Unofficial Mincraft Thread #81

Post » Fri May 04, 2012 12:49 pm

Unfortunately I'm building a tower in the middle of a lava lake. The building on the other side of the spawn portal could do with repairs.
The only block I know that'd be worth using, in order to withstand Ghast attacks, is Obsidian or Stone Bricks since they have the highest strength of all the blocks. Also if you have water pouring down the sides does it not nullify the damage to the blocks, just like a creeper blowing up in water?
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Fri May 04, 2012 6:46 am

The only block I know that'd be worth using, in order to withstand Ghast attacks, is Obsidian or Stone Bricks since they have the highest strength of all the blocks. Also if you have water pouring down the sides does it not nullify the damage to the blocks, just like a creeper blowing up in water?
The water isn't a bad idea, it will turn a little bit of the lake into obsidian but it might end up looking pretty good.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Fri May 04, 2012 6:15 am

The water isn't a bad idea, it will turn a little bit of the lake into obsidian but it might end up looking pretty good.
You can control the water and how it meets the lava so you avoid creating a massive obsidian base.
I could help with this if you want, but you'd need Silk Touch or a mod to give you Ice before we/you go since placing water in the Nether dries up.
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri May 04, 2012 10:19 am

We could have it be a ways east of the Imperial City... that being said, it would probably be nice to give the builders Creative Mode privileges for the project.
When did this idea of handing out creative tools left right and centre gain acceptance? It's insulting to spend weeks building something only for someone else to just be handed god-mode like that.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Fri May 04, 2012 1:47 pm

When did this idea of handing out creative tools left right and centre gain acceptance? It's insulting to spend weeks building something only for someone else to just be handed god-mode like that.
I have to agree with Turns here. Who cares if 'it saves that user time building'. Considering we're told time and again 'but gathering the resources is part of the fun!', it seems hypocritical to be giving out creative mode to people for no real valid reason.
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Fri May 04, 2012 2:51 pm

I agree with the principle, but keep in mind if you're going to build even one Vivec canton it's pretty much impossible to do that with resource gathering. You can drain multiple entire deserts and you won't have enough. The only reason we were able to do it last time was because we had the buy/sell system and one of the guys managed to get a crazy amount of money by farming sugar cane, so he bought chests full of sandstone stacks with that money.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Fri May 04, 2012 2:24 am

I agree with the principle, but keep in mind if you're going to build even one Vivec canton it's pretty much impossible to do that with resource gathering. You can drain multiple entire deserts and you won't have enough. The only reason we were able to do it last time was because we had the buy/sell system and one of the guys managed to get a crazy amount of money by farming sugar cane, so he bought chests full of sandstone stacks with that money.
I know, but if you're going to build it on a survival map, it's kind of unfair to just go into creative mode to build it, the whole point of building in survival is that you struggled and painstakingly worked for your materials.
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Fri May 04, 2012 6:54 am

I agree with the principle, but keep in mind if you're going to build even one Vivec canton it's pretty much impossible to do that with resource gathering. You can drain multiple entire deserts and you won't have enough. The only reason we were able to do it last time was because we had the buy/sell system and one of the guys managed to get a crazy amount of money by farming sugar cane, so he bought chests full of sandstone stacks with that money.
Challenge accepted.

I shall begin with the desert immediately east of the Hunger Games dome, since it shouldn't be missed. Perhaps starting next weekend. Might even sell a few things to players to earn some septims to buy more of the stuff.

I don't mind gathering resources, for myself or for others. It's part of the process, and for me a rhythmic stress-reliever. There's a reason I have 16 double-chests full of cobble and counting in my basemant.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Fri May 04, 2012 2:57 pm

I feel like we really need a Creative Server. I can understand using Creative to build the Hunger Games Arena, but I'm starting to think that our survival map will soon be overran with many creative mode projects. Something I really don't want to see.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Fri May 04, 2012 3:08 pm

Challenge accepted.

I shall begin with the desert immediately east of the Hunger Games dome, since it shouldn't be missed. Perhaps starting next weekend. Might even sell a few things to players to earn some septims to buy more of the stuff.

