First, an RPG is what? A Role playing game. A game designed for you to be able to take on the role of the hero and integrating into the world..
It doesn't necessarily have to be a hero (though in most PC and console games you will still be a hero regardless of attitude) - not in Pen 'n' Paper rpgs at lest.
Basically pretending to be in this other world.
Go on.
Since you are usually some sort of chosen or powerful person, you tend to end up saving the world/town.
Hmmm, I'm still not sure that is relevant to the question of "what is an RPG" - they are themes, narrative devices etc, they don't have to be defining traits. But I am nitpicking, go on.
The reason for character progression is, like in real life, you get better at things as you do them. It should not be the focus of the game, but it should be part of it. In order to get things done, you should act like you would in a real world.. eg. research it or ask people about it. I'm sure more experienced role players than myself will think of more things a RPG should have..
Indeed.
Skyrim has some of these things, but they do not seem to be the focus of the game. To me it is a mix of Genre. First and foremost I would say an Action Adventure game, with elements from FPS games and RPG's.
Ok, I'm not following, you gave your take on what an RPG is, and Skyrim has every single one but not, by your reckoning, dominating enough to classify it as an RPG?
Sure that bird over there looks like a duck, walks like a duck and sounds like a duck, but I reckon it is slightly the wrong colour to be duck. Ergo it is not, in fact, a true duck.
In Skyrim you can just ignore the dialogue (what little dialogue there is anyway) and follow the marker to your next target, and unless you are accepting a quest, it doesn't really matter what you say at all.
True, but that is about play style. You can do that with plenty of RPGs - maybe not as easily, but still.
In Skyrim the most of the skills are more about how good YOU are as a gamer, than how good your character is at his trade.
Extrapolate, please.
In Skyrim nobody seems to care about what's going on or how you act. It feels like you are wasting your time.
True, the world isn't as reactive as one would hope of such a modern game, but again - hardly a limit to Skyrim, plenty of RPGs don't have sufficient development to create a lot of changes depending on actions. Many, if you are lucky, have some dialogue here and there or they script automatic changes as you progress past certain points in the main plot.
If one of the reasons you want to exile Skyrim from RPG island is because all its NPC aren't buying you mead after you kill some bandits, well it better be a big boat because a lot of RPGs are like that.
And the feel like wasting your time bit is subjective. I haven't felt like that.
There are elements to Skyrim which make it possible to RolePlay, but you have to go a long way out of your way to do so. It misses so many things that should be in an RPG..
Perhaps it is style of game. RPGs are probably my favorite genre of games. I have played a lot of them, and many don't live up to my RPG hopes and dreams - TES is one of the best series (in terms of PC games) (I enjoyed Icewind Dale and the first Neverwinter enough, but after playing Baldur's Gate I & II, Morrowind and Deus Ex I can't express how terribly light they felt and how little impact they had - but they were still RPGs).
I haven't found it difficult to role play in Skyrim.
I do wish there were more quests and more options existed in those quests etc, but I don't feel like I am not playing an RPG because they aren't there yet.
The game is focused more on getting everyone into the action as soon as possible and less on letting you interact with the world you're in. So yes, it does have RPG elements, but it is not its main function, so it should not be categorized as an RPG.
Well if you want to exclude Skyrim from the genre of RPGs based on this then it is going to be a pretty spartan genre when we cull all the others as well, since Skyrim is significantly above any number of other games in RPG-ness (well start purging JRPGs then...).