Why are console players getting less than the PC players?

Post » Tue Jun 05, 2012 12:30 am

Ok I got to page 2 and with in a few mins of reading and a lot of bickering it seems I just skipped the rest. The main reason Console verisons of the game lack mods/Console commands/*faster Patches* boils down to Microsoft and Sony not wanting people to be able to access somehting that could potentially effect the system or exploit it. Now I am not saying thats all people would use it for but thats there main concern. Perfect example was seen with the Dreamcast. A lot of games had "console" commands and supported mods to a degree and it let to people finding the exploit that made it so you could fit a game (for the most part had to shrink some games making them lesser quality then Authentic) on to a CD-R instead of the Sega GD-R disks. Also one of the reasons Sega canned the Dreamcast only after a year an a half. Xbox 360 and PS3 are well capable of having the ability to use "Console" commands it just both Sony and Microsoft don't allow it on there systems to help prevent some one finding a possible exploit on the system.

There was some Original Xbox games that had "console" features and those led to the TSOP/Save file modding. I know of only a couple games on PS3 that support "user created content" and that's Little Big Planet 1 and 2 and UT3 (Maps and some mutators) 360 version lacks even user made map/mutators. It simple Microsoft and Sony won't allow it and if you want to be able to release a game on there system you have to abide by there rules. Also with the patches on PC theres no middleman. Bethesda puts it up and you can DL it when ever you want. Once its released for PS3/360 they have to wait for Microsoft and Sony to post them on XBL and PSN once they are "Approved" and meet there requirements hence why it can take up to a week or so after the patch has been publicly released. It svcks but unfortunately it's how it is.

Also yes Skyrim was made for consoles in mind but once the Construction Kit is released for the PC the I am will to bet money with in a month tops there will be some AMAZING graphical mods/UI/Quests/Fixes etc etc. For us console players unless we can some how convince Microsoft or Sony to let us have a "Approved" version of the Construction Kit we just have to be happy with what we get from Bethesda.

EDIT: Fear of exploits is also a reason PS3 officially cut Linux support on there systems, people were using it to by pass security features in games allowing to use of cheats/mods. Also saw somewhere people were trying to use Linux on PS3 to some how made a PS3 Emulator (don't know if its true or not just something I heard) and it eventually led to Sony cutting support for Linux being able to be installed on the PS3 if it's patched to the current one. I think 1.2.3 is the latest you can have that allows Linux to be installed on it. Anything newer and it won't install.
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jessica robson
 
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Post » Tue Jun 05, 2012 2:45 am

The PC players have mods, more patch support from Bethesda and the awesome console. And we? Our game feels dumbed down. I've been following the franchise since Morrowind. They even took our console afterwards! I accept the patch and the mods thing as Micro$oft and $ony are to blame but at least the [censored] console should have been left for us.

You lost the minute you used Micro$oft and $ony as far as I'm concerned. You bought into a proprietary system and they control what's on their hardware. The $ are uncalled for as you were willing to put it up in order to have their gaming consoles.
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Klaire
 
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Post » Tue Jun 05, 2012 3:44 pm

You lost the minute you used Micro$oft and $ony as far as I'm concerned. You bought into a proprietary system and they control what's on their hardware. The $ are uncalled for as you were willing to put it up in order to have their gaming consoles.

This, gentlemen, is why I chose PC... Although I'm still Micro$oft, but hey, they don't care what I do with my PC games.

Console gentlemen, I shed my tears for you.
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Richard Dixon
 
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Post » Tue Jun 05, 2012 1:21 pm

Because PC's can handle it and are built for it, consoles are not. I'm a 360 player and i accept the terms when i buy TES for console instead of PC
Because our PC's can handle all of it.
Because they are consoles, and consoles can't handle it. :shrug: Sorry.
You get what you pay for.
PC get that because a PC is more powerful and capable of this than the Xbox and PS3. If your so mad about it, you should save up for a computer :smile:
Uhm... We get a little bit more, yes, but you know Skyrim was built for the Console, right? :smile: Therefore, we are playing ports.

- Merry Christmas.
Because Consoles are like 6 years old and dont ever support modding?
The console is primarily a testing tool, invaluable for mod development. Moreover, the TES console is fairly powerful. You can easily irreparably damage your saves with it.
I can't believe how many ignorant posts are on this thread. I could have kept multi-quoting, but this is enough. Mati., you are completely 100% correct. That consoles can and do handle the console just fine. I've seen it.
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Rhysa Hughes
 
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Post » Tue Jun 05, 2012 1:32 pm

For all that the Creation Kit can do, it can not correct the very poor optimization of the game. It can not force the game to use more threads. It can't force the engine to use more GPU power and less CPU power.

