Unofficial Skyrim DLC Discussion

Post » Wed Jun 06, 2012 1:56 pm

Daryn basically nailed what I wanted to suggest (minus a Harry Potter reference where you could recruit an orphan who can talk to snakes).
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Sakura Haruno
 
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Post » Thu Jun 07, 2012 3:50 am

Time loop involving Winterhold, were you can avert the disaster that befell them.
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tannis
 
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Post » Thu Jun 07, 2012 4:03 am

Go west to either High Rock or Hammerfell
More stuff with the Guilds
More stuff with the Blades
Armor/Weapons
Houses/Forts
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Killer McCracken
 
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Post » Thu Jun 07, 2012 4:23 am

Daryn basically nailed what I wanted to suggest (minus a Harry Potter reference where you could recruit an orphan who can talk to snakes).
Haha it was more a reference to the other kids xD It w3ould be nice to recruit more mages. And thanks for reading it
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Dan Stevens
 
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Post » Wed Jun 06, 2012 4:25 pm

-I think there should be more marriable characters of every race. Some races have been left out (for instance there are no male Altmer or Bosmer available to marry yet).

-And perhaps the option of having children. The spouse can take care of the child at the house.

-There should be a questline of joining or helping the Thalmor. If we can join the Imperials or Stormcloaks, why not the Thalmor?
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Donald Richards
 
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Post » Wed Jun 06, 2012 8:17 pm

-I think there should be more marriable characters of every race. Some races have been left out (for instance there are no male Altmer or Bosmer available to marry yet).

-And perhaps the option of having children. The spouse can take care of the child at the house.

-There should be a questline of joining or helping the Thalmor. If we can join the Imperials or Stormcloaks, why not the Thalmor?

I like these ideas and definitely agree with #s 1&3 (although I'd never side with the Thalmor).

I would also like to be able to dress our spouse in something a little less nunnish (married Senna, but she wears a hood all the time and my house is not a temple)
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Roanne Bardsley
 
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Post » Wed Jun 06, 2012 10:45 pm

This game is great and all. but it needs more cowbell... I gota have more cowbell!
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Ana
 
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Post » Wed Jun 06, 2012 9:26 pm

I want my island in the Sea of Ghost with all kinds of new content, mainly new spells and spell creation. Then change your hair, beard , face paint and dirt levels.
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~Sylvia~
 
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Post » Wed Jun 06, 2012 10:19 pm

Please let me kick the Thalmor out of Skyrim, they could try to invade of something, then leave destroying them to TES Vl

I like this idea and the story line can work despite how you complete the civil war quests really.

If you side with the Storm Cloaks, this is the obvious next step to defeating the Leigon and liberating Skyrim from the Empire.

If you side with the Leigon, once Skyrim is once again unified the Empire now has the ability to focus on the Aldmeri Dominion and the war re-ignites in Skyrim.

I would like to see, some expanded quest lines for all the factions, and maybe some additional factions that can be joined, like the Vigilants of Stendar. Also, maybe some smaller quests to clear Helgen of Bandits so that it can be rebuilt, then maybe a few months later in game time it can be re-populated and then some more minor tasks and such, for that village could be available.
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Daramis McGee
 
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Post » Thu Jun 07, 2012 12:26 am

My hopes and dreams:

- Questlines a bit more complex. Questlines in general longer (guilds) and with more depth. Let's just say, I am happy with the Dark Brotherhood, even this questline could be longer though. If this is too much to ask, I want at least to be recognized as a guild leader when I, in fact, am! So, some nice NPC feedback on who I am.
- hardcoe mode
- More spells
- additional armor/weapons
- I'd love to go back to a plagued Morrowind
- I'd love to have a major questline with the Thalmor
- More daedric content (I enjoy those quests most)
- rework speech, lockpick, pickpocket
- better follower management. At the moment it is a bit simple...DA:O had a nice AI management, maybe something in that direction?
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Kaley X
 
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Post » Thu Jun 07, 2012 4:03 am

I'd enjoy some expanding on the Thalmor and Forsworn, both who seem were put in the game to have DLC made for them. Then again, I could see the Thalmor being a major enemy (or ally?) in the next game. Along with that, I'd like to see the guilds expanded on, quests to wipe out the remaining enemy army and have additional armor included like Mithril. (Also a nice looking green hood, but thats more personal)
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Dalton Greynolds
 
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Post » Wed Jun 06, 2012 5:53 pm

Want to have new weapons that can be forged by smithing out of various materials such as glass, daedric, ebony, etc. I want weapons such as a Daedric Scimitar, Javelins, Sickle swords, Khopesh swords, kopis swords, and Scythes too. Also would like to see multiple designs for each type of armor such as different designs for dragon armor.

