It doesn't have much in the action and consequence area.
It doesn't have many support skills for each type of character build. (I'm a brutish Orc right now, so no magic, no stealth skills, no speech, no enchanting and he isn't a blacksmith, so what choices are left for me besides Heavy Armor and Twohanded?)
It doesn't have many choices in quests, most quests area actually quite linear.
It still streamlines you down a "good" or "evil" path with little to no middleground in the grey area.
It doesn't allow for multiple skills to be used to complete quests, if a quest is to speak to Camilla about Sten/Faendal then that it is, I can choose to kill both or ignore the quest, but I can't choose to mess it up for both of them so I can marry her instead.
So no, just cause it has a skill system and perks does not mean it's an RPG by definition, it lacks multiple components or has severe flaws in those it has for it to be an RPG.
It's an Adventure Game with RPG mechanics.
Action and Consequence: ...Yer joking, right? So yeah, you can just waltz into whiterun, kill someone, and nobody will care?
Support skill choices: You're an orc and you don't know how to smith? You shame Malacath. You shame us all. Also, don't forget block. You also might wanna consider a berserk style "two waraxes" option. A failure in your imaginiation is not the fault of the game, it's the fault of yourself.
Quest Choices: Okay, you're right there - compared to previous TES games, quest options and branches are actually pretty limited.
Good vs Evil: This is a huge issue I have with gaming as a whole. It's not Skyrim exclusive, and is actually a big problem in the gaming industry. Morality choices are not black and white, and few games actually acknowledge this.
Screwing up quests: You can easily do this. If you kill her, neither gets her. You can't marry her because (shocker!) she's not interested in you. Don't be a sad bachelor, just move on.


not console game not the dark alliance.....Baldurs gate 2 PC game.