» Fri Jun 22, 2012 1:14 am
oh boy, my favourite type of thread. Chuck full of romanticization, nostalgia, and sticking to certain concepts, throwing away all alternatives, deeming them "worse".
First thing to say, if anyone says that Skyrim is like CoD/Battlefield/Rage, they either haven't played these games or they haven't played Skyrim.
The main thing is, Skyrim is just as an RPG as Morrowind was. Oh, no attributes, classes, spears, whatever... No, those don't made them an RPG, the lack of them won't be taken away. They were there to serve one purpose, to differentiate between characters, adding choice for the player. And again, if you claim Skyrim has no choice or character differences, I can't help but to think we were not playing the same game. Skills and perks do the exact thing, in fact, I would argue they're doing a much better jobs as attributes ever did. While with attributes, classes you might start out differently, but you could easily ignore those, and build your character in the exact opposite way. Classes did absolutely nothing. Now with the limited number of perks your character can be truly unique. You won't be a very good mage unless you put points into the magic perks, and have a lot of magicka.
You still have choice, you still decide the path your character takes. And frankly, there are just as many paths for your character than there ever was.
Other thing that keep getting coming back is how Morrowind's combat was more character stat based, thus it makes it more of an Rpg.
That is completely false, the reason why Morrowind combat fails is BECAUSE it's NOT stat based. You can be the best archer in the world, but if you cannot aim with your mouse you won't hit anything. You can be the slowest most clumsy warrior, yet you can dodge the blow of a master swordsman by taking a step back in the right time. This is extremely frustrating, how neither going full stats or full skill earn you any reward. Going to full stat would not work, that would take away the series' first person perspective, taking away direct actions, changing them to indirect orders like Baldur's Gate.
Yet skills still matter, it did not made the game harder at all. Try to kill a dragon with a two-handed sword with no points in the skill.
i played trough all TES games, played trough multiple old RPGs, yet I never found them superior to today's RPG, especially Skyrim. Again, they do the same thing, but differently, and you can't say if it's overall better or worse than Skyrim, while in some parts they are, in just as many parts Skyrim is better.
And there's no such thing as "more of an RPG", if there is, answer me this: which one is more of an RPG Planescape Torment, Morrowind or Baldur's gate?