Vampire Lord and Werebear.

Post » Mon Jun 11, 2012 12:19 am

WTF why is none of that in the game? I love how they sum up the games lack of such features by saying "imagine if we always work like that"

I say start working like that and put it all in dlc

Agreed. Vampire Lord, Vampire feeding, Werebear and the Lycanthrope tree is a must have for definite. Question is, would bethesda put them in?
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Life long Observer
 
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Post » Sun Jun 10, 2012 10:49 pm

Agreed. Vampire Lord, Vampire feeding, Werebear and the Lycanthrope tree is a must have for definite. Question is, would bethesda put them in?
Edited.
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Flutterby
 
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Post » Mon Jun 11, 2012 7:22 am

No. Until official confirmation is out, I refuse to believe it. Right now I don't call them Volkihar, neither the Order. I give no [censored] about which vampires these are. Too many loopholes and not enough credible information. Just too many speculation. And when they say within Breton cities they could well mean hidden in castles(Pale Lady) and etc.

If these Volkihar did the same to compete with the Order, I hope they get their asses kicked like every other clan out there. Just my two cents. Video-game lore is not worth over a headache. Bethesda can fix this if they want to.
Yes these vampires do not seem to be the Volkihar or the Order, but a hybrid between the two so I am not sure what is going on with Bethesda and this new strange strain of vampirism maybe that is it it is just a new strain they made up to mix the Volkihar and Order together. That makes sense about the Breton vampires I didn't think of that, I also agree with you and hope the Order kicks the Volkihar's asses because the Order rocks they have Janus Hassildor!
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Marquis T
 
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Post » Sun Jun 10, 2012 7:39 pm

Yes these vampires do not seem to be the Volkihar or the Order, but a hybrid between the two so I am not sure what is going on with Bethesda and this new strange strain of vampirism maybe that is it it is just a new strain they made up to mix the Volkihar and Order together. That makes sense about the Breton vampires I didn't think of that, I also agree with you and hope the Order kicks the Volkihar's asses because the Order rocks they have Janus Hassildor!
I hope. As long as they have the Order's tenets, then I am good. Never liked the idea of barbaric vampires. Sure, it's cool, but give me the option to RP as a vampire in a secret fraternity of sorts. And not the ones that congegrate in little caves.
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Andrea Pratt
 
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Post » Sun Jun 10, 2012 11:10 pm

WTF man why didn't they put spears in the game if they created animations for them :swear:

dont care much for werebears or vampire lords though

Edit: lol "My brother is out fighting and what do i get? An arrow in the knee" :woot:
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Daniel Lozano
 
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Post » Sun Jun 10, 2012 11:16 pm

Yes these vampires do not seem to be the Volkihar or the Order, but a hybrid between the two so I am not sure what is going on with Bethesda and this new strange strain of vampirism maybe that is it it is just a new strain they made up to mix the Volkihar and Order together. That makes sense about the Breton vampires I didn't think of that, I also agree with you and hope the Order kicks the Volkihar's asses because the Order rocks they have Janus Hassildor!

The order certainly does not rock at all, that backwards feeding thing was crap and yes, i know why in lore. daggerfall has the best vampirims so far.

Barbaric vampires are better in my point of view, since all we have on tv today is the clichéd brooding, human looking vampires. Watch near dark and lost boys and you will see that anarchic vampire can be cooler.

Its stated in game that they are volkihar so trying to say otherwise is just crazy fan talk and i know a trope for it as well but i am too polite to put it here lol
I too am very disappointed in vampires but i know its down to bethesda, this talk of "its the order" is speculation at best and desperation at worst because other than the feeding method, vampire stages etc there is no indication that they are the order and besides i again say...they different appearances and weakness not to mention a lack of physical powers which the order and other vampires have.

if bethesda adds the vampire lord maybe they will also add other powers and bonuses along with some more lore on volkihars.
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des lynam
 
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Post » Sun Jun 10, 2012 6:44 pm

The order certainly does not rock at all, that backwards feeding thing was crap and yes, i know why in lore. daggerfall has the best vampirims so far.

