Weapons, Mods and Ammo Mega-Thread

Post » Tue May 17, 2011 1:13 pm

How about we kick-off on a new subject... SHOTGUNS!

If we get another Semi-Automatic Shotgun I'd like to get the affectionately nick-named "Humpback" http://en.wikipedia.org/wiki/Browning_Auto-5 anything that John Browning set his hands upon is gold in my humble opinion. :tops:

This beauty was invented in 1898 and patented in 1900 it was in production up until 1998 that is 98 years of being in production and its still used by people today! On top of that it can be chambered in 12, 16, and 20 Gauge.

More Browning Auto-5 Pics:
http://upload.wikimedia.org/wikipedia/commons/1/19/Browning_Auto-5_20g_Mag.jpg
and
http://i620.photobucket.com/albums/tt288/iantay/longforshot.jpg

Funny you bring this up today. i just started doing the stock repair on mine. It's a 1903 or 04. I haven't been able to find the older (english) style stock mine has so I figured I'll have to fix this one. I would love to see one in the game. One of my favorites.


PS. We seriously need to count up all the Browning designs Josh puts in the game when it comes out.
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adam holden
 
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Post » Tue May 17, 2011 4:43 pm

Funny you bring this up today. i just started doing the stock repair on mine. It's a 1903 or 04. I haven't been able to find the older (english) style stock mine has so I figured I'll have to fix this one. I would love to see one in the game. One of my favorites.


PS. We seriously need to count up all the Browning designs Josh puts in the game when it comes out.

Yeah I bet there will be countless Browning weapons in Fallout New Vegas, His designs are the epitome of the well-engineered American firearm the best material, and quality all resulting in weapon designs that have been able to survive the test of time and still be the best out there and many of his designs to this day are unchanged because of that fact. (Not to mention the fact that his designs always had the most hard-hitting of American ammunition .45ACP, .50 BMG (These two he invented) and the 30.06)

Just goes to show don't fix what isn't broken, and that John Browning was a God amongst Men. :tops:
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Neko Jenny
 
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Post » Tue May 17, 2011 12:15 pm

Oh, and for crying out loud Josh, I'm still trying to figure out what you chambered in .45-70,

Winchester 1885?
Trapdoor Springfield?
Ruger single shot?
BFR?

C'mon man, you gotta give some kinda hint. Pretty please with sugar on top? :angel:


I'll go with ReinbachThe3rd's guess (the Winchester) as most likely. Seriously, what kind of http://i421.photobucket.com/albums/pp294/windsail/ForumPic.jpg would own a BFR? Er...:koff:...on second thought, nevermind. :whistling:
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Alada Vaginah
 
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Post » Tue May 17, 2011 1:52 pm

Question of the Day #3

You are the Currier and have just left Doc Mitchell's office. As you turn the corner in Goodsprings, you accidently trip and fall through a false wall into the building next to you. You end up in someplace called TestQA and it's filled with every weapon in the game, all at 100% repair, uniques included. There's a note saying you can take one, and only one, weapon back to Goodsprings with you, but there's a catch: There's no ammo at all anywhere in the building. Which weapon do you take and why? (confimed weapons only please)


And before you say it, no you can't take them all. Just one. Period. That means you too, Kiebler :hehe:

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Quick Draw
 
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Post » Tue May 17, 2011 10:38 am

Anti-Materiel Rifle, it is THE weapon that I always longed for in 3 (along with a pump-action shotgun).
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Sabrina Steige
 
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Post » Tue May 17, 2011 4:37 pm

Which weapon do you take and why? (confimed weapons only please)


Whatever's chambered in .45-70, hopefully unique variant. Why? Just because. Hehehehe...call it a fetish?
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koumba
 
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Post » Tue May 17, 2011 4:12 am

Whatever's chambered in .45-70, hopefully unique variant. Why? Just because. Hehehehe...call it a fetish?

Dude, nice guns. And I don't mean your biceps. Is there an emoticon for envy?
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Rachael Williams
 
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Post » Tue May 17, 2011 4:08 am

Dude, nice guns. And I don't mean your biceps. Is there an emoticon for envy?


Thank you, not that I know of, and...if your grip on that BFR ain't just right, you're liable to be looking for an emoticon for pain.

I've no intention of experimentally verifying it, but I wouldn't be at all surprised to find that violating "don't lock your elbows" with that one could dislocate a shoulder. By comparison, that tired old .44 magnum is a kitten. :D
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Alexander Lee
 
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Post » Tue May 17, 2011 5:27 am

Anti-Materiel Rifle, it is THE weapon that I always longed for in 3 (along with a pump-action shotgun).

I'm worried about finding enough ammo and that stuff weighs a ton. I do like to snipe. Almost always my first playthrough default style. I think .308 will be easier to get so I'd go with the unique hunting rifle if it's scoped, if not then a hunting rifle with the intention to fully mod it.
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Rhysa Hughes
 
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Post » Tue May 17, 2011 5:34 am

I'm worried about finding enough ammo and that stuff weighs a ton. I do like to snipe. Almost always my first playthrough default style. I think .308 will be easier to get so I'd go with the unique hunting rifle if it's scoped, if not then a hunting rifle with the intention to fully mod it.

