Vampire Lord and Werebear.

Post » Sun Jun 10, 2012 3:35 pm

It would actually be cool if you turned into a Vampire Lord/Lady a day after the last phase of vampirism. And then also get the ability to transform into a bat and be able to fly.
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Angelina Mayo
 
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Post » Sun Jun 10, 2012 3:43 pm

Bats were in one of the oblivion's vampire mods.
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Dalton Greynolds
 
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Post » Mon Jun 11, 2012 8:13 am

You and me both. :smile:

As Todd mentioned in his DICE talk, it's possible some of the content you saw will become available in some fashion. We're definitely working on some cool stuff and we can't wait to share it.

Just so you know... whether everyone is willing to admit it or not; Giant Mudcrab is at the top of all our lists for what we want to see in DLC.
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Alexis Acevedo
 
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Post » Mon Jun 11, 2012 2:28 am

Just so you know... whether everyone is willing to admit it or not; Giant Mudcrab is at the top of all our lists for what we want to see in DLC.

True, there needs to be more dangers in the sea.
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DAVId MArtInez
 
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Post » Mon Jun 11, 2012 1:11 am

Yeah, but you have to put the ring on, then go to the Magic menu, then equip the power, then go back to gameplay, then use it.
If you have unlimited Transformations without the ring, the power can be favourited and be selected with ease. just like favouriting a sword or a spell.
I actually didn't think of that that would be cool, but then the ring of Hircine is pointless unless they change the effects that it has.
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Latisha Fry
 
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Post » Mon Jun 11, 2012 6:16 am

Vampire lord would be awesome if added! Werebear, not so much.
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Soph
 
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Post » Sun Jun 10, 2012 9:33 pm

Vampire lord would be awesome if added! Werebear, not so much.
Haha, funny since werebear is lore-related.
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celebrity
 
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Post » Sun Jun 10, 2012 4:38 pm

That Giant Mudcrab was funny. It gave me a good laugh. There were so many ideas in that video, wow. where to begin.

I play on the Xbox 360. Any of those ideas would probably be added into a DLC. There were many great ideas, dark dungeons, more interactable NPC's. etc. The vampires I see are not Over or underpowered. The only thing I would not mind seeing is more advantages and disadvantages. I personally play a stealthy vampire that uses Illusion and destruction with archery for backup.

The werebear I can't personally give my opinion as I've never messed with the werewolves yet, maybe in time.

I try not to ask for too much, too much will result in disatisfaction for expectations. I am 100% fine how the game already is, but am looking forward to DLC in the future.
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Alan Cutler
 
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Post » Sun Jun 10, 2012 6:14 pm

And I am pretty sure that picture is of a wispmother I think I remember someone saying that.

Nope. This is the concept art for the Wispmother http://26.media.tumblr.com/tumblr_lzaj2b4Oxg1rnc9cbo1_500.jpg
Completely different from "Lamae" http://3.bp.blogspot.com/_4lrm97dBqNo/TUFlxQiW7CI/AAAAAAAAAZM/n_xn6TWnSA8/s1600/artofskyrim_013_femmonster.jpg?__sf=1303445029.
Now that we have the Creation Kit, we can confirm that the creature shown in the "Lamae" concept art, is not in game. Which means there's a chance she can show up in a DLC.
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Lory Da Costa
 
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Post » Sun Jun 10, 2012 4:01 pm

I could see bethesda adding werebears since they're in the lore and we could be like beorn from The Hobbit. :biggrin:

As for the vampire lords, beth could add them to the lore and call them "Molag bal's chosen" or somthing similar.
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Alexandra Louise Taylor
 
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Post » Sun Jun 10, 2012 11:42 pm

i think a good way to differentiate werebears & werewolves would be their abilities. werewolves could be like in bloodmoon, very fast, sneaky, and agile. werebears would be "tanks", able to dish out and take a lot of damage. the "charge" they showed was good, the werebear could easily bowl over enemies.
basically hes the "2h" werebeast to the werewolfs "dual wield" as far as combat goes.

Yep, that's exactly how i see it. Werebears are tougher and stronger, but alot less agile than a Werewolf. They need to give Werewolves the ability to Sneak though.

As for the vampire lords, beth could add them to the lore and call them "Molag bal's chosen" or somthing similar.