-perhaps an increase level cap by 25 or so.

-Able to travel to areas besides skyrim: hammerfell, black marsh, cyrodil, etc.

-Travel to the last existing dwarven city, that is unknown to everyone.

-more creatures, such as centaurs, minotaurs, gorgons, gryphons, and other types of mythical creatures.
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Wayne Cole
 
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Post » Thu Jun 07, 2012 2:12 am

The Creation Kit for Xbox 360!

(probably will never happen) :(
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N3T4
 
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Post » Wed Jun 06, 2012 8:59 pm

I hope that the marriage system will gain much more depth. I had immense hopes about it.

For example, I'd love radiant quests involving old ennemies who try to harm your spouse, or kidnap her/him and force you to do things for them. I would love to see the issue of forced wedding addressed through some quest. I would love to be able to summon a Mazken, an Aureal or a Xivilai, to bind her/him to Nirn and then to marry her/him. I'd love to play as a black widow. I would like to see the polygamy, the advltery and the jealousy addressed in the game. Possibly even to see cicisbei !
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Aaron Clark
 
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Post » Wed Jun 06, 2012 4:14 pm

HAMMERFELL!!!
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kristy dunn
 
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Post » Wed Jun 06, 2012 9:52 pm

I don't have it for PC, but a mod involving the Dwemer would be cool.
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Charleigh Anderson
 
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Post » Wed Jun 06, 2012 11:23 pm

Destroying the Thalmor questline!
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Dagan Wilkin
 
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Post » Wed Jun 06, 2012 1:44 pm

-More armor will increase replayability. As well as new weapons and the like. Not asking for a lot, but whatever i can get, I'll gladly take.
-New lands can take this game over the top. Adding new zones, and quests will add huge value, and I'd definately like the idea of expanding the story.
-New followers are also interesting, if your looking to make a quick DLC. But I'd rather it be more than just this.
-Add new dragon types, and make incounters a tad more rare.
-New cities, where players have access to questhubs, markets and the like. Such as the existing cities, Whiterun, Windhelm, etc.
-New shouts
-New towns
-New soundtrack addition. I know it hasnt been pitched much. But i have fallen in love with Skyrim's music, and i think adding more would definately be worth the money.
-New dungeons
-New Npc's
-New enemy types
-More selection of homes that the player can purchase
-More upgrades for existing homes
-New enchantments, potions and the like
-New spellbooks
-New readable books
-More factions for the player to get involved in (ie Dark Brotherhood, Companions)
-The ability to purchase a boat. Adding various sea elements. As Skyrim does take inspiration from Vikings, i see naval combat as a great addition
-More/Different random incounters. The one's already included are fantastic, and make the game tons of fun. I think adding more would also take this game over the top.
-The ability to own your own warband of warriors. And your own keep/stronghold


I realize these all cannot be implemented. But i decided to pitch out as many ideas that i geniunely thought would improve the game from my own experience. I realize some of these things would change the system of the game, and others would take a good deal of time. But these are my own wishes that I would love to see in the game myself.

If Bethesda does read this,
Thank you very much for delivering a great game so far. And i look forward to seeing Skyrim expand and grow even further.
THIS lol

oh and a new land... elswyer woulld be nice
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lucile davignon
 
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Post » Thu Jun 07, 2012 3:27 am

hardcoe mode with the following, and this is gonna turn into a long one:
1) Options for the hardcoe elements you want to have active. Some claim FONV hardcoe to be "tedious" (I don't), so why not let people choose just how tedious they want it? It also makes sense in a traditional role playing system in that the players can discuss with a GM what elements should be focused on. Role Master have rest, eat and drink, but you could come to an agreement where these matters less. Often there are even rules described how such "simplification processes" are to be approached.

