Weapons, Mods and Ammo Mega-Thread #5

Post » Tue Feb 01, 2011 10:35 am

They have said that there are like 3x as many weapons as there were in FO3 and we've seen about as many as were in FO3. I can only assume that there are many, many new ones and their accessories that we will see only when the game comes out. It gets me excited just thinking about it.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Tue Feb 01, 2011 9:51 am

They have said that there are like 3x as many weapons as there were in FO3 and we've seen about as many as were in FO3.


Where can I find that info, just point me in the right direction, no link needed (if it isn't allowed) I'd Love to see/hear that!
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Tue Feb 01, 2011 6:43 pm

Yup, Anti-materiel rifles are for disabling and destroying equipment, like radios, weapons, and vehicles. I had a friend say something about that the U.S is not supposed to deploy them specifically against personnel (which I don't believe one bit) But if that was the case, I would just say I was taking out the enemies shirt button, in order to deter him from aggressing...

From my understanding, it is in one of the Geneva Conventions or some such thing that a Anti-Materiel rifle shouldn't be used, but one that wasn't ratified by the U.S. Kinda like napalm and shotguns in combat.

I could be very wrong about that though...
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Tue Feb 01, 2011 3:50 pm

Where can I find that info, just point me in the right direction, no link needed (if it isn't allowed) I'd Love to see/hear that!

I honestly couldn't tell you. I think that it was in one of the many interviews that I've watched.

I have watched and read soo much about this game in the last few months that I can't remember where I saw anything in particular.

It was a while ago that I saw that though.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Tue Feb 01, 2011 9:31 pm

From my understanding, it is in one of the Geneva Conventions or some such thing that a Anti-Materiel rifle shouldn't be used, but one that wasn't ratified by the U.S. Kinda like napalm and shotguns in combat.


See I believe that Geneva would do that, but I wouldn't believe America would abide by it, I have heard to many incidences of them being used on personnel.
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Tue Feb 01, 2011 2:24 pm

From my understanding, it is in one of the Geneva Conventions or some such thing that a Anti-Materiel rifle shouldn't be used, but one that wasn't ratified by the U.S. Kinda like napalm and shotguns in combat.

I could be very wrong about that though...

If it was real it would be under the Hague convention, not the Geneva, but that's a myth, there are no treaty issues banning .50BMG rounds from being used on people.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Tue Feb 01, 2011 2:48 pm

If it was real it would be under the Hague convention, not the Geneva, but that's a myth, there are no treaty issues banning .50BMG rounds from being used on people.

Good to know, you learn something new every day.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Tue Feb 01, 2011 6:03 pm

I hope we can fix the stock on the hunting rifle. The butt-plate is missing a screw so it hangs out and flaps around. It just needs one little screw.

And the barrel being wired to the stock would be awful in real life. One of the things you do to make a rifle more accurate is free float the barrel, that is have the barrel attached only to the action/receiver/breach. Wiring a barrel to the gun's stock means any problems with the stock are transmitted to the barrel, such as the stock warping, and interferes with accuracy by pinching the barrel.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Tue Feb 01, 2011 11:06 am

I hope we can fix the stock on the hunting rifle. The butt-plate is missing a screw so it hangs out and flaps around. It just needs one little screw.

And the barrel being wired to the stock would be awful in real life. One of the things you do to make a rifle more accurate is free float the barrel, that is have the barrel attached only to the action/receiver/breach. Wiring a barrel to the gun's stock means any problems with the stock are transmitted to the barrel, such as the stock warping, and interferes with accuracy by pinching the barrel.


I asked Sawyer about this, but he didn't answer. Since there are other mods that change the looks of the weapon, the Hunting Rifle should have one too.
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Tue Feb 01, 2011 10:36 pm

I hope we can fix the stock on the hunting rifle. The butt-plate is missing a screw so it hangs out and flaps around. It just needs one little screw.

And the barrel being wired to the stock would be awful in real life. One of the things you do to make a rifle more accurate is free float the barrel, that is have the barrel attached only to the action/receiver/breach. Wiring a barrel to the gun's stock means any problems with the stock are transmitted to the barrel, such as the stock warping, and interferes with accuracy by pinching the barrel.

I'd like that too, I'm no perfectionist or anything but the buttstock hanging off the back of the rifle always bothered in Fallout 3. Hopefully it will have a modification that will patch it up a bit. :tops:
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Tue Feb 01, 2011 10:52 pm

I'd like that too, I'm no perfectionist or anything but the buttstock hanging off the back of the rifle always bothered in Fallout 3. Hopefully it will have a modification that will patch it up a bit. :tops:

All you'd need is a screw! Ahh! it's so maddening!
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Tue Feb 01, 2011 11:54 pm

what is http://i131.photobucket.com/albums/p285/shimshamflam/FalloutNVgun.jpg gun? I don't recall ever seeing it in any other vids?

