Crossbows obscenely overpowered?

Post » Fri Nov 16, 2012 10:03 pm

Ok, on my crossbowman I will make sure to adventure in the nvde, with vampirism, always in the sun, put all my attribute points in magicka but never cast a single spell, avoid every single perk or any other form of character customization. Oh, what a joyous playthrough that will be!

Seriously, you don't think I already put enough effort into making the game challenging as it is? Now you're asking me to take away the only alternative attack archers have (eagle eye), when all a player that wants to feel overpowered has to do is turn down the difficulty knob? Please, get real.

From reading your posts, it just sounds like you want to make an obscenely difficult game for yourself, so that it is a "challenge".
I think you need to get a few things straight.

Firstly, master difficulty is difficult enough for most people. This is an RPG, the challenge isnt meant to come from how insanely hard it is to kill something. The game is about the story, your character, quests. That kind of thing.
If you're finding master difficulty too easy, that's just too bad. Either accept that you have "beaten" the game and move on, or reroll another character. It doesnt really sound like you're in it for the RP though. Maybe you should pick an FPS or something, or a different sort of RPG. To be honest, it actually sounds like WoW would suit you. Grind away, fight enemies that are impossible to beat unless you have been grinding for x long and therefore have the mandatory "gear".

Also, I dont buy your whole "err...yeah...my neighbour's xbox". Yeah right. You're just back peddling because you went on a rant about console gamers and then realised the only way you could have been playing Dawnguard anyway was on a console. Unless you live at your neighbour's house, and he/she doesnt mind you having a monoploy over their xbox, then there's no way you've been able to put in the amount of time you're talking about in this thread.
All of that is irrelevant though and beside the point.

The issue you're talking about, you have blown out of all proportion. The crossbow does not fire nukes. You make it sound like it does. Yes, it's better than most bows for raw damage. But it's not loads better. It fires slower. Yes, overall I still think it does more damage, but not that much more. Your game isn't breaking because of a crossbow.

If you're still seeking something so difficult, and you really hate crossbows, then I really think you need to focus on mods.
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meg knight
 
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Post » Fri Nov 16, 2012 1:55 pm

Skyrim is more of an Adventure Game than an RPG. Though the puzzles are pretty weak in Skyrim.
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herrade
 
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Post » Fri Nov 16, 2012 9:22 pm

I'm going to lay this out as rigorously as I can so hopefully everyone finally understands.

1. I love crossbows. I'm playing on my neighbor's xbox but I will buy the dlc for the PC, therefore I will have paid for the software just as everyone else. The crossbow is part of said content. I wish to enjoy it, preferably as early as possible, because I want to roleplay a crossbowman (I even have his background story written). Therefore, "DON'T USE IT" is a ridiculous argument. If you bought DG for the vampire lord and it was virtually useless, would you be annoyed and ask for a buff, or would you "just stop using it"?
2. The steel crossbow, at level 10, is ridiculous (I always play on master btw). It also adds a 50% stagger chance bonus which stacks with Power Shot (seriously, what were they thinking?). The rate of fire is only slightly slower on a crossbow than a bow of similar weight, which is ridiculous seeing as heavy bows take forever to draw, and the crossbow is near instant.
3. Because I play on master, I have no recourse to make the crossbow not so egregeously OP. Yet, those who want to feel overpowered always have the option of playing on novice. Ergo, it stands to reason that having a balanced game ensures that no one gets screwed over.
Screwing over would be if the CB did NO damage, it being powerful is a GOOD thing. Why the hell would any moron WANT to be less effective. last i checked it wasnt fun to get your ass kicked
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benjamin corsini
 
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Post » Fri Nov 16, 2012 12:44 pm

This is NOT an mmo. So enough with all the "this is overpowered" crap. People can play however they want. Its not effecting any of your game play now is it?

Please read the rest of the conversation before contributing. I already answered that.

But, dont you see, the difference between a bow and a crossbow is the difference between 1 and 2 handed weapons - one is weaker yet swings faster, the other is slow but powerful.

