What do you want in New Vegas?

Post » Fri May 27, 2011 2:25 am

That could end up being pretty cool.

I was very shocked it didn't happen in fallout 3. Also this may seem unrealistic, but if I'm playing a girl, I want the option to perform acts of prostitution. Or at the very least roll drunks after leading them on.

or, the high-rollers could bet with slaves. :chaos:

Yeah that would be a good way to get a follower.
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Nathan Maughan
 
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Post » Fri May 27, 2011 5:57 am

What i want in New Vegas?

i want

1- A kick ass new story
2- More Realistic action
3- Less bugs!
4- more voice actors!
5- factions
6- a larger energy weapon group (like plasma and laser? comon what about electricity or something)
7- We all want Multiplayer similair to Borderlands
8- No vehichles would svck dosnt feel real apocolyptic
9- an arena
10- more quests like fallout 3 had like 15 non story quests and oblivion had like 60?
11- An ability to make your own home (like set up camp in a red rocket station and live there)
12- more home made weapons
13- more enemies
14- Greater sound track
15- Improved VATS
16- Higher level cap (50 atleast
17- More Perks
18- Larger fights (8 Raiders is not a fight)
19- Harold!!
20- A People meter (Like the sims had the bars of how hungry your character would be or if you needed sleep and if you didnt get the requirments your character would lose some agility until something was eaten. It would improve Scavenging and give the game a more realistic feeling)
21- And finally a Copy for my birthday!
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Eileen Collinson
 
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Post » Fri May 27, 2011 1:48 pm

I'm hoping Plastic Chips replace Caps(There are an ABUNDENCE of them after all)


More Settlements and more fleshed out characters.

Coherant Plot

Slower Leveling and no feeling of being overpowered at the end.

Deeper level of Customisation to your house

Robot Sinatra
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Michelle davies
 
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Post » Fri May 27, 2011 10:54 am

no feeling of being overpowered at the end.

No I think that's exactly what you're after. If you understood the english language you would say that you didn't want to feel powerful or overpowering at the end.
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matt
 
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Post » Fri May 27, 2011 3:22 pm

These have been said before, but I'm suggesting them again because the obsidian employees that read these probably count to the number of times an idea is stated. Well if they read them.

1. More dialogue. My favor RPGs have lots of story built into them. There's tons of folks to talk to and learn about the world from. I understand that this is probably impossible since all the dialogue in fallout is spoken. Costs a lot more money to make a recording of everything then just presenting text.

2. Interactions with towns and people should cause more radical changes in the area. I have yet to see an open-ended RPG game do this well. What happens is the people you help stop talking to you and instead just say "Thank you" and reference what you did, and may give you a lasting benefit like cheaper prices in shops. Or if you didn't help them they disappear from the world "killed" or you can no longer interact with them, because they run away or yell at you everytime you see them. However, most of the time a dialogue option just disappears from the person you helped or they become dumb and mute.

It would be nice to see changes like more folks move into the town / new shops open up or the town hires hit men to track you down. I think that would require a reasonable effort on part of design, dev, and art. What I really hope for is environmental changes / art changes to the landscape. In Fallout - Broken Steel I was really expecting to see more foliage to grow over time and the whole world to green some. Again probably too much effort / money to make that possible.

3. The ability to own and run something. In Baldur's Gate 2 you could become the leader of druid grove or castle or thieves guild. It would be nice if something like that was added to Fallout. Like running a caravan company that would have associated quests and mini-game. Or you could run a shop and sell all the wasteland equipment you scavenge through the shop, taking into account that you have to hire and manager to run and it could be robbed, the manager could be inept or crooked.

4. Multiplayer instances. The easiest thing to think of is gambling mini-games could be multiplayer. Players are controlled by the AI if no one else is playing, but if another person is doing the same thing online they are substituted for the AI. Having gambling mini-games like that might be illegal in most states. It can't really be done with combat, because VATS isn't real-time, but I think the concept could be applied to some aspects of the game. Maybe 3 above. Competing Caravan Companies, where the owners might be other real people.


Just to give an idea of the world I'm coming form:
Single Player RPGs I liked:
Morrowind, Oblivion, Fallout 3 & Point Lookout & Mothership Zeta.
Fallout I & II & Arcanum (Really wish for more games like this)
Dragon Age, Baldur's Gate I & II, Mass Effect.
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Marie Maillos
 
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Post » Fri May 27, 2011 3:54 pm

No story, just lots of dialogue with as many NPCs as possible that varies wildly depending on which special stats you abritrarily chose at the outset of the game.