One would hope, if they were to have made Skyrim for PC's first, they would have used a newer, different engine (and not modify the old engine and call it new), that can make better use of a PC's power, but they didn't. Consoles wouldn't be able to handle it, which major amounts of downgrading, or outright a totally different game build.
A newer engine could have then used DX10 or DX11. But again, consoles can't handle anything beyond DX9.
Creation Kit can't force the game to use more Ram. Yes, the LAA patch can, but there's no reason it couldn't have been set to use more Ram if it's available, and if the OS can deal with it.

To "streamline" what I said, PCs got less because consoles can't handle more. You can debate whether the console commands and mods are "more", but they really only somewhat level the field that PCs were forced to play on.

It's not console gamers fault; it's not PC gamers fault; it's the fault of the consoles themselves and their manufacturer's, and Bethesda's fault for trying to satisfy the requirements of three different platforms with the same build.

Uldred
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emma sweeney
 
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Post » Tue Jun 05, 2012 12:20 am

Consoles can handle the console just fine....

Spawning 5000 watermelons doesn't just "melt" the console there are safeties put in place so hardware doesn't overheat itself (although console hardware svcks at it compared to modern hardware)

If a console melts it was going to melt anyway regardless of 5000 watermelons or not because the initial launch of consoles was pretty bad, newer consoles have better cooling systems and heatsinks in place

The main reason there is no console is because Sony and Microsoft police, they don't want to see any exploiting or being held liable for any data corruption because of console use

It is rather stupid since they could just disable achievements for console use and have a waiver or something for use of the console but obviously the collaboration between Beth and Microsoft/Sony didn't work out that way

In the mean time, I will sit in excitement when CK finally comes out :foodndrink:
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Robert Devlin
 
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Post » Tue Jun 05, 2012 12:57 pm

Because PC's can handle it and are built for it, consoles are not. I'm a 360 player and i accept the terms when i buy TES for console instead of PC
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michael danso
 
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Post » Tue Jun 05, 2012 11:33 am

The engine does support DX10/DX11 features to a degree right now. Since it was ment to be a console game the goal was to optimize it to the best for console then PC. Xbox 360 uses a version of DX9.0c with some features of DX10.1 like Hardware Tesslation, Fluid Physics and such. PC uses DX10/11 and while they may not be implement at t he moment besides some basic things in the future could easly be fixed. As for the Xbox360 and PS3 it's a little different since like said the Xbox uses a modded DX9.0c+ as its called and PS3 uses a version of OpenGL 1.2 (slightly modded from the PS2 version) and lacks alot of the shader potential/ability that the 360/PC can do with out a lot of tweaking. Also the video card in the PS3 version is no even supported on the PC as said from the wiki in suported card. The Xbox360's is in the Low/Medium range. SO considering they were able to make it look this good on ALL systems. Is simply awesome. I am sure that after the holidays they will be able to optimaize/add features/fix bugs and make the game even better then it is.

You have to think for a game this massive with all the stuff you can do to fit on a single layer DVD is very impressive. I wish Bethesda the best. Plus least they are listening to the comunity at least 3 patches in one month, daily-weekly updates during holiday season? That right there says something.

Also a feature that is DX10/11 (while there are not many yet in Skyrim) is FXAA which for those who don't know Full Screen Anti-Aliasing with HDR enabled. Before if you had HDR enabled you had no AA. Only Bloom allowed AA. So just give them time. They are trying to optimize 3 platforms all with there set of issues and most of said issues seem to be random give or take a couple quests broken which they said in Jan quests will be fixed.

EDIT: had to rewrite this whole thing my thumb hit my touch pad. Besthesda said with the 1.4 patch it will ultilized systems with 4+GB of RAM which should greatly improve it's performance especially if said person has a DX10.1/11 card
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GPMG
 
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Post » Tue Jun 05, 2012 1:03 pm

For all that the Creation Kit can do, it can not correct the very poor optimization of the game. It can not force the game to use more threads. It can't force the engine to use more GPU power and less CPU power.

One would hope, if they were to have made Skyrim for PC's first, they would have used a newer, different engine (and not modify the old engine and call it new), that can make better use of a PC's power, but they didn't. Consoles wouldn't be able to handle it, which major amounts of downgrading, or outright a totally different game build.
A newer engine could have then used DX10 or DX11. But again, consoles can't handle anything beyond DX9.
Creation Kit can't force the game to use more Ram. Yes, the LAA patch can, but there's no reason it couldn't have been set to use more Ram if it's available, and if the OS can deal with it.

To "streamline" what I said, PCs got less because consoles can't handle more. You can debate whether the console commands and mods are "more", but they really only somewhat level the field that PCs were forced to play on.

It's not console gamers fault; it's not PC gamers fault; it's the fault of the consoles themselves and their manufacturer's, and Bethesda's fault for trying to satisfy the requirements of three different platforms with the same build.

