What a disappointment.

Post » Fri May 27, 2011 11:12 am

Well, maybe if you had read the first entry on the computer, you could've avoided that.
Spoiler
You would have known that activating Sinclair's personal account would lock you in. But, reading's just too hard, right?



roflcopter

I think someone's a little brain dead.
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Lew.p
 
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Post » Fri May 27, 2011 3:23 am

So you DO get to keep the loot you snag inside the Sierra Madre, right?
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Prue
 
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Post » Fri May 27, 2011 2:45 pm

I had to discontinue after the beginning as I didn't want to see the spoilers. So I have to ask,

Was the main source of your disappointment that you couldn't bring Boone and you lost your weapons?

Thanks

What he basically said was he didnt like it because he didnt pay close attention to dialogue and he couldnt bring his 'makes this DLC super easy' inventory into the DLC, and he basically quit because it was to hard for him to figure out how to get around traps.

Or in short terms, the classic case of 'He mad bro' because he couldnt bring his inventory that nerfs DM, and he wasnt able to handle a DLC that provided a challenge more than 'EMENIES SHOET EET'

Edit @ Weight- Yes, you do get to keep your loot. But not all the gold (It weighs 35 pounds per brick.)
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Amy Melissa
 
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Post » Fri May 27, 2011 7:59 am

So you DO get to keep the loot you snag inside the Sierra Madre, right?

Yes, but read the message meant for Dean first anyway, and when you reload then don't read it.
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James Wilson
 
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Post » Fri May 27, 2011 4:28 am

Yes, but read the message meant for Dean first anyway, and when you reload then don't read it.


That's very... cryptic....
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Chris Cross Cabaret Man
 
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Post » Fri May 27, 2011 3:23 pm

That's very... cryptic....

:huh:

Terminal.
Read first entry, Vera's message. (READ it)
When the option to see Sinclairs personal files or something like that pops up, DON'T read it.
Simple. :)
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Epul Kedah
 
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Post » Fri May 27, 2011 7:45 am

This whole DLC is a lecture against rushing in and doing things without thinking in the hope of striking it rich. Ignore Elijah or warning signs and rush through it? Prepare to die, constantly. Listen and take it slow? You just increased your chance of survival by 40 percent.

Seriously, almost all of these complaints are due to people not paying attention and listening or watching out.
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john page
 
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Post » Fri May 27, 2011 3:14 am

:huh:

Terminal.
Read first entry, Vera's message. (READ it)
When the option to see Sinclairs personal files or something like that pops up, DON'T read it.
Simple. :)


Damn now I'm intrigued. I planned to pass on this DLC. That's what I get for reading the DLC forum. Duh.
:facepalm:
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Lori Joe
 
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Post » Fri May 27, 2011 4:03 pm

I must have died 40 times, the collar got flippin annoying after a while
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Pixie
 
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Post » Fri May 27, 2011 11:11 am

Sheesh, quit complaining! It aint that hard. Sure, I turned off hardcoe Mode, but I mean come on. Seriously, if normal difficulty is too difficult, put it on easy. Even normal aint bad. The poison clouds, annoying. The poison clouds also had purpose. They made it interesting. The traps, rather easy to find and disarm. And the beeping. If you pay ATTENTION it aint a problem. You look for a radio, you shoot it. You can't find it, you run like hell back the way you came. You wanna complain about something, complain about how the gold bars only get you like 5000 caps each and weigh what, 35 pounds each? Or about the all the bugs. It was obviously rushed, and the bugs were debilitating, but autosaves save you. And at the end, the talker dude repeats himself. It doesn't have much replay value, but it is worth the $10. If you didn't like it, if it was too hard, then you obviously have never played a game like Morrowind or Call of Cthulhu. Both great games, but you have to find things out yourself, Dead Money tells you them, you just didn't listen. People didn't like regular New Vegas cause it was too easy, now Dead Money is too hard, what is it you want? Change the difficulty setting for crying out loud. It is easy, set to hard. It is hard, set to easy. Need I make it simpler?
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J.P loves
 
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Post » Fri May 27, 2011 5:46 am

I have not played this, being a PS3 user, but based on what I've read and the very few videos on Youtube, I'd have to say Dead Money is a reskin of Op: Anch. It gives cool looking loot and a fun story, but in the end, it's non repeatable, linear, and is a constant kill fest with a weapon of your choice. Now, this isn't to say it is a BAD DLC, because it certianly looks very fun, and I want to play it, but Dead Money seems to me to leave something to be desired, but I cannot quite place my thumb on what it is.