Barbaric vampires are better in my point of view, since all we have on tv today is the clichéd brooding, human looking vampires. Watch near dark and lost boys and you will see that anarchic vampire can be cooler.

Its stated in game that they are volkihar so trying to say otherwise is just crazy fan talk and i know a trope for it as well but i am too polite to put it here lol
I too am very disappointed in vampires but i know its down to bethesda, this talk of "its the order" is speculation at best and desperation at worst because other than the feeding method, vampire stages etc there is no indication that they are the order and besides i again say...they different appearances and weakness not to mention a lack of physical powers which the order and other vampires have.

if bethesda adds the vampire lord maybe they will also add other powers and bonuses along with some more lore on volkihars.
They may not be the Order, but they sure as heck are similar my best guess would be they are a different species of vampires from the Order.
And I'm not sure what Lost Boys you have seen, but they blend in with society until they find someone they want to feed on then they show their vampire form.
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Robert
 
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Post » Mon Jun 11, 2012 2:04 am

The order certainly does not rock at all, that backwards feeding thing was crap and yes, i know why in lore. daggerfall has the best vampirims so far.

Barbaric vampires are better in my point of view, since all we have on tv today is the clichéd brooding, human looking vampires. Watch near dark and lost boys and you will see that anarchic vampire can be cooler.

Its stated in game that they are volkihar so trying to say otherwise is just crazy fan talk and i know a trope for it as well but i am too polite to put it here lol
I too am very disappointed in vampires but i know its down to bethesda, this talk of "its the order" is speculation at best and desperation at worst because other than the feeding method, vampire stages etc there is no indication that they are the order and besides i again say...they different appearances and weakness not to mention a lack of physical powers which the order and other vampires have.

if bethesda adds the vampire lord maybe they will also add other powers and bonuses along with some more lore on volkihars.
I have a feeling you dislike the idea of the "Order" because you are a fan of barbaric vampires and such. The backwards feeding is great. Maybe in gameplay it svcked for the children because they want an easier game.

I've always liked the idea of nobleman vampires. The Order piqued my interest mainly because I am a fan of vampires, and I am also a fan of the "Sith" in Star Wars. The being part of a dark and hidden fraternity while deceiving the masses and manipulating society is pretty interesting in my opinion. Gives off a Palpatine feel. I think the Volkihar are just legends to frighten little ingame children.

You can argue all you want, but there's just something wrong. I feel Bethesda just threw in the "Volkihar" title to say "Oh, erm, yeah we got the ice-leeches in the game. Just call them Volkihar while the fans bicker, lock horns and argue on loopholes all around. As long as we aren't involved, it's all good."


****

Todd: "So, how do we make vampires this time around?"

Team: We can devote our time and add Lamae Beolfag and vampire clans and even the Volkihar ability to reach through the ice. It will be a break through in the Elder Scrolls series."

Todd: Eh...need moar Dragonborn. And more Dragons. And Greybeards N stuff."

Team: Todd...the fans want vampires to be different than Oblivion. We can make it work this time."

Todd: No time. Just base them off of the Oblivion vampires. And make sure you give them the title of "Volkihar" so the fans won't get mad. Backwards feeding and add a few Morrowind powers too. Oh and that invisiblity spell. Trust me, the fans will never notice the difference.

Team: But Todd...the lore--

Todd: Just. Do. It. No one cares about the lore. Just make it simple.

Team: Yes, Todd.

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Symone Velez
 
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Post » Sun Jun 10, 2012 11:26 pm

I have a feeling you dislike the idea of the "Order" because you are a fan of barbaric vampires and such. The backwards feeding is great. Maybe in gameplay it svcked for the children because they want an easier game.

