» Sun Jun 10, 2012 2:48 am
1. User Interface. Could legitimately use this for my top 10. There's a simple solution for this one: once a month, Todd Howard plays the current game being developed. On a PC. With keyboard and mouse. It'd work wonders for our interface, I believe.
2. Terrible character progression system. Could easily take spots 11-15. The only system that's interested me less since 1985 is the random gain of random stuff that was the prevailing RPG system from Japan in those days.
3. Kill cams. Skyrim's kill cams are badly directed (as you know if you've ever got the epic view of the wall next to you when you kill someone), glitchy (first person kill cam that takes .05 seconds... and locks player controls for 3 seconds, anyone), disrupt the flow of the game (by happening when I'm still otherwise engaged, among other things), and are entirely too common and repetitive. At least with Arkham City, I get 1 per fight, EXACTLY when I end combat, it's decently directed, and actually looks cool. At least Deus Ex only forces them on me on rare occasions when I'm breaking through a wall (blind. I don't have the see-through-walls upgrade), and other than that, only as a direct response to me asking the game to do one.