Add [censored] exploding collars and useless clouds of poison gas and it literally is just a reskin of O:A.

Hmm.

Pro's
Writing.
Characters.
Atmosphere.
Level design.
Difficulty.
Almost a weapon for each weapon class. (Explosives get that gas canister but they are like Bio-Gas from Point Lookout; limited.)
Ulysses info. :ahhh:
New toxic gas feature.
New chips exchange system.
Lengthy DLC. (It's [censored] huge! It took me 9 hours to complete (excluding smoke breaks, toilet visits and occasionally reading the forums for a minute or two.)

Con's
Can't return. (I liked roaming the streets in fear of the ghost people and the gas, what I hated about The Pitt was that I loved to fight the Trogs, but they didn't respawn which means I can only fight them once.)
The companions aren't permanent. (But I respect that, it's sad I couldn't bring DoGod back with me but I understand why I couldn't at the same time.
The exploration isn't rewarding enough. (Exploration is only good if there is good loot like uniques and stuff to find, if there isn't any, then exploration is pointless.)
Lengthy DLC. (While I like that it's long it also puts me off to complete it again, listen, in the wasteland I can do whatever I want to do, if I want to complete a quest, I can do so, if I just want to play Caravan, I can do so, if I just wants to kill stuff, I can do so, in Dead Money, I get clausterphobic, especially since I can't return once I've completed it. It means that I'm stuck in there for at least 6 hours.)


Ah, ok. ;)


The DLC only took me 3-4 hours (including multiple deaths at the hands of the Collar, bathroom breaks, and a twenty minute snack). I also felt the writing was very unoriginal (really, a heist plot?). The only cool thing they added that was actually helpful was the gold bars, but too bad they weighed 35 pounds a piece AND only got you 5-10k caps.

The weapons were extremely limited, and you would find yourself using melee or unarmed weapons later on once you ran out of .357 bullets or gas bombs. The Ghost people weren't that dangerous either. They used weak weapons and couldn't take too much punishment. The Holograms were interesting at first, but then got annoying and pointless when you could easily slip by them. The collars made little sense in the DLC also, seeing as how every single radio/speaker was tuned into the same exact frequency.

The survival aspect was pretty neat, and would have been better if there weren't so many chips on the ground (I had 15+ stimpacks within forty minutes of starting the DLC). A variaty in enemies would have been nice too. How come there aren't any other humans running around except the Ghost people and your group? Why are there so many traps and Ghost people if there are no others? The Ghost people were just "there" to fight with no purpose.
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Kelly Osbourne Kelly
 
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Post » Fri May 27, 2011 11:43 am

Sheesh, quit complaining! It aint that hard. Sure, I turned off hardcoe Mode, but I mean come on. Seriously, if normal difficulty is too difficult, put it on easy. Even normal aint bad. The poison clouds, annoying. The poison clouds also had purpose. They made it interesting. The traps, rather easy to find and disarm. And the beeping. If you pay ATTENTION it aint a problem. You look for a radio, you shoot it. You can't find it, you run like hell back the way you came. You wanna complain about something, complain about how the gold bars only get you like 5000 caps each and weigh what, 35 pounds each? Or about the all the bugs. It was obviously rushed, and the bugs were debilitating, but autosaves save you. And at the end, the talker dude repeats himself. It doesn't have much replay value, but it is worth the $10. If you didn't like it, if it was too hard, then you obviously have never played a game like Morrowind or Call of Cthulhu. Both great games, but you have to find things out yourself, Dead Money tells you them, you just didn't listen. People didn't like regular New Vegas cause it was too easy, now Dead Money is too hard, what is it you want? Change the difficulty setting for crying out loud. It is easy, set to hard. It is hard, set to easy. Need I make it simpler?


what if I find it somewhere in-between easy and hard?

haha, just kiddin'. I don't even own it, let alone an xbox to play it on. but you make a good point. it seems people have forgotten how RPG's are played. your objectives/goals/quests aren't just handed to you with specific instructions. you have to actually use some brain power once in a while. I think too many people have been playing games like call of duty and grand theft auto, linear,unrealistic, mindless killing with no clear idea of why it is exactly your doing it. oh well, the world turns on...
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Brittany Abner
 
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Post » Fri May 27, 2011 9:00 am

Huh i found it difficult. The ghost people were hell, especially later on in the villa when you let off the fireworks. Thats probably caus i had high guns and no melee or unarmed I had to sneak past them which was difficult. I contantly ran outa supplies And the constant beeping from youre collar really pissed me off. I think its difficult for the rush forward kinda people like me
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jessica sonny
 
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Post » Fri May 27, 2011 2:16 pm

I did the last like hour in the Villa and surrounding area with 1-3 bars of health hahahah hardest thing ever
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Vicki Blondie
 
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Post » Fri May 27, 2011 5:42 pm

I completely disagree.. I'm 70% done with it and I think its alot of fun! Good change of pace from being a big walking death machine in the Mojave. The ghosts were scary at one point but they aren't anymore.. Regardless I think it deserves at least 8/10..