Annoying world mechanics like radioactive rain, the need to eat and drink and sleep according to a strict schedule that shuts down gameplay and kills you unless you fulfill it.

Insurmountable enemies who appear at random and blow you away with no chance of survival. Undetectable traps that kill you if you don't have a certain skill high enough to ignore them. I want there to be a 50/50 shot of my not getting out of any place alive so it feels sufficiently challenging. No ammo of any kind for any gun lying around anywhere. I should be forced to buy it all and never recover any from any enemy or ammo dump so that I never have enough to kill anything without getting a 1% chance critical hit. No critical hits unless I pick a perk or trait at the beginning of the game with unforseeable results without any way of modifying or increasing abilities. I should have to traverse the entire map multiple times in order to do any one quest. Quests everywhere, with no other story at all. There should be an extremely limited number of areas for me to explore so that I never get sidetracked from a quest. I should also never be able to get a skill to 100% or maximize any stat no matter how long I play. and there should be a timed limit to the time I can play the game contingent on things I'm never told exist.
I'm looking for something similar to that but i found you went a little to far just saying
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IsAiah AkA figgy
 
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Post » Fri May 27, 2011 2:16 am

I want a sidequest where I gamble and drink too much and wake up married to some random person and we Need Gambling as a skill
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cosmo valerga
 
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Post » Fri May 27, 2011 3:50 am

I would like the option to customize weapons if you have the right tools, like be able to switch out barrels with another gun, handles, stuff like that.
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kirsty williams
 
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Post » Fri May 27, 2011 8:38 am

7- We all want Multiplayer similair to Borderlands


No, we do not want multiplayer. This isn't "LOLOLOL I R MASTAR CH33F P3W P3W!!!!111".

Atmosphere would be FUBAR with multiplayer.
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Anna Kyselova
 
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Post » Fri May 27, 2011 11:13 am

I'd like more power Armour variations, perhaps a few more prototypes like the medic armour.

Actual joinable factions, Enclave among those would be nice.

More depth in the companions. Since while they were fun, there could have been more to them.

Also i'd be very happy if more random encounters could be included in the game, perhaps with more to do in them.

And more freedom of choice, like the old fallout games, not saying there wasn't it in Fallout 3, but not as much as Fallout 1 and 2 either.

Plus it could be nice if we could generally get more background information on the enemies and see them fleshed out more as well.
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Laura
 
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Post » Fri May 27, 2011 11:55 am

1. Better Story.
2. More weapon variety.
3. Realistic and more complex combat and living conditions.
4. A cornucopia of customization options for character creation and maybe weapons and armor.
5. More makeshift weapons.
6. Include, Arizona and New Mexico. Arizona for the rocky regions and New Mexico for Area 51.
7. Better companion enemy and NPC A.I
8. Make the game dark throw in six, drugs, gambling, ECT.
9. Make civilization's feel alive have people talking maybe someone begging for money or a couple of drunks fighting.
10. Repair system shouldn't be as sensitive. Make the weapons tougher.
11. Clothing and armor that reacts to the conditions they're put in So when the wind is blowing a lose material on the armor should flap around in the wind and when it rains the cloth should get damp and shiny so should the metal.
12. More buildings to enter.
13. More in depth conversations.
14. Decisions with huge consequences.
15. Energy weapons should be very powerful but very hard to come by same goes for power armor.
16. Maybe you could become some kind of faction leader.
17. A very long story a minimum of 25 hours of gameplay.
18. More levels and better perks
19. Make the game scarier.
20. Kill the fast travel thing. And replace it with ways of getting around faster perhaps traveling with a caravan but instead of it just cutting to a loading screen it'll be a five-ten minute trip while on occasion you might have to protect the caravan from raiders death-claw's ECT.
21. Friends, people you can trust, talk to and maybe have some fun *wink wink*
22. Prostitution rings, drugs, organized crime, ECT.
23. Casinos where there will be epic chases, firefights ECT.
24. Include some rocky areas places in arizona so we can snipe people from cliffs and have EPIC sniper battles from like 2 miles away.
25. Maybe some sort of GPS system to track down your gear or companion in case you lose them but each GPS is like 10000 bottle caps.
26. Change the repair system instead of taking a whole weapon to repair one you should only need one key component from the gun and then once you've used that there are other key components left over for when you need to repair the same weapon but have a different piece in need of repair.
27. Civilizations begin to develop and extend new shops open up more people move in ECT.
28. Own a caravan and have the ability to name the caravan, what goods your going to sell but you have to buy the brahmin you have to buy or find the goods you have to buy a guard and deal with the dangers of the wastes.