When I started my 2 hander I knew he'd be blowing chunks out of enemies - it wasn't hard to see that one coming. So by what logic did you think your crossbowman, choosing a weapon reknowned for being stronger than a regular bow, WOULDN'T be doing the same as my 2-hander? Its an effective (if unwieldy) weapon. It sounds to me like it is behaving how it should. You want a challenge, I show you the way to do it and you baulk at it; there are other ways to customise your character than attack perks. Sounds to me like someone wants to have their cake and eat it.

Horrible anology. You can't use a shield or wield magic with a bow like you can with a one-hander. Bows and crossbows are both two-handed weapons.

From reading your posts, it just sounds like you want to make an obscenely difficult game for yourself, so that it is a "challenge".
I think you need to get a few things straight.

Firstly, master difficulty is difficult enough for most people. This is an RPG, the challenge isnt meant to come from how insanely hard it is to kill something. The game is about the story, your character, quests. That kind of thing.
If you're finding master difficulty too easy, that's just too bad. Either accept that you have "beaten" the game and move on, or reroll another character. It doesnt really sound like you're in it for the RP though. Maybe you should pick an FPS or something, or a different sort of RPG. To be honest, it actually sounds like WoW would suit you. Grind away, fight enemies that are impossible to beat unless you have been grinding for x long and therefore have the mandatory "gear".

Also, I dont buy your whole "err...yeah...my neighbour's xbox". Yeah right. You're just back peddling because you went on a rant about console gamers and then realised the only way you could have been playing Dawnguard anyway was on a console. Unless you live at your neighbour's house, and he/she doesnt mind you having a monoploy over their xbox, then there's no way you've been able to put in the amount of time you're talking about in this thread.
All of that is irrelevant though and beside the point.

The issue you're talking about, you have blown out of all proportion. The crossbow does not fire nukes. You make it sound like it does. Yes, it's better than most bows for raw damage. But it's not loads better. It fires slower. Yes, overall I still think it does more damage, but not that much more. Your game isn't breaking because of a crossbow.

If you're still seeking something so difficult, and you really hate crossbows, then I really think you need to focus on mods.

http://www.gamesas.com/topic/1388140-so-what-are-your-opinions-of-dawnguard-so-far/page__view__findpost__p__21077826

Please, feel free to jump to more conclusions.

Yes, I like a remotely challenging game. That is what master difficulty is (should be) for. But this problem goes beyond the difficulty setting. The problem is that the steel crossbow is much too strong for a weapon you can get at level 10. What they should have done was make the steel crossbow comparable in power to early bows, the enhanced version a considerably more powerful version (say, for level 20, so the quest is blocked until you reach that level, and you only get the smithing schematic upon completing said quest), and done the same thing with the dwarven and enhanced dwarven crossbows. And then we'd have 4 balanced weapons spanning most of a character's lifespan.

Would that be so horrible?
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Jessie Rae Brouillette
 
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Post » Fri Nov 16, 2012 7:08 pm

Maybe you could RP as someone who is a bit slow on the uptake during lower levels then perhaps around level 20 you suddenly have the epiphany that the crossbow has a trigger.
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GLOW...
 
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Post » Sat Nov 17, 2012 1:15 am

Asgard- since you are on the PC, pop open the CK and tone down the weapon damage. It is a 2 minute fix. (1 minute being required to load tge CK) issue over for you then huh?
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Marine x
 
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Post » Sat Nov 17, 2012 1:51 am

Asgard- since you are on the PC, pop open the CK and tone down the weapon damage. It is a 2 minute fix. (1 minute being required to load tge CK) issue over for you then huh?

Yup I plan on doing that, but it would be better if things were done properly by the devs, so that those console users that agree with my viewpoint aren't SOL.
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^~LIL B0NE5~^
 
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Post » Fri Nov 16, 2012 6:52 pm



Please read the rest of the conversation before contributing. I already answered that.