Uldred
^This^ ...... And .....
(1) I dislike immensely having Microsoft or Sony control what I do with my gaming hardware.
(2) I can't stand using gamepads. Speed and aiming accuracy are abysmal. I'll take the KB and mouse any day thanks.
(3) I have a 2 y.o. gaming PC, a 360 and a PS3. God knows why I bought those consoles. I can't stand them. I even have Skyrim for PS3! It's still in its shrink-wrap. I should try to sell it.
(4) It is so so handy to go to the command line to disable collision to get my toon out of a stuck position in some rocks — Hey, I don't need to load a save to get out of such predicaments. I don't yet need the console for anything else in Skyrim but it's gonna be useful for those broken quests.
(5) Mods. I am waiting patiently for the Unnofficial Skyrim Patch and the Skyrim Overhaul mod that will fix all the broken quests and glitches that Bethesda are certain not to fix. Skyrim can be heaps better and modding will do that.
(6) Screen resolution. I run Skyrim at 2560x1600 pixels at up to 60fps. Show me a console that can do that.

There is no argument where I am concerned. I'll always buy the PC version for the above reasons. I can't argue about the PC version being dumbed down because it is a 360 port, but geez, the menu UI could have been done a whole lot better. Another reason for mods of course.

Thank you.
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Nicole Mark
 
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Post » Tue Jun 05, 2012 3:27 am

I can't believe how many ignorant posts are on this thread. I could have kept multi-quoting, but this is enough. Mati., you are completely 100% correct. That consoles can and do handle the console just fine. I've seen it.
Where?
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Crystal Birch
 
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Post » Tue Jun 05, 2012 8:11 am

I'm failing to see why the console players can't handle the console feature. Other RPG games like Two Worlds (if you really consider it as an RPG, lol) have a console too. I have it on the 360.

There are first party guidelines to what publishers are allowed to release on XBox of Playstation, so I'd venture a guess that the reason why the console didn't make it into those releases was simply because it was able to do a bunch of stuff that broke first party regulations.

For example, you can spawn a billion watermelons until your game crashes on PC, but you're not allowed to publish anything with a feature that allows the user to deliberately crash the game on XBox or Playstation.
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Zosia Cetnar
 
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Post » Tue Jun 05, 2012 12:38 pm

Maybe next TES you will get some love, when the consoles are released and beth doesnt have to release a game for 8 year old tech.
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Manuela Ribeiro Pereira
 
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Post » Tue Jun 05, 2012 7:11 am

I can't believe how many ignorant posts are on this thread. I could have kept multi-quoting, but this is enough. Mati., you are completely 100% correct. That consoles can and do handle the console just fine. I've seen it.

I would like Sony and Microsoft to allow console commands on consoles, just so I can see you come here and moan about your console overheating after you spawned 40 or 50 enemies through console commands.

[C]onsoles can't handle it. :shrug: Sorry.
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Philip Rua
 
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Post » Tue Jun 05, 2012 1:13 pm

Maybe next TES you will get some love, when the consoles are released and beth doesnt have to release a game for 8 year old tech.

Most likely unless if we get the same "new engine" bull crap we did with Skyrim TES will dig its own grave. And even then there is no telling how late they will come out with the next TES, if they are making Fallout 4 then it may be once again late in the generation's life and we are in the exact same problem we are currently. But ya we already know BGS won't be making a game for current generation we don't know if their working on FO4 or not and we certainly don't know if they are building up and actually giving us a new entirely stripped down engine with new everything.

And on top of that we don't even know what next gen console will be.
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Rachel Briere
 
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Post » Tue Jun 05, 2012 12:51 am

Oh yeah, let's not forget that the Xbawks users are getting DLC 30 days before PC users. Nice.
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Barbequtie
 
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Post » Tue Jun 05, 2012 1:27 pm

I would like Sony and Microsoft to allow console commands on consoles, just so I can see you come here and moan about your console overheating after you spawned 40 or 50 enemies through console commands.
You are so ignorant it is ridiculous, my friends have xboxs that are modded, and use console commands, they played new vegas, and spawned an army of deathclaws and supermutants to fight each other, nothing happened, at all, they fought, they died, the game went on. No overheating what so ever.
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An Lor
 
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Post » Tue Jun 05, 2012 8:11 am

You are so ignorant it is ridiculous, my friends have xboxs that are modded, and use console commands, they played new vegas, and spawned an army of deathclaws and supermutants to fight each other, nothing happened, at all, they fought, they died, the game went on. No overheating what so ever.

Uh huh. Get them to do that again and continue spawning things until the gameplay gets laggy; then continue spawning even more things; and then continue spawning even more things.

You know somebody's going to do all of this, break their console, and then return it for being 'faulty'.

