Unofficial DLC Discussion [spoilers] - Thread #2

Post » Sun Jun 03, 2012 10:40 am

If i could have just one thing, it would simply be an arena, Like in Oblivion. It was fun and challenging, And you wouldn't get a title, You would just be able to fight whenever you had the coin.

Other than that. Killing a few elves would be cool...
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Heather M
 
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Post » Sun Jun 03, 2012 10:31 am

Another nice DLC would allow us to rebuild the ruined towers in Skyrim, for example like the one which is located between Riverwood and Bleak Falls Brrows, and to uncover their forgotten names. Either this would allow an occupation by a faction, or the player could do this after having bought it, in order to make them inhabittable houses. Either to inhabit them or to sell them or rent them.

Of course, if guards of a faction are posted in these rebuilt towers/forts, this would affect the economy locally, which would be interesting for the ones who play as an ambitious merchant.

It would be nice also, if some dungeons could be turned into houses after having been cleared.

Also, I would like that every city and possibly even every town had a house that the player can buy, or afforded him the possibility to buy one. Buying or building a farm somewhere outside a town would be great, also.
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Tyler F
 
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Post » Sun Jun 03, 2012 11:24 am

Infact, If I was to edit on my thread about the amount of coin you had to fight I would have something like Summoner 2 where you would pay more to fight harder enemies.

(Does anyone even remember that game?)
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Sarah MacLeod
 
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Post » Sun Jun 03, 2012 9:47 am

I suspect there will be one dlc that will carry on the Thalmor story and an expansion to either a Deadric realm or to Atmora

As well as 6 or 7 smaller plugins similar to the Orrery and Wizzards Tower
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Janine Rose
 
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Post » Sun Jun 03, 2012 1:36 am

I suspect there will be one dlc that will carry on the Thalmor story and an expansion to either a Deadric realm or to Atmora

As well as 6 or 7 smaller plugins similar to the Orrery and Wizzards Tower

behtesda has already stated its DLC will be larger in size, almost expansion packs.

Small DLC for skyrim doesnt exist.
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Chloe Lou
 
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Post » Sun Jun 03, 2012 12:01 pm

behtesda has already stated its DLC will be larger in size, almost expansion packs.

Small DLC for skyrim doesnt exist.
I know that but I reckon they will release some smaller stuff as well though.
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Stace
 
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Post » Sun Jun 03, 2012 1:31 am

Global deals, bartering, bargaining and asking for services

Imagine the following situation. You are a mage who found upon research a wondrous sword. After having studied carefully its engraving, it is of no more use to you. However, you know a collector who is interested in it, but he currently doesn't have enough money to buy it at a decent price. However, he is owner of a marvelous staff, which would be extremely useful to you, and which you judge of even higher value than the sword, but you're lacking cash.

In this situation, I would love to be authorized to propose a global deal, that is getting the staff in exchange for the sword and either a moderate amount of gold, or some gems and other items. Of course, the collector would negociate with you and maybe ask for more than your initial proposal, leading to some bargaining.

It would be nice that, when a merchant has an item which interests you, but you can't afford, he sometimes realizes it and propose you a lower price for it in case you makes something for him, thus starting a radiant quest.

So, what do you think aout it, would it improve the bargaining system?
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Baby K(:
 
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Post » Sun Jun 03, 2012 12:44 pm

Also, I would love some quest involving all the Dragon Claws.

You'd have to find and gather them again in case you sold them, and then to use them in some way, and get a special reward. Perhaps new dungeons and claws could be added, and perhaps more generally, new lore about claws and the signifiance of the animals featured on them could be unveiled.
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James Potter
 
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Post » Sun Jun 03, 2012 9:30 am

Also, I would love some quest involving all the Dragon Claws.

You'd have to find and gather them again in case you sold them, and then to use them in some way, and get a special reward. Perhaps new dungeons and claws could be added, and perhaps more generally, new lore about claws and the signifiance of the animals featured on them could be unveiled.

The animals featured on them come from the ancient nordic worship of the gods as animals. It is described in a book or two in game.

http://www.uesp.net/wiki/Lore:The_Dragon_War
In the Merethic Era, when Ysgramor first set foot on Tamriel, his people brought with them a faith that worshipped animal gods. Certain scholars believe these primitive people actually worshipped the divines as we know them, just in the form of these totem animals. They deified the hawk, wolf, snake, moth, owl, whale, bear, fox, and the dragon.

Mystery = solved.
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Gisela Amaya
 
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Post » Sun Jun 03, 2012 3:24 am

The animals featured on them come from the ancient nordic worship of the gods as animals. It is described in a book or two in game.

http://www.uesp.net/wiki/Lore:The_Dragon_War
In the Merethic Era, when Ysgramor first set foot on Tamriel, his people brought with them a faith that worshipped animal gods. Certain scholars believe these primitive people actually worshipped the divines as we know them, just in the form of these totem animals. They deified the hawk, wolf, snake, moth, owl, whale, bear, fox, and the dragon.

