Unofficial DLC Discussion [spoilers] - Thread #2

Post » Sun Jun 03, 2012 1:11 am



Let's hear your ideas, speculation, hopes for Skyrim DLC.

http://www.gamesas.com/topic/1325612-unofficial-skyrim-dlc-discussion/
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Joie Perez
 
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Post » Sun Jun 03, 2012 12:18 pm

I am still convinved that the archway near Stendaar's Beacon is related to a DLC. Here is hoping that we can visit Vvardenfell again! *crosses fingers*

Seems unlikely, tbh...
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louise tagg
 
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Post » Sun Jun 03, 2012 4:47 am

I predict an overarching story through the DLC, much like it was in FONV.

The big bad for the DLC will be the Thalmor.
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glot
 
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Post » Sun Jun 03, 2012 12:11 am

Let's hear your ideas, speculation, hopes for Skyrim DLC.

http://www.gamesas.com/topic/1325612-unofficial-skyrim-dlc-discussion/

1. The island of Atmora

2. A boat from Windhelm to the Isle of Solsteim as a primarily Dunmer settlement / add-on for the game. And a possible return of the Morag Tong. The addition of some Dunmer armors.

3. A castle home built in / adjoining to Winterhold
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Silencio
 
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Post » Sun Jun 03, 2012 4:51 am

I too would like to see a larger city with questlines for each of the factions and I would really like an arena that you can continue to fight in after it's own questline. The towns/ cities are my only real disapointment with the game.
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Bad News Rogers
 
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Post » Sun Jun 03, 2012 1:59 am

I predict an overarching story through the DLC, much like it was in FONV.

The big bad for the DLC will be the Thalmor.

Thalmor DLC is possible, IMO.
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Matt Fletcher
 
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Post » Sun Jun 03, 2012 7:56 am

i see our toon getting the Moot and becoming High king, meaning whoever u side with in the civil war just changes HOW u get the Moot. Also a dlc add-on that adds baby powder so i can [censored] smack soem sence into Delphie and let her know Im the Boss not her to make her change her mind on the ultimatium.

I can see a huge battle with the thalmor and our toon being the dasterdy version of a nord who gos on a rampage and makes the elves fear mortals again.
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Penny Courture
 
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Post » Sat Jun 02, 2012 11:59 pm

As Todd said, the world is large enough as it is, so they will aim to improve the game instead of adding more landmass. With that in mind, I think, and hope, that they will add new weapon types (an exotic weapons skill tree maybe?), new spells (maybe even a new spell school), and a new guild or two.
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Niisha
 
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Post » Sun Jun 03, 2012 12:43 am

I'm 100% convinced it will be Thalmor related. There's too much potential that was never really touched on in the current quests.
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Lady Shocka
 
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Post » Sun Jun 03, 2012 8:33 am

As Todd said, the world is large enough as it is, so they will aim to improve the game instead of adding more landmass.

I wasn't aware of him saying this.. This is a major disappointment for me. I always look forward to more landmass and towns / settlements etc in the TES expansions.

I read previously on here by another poster where they thought somewhere it said the next dlc was going to be an island. As a result of this I was predicting Atmora or maybe Solsteim. Now I am not looking forward to the expansion if its not more land.
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Louise
 
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Post » Sun Jun 03, 2012 1:48 pm

I kinda like the idea of a 'exotic weapons' perk tree. You could have all kinds of cool new weapons that would fall into that category and be given special stats, effects, ect from it - but at the same time, the new weapons should also be governed by the 'normal' skill tree they'd fall under - so if you have a 'exotic greatsword' - let's say it looks like a giant flaming ebony greatsword, for instance - the 'flame effect' that is both visual and on the weapon (i.e. you hit someone it does 'x' flame damage) would be granted by the new skill tree, while the overall damage of the weapon would be governed by the two-handed weapons skill tree. Also, a possibility to take 'normal' weapons and turn them into a 'exotic' weapon, in some way? (Reforging?)