I've always liked the idea of nobleman vampires. The Order piqued my interest mainly because I am a fan of vampires, and I am also a fan of the "Sith" in Star Wars. The being part of a dark and hidden fraternity while deceiving the masses and manipulating society is pretty interesting in my opinion. Gives off a Palpatine feel. I think the Volkihar are just legends to frighten little ingame children.

You can argue all you want, but there's just something wrong. I feel Bethesda just threw in the "Volkihar" title to say "Oh, erm, yeah we got the ice-leeches in the game. Just call them Volkihar while the fans bicker, lock horns and argue on loopholes all around. As long as we aren't involved, it's all good."


****

Todd: "So, how do we make vampires this time around?"

Team: We can devote our time and add Lamae Beolfag and vampire clans and even the Volkihar ability to reach through the ice. It will be a break through in the Elder Scrolls series."

Todd: Eh...need moar Dragonborn. And more Dragons. And Greybeards N stuff."

Team: Todd...the fans want vampires to be different than Oblivion. We can make it work this time."

Todd: No time. Just base them off of the Oblivion vampires. And make sure you give them the title of "Volkihar" so the fans won't get mad. Backwards feeding and add a few Morrowind powers too. Oh and that invisiblity spell. Trust me, the fans will never notice the difference.

Team: But Todd...the lore--

Todd: Just. Do. It. No one cares about the lore. Just make it simple.

Team: Yes, Todd.

I think that it is pretty funny, but as much as we think they do not care about the vampires I think Todd Howard is a huge fan of them. I remember reading somewhere that he really wanted to spend some time on vampires and implement them well into the games, but I think because he is probably thinking about what the majority of fans want they spend a minimal amount of time on them even though he wants to make them better. That is what I think. The Order and their ways are the coolest vampires, much better than barbaric ones that just kill and feed and that's it.
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josh evans
 
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Post » Mon Jun 11, 2012 1:39 am

I think that it is pretty funny, but as much as we think they do not care about the vampires I think Todd Howard is a huge fan of them. I remember reading somewhere that he really wanted to spend some time on vampires and implement them well into the games, but I think because he is probably thinking about what the majority of fans want they spend a minimal amount of time on them even though he wants to make them better. That is what I think. The Order and their ways are the coolest vampires, much better than barbaric ones that just kill and feed and that's it.
Yeah, he himself said it in the first Gameinformer podcast. He said vampires and werewolves are some of the stuff that they are fans of but they were just messing around a bit..

I would agree, the "Order" had potential. Blood-svcking Elder Scrolls illuminati who worship Dark Deities and pull strings=badass. But I guess we should all settle for the cave dwelling blood-junkies.
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Donald Richards
 
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Post » Mon Jun 11, 2012 5:37 am

Yeah, he himself said it in the first Gameinformer podcast. He said vampires and werewolves are some of the stuff that they are fans of but they were just messing around a bit..

I would agree, the "Order" had potential. Blood-svcking Elder Scrolls illuminati who worship Dark Deities and pull strings=badass. But I guess we should all settle for the cave dwelling blood-junkies.
I kind of wish they would take more time to mess around with vampirism and add different clans and quests, they could have done this instead of worry about useless things like marriage. That is my honest opinion and bring back bonuses to strength and speed that was one of the reasons I enjoyed the vampires of Oblivion.
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Kara Payne
 
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Post » Sun Jun 10, 2012 5:19 pm

I am not a fan in any sense of the word, i just prefer vampires to be what they were originally....Monsters.
Not brooding, love sick good looking vampires and i don't hate the order, i enjoyed playing them in oblivion but that was oblivion not skyrim and the reversed feeding thing was not well liked by many, yes its due to Clavicus vile but it still not liked.
in canon and in-game they are called volkihar by the creators, i don't like their rehashed system any more than you do but defying the creators for your personal views is not going to make points granted said creators have defied lore for game mechanics before. but still who would be more right? a fan or the creators?

