Weapons, Mods and Ammo Mega-Thread #5

Post » Tue Feb 01, 2011 7:09 pm

It would be nice to know a little more about the plasma and laser weapons. I think there's going to be a regular Plasma Rifle too since one of the more recent gameplay vids had a weapon that looked like the Fallout 3 one instead of the Multiplas. I'd like to hear a lot more about the laser weapons. Are there more than just the Laser Rifle/Pistol and Recharger Rifle? Can we mod any laser weapon to be full auto?


I respect this mans question, go go gadget full auto laser weaponry.
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Madison Poo
 
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Post » Tue Feb 01, 2011 1:14 pm

Well I sort of doubt the .38, because AFAIK .38 in this game is just an ammo subtype of .357, meaning that any gun that shoots .38 would have to shoot .357 as well. Obviously, this becomes a problem with a little .38 SNS that was never meant to fire .357- unless there's a way to limit a gun to one subtype.


Elvis says:

http://www.gamesas.com/index.php?/topic/1117961-happy-about-the-realism-of-firearms-as-i-am/

...

EDIT: One more thing: ammo lists for weapons are standard GECK form lists, so if you want to make really specific form lists that would be appropriate for a specific weapon or a "realistic" list of appropriate bullets for the likely twist of a weapon, you can do that as well. For example, you can make a .38 Special pistol that fires only .38 Special and its variants and you can also make a .357 Magnum revolver that fires all the .38 and all of the .357 Magnum. Similarly, you could make different ammo form lists for weapons with a given twist that use heavier weight bullets and a separate form list for weapons with a twist more well-suited to lighter bullets. That's a lot of nitpicky detail, but yeah you can do it.


So, yep- you can limit a gun as you described. :)
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Vickey Martinez
 
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Post » Wed Feb 02, 2011 1:47 am

I haven't searched through all of this, but will Bullet drop be present in NV, and will windage effect bullets aswell???
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Marina Leigh
 
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Post » Tue Feb 01, 2011 10:26 am

I haven't searched through all of this, but will Bullet drop be present in NV, and will windage effect bullets aswell???


So far as I can tell, no- or at least "no more so than in Fallout 3."
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Skrapp Stephens
 
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Post » Tue Feb 01, 2011 12:30 pm

I haven't searched through all of this, but will Bullet drop be present in NV, and will windage effect bullets aswell???

This isn't Battlefield: Bad Company 2. Not dumping on the game or anything(I have it), but it's a RPG, not a shooter.
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mike
 
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Post » Tue Feb 01, 2011 6:58 pm

This isn't Battlefield: Bad Company 2. Not dumping on the game or anything(I have it), but it's a RPG, not a shooter.


actually its both.....
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Mandy Muir
 
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Post » Wed Feb 02, 2011 1:08 am

i read somewhere there will be hollow point 9mm bullets

anyone excited for the anti material rifle as much as i am??????
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CYCO JO-NATE
 
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Post » Tue Feb 01, 2011 5:59 pm

This isn't Battlefield: Bad Company 2. Not dumping on the game or anything(I have it), but it's a RPG, not a shooter.



I TOTEZ WISHEDED DIS WAZ A FUURST PURSUN CHOOTER LIK MDN WARFERZZZZ

Nah, it was just a question that adds to the realsim, especially while I am ROLE PLAYING a person who can shoot a gun properly...
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KU Fint
 
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Post » Wed Feb 02, 2011 2:10 am

I TOTEZ WISHEDED DIS WAZ A FUURST PURSUN CHOOTER LIK MDN WARFERZZZZ

Nah, it was just a question that adds to the realsim, especially while I am ROLE PLAYING a person who can shoot a gun properly...


It would be nice actually, along with the improved shooting mechanics it could be very realistic. I'm fine without it either way though. Honestly I never get the chance to appreciate if fully in Bad Company 2 because as soon as I get my shot perfectly lined up, there's a tank putting shells into the house I'm taking cover in.
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lisa nuttall
 
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Post » Tue Feb 01, 2011 8:00 pm

It would be nice actually, along with the improved shooting mechanics it could be very realistic. I'm fine without it either way though.


