Concerning the small patch through Steam today:

Post » Tue May 15, 2012 7:44 pm

Sigh. Its a good thing I backed up the original exe.

I still don't get the wisdom behind this steam garbage. It has done nothing to stop pirating. Of my eight friends who also play Skyrim, I am the only one using a legal copy. Cheers Beth, not only have you failed to stop piracy but annoyed your legal consumers at the same time.
While it doesn't stop pirating all together, it does help. I've bought plenty of games on Steam that I otherwise would not have bought simply because of the major sales they do. While some things svck when it comes to Bethesda's recent games and Steam, the irrational hatred of Steam and running stuff through it is just ridiculous. That being said, we should be able to make the game LAA and not have Steam get mad about it.
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Lexy Dick
 
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Post » Tue May 15, 2012 9:43 pm

While it doesn't stop pirating all together, it does help. I've bought plenty of games on Steam that I otherwise would not have bought simply because of the major sales they do.
And do you feel someone who was willing to pirate a game would buy it if the price was cheaper?
I don't think they would.
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Shae Munro
 
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Post » Wed May 16, 2012 5:09 am

HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Skyrim
is the reg path for 64-bit systems while the other without the "Wow6432Node" part is for 32-bit ones.
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Alexander Horton
 
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Post » Wed May 16, 2012 9:09 am

To those who say there's no problem with Steam. there is a problem with starting in offline mode. They say you have to log in once to start in offline mode, but what they don't say is that they mean once every time you restart your computer. That completely defeats the purpose of offline mode because if your internet is down and your PC has to be rebooted for any reason at all, then you can't use the products you paid for. If they fix this then there is no problem with Steam. As for using more memory, they could easily make it an option in the launcher that is disabled by default, and it would probably be easier than making this patch was, so I don't know what the problem is there.

For some reason, Bethesda is going to great lengths to make sure their game doesn't perform as well as it can on some systems. That's both surprising and disappointing. I can't think of any reason whatsoever that this can't be a toggled option except that they may know of some horrible game breaking or system-eating memory leak that happens when too much can be addressed. It's never in a developer's interest to prevent the better performance of their product, and they would never do it just to be out to get you. This also has nothing whatsoever to do with stopping piracy -- it's a performance issue, not a DRM or distribution issue. A developer does, however, have incentive to make sure their product is safe and stable, so this makes me wonder about their memory management.

Systems have limits, so when new ground is broke or boundaries pushed in what an engine can do, in the absence of major hardware advances, it happens because a little trick was discovered. There's memory footprint, execution time, and executable size. These three are balanced along with stability, performance, and capability. When one is pushed, compromises are made in others. More memory means a bigger executable to manage it, and more execution time. So, their memory management may be hard-coded to deal with 2 GB or less. In that case, setting up your executable to use more memory sets your operating system to allow it to be addressed, but then the application doesn't free up all the memory it addresses. Little by little, memory remains in use when it's not, which in turn can cause a whole mess of problems.

Have those who have used / are using the patch to address more memory noticed instability in long play sessions, or hung systems upon exiting? It's worth pointing out that if I'm right then over a long enough period of time, you could actually damage your system. The first sign that I'm right, however, would be the exact same problem that allowing a greater address range is supposed to prevent: out of memory runtime errors. Only here's the catch about it: You may even see a smooth exit from Skyrim, and then get out of memory errors and crashes in other programs. Not every little trick for performance sake is kosher. Much as with overclocking, you're taking a risk.
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Neko Jenny
 
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Post » Wed May 16, 2012 9:18 am

Loading time for skyrim with steam loading (more than) doubled?
But it wasn't this when I used steam before.
What happened? D:


Now Skyrim won't load at all.
[censored] you Steam.
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FLYBOYLEAK
 
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Post » Wed May 16, 2012 1:22 am

And do you feel someone who was willing to pirate a game would buy it if the price was cheaper?
I don't think they would.
Thanks for your anecdote!

