Better unarmed, more useful, by that I mean, you have the Stormcloak Officer Bracers with the knuckle spikes, if they would have had an increased DMG rating when fighting it would have been cool. They could have reused a couple of the sword/dagger animations for kill cams too.
I do not even play unamrmed, but I thought this was a great way for ES games to go, since they had already used the mechanic in Fallout 3. I would think it would have been easily adapted to Skyrim and makes perfect lore sense to me.
Oh gods...
Why do people insist on having fist weapons of some sort?
Then it's not unarmed anymore!
I don't mind fist weapons, but they are still weapons!
A player should be allowed to play a monk-like character and therefore go unarmored and unarmed.
In order to fix unarmed (it's too late for unarmored in Skyrim's case), all they need to do is to make unarmed fall under the OHW skill and add few perks for it.
They should also put a Fists of Steel-like perk in Light Armor and Alteration skills for players who ether use light armor or go unarmored (in case of Alteration, one would have increased unarmed damage only while Oak/Stone/Iron/Ebonyflesh or Dragonhide is active).
This would be really nice, actually.