I'd love to see the ability to melt down items you don't want at a smelter/Forge/some new thingy that you can then reuse the materials (though you get a bit less than what you originally need to make the item - for instance, you need 5 ebony ingots and 3 leather strips to make Ebony Armor. If you melt down the armor, you'll end up with, say, a random number between 1-4 ebony ingots (because you'd lose some of the material in the melting process), and 1 leather strip (although leather is easy to buy/find/make). The only real finicky part of the 'melting' process would be if you melt down a deadric item - would you get the deadra heart back, or no? Personally, I'd say yes, since I find deadra hearts hard to come by, but that's just me and my play style. Several of my friends have noted that there are people you can buy some form every couple days.
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Bryanna Vacchiano
 
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Post » Sun Jun 03, 2012 10:44 am

I'm guessing eventually we will get most, if not all of these. And if not, it's what I hope for:

-A continuation after the Civil War involving the Thalmor based on your In-game choise. Maybe something with Forsworn as well as a side quest.

-New Guilds, Weapons, Spells, Armour. AND PLEASE MAKE DESTRUCTION MAGIC SCALE!!!

-A new location in Tamriel, maybe Solstheim or the Coast of Black Marsh?

-A Daedric Realm.
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Kitana Lucas
 
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Post » Sun Jun 03, 2012 3:21 pm

I need More Random encounters! (Even thou theres tons of them already)
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leigh stewart
 
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Post » Sun Jun 03, 2012 7:48 am

Oh, and the resurrection of Winterhold would also be pretty cool. Maybe we could find out how the city REALLY collapsed.
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Cheryl Rice
 
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Post » Sun Jun 03, 2012 11:44 am

factions must be included. period.

the fact that beth did not include them in this game where factions are part of the story is unacceptable.
new vegas added it successfully and i expected it to be advanced by beth in skyrim.

nords, elves, dragons must include factional quests. no pluckin brainer.
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Robert Devlin
 
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Post » Sun Jun 03, 2012 9:11 am

I want one where you will fight the russians. Every game has been doing this so I think it's time to see Skyrim doing so. Lore breaking? Well add a bunch of falling helicopters and I'm sure most people including the COD fans won't notice...
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Sabrina Schwarz
 
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Post » Sat Jun 02, 2012 11:25 pm

Skyrim DLC - Tusks of the North

After centuries of silent plotting, being ridiculed and used as mere target practice for too long the Horkers of Skyrim shall rise up to make a difference with the help of flora and fauna. Harboring an eternal hatred toward men, mer and beast kind alike they want to invade all of Tamriel and slaughter it's feeble citizens. Side with these fearsome creatures and earn their trust to lead the army of posinous plants and deadly beasts against the world or unite the provinces of Tamriel to defeat the rebeling forces of nature.

Make it happen, Bethesda. Horkers rule.
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Josh Lozier
 
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Post » Sun Jun 03, 2012 3:33 am

My hopes: A hardcoe mode.
A Shivering isles sized Expansion
Anything other then new housing and horse armor
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chirsty aggas
 
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Post » Sun Jun 03, 2012 6:55 am

Skyrim DLC - Tusks of the North

After centuries of silent plotting, being ridiculed and used as mere target practice for too long the Horkers of Skyrim shall rise up to make a difference with the help of flora and fauna. Harboring an eternal hatred toward men, mer and beast kind alike they want to invade all of Tamriel and slaughter it's feeble citizens. Side with these fearsome creatures and earn their trust to lead the army of posinous plants and deadly beasts against the world or unite the provinces of Tamriel to defeat the rebeling forces of nature.

Make it happen, Bethesda. Horkers rule.

Pure genius.

I would be happy with a horker mount, however.
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Jonathan Windmon
 
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Post » Sun Jun 03, 2012 12:21 pm

Pure genius.

I would be happy with a horker mount, however.

...This is it. The moment of glorious victory or Tamriel's last hours. The evil of an old world and hero of a new era stood still within the eye of the storm, eyes locked together, thick fog weighing down spiked back and strong shoulders. The dragon roared and took a step forward, dragging one broken wing behind and raising the other above it's heavily scarred head. His tail swished, smashing and breaking a nearby rock into million tiny pieces. The Dragonborn kneeled down, silently placing the handle of a shattered sword on the ground. The sword that had slain numerous sabert toothed beasts, cut off a giant's head once and teared the etheral flesh of atronarchs. It spilt the blood of innocent and guilty alike, serving his owner faithfully till now. Catching it's own reflection, the Dragonborn glanced into the dirty ice. Bruises, cuts, an open wound or two and blood. Blood of the dragon, blood of the hero mixed together, blackened and sticking to the skin like a wondrous infection. The battle of teeth and metal, of fire and magic has ended. Words shall decide the fate of Nirn.