Lol, I actually agree, but that is not my priority when it comes to fallout, I was just trying to be the NEWB TROLL that someone wanted me to be...
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Flash
 
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Post » Tue Feb 01, 2011 11:27 am

I haven't searched through all of this, but will Bullet drop be present in NV, and will windage effect bullets aswell???

I think windage, bullet drop, and the rotation of the earth's effects on bullets would be a little much to add into Fallout to be honest. I'm all for realism (especially with firearms) but there comes a point where we don't want to add absolutely everything that would effect firing a firearm in real life to the game of Fallout.

There should be a line of reality that shouldn't be crossed in a game like Fallout, that keeps it fun and interesting. :tops:
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Arnold Wet
 
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Post » Tue Feb 01, 2011 8:50 pm

There should be a line of reality that shouldn't be crossed in a game like Fallout, that keeps it fun and interesting. :tops:


I agree with that to an extent, and it was just an honest question. But I would think it would be a nice touch if maybe it could be toggled. (not a suggestion for NV so don't troll me)

Shouldn't be called HARDcore for nothing. I'm sure others would enjoy, especially since we are in a Weapons, Mods and Ammos thread.
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Eduardo Rosas
 
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Post » Tue Feb 01, 2011 10:08 am

It would be nice actually, along with the improved shooting mechanics it could be very realistic. I'm fine without it either way though. Honestly I never get the chance to appreciate if fully in Bad Company 2 because as soon as I get my shot perfectly lined up, there's a tank putting shells into the house I'm taking cover in.

Ha, is it realistic to be able to shoot someone with an NS2000 armed with slugs halfway across the map (maybe like 1 mile) killing them in one shot?
(I did that once by random just saying >_>)
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Zach Hunter
 
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Post » Tue Feb 01, 2011 4:20 pm

Ha, is it realistic to be able to shoot someone with an NS2000 armed with slugs halfway across the map (maybe like 1 mile) killing them in one shot?
(I did that once by random just saying >_>)


I still prefer "Battlefield: Bad Company 2's" ballistics to "Call of Duty: Modern Warfare 2..."

Oh, and the sound effects in "Battlefield" are far and away the most realistic in video games (at least, since "Medal of Honor" on the PC...).
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remi lasisi
 
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Post » Tue Feb 01, 2011 6:05 pm

I agree with that to an extent, and it was just an honest question. But I would think it would be a nice touch if maybe it could be toggled. (not a suggestion for NV so don't troll me)

Shouldn't be called HARDcore for nothing. I'm sure others would enjoy, especially since we are in a Weapons, Mods and Ammos thread.

I understand that, If it was something that was included in hardcoe mode it'd be all good with me. Its just good to have options on things of that sort so you can toggle it on or off depending if you like or dislike it. :tops:
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JAY
 
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Post » Tue Feb 01, 2011 7:00 pm

I understand that, If it was something that was included in hardcoe mode it'd be all good with me. Its just good to have options on things of that sort so you can toggle it on or off depending if you like or dislike it. :tops:

:tops: Agreed...
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naome duncan
 
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Post » Tue Feb 01, 2011 2:26 pm

i read somewhere there will be hollow point 9mm bullets

anyone excited for the anti material rifle as much as i am??????



"Anti-materiel," sir.

You're going to cause inflamation around these parts with mislabelings like that...



(Yes, I know there is an accent over the first "e" in "materiel...")
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Scotties Hottie
 
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Post » Wed Feb 02, 2011 12:40 am

I just had a thought, will super-mutants have armor or just a lot of health?

I was just thinking about how awesome a AMR loaded hot with a hollow-point projectile would be to the noggin of a super-mutant. Since hollow-point projectiles are going to be effective against lightly armored and clothed opponents what exactly constitutes as armor and how much will it affect the bullets?

Edit for clarification: Up to what point will using ammo not 100% suited to the task at hand affect in-game weapon performance?