If you have any questions about any specifics of the things i want just reply to my post and I'll be sure to get back to you ASAP
Looking forward to this game very much and i hope OBSIDIAN and Bethesda take our advice from these blogs thanks guys.
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marina
 
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Post » Fri May 27, 2011 3:44 pm

I want much more houses and want them to be customizable. It should be like in Fable 2 there's cheap houses but they are smaller and aren't very good then there's expensive houses that are like huge mansions. Pretty much more of everything: more new creatures, much more new weapons, a lot of side quests, etc. Also I would like it if there was jobs too, like being a scavenger and getting payed from bringing in stuff from the wastes, or being a cook and get the ingredients to make food, or a weapon maker, or a shop keeper, etc.
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Amanda Leis
 
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Post » Fri May 27, 2011 3:34 am

A Baby Bunny Blaster.


Okay, joking about that part..

What I want in Fallout: New Vegas is more enemies to keep the game going.
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Victoria Vasileva
 
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Post » Fri May 27, 2011 7:02 am

1. A ghoul Elvis impersonator

2. Gambling

3. Foul language

4. Prostitution

5. Longer gameplay for the main mission than Fallout 3

6. Mysterious desert technology and weapons

7. Increased interaction with NPC's and more random encounters
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Pumpkin
 
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Post » Fri May 27, 2011 9:57 am

7- We all want Multiplayer similair to Borderlands


Don't think so

9- an arena


Good idea, post apocalyptic arena sounds very good, arena made from junk, people look at you and u fight with raiders and deathclaws.

19- Harold!!


I want him too, but that's impossible

I agree with everything what Gaspy said apart of multiplayer.

I want a sidequest where I gamble and drink too much and wake up married to some random person and we Need Gambling as a skill


Yeah, that would be cool
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Lou
 
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Post » Fri May 27, 2011 7:33 am

In fact, that false-news about the colosseum, run by Caesar's Legion, sounded pretty interesting. I wouldn't mind if something like this would be ingame (in a not so epic scale).
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Cassie Boyle
 
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Post » Fri May 27, 2011 1:10 pm

less boring metro tunnels. have some scenic diversity in there. more random wasters hiding out.
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Danii Brown
 
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Post » Fri May 27, 2011 10:06 am

In fact, that false-news about the colosseum, run by Caesar's Legion, sounded pretty interesting. I wouldn't mind if something like this would be ingame (in a not so epic scale).


Yeah I agree a thunderdome type arena would be sweet. I also want to see some characters/other references from Van Buren (other then Caesar's Legion of course).
I also want to see some original fallout 1 and 2 weaponry.
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мistrєss
 
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Post » Fri May 27, 2011 5:13 am

Original Fallout atmosphere and gameplay.
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Ebou Suso
 
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Post » Fri May 27, 2011 3:14 pm

with NV, i wanna' be running through a crowded casino with 100 gang bangers on my ass, using hokers and drug dealers as body shields, while i toss grenades behind me, occasionally popping out to fire off a few rounds... and i want deathclaws and behemoths and robots tearing down the walls at the same time. :hehe:


yes, all while wayne newton plays in the background and roulette wheels decapitate showgirls with machine gun legs
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Nick Tyler
 
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Post » Fri May 27, 2011 8:48 am

another nuke-able town



BOOM :nuke:
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glot
 
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Post » Fri May 27, 2011 2:12 am

thats stupid
guys can have hair styles like this.
http://i395.photobucket.com/albums/pp31/HinaRice/Decorated%20images/emo_guy-1-1.jpg


oh god no, the bloody cry baby, I rather give up then grow balls emo culture need to stay the heck away from Fallout. The Fallout games are about men and women with brave hearts and big guns not some crybabies who crawl up in a corner because they didn?t fealt loved one bloody day.


Anyway back on track


More use of the terrain and the ability to use both your and your characters brains to solve problems

MUCH MUCH more guns and armours , squezze every spare space, heck make it a 2 DVD sized game if you need to, just more stuff.

bring back the varied dialogues based on intelligence, I wanna see meathead the adventure as a playable option again.

if VATS is used...for the love of god work on it....as fun as it was to use the AI behind it is as stupid as a donkey on a bad day.
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Nick Pryce
 
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Post » Fri May 27, 2011 2:54 pm

- more than one weapon per gun category (SMG, assault rifles, laser pistols, etc)
(eg. SMGs - only 10mm SMG; Magnum - Scoped magnum only... ) Perhaps SMG - P90s, MP5, 10mm SMG, etc... each with their own difference art & stat wise.
And by all means, to keep things simple, allow any SMG class weapon to be broken down in order to repair other SMGs

-Repair: in FO3, takes a whole weapon or armor to repair another. Can we break them down into a repair resource/commodity where you don't always need to use a full weapon to repair another. Just made no sense why it takes the whole gun to repair another. There's gotta be spare parts left over to be used later.

