Math okay, basic programming decent here. Advanced programming tricks, I make a damn fine TV Evangelist at.

But yes, for game use they'd get into tricks like "lookup tables" with pre-calculated values for things. "Bullet in weight range X to Y with muzzle velocity Z uses column B for velocity loss over distance" sort of things.
Then size up a window and back off until you'd think it would be tricky to take out someone standing on that windowsill.
Thats pretty much how I thought things worked. Do the ballistics table right, make the modifiers right and it doesn't seem to me to be a lot of number crunching. At least not the kind to slow down modern processors.
I'll try the window shot at max draw distance. But first, does anyone know what the magnification is on the Sniper Rifle scope in FO3? Surely there's a figure in the Geck, right?
Yes, it is intended to be a thumbhole though the animations use the standard rifle grip (which also forced the thumbhole into a non-ergo position). The thumbhole is just there as a cosmetic differentiation from other rifles.
I wonder it adding the correct animation was too resource (both human and computing power) heavy. Surely the animators and body mesh designers could have done it right, but was it deemed not worth the neccessary effect for such a small detail?
So long as I dont have to sit there and "hose off" ammo when I want to make my own and have a metric butload of "droped" ammo that I will never use
I rather doubt the devs would be stupid enough to make that the only way to acquire brass. Common sense tells you that it will be available, at least in some quantity, at vendors. Why would they make a broken mechanic? "Ugh, must buy bullits. Must shoot bullits. Must pick up shiney things (
simulated). Goodie! I can make more bullits!"
I'm wondering about the energy weapons too. In the originals, laser weapons worked just fine up until power armor started showing up and then they became pretty useless because of the 80 or so % resistance. How many laser weapons are there even going to be? I loved using them in Fallout 3, but there were only 3 laser weapons, 2 if you're not counting the misplaced Gatling Laser.
How many weapons can you really get out of the current types available?
Laser - pistol, rifle, shotgun, machinegun. All there is left is an SMG.
Plasma - pistol, rifle, and what ever Multi-Plas is. How do you make a plasma machinegun?
Flame - flame pistols?
Are there any other ways to hurt a carbon life form with energy? Not including ballistic weapons and melee/unarmed. Maybe things like the Shock sword, shock wand and Shishkabob should be energy weapons, not melee. How about sonic energy? Particle beams? Freezing?