Lamae Beolfag IS Molag Bal's "Chosen".
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jenny goodwin
 
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Post » Sun Jun 10, 2012 10:50 pm

That giant mudcrab reminds me of the Carapaceons from Monster Hunter http://monsterhunter.wikia.com/wiki/Daimyo_Hermitaurts funny and sad at the same time how that fight with the giant mudcrab looks x1000000 more epic then the final fight with Alduin. They should of made Alduin absorb the souls of all the dead people in Sovngarde and made him the size of a Skyscraqer,hes supposed to be the freakin World-Eater. That mudcrab looks more like a World Eater.
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Eric Hayes
 
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Post » Sun Jun 10, 2012 8:59 pm

Would rather not have that carbon-copy of the bat guy from Underworld: Evolution in-game. A hefty upgrade to Skyrim's vampirism in general would be preferable.

Seconded. I'd prefer that they go back and rediscover what was creepy about classic vampires rather than just turn them into another monster.

Its not a carbon copy, it looks nothing like markus. There are other vampires that have transformed into a more similar appearance Dracula, Crispin Grimes, etc

In what movie or whatever did Dracula transform into some bat-winged monster?

Pretty easy to see where the inspiration came from even if it's not exactly the same. There isn't any mention of flying bat vampires among any of the known vampire clans or dramatic transformations like that so it'd be random and an obvious attempt to cater to fans of that crappy franchise.

Bingo. I'd love to see somebody decide "Let's do vampires, and ignore everything that's been done with vampires in the last thirty years, and play off of older conceptions of vampires.

Also applying lore from other vampire stuff outside of TES is kind of a moot point.

Well, I don't think that they can entirely refrain from playing off any concepts outside of TES. If they did that, they wouldn't have vampires at all in the game - or elves, or trolls, or dragons, or axe-swinging, mead-drinking, horned-helmet-wearing vikings Nords, or werewolves...you get the idea. The question isn't whether to steal or not, it's what should they steal from? I think it was Keith Richards that said "good artists borrow, great artists steal" - but the key is to steal from the good stuff, and not the crap that's come out over the past two or three decades.
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Jeneene Hunte
 
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Post » Sun Jun 10, 2012 5:29 pm

If they add the Volkihar and make them like that, they should completely make them unable to blend in.
That would be terrible. That's what made the vampires in vanilla Morrowind so hard to play. Becoming one broke almost every single quest in the game.

You don't really think they'd do that in this day and age do you?
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Sammi Jones
 
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Post » Sun Jun 10, 2012 6:36 pm

That giant mudcrab reminds me of the Carapaceons from Monster Hunter http://monsterhunter.wikia.com/wiki/Daimyo_Hermitaurts funny and sad at the same time how that fight with the giant mudcrab looks x1000000 more epic then the final fight with Alduin. They should of made Alduin absorb the souls of all the dead people in Sovngarde and made him the size of a Skyscraqer,hes supposed to be the freakin World-Eater. That mudcrab looks more like a World Eater.

Hahaha! So true!

And yeah, that Giant Mammoth Mudcrab looks like it would be more of a challenge than Alduin ever was.
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Tiffany Holmes
 
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Post » Sun Jun 10, 2012 11:28 pm

Well, I don't think that they can entirely refrain from playing off any concepts outside of TES. If they did that, they wouldn't have vampires at all in the game - or elves, or trolls, or dragons, or axe-swinging, mead-drinking, horned-helmet-wearing vikings Nords, or werewolves...you get the idea. The question isn't whether to steal or not, it's what should they steal from? I think it was Keith Richards that said "good artists borrow, great artists steal" - but the key is to steal from the good stuff, and not the crap that's come out over the past two or three decades.

Agreed, and I especially like that last sentence. I can understand borrowing some stuff from more traditional vampires and vampire lore so long as it's presented in a unique fashion that's easily discernible. The new types though, whether it be effeminate sparkly vampires or the over-the-top variety from Underworld, has no place in Skyrim (or any TES game, really).
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Austin Suggs
 
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Post » Sun Jun 10, 2012 6:47 pm

Seconded. I'd prefer that they go back and rediscover what was creepy about classic vampires rather than just turn them into another monster.



In what movie or whatever did Dracula transform into some bat-winged monster?



Bingo. I'd love to see somebody decide "Let's do vampires, and ignore everything that's been done with vampires in the last thirty years, and play off of older conceptions of vampires.



Well, I don't think that they can entirely refrain from playing off any concepts outside of TES. If they did that, they wouldn't have vampires at all in the game - or elves, or trolls, or dragons, or axe-swinging, mead-drinking, horned-helmet-wearing vikings Nords, or werewolves...you get the idea. The question isn't whether to steal or not, it's what should they steal from? I think it was Keith Richards that said "good artists borrow, great artists steal" - but the key is to steal from the good stuff, and not the crap that's come out over the past two or three decades.