-Food & Drink: Food needs to heal you more. Perhaps Food = water in healing or something such that I would choose to consume irradiated food. Because in FO3, I'd rather sell the food and buy water if I can.

- Power armor needs to make you feel powerful. In FO3, power armor does not provide overly great protection or does it give you a sense of power. Perhaps when wearing power armor, you automatically are equipped with power-fists. It should feel more than just wearing a flack jacket or raider armor, but in FO3 it does not.

- bombs, grenades, explosives: There has to be more home made variants to such things. I understand it is typically military grade equipment, but if everything has gone to hell and back; I can guarantee someone has made makeshift bombs with household items.
Some suggestions( plastic explosives, claymore (shape charge), Glass jar + marbles + hand-grenade, propane canisters., Molotov cocktail, RC car + fusion battery
Side note, need a grenade launcher, R-P-G

And sincerely,
Dang I love this game!
glass jar and instead of marbles nails! and then a hand grenade.
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Bones47
 
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Post » Fri May 27, 2011 4:22 pm

roswel

Cyborgs

The ability to get hurt and turn into a cyborg

build your own robot

Clothes customazation such as color fabric how tuff it is

being able to bury your items for later

turn a cave into your home

lots of other stuff hoping for an awesome game
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Jodie Bardgett
 
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Post » Fri May 27, 2011 3:30 am

I really hope someone at Bethesda or Obsidean takes the time to read all of our comments. I've seen some that are really good,and had a few myself.

1) I liked the idea of playing your own music in game. This could be done via a Pip-boy radio station. (This was mentioned but I liked)

2) I think players should be able to create traps in the game like those they come across. Similar to how you can build weapons why not traps. I think being able to build Shot-gun traps, and Grenade flowers would be awesome.

3) DLC should give you more schematics. This would make it nice to build new weapons, plus gives you a reason to go back and pick up stuff that left behind earlier. Otherwise there is alot of 'JUNK' in the wasteland. It would be nice to see more of that be useful.

4) This is my complicated one so I put it in detail below. But basically I think it would be cool to be able to combine some outfits (maybe as a skill or perk? like Armorour). I have a bunch of outfits that I carry even at high level that don't do more then one thing. So I have one outfit to heal, and another for repair, and another for barter, etc. It would be nice to combine this. Also, at higher levels of this skill/perk you can either retian more abilities of the armor or a higher percentage of the original outfits ability.

DEVELOPERS- Don't necessarily want to be able to strengthen armor to much, maybe only be able to combine non-armor. Also, if done as a perk maybe only be able to access this ability every 5 levels or something. That way you can't max it out to quick.

There are three ways i think this could be pulled off successfully.
  • Higher level allows you to combine outfits and maintain more 'abilities'
    Level one- Combining outfits allows you to keep two abilities. If you try to combine outfits with more than one ability each one is selected from each at random. New abilities are smaller percentage of original (i.e. original Repair 30%, new outfit is Repair 10%)
    Level two- Combine outfit to keep three abilities. If more than three abilities they are selected at random. Higher level retention (i.e. original Repair 30%, new outfit is Repair 15%)
    Later Levels- Allow you to keep more abilities with higher level retention
  • Higher level allows you to see which 'abilities' will be created and level retaining
    Level one- When combining two outfits (Med/Rad Resistance and Repair outfits) you learn that new outfit will have some level of Repair and some other ability (but not how much)
    Level two- You learn that new outfit will some level of Repair and Rad Resistance (but not how much)
    Level three- You learn that new outfit will have X% Rad Resistance and X% Repair
    Later level- Outfit will retain higher level of retention. (i.e. If repair outfit had Repair of 30%, new outfit will be at 10% (level 4), 15% (level 5), 20% (level 6), etc
  • Higher level allows you to select which abilities to keep (in conjunction with 1)
    Level one- You're able to select one ability to guarantee from one outfit (but level will be percentage of original, i.e. Guarantee Repair but instead of 30% it may be 15%) outfit
    Later Levels- Able to select more abilities, higher level retention, more abilities on final outfit


Hope this is helpful, and an idea that others support.
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Luis Longoria
 
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