*bought the bethesda pack last year at christmas*
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Love iz not
 
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Post » Tue May 15, 2012 9:11 pm

And do you feel someone who was willing to pirate a game would buy it if the price was cheaper?
I don't think they would.

I've bought many games on steam sales or just bought the cdkey from a site that sells them.
It's rare that i'll pay full price for a game nowadays since most games are just plain crap.
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Christie Mitchell
 
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Post » Tue May 15, 2012 10:29 pm

Okay, I've gone ahead and made some changes to the source (COMPLETELY UNTESTED!), the source and compiled version are here http://www.megaupload.com/?d=MBBKAPTJ

Anyone that can test this please let me know if it works. It relies on the HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Skyrim registry key pointing to your game directory. If it doesn't exist, the tool will probably give an error. Also, please use with caution as I haven't tested it and have no idea if it works or not. Make a backup of your TESV.exe before you use it!
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Quick Draw III
 
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Post » Wed May 16, 2012 4:51 am

And do you feel someone who was willing to pirate a game would buy it if the price was cheaper?
I don't think they would.

What part of me buying games I otherwise would not have was difficult to understand?
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Kyra
 
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Post » Tue May 15, 2012 9:04 pm

Okay, I've gone ahead and made some changes to the source (COMPLETELY UNTESTED!), the source and compiled version are here http://www.megaupload.com/?d=MBBKAPTJ

Anyone that can test this please let me know if it works. It relies on the HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Skyrim registry key pointing to your game directory. If it doesn't exist, the tool will probably give an error. Also, please use with caution as I haven't tested it and have no idea if it works or not. Make a backup of your TESV.exe before you use it!

Downloading now to test it, i'll let you know. My port fails however. So I'm thinking that they did something else.
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Leonie Connor
 
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Post » Wed May 16, 2012 5:17 am

What part of me buying games I otherwise would not have was difficult to understand?
I was just checking. :D
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Jodie Bardgett
 
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Post » Tue May 15, 2012 9:08 pm

To those who say there's no problem with Steam. there is a problem with starting in offline mode. They say you have to log in once to start in offline mode, but what they don't say is that they mean once every time you restart your computer. That completely defeats the purpose of offline mode because if your internet is down and your PC has to be rebooted for any reason at all, then you can't use the products you paid for. If they fix this then there is no problem with Steam. As for using more memory, they could easily make it an option in the launcher that is disabled by default, and it would probably be easier than making this patch was, so I don't know what the problem is there.

For some reason, Bethesda is going to great lengths to make sure their game doesn't perform as well as it can on some systems. That's both surprising and disappointing. I can't think of any reason whatsoever that this can't be a toggled option except that they may know of some horrible game breaking or system-eating memory leak that happens when too much can be addressed. It's never in a developer's interest to prevent the better performance of their product, and they would never do it just to be out to get you. This also has nothing whatsoever to do with stopping piracy -- it's a performance issue. A developer does, however, have incentive to make sure their product is safe and stable, so this makes me wonder about their memory management.

Systems have limits, so when new ground is broke or boundaries pushed in what an engine can do, in the absence of major hardware advances, it happens because a little trick was discovered. There's memory footprint, execution time, and executable size. These three are balanced along with stability, performance, and capability. When one is pushed, compromises are made in others. More memory means a bigger executable to manage it, and more execution time. So, their memory management may be hard-coded to deal with 2 GB or less.

Have those who have used / are using the patch to address more memory noticed instability in long play sessions, or hung systems upon exiting?

I have no issue whatsoever starting steam in offline mode every time I restart. Never have to sign in or anything. It asks when it starts and I just tell it to stay in offline mode.
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Eddie Howe
 
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Post » Tue May 15, 2012 6:59 pm

You DO realize you are trying to bypass this game's DRM, right?

It's only natural that when it becomes apparent that people are bypassing the security features preventing this game from being stolen, they create a patch to try to stop that, you know...

Besides, Steam doesn't slow down your game. These complaints about Steam are all nonsensical gripes.

