Yea but all of you crybabies don't want D+D mechanics. You want to play Call of Duty: Skyrim where you press r and you kill something. The concept of mathematical formulas factoring in your characters attributes (sorry to mention attributes I know actually having things other than magika, stamina, and health is a very hard thing for Skyrim players to wrap their brain around), your weapon, and your opponents armor and active affects to determine if you hit him and how much damage you do is much too complicated.
What a load of poppycock.
I've played DnD - not my favorite game since all to often the games end up being about murderhobos on a quest to kill things and take their stuff - but that is often the people involved. And sadly when you let people see the numbers behind the curtain all to often the most important thing about RPG becomes the ability to min/max your character into an unstoppable killing machine. Fortunately I have played with some good DMs who know how to write a story and people who want to play interesting characters doing interesting things in an interesting story.
I have enjoyed Call of Cthulhu, the WOD/NWOD games, Eclipse Phase and others a lot more. All of them have plenty of crunchy numbers if that is your fetish. What I care about is being able to RP easily and smoothly. I want to look at the setting, see a character and play them, these games deliver so I am happy to enough to roll dice.
I really don't care about mechanics. I think visible attributes are an outdated concept. I understand maths isn't going anywhere but while I am RPing I don't want to be reminded my character's actions are, at core, a bunch of numbers. I want them as integrated and behind the scenes as possible. In real life I get out a bike, I ride it, I get better at riding a bike and I get fitter. I don't put numbers here and there. In a game I want my character to get better by doing, not by me sitting there four 10 minutes at level up thinking about the best use for this +1. I want organic progression. Fluid progression. Natural progression. If I can't have it then the next best thing will do, and the more attributes are behind the scenes and not in my face the better.
Really I think from the way you are talking, it is you that want security nets and ease of play. You don't want uncertainty or the thrill of the unknown or RP opportunities - because lord knows knights and archers of old went into battle only after looking over "mathematical formulas determining if they hit and how much damage they'd do". Oh wait, they didn't. They trained and acted. You want to be able to grab your calculator, run your finger down a column of numbers and satisfy yourself that when you press r you will kill something, which is no different then what you claim other people are doing, only you get to dress it up pretentiously because lots of numbers are smart (I have played rpgs that make this mistake).
Kotor was made 8 years ago and the game's story, the effect your decisions have on the story, and the relationship with npcs in your party shreds skyrim to tears. Hell, Morrowind was made 9 years ago and that game has more rpg feeling to it in it's first 5 minutes than Skyrim has the entire game.
Yes, and Kotor is linear. All games are, essentially, but the effort put into the illusion they aren't differs game to game. Kotor, as fun as it was, was fairly linear. It certainly does better in the companion stakes (but then Baldur's Gate II from before Kotor does better than both of them). But it is easy to include effects on the game when you will largely be following a linear progression through it.
Unless you are talking about classic quest choices - you have an evil choice (which is almost always chaotic evil) or a good choice (which is almost always lawful good). Often based on money. You want light side points, you drop Republic credits as fast as you earn them. You want dark side points you never pass up an opportunity to be a jack ass (because lord knows what the movies showed us were the Jedi as intergalactic Mother Teresa's and the Sith as intergalactic jerks that would try and trip the elderly as they walk down the isle of the bus).
People prefer Transformers to the Godfather, bieber to The Beatles, dubstep to jazz, Skyrim to Morrownd, twilight to Crime and Punishment. That's fine; I'll pray for them.
People prefer making pointless comparisons in order to create the impression their straw-men have substance then actual arguments...
Of course one wonders what happens if I were to say I hate transformers and love the Godfather, hate bieber but love the Beatles, couldn't stomach more of Twilight than a chapter but loved Crime and Punishment enough that I reread it a number of times and used it whenever I could in every major paper and test of my educational career and at this point in time still isn't sure if my favorite ESG is Skyrim or Morrowind...