Another thing that could be addressed I believe, are the remaining dragons and how they would be dealt with. Now naturally, as they are intelligent, I see the possibility of them going into hiding again, some perhaps however growing bold enough to try and rally others to a new cause, and others possibly attempting to coexist with the other races through various means. Preferably, the ramifications of the dragons return is fully closed, either they are here to stay for better or for worse, or they are wiped out again. No ambiguity in that regard.
As for what I would absolutely hate to see in DLC, this is my personal preference but:
Questlines/stories/areas that are completely unrelated to the overarching plot and development of the world and our character. Things like Mothership Zeta = BAD, like Broken Steel/Fo:NV = GOOD. Overall, I want to see additional content that is relevant, not some massive red herring or goose chase. If we are randomly shipped off to some far off place like Gideon in Black Marsh, it better deal with something serious there, like something political involving the An-Xileel.
Nothing fully devoted to the Daedra lords. We had plenty of that in Oblivion, and the presence of the Princes is already very rampant in the base game. Returning old Daedra types as enemies and summons is fine, but I would vastly prefer not being the lapdog or pawn of the Daedra again, or get involved in any of their nonsense as a major plot of the plot.