I don't mind gathering resources, for myself or for others. It's part of the process, and for me a rhythmic stress-reliever. There's a reason I have 16 double-chests full of cobble and counting in my basemant.
E, good sir, you are a gentleman and a scholar. You are the first person who said '[censored] creative, I can do this on my own'. My hat goes off to you. :laugh:
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Fri May 04, 2012 4:37 am

that being said, it would probably be nice to give the builders Creative Mode privileges for the project.
Strongly disagree. For me, most of the fun in Vivec was setting up the sand quarry and rail network, and working out the logistics of moving large quantities of resources about. Nothing I've ever build in creative mode or with spawned items has given me even half the satisfaction of things I've built from scratch with legitimately gathered items.
When did this idea of handing out creative tools left right and centre gain acceptance? It's insulting to spend weeks building something only for someone else to just be handed god-mode like that.
QFT.


I'll help Mr.E gather the sand. I'd suggest we first find a large body of water to build the city in though, then find the nearest sand biome to it to gather from. That way we can have another rail system set up to transport goods to the builders.
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Fri May 04, 2012 7:35 am

When did this idea of handing out creative tools left right and centre gain acceptance? It's insulting to spend weeks building something only for someone else to just be handed god-mode like that.
I have to agree with Turns here. Who cares if 'it saves that user time building'. Considering we're told time and again 'but gathering the resources is part of the fun!', it seems hypocritical to be giving out creative mode to people for no real valid reason.

So building a replica of the Imperial City as a second town, free for anyone and everyone to have a house, a shop, and explore isn't a valid reason?

I don't really see an issue with granting creative powers as long as benefits the community as a whole. It's not like I, nor anyone else as far as I'm aware, have built massive castles for ourselves in creative.

I know, but if you're going to build it on a survival map, it's kind of unfair to just go into creative mode to build it, the whole point of building in survival is that you struggled and painstakingly worked for your materials.

There's a big difference between working for your materials for a project to benefit yourself and gathering them for a project that benefits the community.

I feel like we really need a Creative Server. I can understand using Creative to build the Hunger Games Arena, but I'm starting to think that our survival map will soon be overran with many creative mode projects. Something I really don't want to see.

Right now there are only two creative mode projects that I know of, the Imperial City and Tank's island. Vivec is on the table, but not started on yet as far as I know.

So are two rather limited creative projects, projects which normally would be nearly impossible without creative, beginning to overrun the server with creative projects?
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Fri May 04, 2012 2:52 pm

If we had macerators and compressors we could turn our endless supplies of cobble into sand. But since we aren't using Tekkit that much now I'll just shut up about it.
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Fri May 04, 2012 1:54 am


Don't get me wrong. I rightly understand where you're coming from. I just reckon that using creative mode on a survival map defeats the point of said survival. I mean, I know it's convenient, but it's still defeating the point of the Survival part of SMP. I know it's convenient and all, but still. I'm more lenient on your work, since you built a good enough portion of it through your own donations and gathering. My problem are users being given creative mode just because 'Oh, uh, I'm helping on a community project!'. But creative mode in Survival just defeats the idea of the SMP. Shops are okay because you have to earn the gold to buy items, but creative is just building without collection of the resources yourself. As I said, while I understand your want for it for conveniance sake, I just find the use of it in general anytime a 'community project' pops up, we're suddenly using creative mode to make it. Playing 'Selectively Survival Multiplayer' is very meh. If someone builds a town by hand, it's that much more impressive.

To be honest, I can see your personal project having the need for creative, while I don't like it, I know it's very resource heavy, but the other projects I've seen are being used out of complacency.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Fri May 04, 2012 12:10 pm

So building a replica of the Imperial City as a second town, free for anyone and everyone to have a house, a shop, and explore isn't a valid reason?
Not when we've already built many such community structures without the need for cheating. Hell, several of us were off building a new city for everyone on several different occasions, and we had no need to use creative tools.

(speaking of which, have we given up on the Japanese lighthouse? :tongue:)

I've built a lot of stuff in sandstone using pre-1.8 landscapes, and my glass dome was built entitely out of mined sand, but to look at the map you wouldn't even know where I got it from. It isn't that hard to play minecraft. I've seen you yourself build enough huge projects on your own to know we don't need creative tools. It removes a lot of the fluid feeling of construction and looks ludicrous if you're chipping away at cobble while a few yards away someone is erecting the Eiffel Tower out of gold blocks.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Fri May 04, 2012 7:09 am

Don't get me wrong. I rightly understand where you're coming from. I just reckon that using creative mode on a survival map defeats the point of said survival. I mean, I know it's convenient, but it's still defeating the point of the Survival part of SMP. I know it's convenient and all, but still.
Hey Justin, you know what else is convenient but defeats the purpose of survival mode? /ptp : P
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Fri May 04, 2012 3:47 pm

