Unofficial DLC Discussion [spoilers] - Thread #3

Post » Sun Jun 10, 2012 12:46 am

I would like to see an elder scrolls were your landscape isn't just skyrim or cyrodill it can be all of tamriel.
I would also like an option to have a fallout or oblivion style map because the new one is a little confusing,and an arena would be nice along with a new race or two

No.
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tiffany Royal
 
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Post » Sun Jun 10, 2012 5:25 am

I would like to see an elder scrolls were your landscape isn't just skyrim or cyrodill it can be all of tamriel.
I would also like an option to have a fallout or oblivion style map because the new one is a little confusing,and an arena would be nice along with a new race or two

IDK Bro all of that sounds good to me other than the new races thing but I would shut you down with a solid "NO"
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BrEezy Baby
 
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Post » Sun Jun 10, 2012 5:25 am

It has already been said, but I would love some questline allowing me to finally give the Reach back to the Forsworns. What I would love, further, would be that in this questline, choice is given to the player either to swear allegiance to the Hagravens or to freed them from their influence. The latter could possibly grant them the friendship of Spriggan, and I see well some optional quest after having regained the Reach to obtain their help to repell further attempts of the Empire or of Nords or even from other ennemies (Orcs, Bretons, Redguards, Bandits, Hagravens seeking revenge...) against the newly constituted kingdom, in exchange for the growth of a protected wood or grove in the Reach. Perhaps the final goal would be the signing of a peace treaty with the Empire or Stormcloacks, depending on which one you chose?
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Mike Plumley
 
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Post » Sun Jun 10, 2012 4:44 am

I was on a fourm like this one the other day and there were some people suggesting that the add dwarven vehicals to the game

What do you guys think of that idea?
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Lady Shocka
 
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Post » Sat Jun 09, 2012 11:14 pm

Canine race
Under water cities
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courtnay
 
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Post » Sun Jun 10, 2012 2:14 am

hmmm both very interesting Ideas they could even make like undwater argonin strongholds that would be cool but they would have to make more under water encanted suff for that still could be pretty cool.
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Sammygirl500
 
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Post » Sun Jun 10, 2012 8:12 am

Since all of these are wishfull thinking, and 99.9% of which wont happen, I might as well shoot for the stars.
In a series of 3 dlc's I want to see Nirn fleshed out. Not just another province or contenent but the whole planet of nirn. I want to see every race shown in the lore. every island. every culture.
If they need something bigger for the next installment it can be The Elder Scrolls: Mundas.
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Cedric Pearson
 
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Post » Sun Jun 10, 2012 4:13 am

I have a few ideas

1) Psijic island ( i want to get the eye of magnus back) they could also include levitate spells ( if only for the expansion)

2) They should let you combine spells for cool effects ( electric ice anyone?)

3) like others have said you should have the option to become high king, or even emporer seeing as your the last dragon born.
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Princess Johnson
 
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Post » Sun Jun 10, 2012 8:24 am

I would like High Rock and Morrowind as complete Expansions.. But I don't want Daggerfall's highrock but I want a High Rock scaled to the rest of Tamriel.. So it would be like half the size of Skyrim.. And Morrowind could be split into 2 expansions..

That takes care of 3 of 5 of the add-ons..

And possibly a story, guild. clothes, More quests, mounting, companions, home, crossbow, and spear Super Expansion..

Also I wouldn't mind a Daedric Prince Expansion
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Anna Beattie
 
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Post » Sun Jun 10, 2012 4:34 am

Have a pet dragon...freak out the blades atleast lol
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Brandon Bernardi
 
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Post » Sun Jun 10, 2012 11:31 am

I would like to see
  • A screencap feature for console users (so we can share our experiences with the community.)
  • More spells (new and different elemental spells, too; a la Midas Magic Mod) along with the ability to "craft" or combine different spells, and then the ability to re-name them
  • Satchels you can buy for your horse for carrying items/equipment
  • Camp(ing) equiment that you can purcahse and upgrade. Not everyone wants to live in a house, and a transportable camp would be great
  • Obvious inclusions would be new armor, weapons, shouts, enemies, "bosses", dungeon layouts and puzzles
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Breautiful
 
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Post » Sun Jun 10, 2012 3:44 am

Something tells me the expansion will have something to do with the Amulet of Kings again, since only a dragonborn can wear it and light the dragonfires. Considering the DB quest line you can probably guess where that might lead.