I'm planning on using my .50 BMG (Unless its plentiful, which I doubt it will be) just for armored or very strong targets, No point in wasting a round like that on normal enemies. (Probably be sticking with .308 as well) :tops:
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Reven Lord
 
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Post » Tue May 17, 2011 10:13 am

Question of the Day #3


I think I'd grab the tri-beam
It was one of my favorites in FO3
and I think the microfusion cells aren't too hard to find if you look hard enough
although it did use quite a few rounds when I did use it
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Facebook me
 
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Post » Tue May 17, 2011 4:47 pm

I'd go with either the Cowboy Repeater or the Semi-Automatic Rifle (M1 Garand). I love the lever action of the repeater, but I also love the Garand because of nostalgic reasons (I used it a lot in Battlefield: Bad Company 2).
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marina
 
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Post » Tue May 17, 2011 2:20 pm

I'd go with either the Cowboy Repeater or the Semi-Automatic Rifle (M1 Garand). I love the lever action of the repeater, but I also love the Garand because of nostalgic reasons (I used it a lot in Battlefield: Bad Company 2).

I'm worried about the pistol rounds being able to defeat DT. I guess since I'd expect .357 and .44 to have pretty decent dam per shot, it might not be too bad. .308 should defeat DT better though. Are big and slow bullets gonna have a negative modifier on the DT effect and higher velocity a positive modifier?
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Pete Schmitzer
 
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Post » Tue May 17, 2011 4:56 pm

I'd go with either the Cowboy Repeater or the Semi-Automatic Rifle (M1 Garand). I love the lever action of the repeater, but I also love the Garand because of nostalgic reasons (I used it a lot in Battlefield: Bad Company 2).

I love the Good Ol' Garand can't wait to put some .308 down range at some Muties. (Mostly Ferals though) :tops:
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STEVI INQUE
 
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Post » Tue May 17, 2011 1:38 pm

After going back through the confirmed weapons I'm gonna have to say that I really can't choose. I'm soooo excited for all of the weapons and being able to load my own ammo that I really can't choose.
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Eibe Novy
 
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Post » Tue May 17, 2011 1:50 am

I hope changing ammo types won't be much of a hassle
I'd hate to see a good feature like that have one of those minor annoyances
that starts to drive you nuts :bonk:
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Czar Kahchi
 
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Post » Tue May 17, 2011 3:56 am

I'm worried about the pistol rounds being able to defeat DT. I guess since I'd expect .357 and .44 to have pretty decent dam per shot, it might not be too bad. .308 should defeat DT better though. Are big and slow bullets gonna have a negative modifier on the DT effect and higher velocity a positive modifier?
No doubt .308 will cut through armor, but I think .357 will be more abundant, which is my real concern. It's like the Anti-Materiel Rifle. I would probably choose that over any other gun because of it's sheer stopping power, but because I expect .50 cal to be so rare, there's no use in picking it up.

Plus I think .357 will be able to cut through most light armors, but have harder times with medium and heavy armor. Unless I am going up against the BoS, I doubt I'll have much trouble killing most things in the wasteland with the repeater.

Edit: Also as for big and slow bullets having a negative modifier and higher velocity rounds having a positive modifier, I could definitely see that. I remember last time I went shooting with my brother we got some subsonic and hypersonic .22 rounds. The hypersonic rounds were less of a hassle than the subsonic rounds which jammed about 5 times during the course of shooting for an hour (I don't know the exact model of my brother's .22 rifle, just that it's a bolt action matte black rifle, not an old wood finished rifle), and they packed more of a punch (we were shooting cans and the cans started popping a couple of inches into the air with the hypersonic rounds but didn't with the subsonic rounds). Hopefully they did implement something like this into the game.
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Evaa
 
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Post » Tue May 17, 2011 12:41 am

I'm worried about the pistol rounds being able to defeat DT. I guess since I'd expect .357 and .44 to have pretty decent dam per shot, it might not be too bad. .308 should defeat DT better though. Are big and slow bullets gonna have a negative modifier on the DT effect and higher velocity a positive modifier?


That's what I wonder as well...whether their DT implementation will take such things into account, or be the "quick and dirty" method where it's really only an issue of raw damage, and producing enough to get above the threshold. Although I almost have to think there's more to it than that, else the multiple ammo types become somewhat superfluous when "AP" is nothing more than "more damage, to overcome DT." Inclined to think there's got to be some sort of "penetration factor" involved in some way, although that could conceivably be handled with something as simple as ammo's internal data having a "bypass DT" flag that can be set.
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Romy Welsch
 
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Post » Tue May 17, 2011 2:26 pm

I hope changing ammo types won't be much of a hassle
I'd hate to see a good feature like that have one of those minor annoyances
that starts to drive you nuts :bonk:
There's a video of Josh loading up the trail carbine with SWC rounds, and it didn't look like much of a hassle. It just switched (in real time) to the Courier loading each cartridge into the carbine. I'm pretty sure with magazines it'll be even easier since I doubt it'll stop to the Courier packing each bullet into the extra magazine, taking out the old or spent magazine, and sliding in the new one.
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Valerie Marie
 
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Post » Tue May 17, 2011 9:17 am

There's a video of Josh loading up the trail carbine with SWC rounds, and it didn't look like much of a hassle. It just switched (in real time) to the Courier loading each cartridge into the carbine. I'm pretty sure with magazines it'll be even easier since I doubt it'll stop to the Courier packing each bullet into the extra magazine, taking out the old or spent magazine, and sliding in the new one.