2) Split the bars into three parts (this is part of "basic needs"). Currently they are split into two - remaining and reduction.
|||||||||||||||Magicka Damage|||||||||||||||||Magicka Remaining|||||||||||||Magicka Used|||||||||||
|||||||||||||||Health Damage|||||||||||||||||Health Remaining|||||||||||||Health Used|||||||||||
|||||||||||||||Stamina Damage|||||||||||||||||Stamina Remaining|||||||||||||Stamina Used|||||||||||
The Magicka Damage will increase each time a spell is used, lowering the maximum potential magicka you can regain through regular regeneration and potions. To regain full potential, you have to sleep (not wait). Is there are to be a secondary possibility, I'm not sure what this should be, but not potions.
The Health Damage will increase each time you take a "critical hit", lowering the maximum potential health you can regain through regular regeneration and potions. To regain full potential, you have to sleep or visit a temple (a shrine in nature won't do).
The Stamina Damage will pretty much increase all the time as long as you stay awake, further sped up by not eating. This can be halved by eating quality prepared meals (not raw materials). On exhaustion you simply collapse, but I don't think Daggerfall's "die from it" is really needed.

Basic Needs:
Sleep - Restores pretty much everything, how long depends on quality of bed (where it is - dungeons, and weather should matter if outside). Any diseases you might have should also force damages, which other than being realistic also serves as a visual indication that something is wrong. Currently everytime I get a disease, I find out about it from someone telling me. It's silly. In real life, if I'm sick - trust me - I know.
Food - Increases health and stamina over time. It also give a prolonged effect on regeneration time for normal regen of these two bars. Combined with sleep, it restores them fully except for disease effects that affect them.
Water - Same as in FONV, simple drink animation from water sources. They are so frequent we don't need additional carrying beverages, maybe except the possibility to fill up empty wine bottles. If you don't drink, the damage stamina bar will rise more quickly over time.
Hypothermia - Affects animation speeds directly. You will walk and run slower, swing your sword slower, prepare your spells slower, and significantly reduce the sweet spot of locks (try doing fine mechanics while freezing). It comes from operating in cold areas without sufficient insulation (clothes), where multipliers for the speed of gathering hypothermia points comes from being in freezing water and wind chill factor. Some races may have builtin resistances for these, like Khajitt fur protecting against wind, and Argonian not feeling water effect, while Nords already have buildin resistance to it.

Degradation:
Weapons and armor should again degrade, but not like in Oblivion. Instead let the quality level degrade. Something similar could be invented for enchantments. Also, it's very important that we can choose to let the armorer, mage, or alchemist perform these things for us, for a significant fee of course. Basically we're paying for NOT skilling up, which some of us are actually willing to do in order to stay down in levels, yet have access to the equipment. Opponents should get varying levels of equipment qualities as well. Speed of degradation depends on what material hits what material, using the smithing tree as a guide. Use an iron dagger against elven armor, and it will degrade fairly quickly.

A weapon should also have a "health bar" so that we can monitor progress without having to open the inventory. A "weapon health bar" could also be split into three, where the leftmost "weapon damage" part reflects pure corrosion that happens over time. Only daedric artifacts should be totally free from corrosion, and you can't "repair" this. Perhaps bandits and other low lifers tend to get fairly corroded weapons, which also affects price? Maybe "corrode equipment" should be brought back, with the penalty this time around that it can't be fixed and will decrease the value of your loot? Corrosion happen while swimming in salty waters (extreme corrosion), in fresh waters (heavy corrosion), drawn weapon in rain (moderate corrosion), and drawn weapon in misty dungeons (light corrosion).

Followers:
Options for "followers can die" (from enemy engagements) and "followers have limited ammo". Maybe double their health if their die option is set.

Armor values revised:
Somehow fur shoes are higher rated than fur boots (iirc). And the various fur armors have the same armor rating, even if one of them covers pretty much nothing at all :) Here is where I go "but this makes no sense".

Grinding that makes sense:
The concept of grinding iron daggers to smithing master makes no sense at all. Force us to craft in a matter that makes sense, like crafting higher level items in the list, in order to gain anything from it. Those that doesn't want to perk up can still buy the skill, and have nothing to complain about imho.