As for DLC who knows. I wouldn't mind seeing additional episodic add-ons like New Vegas had. Or item packs.
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Stryke Force
 
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Post » Sun Jun 10, 2012 12:51 am

Vampire Clan.
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Jade
 
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Post » Sun Jun 10, 2012 4:12 am

One thing I wouldn't count on ever getting but would probably work would be the ability to travel to Akivir, they could do a lot of great stuff there but I don't think it would be a great place to set an entire game, but an expansion of a similar scale (or slightly larger) to Shivering Isles could work really well.
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Shaylee Shaw
 
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Post » Sun Jun 10, 2012 9:47 am

Obligatory request for a conclusion to the Thalmor plot. I'd also like to see something like the shivvering Isles again.
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Imy Davies
 
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Post » Sun Jun 10, 2012 10:00 am

I'd love to see a new landmass with new loot, I don't care too much what it'll be. I just want more to explore!
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Antony Holdsworth
 
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Post » Sun Jun 10, 2012 7:33 am

* Crowning as king/queen of skyrim.
* How about guerrilla warfare against the thalmor? Finishing with an invasion of the Summerset Isles (Im happy just with kicking them out of the continent)
* Use our loot of over 1.000.000 coins to building anything (highly customizable if possible), support a faction, or get some special items from the shrines.
* Odahviing says that not every dragon will follow Paarthurnax way of the voice. That sounds like a war between dragon factions.
* Fulfilling all the jobs for the daedric princes, should give us something an item or set of armor.
* Maybe an idea for the next TES game: daedric vs the eight divines (or nine) or one against one.
* Smithing more armor and weapons with new looks
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Lynette Wilson
 
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Post » Sat Jun 09, 2012 10:57 pm

Smithing arrows would be pro.
As far as the story line, I'd prefer something less like F03 or F0NV and more like Shimmering Isles where you can play it while playing the regular world. Main reason: If I have to start a new character I can't exactly play any of the DLCs for F03 and F0NV until somewhere around Lvl 17 but realistically Lvl 25 (depending on difficulty).
Basically make it an augment to the world and not a once a character trip
You could go back to all DLC's in NV, except the very first one. And they already said it will be like the NV ones, but bigger. A HINT WOULD BE NICE BETHESDA!!!!!
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Lavender Brown
 
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Post » Sun Jun 10, 2012 4:40 am

I would like bethesda to add a "Unique Artifacts Perk" for smithing.
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Rachel Eloise Getoutofmyface
 
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Post » Sun Jun 10, 2012 2:09 am

What if both of the worlds were opened up to us? Morrowind could have to do with some crazy stuff happening at Red Mountain while Cyroiil could have a completely different questline of its own. I recall the emperors of Tamriel being born with the blood of a dragon, and what better choice for emperor than the last dragonborn? ***SPOILER ALERT*** Especially after the Empire is left without an emperor after his murder through the Dark Brotherhood questline. Then, as emperor, you could wage war on the Thalmor and kick their Elven asses out of Skyrim and the rest of Tamriel! With this, and all of the new (or remade) dungeons to explore, players would have so many things to do, and it would just add even more depth to such an already beautiful game. Everyone else, let me know what you think!
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Lucie H
 
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Post » Sun Jun 10, 2012 9:34 am

First, I would like to see a War with the Aldmeri Dominion that builds upon your choice of Stormcloak or Imperial.
Throughout the game I actively tried not to take sides in the Stormcloak/Imperial conflict because I felt as though neither side was Bad.
I eventually ended up siding with the Imperials because, although I knew banning the worship of Talos was wrong, I also knew that a united empire was needed in order to fight the Thalmor
I would now like to see how that decision effected Tamriel as a whole, and I would also like to fight against my real enemy, The Thalmor. Here are the reasons this would make a good DLC