Mystery = solved.

Oh, thanks. Well, then I hope that the all-claw quest I mentioned would allow us to encounter some divine individuals of each of these species. I mean, some embodiment or "personifications" of the divinity the ancients nord perceived in these animals. Wouldn't it be nice if we encountered some Fox-god, or Hawk-god, who would have quests to give, and a unique artifact or permanent blessing or spell to give us as a reward?
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Shirley BEltran
 
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Post » Sun Jun 03, 2012 3:15 am

Oh, thanks. Well, then I hope that the all-claw quest I mentioned would allow us to encounter some divine individuals of each of these species. I mean, some embodiment or "personifications" of the divinity the ancients nord perceived in these animals. Wouldn't it be nice if we encountered some Fox-god, or Hawk-god, who would have quests to give, and a unique artifact or permanent blessing or spell to give us as a reward?

All those gods are just the same gods we have seen every game in a diffrent form.
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Latino HeaT
 
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Post » Sun Jun 03, 2012 12:10 am

All those gods are just the same gods we have seen every game in a diffrent form.

Well, to be honnest, I am not competent enough with the lore to understand it, but doesn't it happen in the TES world that different forms of one single being comes to be actually different beings? In which case could these nine animal deities have their own existence, separate from the nine divines?

(Also, a long questline involving animal deities, the Forsworn, Hagravens and Spriggans would be very nice imo)
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Umpyre Records
 
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Post » Sun Jun 03, 2012 5:46 am

Well, to be honnest, I am not competent enough with the lore to understand it, but doesn't it happen in the TES world that different forms of one single being comes to be actually different beings? In which case could these nine animal deities have their own existence, separate from the nine divines?

(Also, a long questline involving animal deities, the Forsworn, Hagravens and Spriggans would be very nice imo)

YEs but each seperate beings form is fueld by belief, the nords stoped beliving in those animal gods aeges ago.

I woudlnt be suprised if they vanished/remerged due to ther uselessness
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Benito Martinez
 
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Post » Sun Jun 03, 2012 2:04 pm

I wasn't aware of him saying this.. This is a major disappointment for me. I always look forward to more landmass and towns / settlements etc in the TES expansions.

I read previously on here by another poster where they thought somewhere it said the next dlc was going to be an island. As a result of this I was predicting Atmora or maybe Solsteim. Now I am not looking forward to the expansion if its not more land.

There is a kind of history and trend of Islands in add ons in Elder Scrolls is there not? Todd is also a fan of not giving anything away. Id say theres a chance of an island dlc at some point, he also said that the "DLC would be substantial". There is also more than one piece of DLC expected so there could still be scope for a new landmass. I agree though it would be a shame if there was not one.
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Kayla Bee
 
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Post » Sun Jun 03, 2012 2:54 am

It will be about how the dunmer suddenly disapered or maybe finding out the origins of Atmori people.
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Kyra
 
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Post » Sun Jun 03, 2012 3:26 am

It will be about how the dunmer suddenly disapered or maybe finding out the origins of Atmori people.

I think you mean the Dwemer as the Dunmer are very much alive.


Secondly the dissapearnce of the Dwemer was explained in Morrowind, and in other outside lore documents.
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Solina971
 
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Post » Sun Jun 03, 2012 9:06 am

YEs but each seperate beings form is fueld by belief, the nords stoped beliving in those animal gods aeges ago.

I woudlnt be suprised if they vanished/remerged due to ther uselessness

I will believe that no one worships them anymore one the day when a DLC allows me to go to Roscrea and Atmora and when I see that none here has survived to worship them. Besides, does it count that dead people in Sovngarde may still worship them?
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Chloé
 
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Post » Sun Jun 03, 2012 4:35 am

I'd love to see a return of the dwemer dlc. I really like how different from standard dwarves they are and how they differ from the other races in Tamriel. But if they are reintroduced please don't redesign them bethesda!

http://images3.wikia.nocookie.net/__cb20120107003841/elderscrolls/images/thumb/3/3b/MW-Dwemer.png/180px-MW-Dwemer.png

They look rad, right?
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Brentleah Jeffs
 
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Post » Sun Jun 03, 2012 3:51 am

I'd love to see a return of the dwemer dlc. I really like how different from standard dwarves they are and how they differ from the other races in Tamriel. But if they are reintroduced please don't redesign them bethesda!

http://images3.wikia.nocookie.net/__cb20120107003841/elderscrolls/images/thumb/3/3b/MW-Dwemer.png/180px-MW-Dwemer.png

They look rad, right?