Adjustable points when leveling up:
Let us be able to lower the amount of points we get from leveling up. Even on master I tend to grow too powerful far too quickly, and it doesn't make sense having to put points into magic as a fighter just to make the game more interesting. Maybe leveling should be a paid service? It worked back in Bards Tale times, and the money you spent determined how much points you got? Money is hardly a problem in this game anyway, even if it didn't have to be super expensive - it leaves the player in control of his own gaming rather than having to nerf everything he does.

Weights:
Arrows should have weight. Different pelts should have different weights in order to create leather of different weights. Doesn't make sense to me that tanning a certain pelt actually increases my total weight.

Market:
Simulation of "market saturation" that lasts a week or so. Sell the same stuff over and over, and the price goes down and the skill xp gained goes down as well. Finish up the business ledger mechanic that is suggested throughout the game as well.

Well, I have tons and tons of more ideas, but I'm gonna close it before thread reaches that dreaded post limit again...
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Melung Chan
 
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Post » Thu Jun 07, 2012 5:09 am

For a new land i think that Summerset Isles is the place to go, it allows for expansion of the civil war and the mages guild and would be far different than anything ever seen before in The Elder Scrolls.

In Oblivion, in my opinion, the only characters that felt like total badasses were mages. there where many more spells than skyrim, spells for picking locks, burden, feaher, disintegrate weapons/armour, waterwalking, CHAMELEON!!!(so much better than invisibility), and more. i would really like to see these kinds of spells added back in. In Skyrim In feel way too underpowered.

The best way to do this is with DLC that involves the Psijics, In my first playthrough I kept thinking whenever a psijic appeared "I hope he takes me back to the Summerset Isles so I can learn some decent magic, maybe even burn a few thalmor to a crisp." but it never happened.



After watching Predators last night i had the idea that Hircine's Realm would be incredible but f i had to chose one i would chose Vaermina's, it is insane.

i also noticed the distinct lack of children of any race oter than imperials, it would be awesome to see kahjiit cubs and argonian children running around the streets.
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suniti
 
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Post » Thu Jun 07, 2012 4:17 am

This wont be happening but I would like to see
A Dovakhiin house with walls and big large gate protected by nameless blade guards.
Inside it would be like headquareters like Sky Haven temple but it could have levers and buttons to control gates and stuff...
I mean something like thalmor embassy just a bit more cooler, maybe like orc forts, with a house in middle and walls, and guardsmen.
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Robert Devlin
 
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Post » Wed Jun 06, 2012 10:28 pm

Solstheim would be interesting to see compared to Bloodmoon's Solstheim. It just depends.
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Charlotte Buckley
 
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Post » Wed Jun 06, 2012 6:57 pm

This kinda looks like the official one. I hope that a mini oblivion crisis happens.

Cheers
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Marcin Tomkow
 
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Post » Wed Jun 06, 2012 5:03 pm

Noticing how Bethesda has already made most (if not all) of Tamriel in Skyrim, I'd say their just going to expand the map. Which I'm more than happy about. Hopefully they'll have even MORE quests than in Skyrim to do, and I agree with Tu'whacca that they should have dark elf, redguard, breton, orc etc. children running around. Hoblak has awsme ideas and most I agree with. I only hope that the civil war spreads into the rest of the Empire. Or maybe the Empire tries to retake Hammerfell, and you get to choose to help defend or take Hammerfell, similar to the Civil War. Maybe they'll add MORE to the Dragonborn main quest, and add a whole lot more shouts in the DLC, such as an invisibility shout, or a flying shout, and dogfight with dragons in mid-air. Defitly need to add more daedric quests, or maybe even god-quests. Like doing a quest for Talos where you slay Thalmor heading to a city to shut down Talos worship (just an idea). Well, that's all I've got. I just know Bethesda's DLC is gonna be awesome!

Lastly, Multiplayer!!!!
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Rachael Williams
 
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Post » Thu Jun 07, 2012 1:40 am

Okay this is how I see it happening.

DLC 1 and or 2

Thalmor (as antagonists)
Psijic (with the above, against them)
Continuation of stormcloak / imperial stuff maybe into new lands (artifacts etc...)
development of the guild quest and game mechanics

DLC 3

Falmer - a road to return to former ways a restoration
Dwemer - a prelude to the next game

TES6 - dwemer centric
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Cayal
 
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