Hey Justin, you know what else is convenient but defeats the purpose of survival mode? /ptp : P
True. But that's more useful when someone asks 'hey, come see this', or 'hey, can you come donate x to me?'. It's a guilty habit, and as a result, I'm constantly draining myself of resources to help people when I can. But at least ptp has its uses. In Retro's case, creative has a use because he's taking advantage of it. But it's the crap I'm noticing on dynamap being built with creative, and looking like my sub-par craftsmanship. My real issue is people are using creative to build rather mundane and uninteresting buildings, so there's little reason for it to be passed out with this sense of carte blanche just because 'It'd get done quicker'. I'm not so concerned over Retro, because his work, if it still is being done, would likely take weeks/half a month to finish pending how much he's making for the IC, but the other houses could take a couple days easy, but people want to be lazy asses and just spawn it all without paying or working for it.
User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Fri May 04, 2012 4:14 am

Not when we've already built many such community structures without the need for cheating. Hell, several of us were off building a new city for everyone on several different occasions, and we had no need to use creative tools.

Creative mode is hardly cheating. And building a city =/= building a replica. There's only so much you can do before you just say "screw it" and go into creative.


True. But that's more useful when someone asks 'hey, come see this', or 'hey, can you come donate x to me?'. It's a guilty habit, and as a result, I'm constantly draining myself of resources to help people when I can. But at least ptp has its uses. In Retro's case, creative has a use because he's taking advantage of it. But it's the crap I'm noticing on dynamap being built with creative, and looking like my sub-par craftsmanship. My real issue is people are using creative to build rather mundane and uninteresting buildings, so there's little reason for it to be passed out with this sense of carte blanche just because 'It'd get done quicker'. I'm not so concerned over Retro, because his work, if it still is being done, would likely take weeks/half a month to finish pending how much he's making for the IC, but the other houses could take a couple days easy, but people want to be lazy asses and just spawn it all without paying or working for it.

I've not seen any of this, where are these buildings at?
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Fri May 04, 2012 3:45 pm

It seems odd that we have a big problem with one person glitching a bit of gold trim for a building, but building entire towns with spawned materials is apparently ok.

I've not seen any of this, where are these buildings at?
There is, for example, a gigantic felled tree visible for several miles from spawn.
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Fri May 04, 2012 12:05 pm

I've not seen any of this, where are these buildings at?
To put it bluntly, I dont find the people building on Tank's isle needing creative to the extent you do, they could easily build those things there with some time mining.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Fri May 04, 2012 6:30 am

There is, for example, a gigantic felled tree visible for several miles from spawn.

Tank built that, and he's the admin. So he can kind of do that anyway.

To put it bluntly, I dont find the people building on Tank's isle needing creative to the extent you do, they could easily build those things there with some time mining.

True, but then it's a lot easier to build Dwemer structures in creative.

Still, that's just limited to the island. Are there any others?
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Fri May 04, 2012 7:20 am

E, good sir, you are a gentleman and a scholar. You are the first person who said '[censored] creative, I can do this on my own'. My hat goes off to you. :laugh:
I said that too, just because I have boobage doesn't make me less manbearpig like :stare:
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Fri May 04, 2012 5:46 am

True, but then it's a lot easier to build Dwemer structures in creative.

Still, that's just limited to the island. Are there any others?
That's what planning the structure out is for. :laugh:

And not particularly, no. I just don't want to see 'Community project? CREATIVE MODE FOR EVERYONE!' become a staple in the way the server operates.
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Fri May 04, 2012 2:19 am

Still, that's just limited to the island. Are there any others?
The world straddling dome of glass that makes eastern expansion a no-go.

The Frostfall walls that in no way required creative and seemed grossly unfair to the people living in Bridgeport at the time.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Fri May 04, 2012 1:27 pm

We have had many wonderful structures and cities built both by individuals and as community projects throughout the history of the server. During our time as admins, Wampbit and I always insisted that these things be built in survival mode (bar the very basics such as perimeter walls and town hall for a spawn town), and yet built they were, and this is something I firmly stand by. So what if it takes a couple of weeks to build a big project? A couple of weeks is not a long time at all. Nor is a month. Hell, a project built over the course of 2 months through the persistent toil of the community would be far, far more worthy of awe than something built in a couple of days on creative.


[cliché]It's not about the destination, it's about the journey.[/cliché]
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

PreviousNext

Return to Othor Games