» Fri May 27, 2011 4:45 am
- more than one weapon per gun category (SMG, assault rifles, laser pistols, etc)
(eg. SMGs - only 10mm SMG; Magnum - Scoped magnum only... ) Perhaps SMG - P90s, MP5, 10mm SMG, etc... each with their own difference art & stat wise.
And by all means, to keep things simple, allow any SMG class weapon to be broken down in order to repair other SMGs
-Repair: in FO3, takes a whole weapon or armor to repair another. Can we break them down into a repair resource/commodity where you don't always need to use a full weapon to repair another. Just made no sense why it takes the whole gun to repair another. There's gotta be spare parts left over to be used later.
-Food & Drink: Food needs to heal you more. Perhaps Food = water in healing or something such that I would choose to consume irradiated food. Because in FO3, I'd rather sell the food and buy water if I can.
- Power armor needs to make you feel powerful. In FO3, power armor does not provide overly great protection or does it give you a sense of power. Perhaps when wearing power armor, you automatically are equipped with power-fists. It should feel more than just wearing a flack jacket or raider armor, but in FO3 it does not.
- bombs, grenades, explosives: There has to be more home made variants to such things. I understand it is typically military grade equipment, but if everything has gone to hell and back; I can guarantee someone has made makeshift bombs with household items.
Some suggestions( plastic explosives, claymore (shape charge), Glass jar + marbles + hand-grenade, propane canisters., Molotov cocktail, RC car + fusion battery
Side note, need a grenade launcher, R-P-G
And sincerely,
Dang I love this game!