And with the top drum magazine... it looks like an LMG, but shorter...


Speculate! :D
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Tue Feb 01, 2011 12:39 pm

Speculate! :D


I don't have to speculate, it was confirmed somewhere back around Weapons, Mods, and Ammo Mega-Thread #2 (or maybe even #1) that the http://i131.photobucket.com/albums/p285/shimshamflam/FalloutNVgun.jpg Orin linked there is the .22 SMG.

EDIT: Eep, 'twas http://www.gamesas.com/index.php?/topic/1112926-weapons-mods-and-ammo-mega-thread/page__st__20__p__16326907__hl__American%20180__fromsearch__1&#entry16326907, flowed over from one of the "http://www.gamesas.com/index.php?/topic/1110284-could-this-be-the-tommy-gun/page__st__20__p__16275634__hl__American%20180__fromsearch__1&#entry16275634" threads.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Tue Feb 01, 2011 5:46 pm

I don't have to speculate, it was confirmed somewhere back around Weapons, Mods, and Ammo Mega-Thread #2 (or maybe even #1) that the http://i131.photobucket.com/albums/p285/shimshamflam/FalloutNVgun.jpg Orin linked there is the .22 SMG.

EDIT: Eep, 'twas http://www.gamesas.com/index.php?/topic/1112926-weapons-mods-and-ammo-mega-thread/page__st__20__p__16326907__hl__American%20180__fromsearch__1&#entry16326907, flowed over from one of the "http://www.gamesas.com/index.php?/topic/1110284-could-this-be-the-tommy-gun/page__st__20__p__16275634__hl__American%20180__fromsearch__1&#entry16275634" threads.


For a .22 those shell casings sure are big, looks like 5.56 or .308 but I think it is just a programing mistake( if it is a .22).
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Wed Feb 02, 2011 2:15 am

For a .22 those shell casings sure are big, looks like 5.56 or .308 but I think it is just a programing mistake( if it is a .22).


frankly I never notice the casings in Fallout 3 having a varied size, I think they use a stock casing for all guns (expect shotgun shells, I do notice they have proper casings)

but that′s just my view.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Tue Feb 01, 2011 4:44 pm

Speculate! :D



Variation on the American 180... A 22. smg


http://www.youtube.com/watch?v=vFuuU21cCyc
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Wed Feb 02, 2011 2:11 am

Please excuse my ignorance, as I haven't done anything in these forums but lurk around and reading, but I can't claim I've even read 10% of all the posts so I wonder if anybody can answer me this:

Regarding creating ammunition, how exactly do we create ammo? I know there is a reloading bench and recipes but do we have any example of how to create any ammo? Do we create new ammo or just modify our existing? Either way, do we add any items to make the ammunition or do we only need a recipe?

Sorry if this has been asked before and answered, either by Mr Sawyer or anybody else.
User avatar
Dean Brown
 
Posts: 3472
Joined: Fri Aug 31, 2007 10:17 pm

Post » Tue Feb 01, 2011 4:36 pm

Please excuse my ignorance, as I haven't done anything in these forums but lurk around and reading, but I can't claim I've even read 10% of all the posts so I wonder if anybody can answer me this:

Regarding creating ammunition, how exactly do we create ammo? I know there is a reloading bench and recipes but do we have any example of how to create any ammo? Do we create new ammo or just modify our existing? Either way, do we add any items to make the ammunition or do we only need a recipe?

Sorry if this has been asked before and answered, either by Mr Sawyer or anybody else.


AFAIK we have been told we CAN do it, weve been told what was CAN make (maybe not all variations) But I do not believe we have been told the exact method, besides what you have stated. But If I were to assume, I'd say most are made with standard rounds, and skillz, others with posin and extra ingredients most likely are a recipe. +P loads might be as easy as taking two rounds and combining their powder load, but I am not certain...
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Wed Feb 02, 2011 12:56 am

It sounds like it will be similar to the ammo press in The Pit.

There was a video a while back that showed a dude looting a dead NCR guy and there were casings on his body. but there hasn't been anything about bullets or propellants to my knowledge.
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Tue Feb 01, 2011 1:12 pm

AFAIK we have been told we CAN do it, weve been told what was CAN make (maybe not all variations) But I do not believe we have been told the exact method, besides what you have stated. But If I were to assume, I'd say most are made with standard rounds, and skillz, others with posin and extra ingredients most likely are a recipe. +P loads might be as easy as taking two rounds and combining their powder load, but I am not certain...