No, it is stupid. History tell us that every DRM will be bypassed, usually in a matter of minutes or hours. This will not stop pirates, it will not force anyone to buy the game, all it will do is piss off people who paid.
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Jimmie Allen
 
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Post » Tue May 15, 2012 7:54 pm

Well the game runs fine with your 4gb enabler, and it shows TESV.4gb running in taskmanager, and when i check that file i can see it's LAA flag is set....however my game is only using 1gb of ram atm so it's hard to tell if it's actually working...haha
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Mylizards Dot com
 
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Post » Wed May 16, 2012 10:46 am

And do you feel someone who was willing to pirate a game would buy it if the price was cheaper?
I don't think they would.

I do.
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Len swann
 
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Post » Wed May 16, 2012 10:34 am

Why is anyone talking about DRM?

This is about making Skyrim large-address aware. Can't we just realize that wraith_magus didn't read the thread at all and ignore him?
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Adam Porter
 
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Post » Wed May 16, 2012 12:05 am

Well the game runs fine with your 4gb enabler, and it shows TESV.4gb running in taskmanager, and when i check that file i can see it's LAA flag is set....however my game is only using 1gb of ram atm so it's hard to tell if it's actually working...haha

I'm downloading currently. If this is actually a fully functional port of the 4gb steam workaround from FO3 it needs it's own thread.

This post just promoted me to Curate. :)
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neen
 
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Post » Tue May 15, 2012 10:04 pm

Hmm.. Didn't realize just how big a difference making Skyrim able to handle 4GB of RAM did.. Now I'm getting crashes when using texture mods.. =/
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Siobhan Thompson
 
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Post » Wed May 16, 2012 5:56 am

HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Skyrim
is the reg path for 64-bit systems while the other without the "Wow6432Node" part is for 32-bit ones.

But i use W7 x64, wow it seems i have a very special windows. :)
I have this Wow6432Node Folder but it contains only a Microsoft/Active Setup Folder.

Thanks ChairGraveyard, will download and try it now.
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Crystal Birch
 
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Post » Tue May 15, 2012 10:11 pm

I'm downloading currently. If this is actually a fully functional port of the 4gb steam workaround from FO3 it needs it's own thread.

This post just promoted me to Curate. :)
Good luck.
Congratulations. :teehee:
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Stryke Force
 
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Post » Wed May 16, 2012 12:46 am

Why is anyone talking about DRM?

This is about making Skyrim large-address aware. Can't we just realize that wraith_magus didn't read the thread at all and ignore him?

The difficulty in setting the LAA flag is a patch of which the only apparent purpose is DRM.

If you don't see the connection...
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James Baldwin
 
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Post » Tue May 15, 2012 8:01 pm

But i use W7 x64, wow it seems i have a very special windows. :)
I have this Wow6432Node Folder but it contains only a Microsoft/Active Setup Folder.

Thanks ChairGraveyard, will download and try it now.
Then you have looked in the wrong place.
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Silencio
 
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Post » Wed May 16, 2012 10:35 am

This is what i see when i look at the running TESV.4gb file

[img]http://members.home.nl/awax/skyrim_LAA.png[/img]

as you can see it shows the LAA flag in the top part
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Tyrone Haywood
 
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Post » Wed May 16, 2012 4:10 am

Just thought I'd ask, is steam working. (Can you connect not are you connected)
I tried reinstalling but that's not done it.
My precious Skyrim. :(
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Susan Elizabeth
 
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Post » Tue May 15, 2012 11:04 pm

Why is anyone talking about DRM?

This is about making Skyrim large-address aware. Can't we just realize that wraith_magus didn't read the thread at all and ignore him?

Because that is essentially what the problem is, DRM. Without steam, we wouldn't have these issues. The update was to force skyrim to link to the DRM, which steam provides, and blocking modification of the .exe to disallow starting the game without steam. This foils the LAA function of the patch, which is exactly what the thread is about
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darnell waddington
 
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