And yet your signature says that you'll get an aneurysm over people wanting more options.
You aren't bothering to read my signature completely then. I have no problem with more options. The point of the signature is that some people think that saying "IT WOULD BE AN OPTION" means that they win their argument, end of story. A dumb idea is a dumb idea whether it's optional or not. And even options affect the game. As I've said, maybe I think I shouldn't have to do some quest to get some item. Maybe I should argue "Why should I have to do this? I want the item, and I shouldn't have to do a quest to get it. Let people get the item without the quest if they want, and IT WOULD BE AN OPTION so nobody can logically argue with me."
That would be a dumb idea, wouldn't it? Even though I said the magic incantation, IT WOULD BE AN OPTION.
I think marriage is a stupid feature and would have preferred a dozen other things over it, but I realize it's their choice to use an optional feature in the end.
Sure, but that poor marriage system represents time wasted on a poor game mechanic. Nothing is free in that respect. It isn't that a bad marriage system hurts my game. It doesn't, because I didn't marry off my character. But given that everything has costs, every feature costs development time and effort, then therefore every crappy game mechanic you get and don't use because it stinks represents the loss of some other, cooler potential feature that you didn't get because the developers spent their time elsewhere working on something that turned out badly.
None of which is to crap on Bethesda's work; I'm a fairly adamant booster of Skyrim. Neither am I trying to dictate what the developers concentrate on or what features they choose to develop. But since I recognize that everything has a cost, I argue against features I think will be dumb simply because, as the man says, in a game you can do anything, but you can't do everything. Time spent on marriage (crappy or not) is time not spent on...whatever. Houses in the countryside for players to buy. Time spent on a poorly-planned, cosmetic addition of spears is time not spent on mounted combat. And, after all, time spent on adding adoption to the game is time not spent on developing a
good and well-thought-out system that adds spears in with unique features.
So everything has tradeoffs. Adding things I dislike into the game
does affect me, because of that expenditure of finite and precious development time and effort, meaning one less thing I might like makes it into the game. Argue for what you like all you want, and I'll argue for what I like, but I'll argue
against the things I
don't like, because of that cost.