  • Though I love the environment of Skyrim, an Aldmeri expansion would allow designers to make new landscapes/biomes rather than the same Taiga/Tundra/Mountain environment we see in Skyrim. It would also allow them to introduce more creatures and alchemical ingredients(harvestables?) that you wouldn't normally see up North.
  • It would allow the player to see a much different culture than that of Skyrim. The Elves live a much different life than the Nords of Skyrim, although it wouldn't neccessarily even have to take part in the Aldmeri Dominion itself. Which brings me to my next point...
  • It could either take place in the Aldmeri Dominion, or in Hammerfell, which seceded from the Empire because of the White-Gold Concordat. Although Bethesda may be hesitant to place it there, because that might be the site of a future game.
  • Some may think that expanding off the main storyline is a bad idea, because it seems like they just left out a part of the game, rather than creating a new DLC; but I personally think that if they expanded off the main storyline it would allow them to build off the emotional investment the player made when he started the main quest.
  • The story has pretty much written itself:
The Thalmor, angered by your slaughter of their troops at the dinner party, calls for your head.
Which ever side you choose defends you and the Thalmor attack.
The attack is repelled (but perhaps at the cost of a city) and you retaliate against them.
From here the story could unfold in any number of ways:
  • It could be a straight up war where you just fight a bunch of battles (boring).
  • You could become a spy and see the inner workings of the Aldmeri Dominion, secretly leaking vital information, (but at some point your found out) culminating in one big battle. (My personal favorite)
  • The player must recover some powerful artifact to help win the war, which would require a number of quests leading up to another big battle.
  • Or it could be any combination of these things.
Second, I would like to see an expansion set on the Isle of Artaeum, focusing on the Psijic Order
Now I can already see a couple problems with this.
  • Since the Psijic Order was involved in the College of Winterhold questline, in order to get everything out of this DLC, you would have to finish that questline first.
  • Not everyone likes the idea of magic, and thus, would likely find the idea of a magic oriented DLC unsatisfying.
Despite these things I feel like this is fertile ground for DLC
  • Once again, it allows for the player to see a much different landscape and much different creatures than the do in Skyrim.
  • Again, the Psijic Order's magic based culture would be radically different than that of the Nords in Skyrim.
  • Since The Isle of Artaeum disappeared from Nirn around a hundred years ago, I assume it was transported to an Oblivion Realm. (where else would it have gone?) This would allow Bethesda to develop an Oblivion centered story. (I cannot be the only one to have noticed that Daedra seem almost absent in Skyrim)
  • We might finally get to see what The Eye of Magnus does! I felt as thought the College of Winterhold's questline left a lot of unanswered questions, and honestly, a lot to be desired. (Please don't hate me for that. :ermm: )
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Stay-C
 
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Post » Sun Jun 10, 2012 7:15 am

I feel it would be really cool if bethesda made a DLC where you can go back and play the Morrowind Main quest again. All they really have to do is say they found an elder scroll and it teleports you back into time. Or LET ME BACK INTO MORROWIND!!!
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Pat RiMsey
 
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Post » Sun Jun 10, 2012 9:07 am

I'd love to see a new landscape. I think that's pretty likely, as well. I also liked what someone said about adding to the crafting system, i.e. weaving cloths, new ores and metals, and subsiquently new armour varieties. I think a lot of that, at least new kinds of armour, are fairly likely if the DLC is a larger one and takes us to a new land.
I think what we see maily depends on the size of the DLC. If it's a larger one, we'll see more new things, if it's smaller, it will likely just be a new, long, questline like Knights of The Nine was in OB.
Personaly, I'm hoping for a larger DLC, but a smaller one might be nice in the mean time.
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Betsy Humpledink
 
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Post » Sun Jun 10, 2012 12:55 am

war between Thalmor (Altmer, Bosmer, Dunmer) and Empire (Imperials, Nords, Breton). Beast Races (Khajit, Argonians, Redguard) remain neutral
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jaideep singh
 
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Post » Sun Jun 10, 2012 2:56 am

Oh yeah, Do something about my wife PLEASE.... annoying woman keeps saying the same things. I dont ever go home...
That's just Beth being realistic...

Anyhow, hardcoe mode is about the only thing I actually want.
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jesse villaneda
 
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