When did this idea of handing out creative tools left right and centre gain acceptance? It's insulting to spend weeks building something only for someone else to just be handed god-mode like that.
I have to agree with Turns here. Who cares if 'it saves that user time building'. Considering we're told time and again 'but gathering the resources is part of the fun!', it seems hypocritical to be giving out creative mode to people for no real valid reason.
So building a replica of the Imperial City as a second town, free for anyone and everyone to have a house, a shop, and explore isn't a valid reason?
I don't really see an issue with granting creative powers as long as benefits the community as a whole. It's not like I, nor anyone else as far as I'm aware, have built massive castles for ourselves in creative.
I know, but if you're going to build it on a survival map, it's kind of unfair to just go into creative mode to build it, the whole point of building in survival is that you struggled and painstakingly worked for your materials.
There's a big difference between working for your materials for a project to benefit yourself and gathering them for a project that benefits the community.
I feel like we really need a Creative Server. I can understand using Creative to build the Hunger Games Arena, but I'm starting to think that our survival map will soon be overran with many creative mode projects. Something I really don't want to see.
Right now there are only two creative mode projects that I know of, the Imperial City and Tank's island. Vivec is on the table, but not started on yet as far as I know.
So are two rather limited creative projects, projects which normally would be nearly impossible without creative, beginning to overrun the server with creative projects?