Top 3 most annoying things in Skyrim

Post » Sun Jun 10, 2012 4:24 am

1) It's not as good as Daggerfall.

2) It's not as good as Morrowind.

3) It's not as good as Oblivion.

1. Is there an alt policy on this forum?

2. Surely some people cannot be this dense...

3. Just a heads up here people : If you have generalized terms in some or most of your posts, blanket statements if you will, you're most likely being obtuse.

4. Bacon, Skyrim needs more bacon.

Bacon! For everyone!
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Chad Holloway
 
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Post » Sun Jun 10, 2012 4:10 am

Mental note :

Choices and bacon bring the forum together....

*cough*

Carry on.
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Quick draw II
 
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Post » Sun Jun 10, 2012 6:11 am

1. lack of depth in questlines
2. followers AI. Why do you stay crouched and staring at me while that deathlord beats the puss out of you lydia???
3. the person who said bacon. Now I want a whole plate of bacon...
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Lyd
 
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Post » Sun Jun 10, 2012 12:56 pm

1) FOLLOWER AI: The repeating dialogue. Warcraft at least had 3 or 4 things a unit might say to a click. Followers should have a rotating/random response to each option. The horrible pathfinding. Sometimes they can "appear" by your side when they are having difficulty with terrain, while other times they simply become embedded in the terrain. I take as a given that they are not all stealthy, but must they run into and set off every trap?
2) ARBITRARY WORLD RULES: ie "Livestock that report crimes" "NPCs that do not react to player" Stolen tags that are apparently visible world-wide to NPCs who never leave their shop. Really? I HAVE to join a Thieves Guild to sell any stolen items? What kind of stolen item network does Skyrim have? Does Player have a neon sign showing faction alignment? Lying should be a valid option to escape or initiate fights ALL THE TIME.
3) LIMITED VARIETY: Be it with the shallow Magic system, the Weapon variety, or NPC dialogue from city to city. I wish they carried some of the random dialogue from NPCs in Morrowind and Oblivion forward, where relevant. Guards, Farmers, and Shopkeepers would tend to say some of the same things. Considering the size of the development team, I am sure they could have recorded more voices saying just about anything.

Will we see anything from the Bethesda Gamer Jam as DLC? I sure hope so. Also looking forward to Bethesda vetting some of the cream of the crop from the Modding Community for console DLC.
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Jeff Tingler
 
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Post » Sun Jun 10, 2012 7:44 am

1. Mages using ward as soon as I use a shout
2. Become Ethereal ending right when I hit the ground
3. Maven Black-Briar
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Jaylene Brower
 
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Post » Sun Jun 10, 2012 2:27 am

1) FOLLOWER AI: The repeating dialogue. Warcraft at least had 3 or 4 things a unit might say to a click. Followers should have a rotating/random response to each option. The horrible pathfinding. Sometimes they can "appear" by your side when they are having difficulty with terrain, while other times they simply become embedded in the terrain. I take as a given that they are not all stealthy, but must they run into and set off every trap?
2) ARBITRARY WORLD RULES: ie "Livestock that report crimes" "NPCs that do not react to player" Stolen tags that are apparently visible world-wide to NPCs who never leave their shop. Really? I HAVE to join a Thieves Guild to sell any stolen items? What kind of stolen item network does Skyrim have? Does Player have a neon sign showing faction alignment? Lying should be a valid option to escape or initiate fights ALL THE TIME.
3) LIMITED VARIETY: Be it with the shallow Magic system, the Weapon variety, or NPC dialogue from city to city. I wish they carried some of the random dialogue from NPCs in Morrowind and Oblivion forward, where relevant. Guards, Farmers, and Shopkeepers would tend to say some of the same things. Considering the size of the development team, I am sure they could have recorded more voices saying just about anything.

Will we see anything from the Bethesda Gamer Jam as DLC? I sure hope so. Also looking forward to Bethesda vetting some of the cream of the crop from the Modding Community for console DLC.

There is a perk for that.
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Mandi Norton
 
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Post » Sun Jun 10, 2012 1:56 am



And sausage. Skyrim needs more choices.
And eggs, I agree Skyrim definitely needs more options.
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Tai Scott
 
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Post » Sun Jun 10, 2012 2:16 pm

1. People who ask me if I've tried mercenary work
2. People who ask me if I get to the cloud district very often
3. People who tell me they used to be an adventurer like me, but then they took an arrow to the knee
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luis dejesus
 
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Post » Sun Jun 10, 2012 8:39 am

200 hours in and I only remember that cloud district line once?
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flora
 
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Post » Sat Jun 09, 2012 11:39 pm

1. No Acrobatics

2. No Unarmed skill

3. "Let me guess...someone stole your sweetroll..."
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:)Colleenn
 
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Post » Sat Jun 09, 2012 10:17 pm

And eggs, I agree Skyrim definitely needs more options.

