how good you prices are they will shop more often. That would allow you to ROLE PLAY a storeowner in the game and even make merely crafting/selling items a viable way to play the game.
This I kind of agree on. I think you should be able to own a horse and place it in a stables when your not using it and I think we should be able to own a shop, but I dont think being a store owner would work in a single player game would work. That only ever really works in a MMO and TES is not a MMO and should not become one.