If you're not willing to put up with the limitations that Microsoft and Sony imposes on your gameplay, don't buy a [censored] console. If you have, stop whining about it. You agreed to it when you handed your money over.

You get for what you pay. Don't have the patience to save up for a PC? Tough.

Entitled little [censored].

http://whitewhine.com/
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Kari Depp
 
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Post » Tue Jun 05, 2012 5:28 am

Uh huh. Get them to do that again and continue spawning things until the gameplay gets laggy; then continue spawning even more things; and then continue spawning even more things.

You know somebody's going to do all of this, break their console, and then return it for being 'faulty'.

If you're not willing to put up with the limitations that Microsoft and Sony imposes on your gameplay, don't buy a [censored] console. If you have, stop whining about it. You agreed to it when you handed your money over.

You get for what you pay. Don't have the patience to save up for a PC? Tough.

Entitled little [censored].

http://whitewhine.com/
This coming from a self righteous pc user. I accept the limits of the 360, but your ignorance is beyond ridiculous, he uses console commands constantly, and still has a arcade 360. Its just elitist excuses from pc users like you. He sees on super mutant behemoth in Fallout 3, bam, spawns 10 or 20 of them, fights them, moves on, no problem. I believe he has his 360 freeze ONE TIME, when he spawned 3 thousand deathclaws. Wooopdi doo. I have better things to spend my money on than buying a pc for thousands of dollars, like actually gaming, not spending my life on one or two series like most pc gamers do that think like you.
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carla
 
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Post » Tue Jun 05, 2012 3:35 pm

How many appreciate the irony of console players wanting a Skyrim designed for PC?


...back of the line console players, you'll get it when we do.
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Ludivine Poussineau
 
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Post » Tue Jun 05, 2012 7:37 am

How many appreciate the irony of console players wanting a Skyrim designed for PC?


...back of the line console players, you'll get it when we do.
I realy dont care, i enjoy the product as is, but if people wont pull their heads out of their collective asses about the console not being able to handle console commands, then I needto say something.
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joeK
 
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Post » Tue Jun 05, 2012 10:22 am

This coming from a self righteous pc user. I accept the limits of the 360, but your ignorance is beyond ridiculous, he uses console commands constantly, and still has a arcade 360. Its just elitist excuses from pc users like you. He sees on super mutant behemoth in Fallout 3, bam, spawns 10 or 20 of them, fights them, moves on, no problem. I believe he has his 360 freeze ONE TIME, when he spawned 3 thousand deathclaws. Wooopdi doo.

Elitist? From where did that come? I think consoles are fine gaming platforms, and that they have their place; and, unfortunately, that place is behind PCs, because console users aren't willing to shell out $X every year to upgrade their equipment.

It doesn't make them any less fun to play. It does impose limitations on the games they can run, though.

You get what you sign up for. You signed up for the 6-year-old gaming platform. Deal with it.

I realy dont care, i enjoy the product as is, but if people wont pull their heads out of their collective asses about the console not being able to handle console commands, then I needto say something.

You NEED to say something? :blink: ... okay ... :thumbsup:

Step away from this maniacal console user, TheBaer. Slowly ... Slowly ... Run!
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MatthewJontully
 
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Post » Tue Jun 05, 2012 4:14 pm


Elitist? From where did that come? I think consoles are fine gaming platforms, and that they have their place; and, unfortunately, that place is behind PCs, because console users aren't willing to shell out $X every year to upgrade their equipment.

It doesn't make them any less fun to play. It does impose limitations on the games they can run, though.

You get what you sign up for. You signed up for the 6-year-old gaming platform. Deal with it.
So ignorant it is ridiculous. No point in actually responding anymore. People that play console have better things to spend their money on than upgrading every 6 months. You, obviously dont.
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Connie Thomas
 
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Post » Tue Jun 05, 2012 9:49 am

from my logic I can say.

Xbox pay like 300 dollars for their machine.

Pc pays 1000-2000 dollars for and average machine.

so its only fair that xbox gets 15% and we get the full 100%.
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Setal Vara
 
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Post » Tue Jun 05, 2012 12:11 am

So ignorant it is ridiculous. No point in actually responding anymore. People that play console have better things to spend their money on than upgrading every 6 months. You, obviously dont.

So obnoxious it is funny. No point in actually responding anymore.

Notice how you are the one turning this into a console war and not me?

Yep ...
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Soph
 
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Post » Tue Jun 05, 2012 12:48 am

So ignorant it is ridiculous. No point in actually responding anymore. People that play console have better things to spend their money on than upgrading every 6 months. You, obviously dont.

Heh, and you're calling others elitist? And no, you don't have to upgrade it every 6 months. If you don't know anything about a subject don't act like you do.

Pc pays 1000-2000 dollars for and average machine.

You clearly are paying too much.
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Eilidh Brian
 
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