yah it svcks to be attempting to escape a cloud of gas while trying to shoot a barely seen ghost person in the limbs with your limited ammo.. only to have your neck start beeping, then scrambling to not only get out of the cloud but to do so in the right direction - away from a speaker you can't see in the dark or take the time to shoot even if you could because you're suffocating in the fumes.. then to end up dying because your health was too low from the gas and you ended up stepping on a bear trap..
It's just one big annoying, frustrating, clusterf... really.. and it didn't feel like Fallout.. and that's what made it disappointing.. I felt like I was playing some survival horror game.. and I guess it's ok if you like to be constantly on edge and a wound up ball of stress..
I think my main problem with it is it felt unnatural.. you should be able to get through a game in one swoop and without dying very much or at all if you work hard enough and try.. and there is no way to do that in this DLC IMO - even with being level 30, numerous implants and 100 skills in guns/EW/lockpick/science.. saving, dying and reloading becomes an expected technique.. and that seems unfair and shouldn't be a process assumed into the mechanics of a game like this..
The whole vault escape is one big trial and error.. I don't see how you can escape the vault before your collar blows your head off without trying again and again and learning the route.. it completely disrupts the fluidity of it all and makes it hard to get immersed in the story..
It's not a challenge for the right reasons.. even doing it one time I don't think I could go back through and have it feel fluid.. It'd still probably be a lot of dying and do overs..
