One would hope, if they were to have made Skyrim for PC's first, they would have used a newer, different engine (and not modify the old engine and call it new), that can make better use of a PC's power, but they didn't. Consoles wouldn't be able to handle it, which major amounts of downgrading, or outright a totally different game build.
A newer engine could have then used DX10 or DX11. But again, consoles can't handle anything beyond DX9.
Creation Kit can't force the game to use more Ram. Yes, the LAA patch can, but there's no reason it couldn't have been set to use more Ram if it's available, and if the OS can deal with it.
To "streamline" what I said, PCs got less because consoles can't handle more. You can debate whether the console commands and mods are "more", but they really only somewhat level the field that PCs were forced to play on.
It's not console gamers fault; it's not PC gamers fault; it's the fault of the consoles themselves and their manufacturer's, and Bethesda's fault for trying to satisfy the requirements of three different platforms with the same build.
Uldred
And the amount of ignorance here is unbelievable. If Skyrim wasn't for consoles, it wouldn't have anywhere near the sales and popularity it has now. From Bethesda's viewpoint, they wouldn't have plowed huge amounts of money into DX11, a 64Bit EXE and a completely re-done performance engine for the return they would have had, consoles or no consoles.
Bethesda need money. Consoles let them have more money, spread the game, make the series popular and gets everyone talking about it. Sure, the PC has more capabilities, but there is absolutely nothing wrong with the console versions at all. This game has become something of a legend in sales and popularity at the moment, something that just wouldn't have happened if it was PC only. They wouldn't have had the budget, the time or the motivation to make the game like it is now for just the PC.
If anything, we have consoles to thank for turning this series into such a success.