This thread is about the vampire lord and werebears, try not getting off topic about the order who don't even look like skyrim vampires.
strangely not many has talked about the werebear, i reckon it would be a great addition and it could add some rivalry with the werewolves.
they should add some unique armour, weapons and spells that can only be used by humans as to encourage people remain interested in being human.
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Nancy RIP
 
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Post » Mon Jun 11, 2012 6:59 am

On the topic of werebear: Will the inclusion of werebears allow a second way to contract Lycanthropy from werewolves?
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Zosia Cetnar
 
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Post » Sun Jun 10, 2012 4:56 pm

I am not a fan in any sense of the word, i just prefer vampires to be what they were originally....Monsters.
Not brooding, love sick good looking vampires and i don't hate the order, i enjoyed playing them in oblivion but that was oblivion not skyrim and the reversed feeding thing was not well liked by many, yes its due to Clavicus vile but it still not liked.
in canon and in-game they are called volkihar by the creators, i don't like their rehashed system any more than you do but defying the creators for your personal views is not going to make points granted said creators have defied lore for game mechanics before. but still who would be more right? a fan or the creators?

This thread is about the vampire lord and werebears, try not getting off topic about the order who don't even look like skyrim vampires.
strangely not many has talked about the werebear, i reckon it would be a great addition and it could add some rivalry with the werewolves.
they should add some unique armour, weapons and spells that can only be used by humans as to encourage people remain interested in being human.
Sorry didn't mean to get of topic.
I would like to see werebears implemented, but more muscular and less fur than in the Gamejam video. I think that werebears should be stronger than werewolves, but slower and the two lycanthropes should have a dislike for each other because they think they are better than the other. I also hope for them to add clans, camps, or small towns that are werebears or werewolves.
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jenny goodwin
 
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Post » Mon Jun 11, 2012 6:28 am

On the topic of werebear: Will the inclusion of werebears allow a second way to contract Lycanthropy from werewolves?

Bingo! now there is something they could re-add. sanius lupus or whatever it was called again. This means one does not have to do the companions quest to become a werewolf and in fact should add some extra dialogue if you joined the companions as a werewolf.
werewolf/bear packs is a must as it could have potential quests, rewards and consequences.
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Post » Mon Jun 11, 2012 2:18 am

Sorry didn't mean to get of topic.
I would like to see werebears implemented, but more muscular and less fur than in the Gamejam video. I think that werebears should be stronger than werewolves, but slower and the two lycanthropes should have a dislike for each other because they think they are better than the other. I also hope for them to add clans, camps, or small towns that are werebears or werewolves.

so forgiven. XD

Yes the werebear did look too much like a bear rather than a half and half so maybe less fur and i was thinking their dislike for each other could be due to them thing which one hircine favours more and the player would have to compete for his favour in hunts.
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k a t e
 
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Post » Sun Jun 10, 2012 11:21 pm

Lunar transformations. Screw the Circle. Sinding was a "real" werewolf.
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Nikki Morse
 
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Post » Mon Jun 11, 2012 3:16 am

Bingo! now there is something they could re-add. sanius lupus or whatever it was called again. This means one does not have to do the companions quest to become a werewolf and in fact should add some extra dialogue if you joined the companions as a werewolf.
werewolf/bear packs is a must as it could have potential quests, rewards and consequences.
I think it is Sanies Lupinus, you were close, but not at all haha. I would like to be able to contract it from a wild werecreature, on that note, add wild werewolves/bears that are human during the day and then during full moons they transform and maybe if you attack them they can transform at will like how you could in Daggerfall once a day.

And I like your idea of them fighting because they think Hircine favors them more.
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Amy Smith
 
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Post » Sun Jun 10, 2012 9:43 pm

I think it is Sanies Lupinus, you were close, but not at all haha. I would like to be able to contract it from a wild werecreature, on that note, add wild werewolves/bears that are human during the day and then during full moons they transform and maybe if you attack them they can transform at will like how you could in Daggerfall once a day.

And I like your idea of them fighting because they think Hircine favors them more.