Maybe Beth regretted bearded elves and used their disappearance as an excuse to curse them into looking like regular fantasy dwarves.
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Ymani Hood
 
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Post » Sun Jun 03, 2012 6:16 am

I think you mean the Dwemer as the Dunmer are very much alive.


Secondly the dissapearnce of the Dwemer was explained in Morrowind, and in other outside lore documents.
actually it never was fully explained. And from playing skyrim, i'm seeing the likely hood of a complete explanation and possibly a dwemer DLC even more likely.
I think skyrim actually goes into more detail regarding the dwemer than morrowind did.
Spoiler
Since the dwemer were fiddling around so much with the elder scroll which can basically be used like a time machine, and the avanchizel quest they mention that perhaps the dwemer planned on returning after their disappearance. I'm assuming that the dwemer sent themselves forward in time using the elder scroll much like alduin was sent forward with the intent on returning at some point in the future, which may be now.
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Smokey
 
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Post » Sun Jun 03, 2012 4:40 am

actually it never was fully explained. And from playing skyrim, i'm seeing the likely hood of a complete explanation and possibly a dwemer DLC even more likely.
I think skyrim actually goes into more detail regarding the dwemer than morrowind did.
Spoiler
Since the dwemer were fiddling around so much with the elder scroll which can basically be used like a time machine, and the avanchizel quest they mention that perhaps the dwemer planned on returning after their disappearance. I'm assuming that the dwemer sent themselves forward in time using the elder scroll much like alduin was sent forward with the intent on returning at some point in the future, which may be now.

i was flamed for asking if the Dwemer return in Skyrim :/ but this does seem to be a plausible excuse to bring them back it certainly would be interesting to see anyway
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Sunny Under
 
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Post » Sun Jun 03, 2012 3:08 am

i was flamed for asking if the Dwemer return in Skyrim :/ but this does seem to be a plausible excuse to bring them back it certainly would be interesting to see anyway

Huh weird that you would get flamed for that, maybe you have the trollkin curse? But I wouldn't be suprised at all if beth went ahead and did that, even though they don't have a history of making related DLC for TES games, (none of the expansions/dlc for morrowind or oblivion really related to the existing game as far as story, except maybe tribunal i guess) however the DLC broken steel for F3 was directly related to the MQ of that game, and obsidian went even farther with doing episodic dlc for FNV, so who can say for sure.
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Becky Palmer
 
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Post » Sun Jun 03, 2012 12:06 am

Spell Creaton DLC.

Daedric realms.
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Lifee Mccaslin
 
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Post » Sat Jun 02, 2012 11:54 pm

Why not a dlc which would introduce a wider variety among trolls? In the game Dawnstar, there were many kinds of trolls (trollkins, bone breakers, bone crushers,...). Why not reintroducing them, alongside with the ice tribes (I am not sure they're the Falmers) and the Gehenoth(s)?

More generally, I would love to see more diversity in all the species featured in the game. Subspecies, for examples.

Another way to add diversity would be to make some features random.

Making some face or body features of the creatures the player encounters random would then allow more diversity in the game in the sense that you wouldn't encounter twins or clones of one and the same individual. I think this would contribute to deepen the visual realism of the game as well as the feeling of walking into a living world.

Moreover, given the amazing results obtained with the character creation tool with the playable races, I have no doubt that some creatures we encounter in Skyrim, could become very charismatic as well, in case they would benefit from such a tool, randomly used when they are spawned.

Such a partially random spawning could also be used with any creature, generating, for example, black spots in the fur of light-grey wolves. Or a scar in the skin of a horker, or leucistic foxes and ravens.

Further generalization could make such a partial randomness available to vegetals, or even to various in-game items, leading to peculiarities in foliage or to items with slightly differents adornments, more vivid or faded paintings, or some crackles...

Also, I'd love a better name management. I find it disturbing to see a name appear the firs time I see an NPC. I'd rather like to see "Whiterun Citizen" before I talk to them. Then, the NPC could reveal us a name, so that the name appears when we talk to them afterwards. Or we could have had a depiction of the guy, in which case his name appears with a "?" until we have had a confirmation. Also, they could lie, so wrong names may appear.

Again, for generic NPCs, a random name could be spawned, which you could discover upon enquiry. This could allow for nice random quests, where, for example, you'd have to find a bandit who stole something to you.



What would be nice, too, would be finishing moves for spells. And a way to make the finishing moves trigger at will, rather than at the surprise of the player.
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Carlos Vazquez
 
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Post » Sun Jun 03, 2012 7:45 am

Also, some beautiful armor set carved into black ironwood would be very nice.
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Sam Parker
 
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