But out of all the "crap" that has come out over the past few decades, they have achieved something that people would accept as "scary". If you had shown a modern day boy the old classic 'Dracula' films, I genuinely think the only reaction you'de get is "Crap."
People nowadays don't find those old Classics frightening anymore. Okay, the Dracula you see on 'Van Helsing' (the movie that came out a few years ago), if you havn't seen it, watch it. Compare THAT Dracula with the classic Dracula, then ask yourself what one you'de rather wake up to.

I get what you're saying though, the things we see this day and age which pass as "Vampires" are nothing like the old ones, the Originals. But things need to be altered and change to strike fear into people. God, like the film 'Alien'... Look at your average Alien people think would look like if one landed right infront of them. that Alien has NOTHING on the Xenomorphs from 'Alien'. Just the same as 'E.T.' he wouldn't strike fear into anyone these days. That's what the "Classic Vampires" are like to modern day people. Modern day people see the classic Vampires as E.T., and the Modern day vampires as Xenomorphs. If you get me.
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Victor Oropeza
 
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Post » Mon Jun 11, 2012 6:46 am

Seconded. I'd prefer that they go back and rediscover what was creepy about classic vampires rather than just turn them into another monster.



In what movie or whatever did Dracula transform into some bat-winged monster?

Bram Stoker's Dracula with gary oldman and Van helsing. no offence but that was a silly question since a lot of people have seen BS Dracula.
Also Crispin Grimes from house of Frankenstein transforms into a demonic bat-like creature.
Blade trinity had Dracula having a demonic form, some vampires from VTM have a demonic form, namely the sheriff from VTMB
Fright night series had vampires with bat-like forms and in the sequel regine has a very nasty form and so does louie.
Dusk till dawn and the legacy of kain series.

Here is a link to the gary oldman dracula demon-bat form image. http://t1.gstatic.com/images?q=tbn:ANd9GcQbrkc0lO9qFcddc7fB2KPrD5i0qajXUyh5FvWA2Q5om27zZHTC_w
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le GraiN
 
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Post » Sun Jun 10, 2012 8:45 pm

That would be terrible. That's what made the vampires in vanilla Morrowind so hard to play. Becoming one broke almost every single quest in the game.

You don't really think they'd do that in this day and age do you?
It's fair. But whatever, since fans want every vampire to blend in they can go ahead and make the Volkihar blend in. Destroying any concept of lore they previously had. I never liked the Volkihar anyways, so that's just me.
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Sasha Brown
 
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Post » Sun Jun 10, 2012 11:39 pm

Should Werebear still have the option to be also Werewolf or Vampire?
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Anna Beattie
 
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Post » Mon Jun 11, 2012 3:45 am

It's fair. But whatever, since fans want every vampire to blend in they can go ahead and make the Volkihar blend in. Destroying any concept of lore they previously had. I never liked the Volkihar anyways, so that's just me.

I don't want them to blend in but i don't want to get attacked on sight all the time either, morrowind was a game breaker when it came to vampirism.

Should Werebear still have the option to be also Werewolf or Vampire?

Hybrids is something a little too overused recently, i wouldn't want it in unless it was an npc boss.
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Lucky Girl
 
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Post » Mon Jun 11, 2012 1:55 am

It's fair. But whatever, since fans want every vampire to blend in they can go ahead and make the Volkihar blend in. Destroying any concept of lore they previously had. I never liked the Volkihar anyways, so that's just me.
easy solution is to let them hide their face in towns with hoods/ full face helms.
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Daniel Holgate
 
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Post » Mon Jun 11, 2012 5:57 am

easy solution is to let them hide their face in towns with hoods/ full face helms.

yep or at least not have every single citizen of skyrim attack the player, some can be scared, refuse to talk to you, be intrigued or outright attack you.
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Samantha Pattison
 
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Post » Sun Jun 10, 2012 7:18 pm

It's fair. But whatever, since fans want every vampire to blend in they can go ahead and make the Volkihar blend in. Destroying any concept of lore they previously had. I never liked the Volkihar anyways, so that's just me.
You do care about the lore, though, so that's not a great attitude to have.

As others have suggested, the non Cyrodiilic vampires can simply disguise themselves. Thus the game is still fully playable.
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Sheila Esmailka
 
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Post » Sun Jun 10, 2012 11:17 pm

Coffins the player could use would be great as well, the vile plug in was a decent addition to oblivion, they should now do one for skyrim.
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kennedy
 
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