By the way, I'm also playing on hardcoe and Hard difficulty..
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Bereket Fekadu
 
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Post » Fri May 27, 2011 2:44 am

I think too many people have been playing games like call of duty and grand theft auto


ESPECIALLY CoD. hardcoe CoD fans care nothing for reading or puzzle-solving - they just want to point and shoot and see blood on the screen. Then they see a game like Fallout 3 or New Vegas, they see the guns, and they think "Ooooooo... more FPS!!!" but then they see all the dialogs and find out it's NOT an FPS and it's: "This game svcks"

GTA series is open world... it takes a little more than run 'n gun to get through them. Maybe not MUCH more, but a little anyway. When I read posts from people complaining that New Vegas has a hard ending, I blame GTA for that... weren't they the pioneers of open-world gaming? Maybe I'm wrong.

I guess I'd better say something that is more on topic though: I am finding Dead Money to be pleasantly challenging. Not too easy, not too hard. I'm not at all disappointed.
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Alisha Clarke
 
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Post » Fri May 27, 2011 4:38 am

ESPECIALLY CoD. hardcoe CoD fans care nothing for reading or puzzle-solving - they just want to point and shoot and see blood on the screen. Then they see a game like Fallout 3 or New Vegas, they see the guns, and they think "Ooooooo... more FPS!!!" but then they see all the dialogs and find out it's NOT an FPS and it's: "This game svcks"

GTA series is open world... it takes a little more than run 'n gun to get through them. Maybe not MUCH more, but a little anyway. When I read posts from people complaining that New Vegas has a hard ending, I blame GTA for that... weren't they the pioneers of open-world gaming? Maybe I'm wrong.

I guess I'd better say something that is more on topic though: I am finding Dead Money to be pleasantly challenging. Not too easy, not too hard. I'm not at all disappointed.


I don't know how many times I've had friends come over and do exacty that, see me playing fallout and think it's some FPS like CoD or even a couple times Borderlands(no offense to fans, but not my cup o' tea), and I've had to thoroughly explain very slowly what kind of game it is, just to have them go "can we play CoD?"

[censored] NO!

edit: oh but uh, I don't think GTA started open world games. I don't know what did, but I'd bet it was an RPG.
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Kate Schofield
 
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Post » Fri May 27, 2011 6:22 am

edit: oh but uh, I don't think GTA started open world games. I don't know what did, but I'd bet it was an RPG.

http://en.wikipedia.org/wiki/Open_world#History :shrug:
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neen
 
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Post » Fri May 27, 2011 10:44 am

This DLC is what I wanted: a challenge and some sweet loot. I would have done this DLC for the assassin's suit alone. Then the gold bars? That rocks in my book
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Bellismydesi
 
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Post » Fri May 27, 2011 3:52 am

I also felt the writing was very unoriginal (really, a heist plot?)


If unoriginal writing means to you a simple gerne then 99% of all writing ever is unoriginal.

Yeah.....
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sam smith
 
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Post » Fri May 27, 2011 4:00 pm

This DLC is what I wanted: a challenge and some sweet loot. I would have done this DLC for the assassin's suit alone. Then the gold bars? That rocks in my book


Assasin's suit? Ooh that sounds like it could be really cool.
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Tiffany Castillo
 
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Post » Fri May 27, 2011 10:56 am

Yea it is awsome. http://fallout.wikia.com/wiki/Assassin_suit
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mike
 
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Post » Fri May 27, 2011 10:21 am

Awww no image yet (understandably). Sad panda.
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T. tacks Rims
 
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Post » Fri May 27, 2011 5:43 pm

ik i was looking for one but as soon as i find it ill put it up here
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leni
 
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Post » Fri May 27, 2011 2:26 pm

"That's the old passage to Ravenho... er, Sierra Madre. We don't go there anymore." My biggest complaint with this DLC: visibility. It's bad enough that it's practically one giant hedge maze, but now I have to do it in the dark? And the Friend of the Night perk apparently doesn't work here either? Fun!
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SaVino GοΜ
 
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