Oh well thats nice to know
thank you for the info :)
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Cathrin Hummel
 
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Post » Tue May 17, 2011 7:37 am

Oh well thats nice to know
thank you for the info :)
No problem. Also here's the video I was referring to: http://gamevideos.1up.com/video/id/29981

Skip to 11:26 to see the loading animation.
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Amy Melissa
 
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Post » Tue May 17, 2011 6:49 am

That's what I wonder as well...whether their DT implementation will take such things into account, or be the "quick and dirty" method where it's really only an issue of raw damage, and producing enough to get above the threshold. Although I almost have to think there's more to it than that, else the multiple ammo types become somewhat superfluous when "AP" is nothing more than "more damage, to overcome DT." Inclined to think there's got to be some sort of "penetration factor" involved in some way, although that could conceivably be handled with something as simple as ammo's internal data having a "bypass DT" flag that can be set.

I think I remember John sayin something about AP modifying DT numbers. I wonder if that happens on the other end though? A .44 Mag is gonna have real good damage/shot, but it's not a rifle round. it's gonna have trouble with high DT, wouldn't it?
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TRIsha FEnnesse
 
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Post » Tue May 17, 2011 12:38 pm

I think I remember John sayin something about AP modifying DT numbers. I wonder if that happens on the other end though? A .44 Mag is gonna have real good damage/shot, but it's not a rifle round. it's gonna have trouble with high DT, wouldn't it?


"AP modifying DT" sounds to me like (and I could easily be talking out the wrong end here, just trying to figure how it would work) there's some sort of numerical "DT reduction factor" applied, but I can't really guess which end that'd be applied on. Or more precisely, it could probably be done from either and I don't know which way they've gone about it. But that method would work well for being able to adjust the DT bypassing ability independent of damage while allowing for it not being a binary "DT still applies/DT is completely ignored" situation.

But yes, with regard to the .44 mag example thinking in real-world terms I'd think of it as having a good solid damage, easily able to punch through leather, but something with hard plates of some type not having a great deal of trouble stopping it. Well, unless you got into some sort of exotic non-typical bullet anyway, most loads are "at best" (for armor penetration purposes) still lead core, full metal jacket. Then you'd have soft-nose, hollow-point, and wadcutter types each being progressively worse at penetrating anything other than flesh. Then you could play around with custom alloys or frangibles, but that's outside my direct experience and into "Google to see what I can learn" territory. Overall, I'd say it definitely should have trouble with DT, between bullet diameter, composition, and velocity.
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Add Meeh
 
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Post » Tue May 17, 2011 5:47 am

.308 in our game's hunting rifle does the same damage as the .44 Magnum out of a trail carbine, but the .308 hunting rifle does more than .44 Magnum out of a revolver (duh). The bolt-action hunting rifle fires much more slowly than the trail carbine, but reloads its box mag more quickly than the individual rounds for the trail carbine. The hunting rifle is more accurate than the trail carbine, though that is mostly felt at very long range. After those variables are accounted for, the available ammo subtypes help further define the roles of the weapons.

"Realistically" speaking, the terminal ballistics of the .308 should be inferior to the .44 Magnum at most Fallout combat ranges but with far superior penetration. Given the stats we're working with, I felt this was a good compromise. I'm sure modders will go buck wild with the stats/ammo types, though. If you really wanted, you could build DT bypass into the default 5.56mm and .308 rounds and tank the damage more. I found in practice that this confused people even though it was ballistically more "realistic".
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Gracie Dugdale
 
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Post » Tue May 17, 2011 8:41 am

.308 in our game's hunting rifle does the same damage as the .44 Magnum out of a trail carbine, but the .308 hunting rifle does more than .44 Magnum out of a revolver (duh). The bolt-action hunting rifle fires much more slowly than the trail carbine, but reloads its box mag more quickly than the individual rounds for the trail carbine. The hunting rifle is more accurate than the trail carbine, though that is mostly felt at very long range. After those variables are accounted for, the available ammo subtypes help further define the roles of the weapons.

"Realistically" speaking, the terminal ballistics of the .308 should be inferior to the .44 Magnum at most Fallout combat ranges but with far superior penetration. Given the stats we're working with, I felt this was a good compromise. I'm sure modders will go buck wild with the stats/ammo types, though. If you really wanted, you could build DT bypass into the default 5.56mm and .308 rounds and tank the damage more. I found in practice that this confused people even though it was ballistically more "realistic".

Sounds good, Could you possibly confirm the M1 Garand having its iconic "PING!"? :tops:
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NEGRO
 
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