Skyrim has eggs. A variety of them, in fact. Do you want chicken eggs, rock warbler eggs or pine thrush eggs?
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Hearts
 
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Post » Sun Jun 10, 2012 1:20 pm

Skyrim has eggs. A variety of them, in fact. Do you want chicken eggs, rock warbler eggs or pine thrush eggs?

Or spider eggs? Or chuarus eggs? How about slaughterfish eggs?
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Sarah Kim
 
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Post » Sun Jun 10, 2012 12:16 am

Or spider eggs? Or chuarus eggs? How about slaughterfish eggs?

I'm not sure how well those would go with bacon or sausage. I suppose they might be worth the try, though.
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carla
 
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Post » Sat Jun 09, 2012 11:18 pm



Skyrim has eggs. A variety of them, in fact. Do you want chicken eggs, rock warbler eggs or pine thrush eggs?
Just confused with all the variety.:)
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JeSsy ArEllano
 
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Post » Sun Jun 10, 2012 2:29 am

1: "I work with my mudder, sell fruits and vegitables. It's fun most days but haaaaard work." -the most annoying kid in skyrim, never says anything else.

2: Lack of arena

3: Not enough recognition for the fact that I saved the world and can kill things by yelling at them.
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Multi Multi
 
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Post » Sun Jun 10, 2012 10:22 am

1. Immortal npcs and repeated npc dialogue
2. linear, non branching quests, and too many radiant and not hand-crafted quests
3. Enemy ai and npc writing/personality
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meghan lock
 
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Post » Sun Jun 10, 2012 1:16 am

1. Questlines are sophomoric
2. UI is trash
3. Whole game seems unfinished

As a PS3 player I bagged the game after a couple weeks and have since 1.4 picked up again but I don't know if I will keep playing.
oh yeah you reminded me the #1) annoying thing in skyrim for me is the poor ps3 optimization I could not play for months that's extremely annoying
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Pete Schmitzer
 
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Post » Sat Jun 09, 2012 10:01 pm

1. AI
2. Small amounts of weapons, enemies, armours, spells.
3. Dragons are boring and [censored].
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Chelsea Head
 
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Post » Sat Jun 09, 2012 11:03 pm

1. Player's race is almost completely irrelevant.
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jeremey wisor
 
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Post » Sun Jun 10, 2012 2:48 am

1. User Interface. Could legitimately use this for my top 10. There's a simple solution for this one: once a month, Todd Howard plays the current game being developed. On a PC. With keyboard and mouse. It'd work wonders for our interface, I believe.

2. Terrible character progression system. Could easily take spots 11-15. The only system that's interested me less since 1985 is the random gain of random stuff that was the prevailing RPG system from Japan in those days.

3. Kill cams. Skyrim's kill cams are badly directed (as you know if you've ever got the epic view of the wall next to you when you kill someone), glitchy (first person kill cam that takes .05 seconds... and locks player controls for 3 seconds, anyone), disrupt the flow of the game (by happening when I'm still otherwise engaged, among other things), and are entirely too common and repetitive. At least with Arkham City, I get 1 per fight, EXACTLY when I end combat, it's decently directed, and actually looks cool. At least Deus Ex only forces them on me on rare occasions when I'm breaking through a wall (blind. I don't have the see-through-walls upgrade), and other than that, only as a direct response to me asking the game to do one.
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Josephine Gowing
 
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Post » Sun Jun 10, 2012 1:59 am

1. Vampirism svcks. Your power shouldn't increase from not feeding. There should be a vampire quest line. You should be able to feed on lower level characters while they're awake, you should be able to kill them as well. Vampirism should be run in the same way as a skill.

2. The Guild questlines are too short, and boring.

3. No consequences.
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Esther Fernandez
 
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Post » Sun Jun 10, 2012 5:41 am

Not able to respec my perk points

Vampire's should be better and fit with lore

And magic is lackluster.
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Carlitos Avila
 
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Post » Sun Jun 10, 2012 9:06 am

What are yours?

Mine:



3. No guns, but magic? I want guns in elders, not fallout.

Not gonna happen. And if it does, I will hunt gamesas down. Keep those filthy guns out of Tamriel!
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Rodney C
 
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Post » Sun Jun 10, 2012 2:13 pm

1/ Too linear-Frequently 1 path to a location.1 path through a dungeon.
2/ Lack of consequences.You chose your character and whether to be an Imperial or Stormcloak.Everything else is the same.Restart-itis.
3/ I can`t really think of an irritating 3.Not so different from Oblivion? Underpopulated? Weak mages?
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alyssa ALYSSA
 
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Post » Sun Jun 10, 2012 1:45 am

1.) When Dual wielding and putting them away only one appears. Then you pull it magically from your ass upon entering combat.
2.) Choosing between Stormcloaks and the Empire
3.) Saber Tooth tigers.
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Blaine
 
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