It would be so cool if you can get a solar collector. To charge your energy rounds. But I definitely don't remember seeing solar panels anywhere except on the huge mass weapon of destruction you see in the trailor. A portable Solar Panel would be a perfect survivor tool and a water filter or a solar still.

I have a question, I looked up in the wiki to see if the the Gauss rifle is going to be in this one. I assume it is because it was in the last Fallout 2, and I don't see why they would remove it. Is it going to use two pieces of ammo this time?
The micro fusion cell and the projectile 2mm or create a mag that contains both?

Because it really didn't make sense how there was this infinite amount of preloaded 2mm projectiles loaded to the side of rifle. The only way It made sense to me was that those magical rounds were reloaded when you repaired the gun. Really its my favorite gun, I even think it should be a weapon mod to make other weapons better. Ex: Hunting Rifle could had its range and power extended by a Gauss mod. It can make things interesting because the drawback would be that it has to be charged.

I apologizes if that question was already asked. And I apologize for my "would be cool" idea.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Tue Feb 01, 2011 6:22 pm

frankly I never notice the casings in Fallout 3 having a varied size, I think they use a stock casing for all guns (expect shotgun shells, I do notice they have proper casings)

but that′s just my view.


They had one for pistol ammo,10mm pistol,rifle and assualt use a bottleneck casing, and a bigger one for the minigun. So three I think.

So it would be proper to use a small pistol casing. Nitpicking.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Tue Feb 01, 2011 7:03 pm

It would be so cool if you can get a solar collector. To charge your energy rounds. But I definitely don't remember seeing solar panels anywhere except on the huge mass weapon of destruction you see in the trailor. A portable Solar Panel would be a perfect survivor tool and a water filter or a solar still.

I have a question, I looked up in the wiki to see if the the Gauss rifle is going to be in this one. I assume it is because it was in the last Fallout 2, and I don't see why they would remove it. Is it going to use two pieces of ammo this time?
The micro fusion cell and the projectile 2mm or create a mag that contains both?

Because it really didn't make sense how there was this infinite amount of preloaded 2mm projectiles loaded to the side of rifle. The only way It made sense to me was that those magical rounds were reloaded when you repaired the gun. Really its my favorite gun, I even think it should be a weapon mod to make other weapons better. Ex: Hunting Rifle could had its range and power extended by a Gauss mod. It can make things interesting because the drawback would be that it has to be charged.

I apologizes if that question was already asked. And I apologize for my "would be cool" idea.

Gauss in is, no word on ammo or skill assignments yet.
User avatar
April D. F
 
Posts: 3346
Joined: Wed Mar 21, 2007 8:41 pm

Post » Tue Feb 01, 2011 6:57 pm

It would be so cool if you can get a solar collector. To charge your energy rounds. But I definitely don't remember seeing solar panels anywhere except on the huge mass weapon of destruction you see in the trailor. A portable Solar Panel would be a perfect survivor tool and a water filter or a solar still.

I have a question, I looked up in the wiki to see if the the Gauss rifle is going to be in this one. I assume it is because it was in the last Fallout 2, and I don't see why they would remove it. Is it going to use two pieces of ammo this time?
The micro fusion cell and the projectile 2mm or create a mag that contains both?

Because it really didn't make sense how there was this infinite amount of preloaded 2mm projectiles loaded to the side of rifle. The only way It made sense to me was that those magical rounds were reloaded when you repaired the gun. Really its my favorite gun, I even think it should be a weapon mod to make other weapons better. Ex: Hunting Rifle could had its range and power extended by a Gauss mod. It can make things interesting because the drawback would be that it has to be charged.

I apologizes if that question was already asked. And I apologize for my "would be cool" idea.

Holy [censored] so that's what that clip was for if only they could explain the crank...
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Tue Feb 01, 2011 1:20 pm

Holy [censored] so that's what that clip was for if only they could explain the crank...


OMG I was wondering about the crank too. It probably was supposed to be used for loading the Microfusion round or charging the gun but someone was like "ah [censored] it the animation is too hard lets just release this DLC already".
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Tue Feb 01, 2011 10:31 pm

Holy [censored] so that's what that clip was for if only they could explain the crank...

I believe the crank was attached to a small generator that would chage a capacitor. The capacitor is used to store the initiating charge for the mechaism to fire. This charge is usually a residual of the previous operating cycle, but when the weapon condition is low, sometimes the capacitor doesn't recharge properly so you have to manually generate the initiating charge with the crank. Or that's how it works in my mind anyways........... :ahhh:
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

PreviousNext

Return to Fallout: New Vegas