It has been mentioned that there are wild werewolves but i haven't seen any.
I have found werewolves locked n cages in silver hand bases however, just don't open it.
Aela says that some werewolves go permanently feral with bloodlust and so will have no control over themselves in beast form....or possible human form but that is never seen in-game.

and yes, forced transformations once a month from dusk till dawn when the moons are full or whatever but any other day one can transform at will.
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james reed
 
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Post » Sun Jun 10, 2012 4:58 pm

I think it is Sanies Lupinus, you were close, but not at all haha. I would like to be able to contract it from a wild werecreature, on that note, add wild werewolves/bears that are human during the day and then during full moons they transform and maybe if you attack them they can transform at will like how you could in Daggerfall once a day.

And I like your idea of them fighting because they think Hircine favors them more.
Yeah, I mentioned something similar. I always imagined them to have an animosity toward each other. Aureals and Mazken are competitors against each other for Sheogorath.

Hircine, in the official novel and in Bloodmoon, clearly favors werewolves. He hosts a hunt every era for werewolves and hunts WITH them at night in his Realm. The Nords and werebears even had to step aside so he can claim the kill. It would be interesting to see that ingame.

Though as for lunar transformations, I fear I would have to delete all my werewolf charscters just for the sake of playing a "true" werewolf in the game.
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Lew.p
 
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Post » Sun Jun 10, 2012 10:13 pm

Yeah, I mentioned something similar. I always imagined them to have an animosity toward each other. Aureals and Mazken are competitors against each other for Sheogorath.

Hircine, in the official novel and in Bloodmoon, clearly favors werewolves. He hosts a hunt every era for werewolves and hunts WITH them at night in his Realm. The Nords and werebears even had to step aside so he can claim the kill. It would be interesting to see that ingame.

Though as for lunar transformations, I fear I would have to delete all my werewolf charscters just for the sake of playing a "true" werewolf in the game.

Well i think one should still transform at will for awhile but when it comes to that time of the month it should be a dusk till dawn transformation.
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Jhenna lee Lizama
 
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Post » Mon Jun 11, 2012 6:03 am

Yeah, I mentioned something similar. I always imagined them to have an animosity toward each other. Aureals and Mazken are competitors against each other for Sheogorath.

Hircine, in the official novel and in Bloodmoon, clearly favors werewolves. He hosts a hunt every era for werewolves and hunts WITH them at night in his Realm. The Nords and werebears even had to step aside so he can claim the kill. It would be interesting to see that ingame.

Though as for lunar transformations, I fear I would have to delete all my werewolf charscters just for the sake of playing a "true" werewolf in the game.
Me too, I would have to have a "true" werewolf because the ones they have going now just are not my cup of tea.
Another thing I hope they add with werebears, and fix for werewolves, is increased durability I mean come on werewolves are supposed to be unstoppable killing machines and the current ones get killed way to easily and are a little on the weak side once you are at higher levels. Werebears should be even more durable than werewolves and slightly stronger.
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james reed
 
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Post » Sun Jun 10, 2012 4:07 pm

Me too, I would have to have a "true" werewolf because the ones they have going now just are not my cup of tea.
Another thing I hope they add with werebears, and fix for werewolves, is increased durability I mean come on werewolves are supposed to be unstoppable killing machines and the current ones get killed way to easily and are a little on the weak side once you are at higher levels. Werebears should be even more durable than werewolves and slightly stronger.

You can thank the patch for the lack of durability, the third patch stripped the werewolf of armour rating.
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Post » Sun Jun 10, 2012 8:13 pm

You can thank the patch for the lack of durability, the third patch stripped the werewolf of armour rating.
Maybe so, but even before hand my werewolf form was pretty weak I got killed in three hits by a bandit thug at level 47
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Facebook me
 
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Post » Mon Jun 11, 2012 2:58 am

I hope the DLC fixes these issues.
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Carlos Rojas
 
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