The Dragonborn smiled, stood back up, took off the helmet and threw it away. It hit the ground with a loud clink and was forgotten. The dirt and the fog of Sovngarde weaved together, swallowing the helmet and handle alike then drinking the spilt blood, thirsting for more. Fingers touched the lips and tongue as a soft whistling was heard by the land. The answer came and it came in the form of a legendary beast like none other. The ground trembled and a loud trumpeting raced through the air as the hulking mountain of a creature waddled it's way to the battlefield. The hero mounted the saddled monstrosity, giving a light pat to it's neck. 20.000 pound of muscle and thick skin armed with tusks sharpened to pierce the still beating heart.

Alduin charged and roared the words of blizzard and storm, calling down lighting and ice on his enemy. Red eyes flashed with hatred and hunger, mouth hung open inhaling cold air and exhausting the stale breath of death. The Dragonborn shouted, getting weaker with each syllable as the unrelenting force of the voice shot through the dragon, ruptruing several delicate organs in it's way. Staggered and heavily wounded but not yet defeated, the god of destruction arched his neck and with the damaged lungs not roared but merely rustled the words to mark the hero for death. The battle was over. Or at least it should have been. The Dragonborn spurred it's mount, loyal companion and last friend to be alive. The grip on the bridle started to slip as lifeforce got svcked out from the battleworn body but it didn't matter at this point. Horker and it's rider understood each other without words or a rein.

The majestic creature trumpeted before lunging forward and sinking it's deadly tusks into the soft underside of Alduin, rauaging the tissue and leaving a gaping wound in it's way. And just inches beneath the wound lay the heart of the world eater. The Dragonborn drew up whatever force was left within and howled the words of force one last time. For a moment time seemed to just pause. The heart became still then exploded, fracturing the rest of the body as no weapon could. The destroyer's body trembled then fell, burying the Dovahkiin and it's Horker beneath it.

It was then that the new era had begun with the tyran't remains engulfed in flames and the soul of a true hero and it's tusked companion resting in Sovngarde...
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Chase McAbee
 
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Post » Sun Jun 03, 2012 3:36 am

I would like to see Aedra quest and the introduction of Aedra artifacts like the Deadra it would be firlly simple i guess and it would give a paladin alt an good option to achive some fabled artifacts without the evil questing associated with most Daedra quests
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Richard
 
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Post » Sun Jun 03, 2012 6:41 am

I really would like that the DLC happens in other regions other than Skyrim, hell, maybe in another continent? it would be definitely a change of air.
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Nadia Nad
 
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Post » Sun Jun 03, 2012 11:52 am

ye we could use a new scenery, i don't really like snow, something like Honest hearts did for FO:NV
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JUan Martinez
 
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Post » Sun Jun 03, 2012 11:18 am

i see our toon getting the Moot and becoming High king, meaning whoever u side with in the civil war just changes HOW u get the Moot. Also a dlc add-on that adds baby powder so i can [censored] smack soem sence into Delphie and let her know Im the Boss not her to make her change her mind on the ultimatium.

I can see a huge battle with the thalmor and our toon being the dasterdy version of a nord who gos on a rampage and makes the elves fear mortals again.
..
ahhahaha @ the Delphine part.

When Delphine told me I have to kill Parthunax I did a double take. I thought to myself... even after defeating alduin, he may in fact return again. If his return is possible, yet again I can't leave the world with out a kick ass non-violent talking dragon?
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Dalley hussain
 
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Post » Sun Jun 03, 2012 7:14 am

Please D: just a little thing i want to add to the game.Ability to change your appearance,war tattoos,dirt.Beard and hair!
That would be so cool! just some minor things i wish for,i mean fallout had it.Why not add it too skyrim? This will also be great for roleplay,like you start a character with short hair,then after a while you choose to get long hair :)
Would be amazing,So please! And does bethesda really read this forum? if so.please<3 love all elder scrolls games.
PC users can at least just showracemenus but what about console users.
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Naazhe Perezz
 
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