And also, how about a jacketed sabot round for the .50?????
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Emmanuel Morales
 
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Post » Tue Feb 01, 2011 11:41 am

Elvis says:

http://www.gamesas.com/index.php?/topic/1117961-happy-about-the-realism-of-firearms-as-i-am/



So, yep- you can limit a gun as you described. :)

Interesting. Even if the devs didn't capitalize on this I can see modders having some fun with it. It shouldn't be too hard to get yourself a little snub nosed .38 to take in the casino with you when you have THE MAGIC OF MODS.


I just had a thought, will super-mutants have armor or just a lot of health?

I was just thinking about how awesome a AMR loaded hot with a hollow-point projectile would be to the noggin of a super-mutant. Since hollow-point projectiles are going to be effective against lightly armored and clothed opponents what exactly constitutes as armor and how much will it affect the bullets?

Edit for clarification: Up to what point will using ammo not 100% suited to the task at hand affect in-game weapon performance?

And also, how about a jacketed sabot round for the .50?????

I wonder how DT will even work. Will it be just the armored parts? Like, if there's a guy with a power armor suit and no helmet, and I shoot him in the head with a .22, will it bounce off because of DT? That would seem sort of stupid.

It even flies in the face of canon. Yes, canon, because Maxson II died when a poison arrow hit his unhelmeted head. If the DT system worked as described, the arrow would have bounced off and he would have lived.
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kasia
 
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Post » Tue Feb 01, 2011 12:29 pm

My thoughts exactly. But judging from FO3, wherever you got shot still had DR applied to it. So it's a big ol' question mark.
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Dawn Farrell
 
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Post » Tue Feb 01, 2011 10:22 pm

I KNOW YOU'RE WATCHING, SAWYER.

Please halp.
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Code Affinity
 
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Post » Tue Feb 01, 2011 11:38 am

-
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sophie
 
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Post » Wed Feb 02, 2011 1:37 am

Congrats on attempting to grammar attack this forum. Hope you know it isn't really allowed, as we have people from all places and backgrounds here.
Oh, and just for you:

"ma·teri·el or matériel ma·té′·riel′ (m? tir′ē el′, -tir′ē ?l)
noun
materials and tools necessary to any work, enterprise, etc.; specif., weapons, equipment, supplies, etc. of armed forces
Origin: Fr matériel"

ma·teri·al (m? tir′ē ?l)
adjective
of matter; of substance; relating to or consisting of what occupies space; physical: a material object, material forces

So, it is an Anti-Material rifle, as it is designed for deeper penetration through heavier materials, rather than a grouping word to designate several different classes of things.

Thanks for playing.

Actually....................... http://en.wikipedia.org/wiki/Anti-materiel.

The fact that you defined it correctly and than still missed it says a lot. He was trying to correct a commonly made mistake and was quite civil about it, unlike you.
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john palmer
 
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Post » Tue Feb 01, 2011 5:57 pm

Actually....................... http://en.wikipedia.org/wiki/Anti-materiel.

The fact that you defined it correctly and than still missed it says a lot. He was trying to point something out and was quite civil about it, unlike you.


I suppose I was a bit brash. And, I guess I was wrong. I will disagree and say that he was fairly rude as well. But it was a needless post. I suppose mine was too.

Guess I have been getting fed up with all the grammar police correcting people on things that don't matter. With that, I apologize, and will anxiously wait to get flames back by tons of others.

Bach to the original topic: The list is looking great to me so far. I kinda feel that we are missing some of the semi-modern weapons that we've seen before, but it's not a big deal. Hoping to wreck the place with some long range action and silent, up close and dirty wetwork on the 21st.
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jessica Villacis
 
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Post » Tue Feb 01, 2011 5:17 pm

Yup, Anti-materiel rifles are for disabling and destroying equipment, like radios, weapons, and vehicles. I had a friend say something about that the U.S is not supposed to deploy them specifically against personnel (which I don't believe one bit) But if that was the case, I would just say I was taking out the enemies shirt button, in order to deter him from aggressing...
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Pete Schmitzer
 
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