Horrible anology. You can't use a shield or wield magic with a bow like you can with a one-hander. Bows and crossbows are both two-handed weapons.



http://www.gamesas.com/topic/1388140-so-what-are-your-opinions-of-dawnguard-so-far/page__view__findpost__p__21077826

Please, feel free to jump to more conclusions.

Yes, I like a remotely challenging game. That is what master difficulty is (should be) for. But this problem goes beyond the difficulty setting. The problem is that the steel crossbow is much too strong for a weapon you can get at level 10. What they should have done was make the steel crossbow comparable in power to early bows, the enhanced version a considerably more powerful version (say, for level 20, so the quest is blocked until you reach that level, and you only get the smithing schematic upon completing said quest), and done the same thing with the dwarven and enhanced dwarven crossbows. And then we'd have 4 balanced weapons spanning most of a character's lifespan.

Would that be so horrible?

So now you want level restrictions on Weapons? Why not just have them make you just start the MQ before you can go do anything else up to the point of Dragons...
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kasia
 
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Post » Fri Nov 16, 2012 5:00 pm

Crossbows are OP in DG, due to the fact that Longbows are vastly superior to Crossbows.
Just ask the French.
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Jake Easom
 
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Post » Fri Nov 16, 2012 8:58 pm

I agree that the crossbow is unfairly weighted against the bow, but at the same time I don't care. I like the look of the crossbow better so I'm GLAD it's more favorable :banana:
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matt
 
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Post » Sat Nov 17, 2012 3:10 am

Crossbows are OP in DG, due to the fact that Longbows are vastly superior to Crossbows.
Just ask the French.

I'd rather not; they'd probably cower aware at the mention of weaponry...


Used French rifle 4 sale: shot once, dropped twice....
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Ron
 
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Post » Fri Nov 16, 2012 8:07 pm

So now you want level restrictions on Weapons? Why not just have them make you just start the MQ before you can go do anything else up to the point of Dragons...

Unnamed weapons already have level restrictions. You can't find or buy a daedric bow at the drunken huntsman at level 5... And weapons such as the nightingale bow scale based on your level when you acquire it.
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Lily Evans
 
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Post » Fri Nov 16, 2012 4:20 pm

In my opinion they fill extremely underpowered, it takes 1 shot with my enchanted Daedric bow to kill an enemy (most of the time) and it takes 4 bolts to kill an enemy with my enhanced enchanted dwarven crossbow.
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El Goose
 
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Post » Fri Nov 16, 2012 10:53 pm

Unnamed weapons already have level restrictions. You can't find or buy a daedric bow at the drunken huntsman at level 5... And weapons such as the nightingale bow scale based on your level when you acquire it.
That only means the crossbow has an advantage until you can get your high end bows and arrows.
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Heather beauchamp
 
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Post » Sat Nov 17, 2012 1:39 am



Unnamed weapons already have level restrictions. You can't find or buy a daedric bow at the drunken huntsman at level 5... And weapons such as the nightingale bow scale based on your level when you acquire it.

well yeah & you can't make them either... but you can find one if look... I recall when the game came out I was lvl 17 and found a Ebony ware axe from a chest as an example... I had no Smithing perks at the time... actually no perks set & about 200 or so locations discovered... now take into consideration it was default game settings... I was having fun playing... I defiantly didn't go rushing into fights esp w/draugr Lords an dragon priests... I also didn't feel I was losing out on features or game play... I guess its all mindset... I guess you don't feel satisfied that you can "choose" to be OP/GOD in your sandbox... just because you chose not to doesn't mean you gimped your Char. either... or even matter of fact can you even play that way or is that just to unconscionable because you'll lose out on Features...
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Erich Lendermon
 
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Post » Fri Nov 16, 2012 6:22 pm

Again; as I've mentioned before the power of the crossbow is not really the issue. It's the rate of fire. Heck make a crossbow even more powerful. Why not? It was designed to punch directly through full plate and kill you with one shot.

The issue is reload time. A crossbow which can be so quickly cocked with a single hand cannot possibly be as powerful as the crossbows in this game.

I propose that crossbow reload time be at least doubled, possibly tripled; and any successful attack while reloading should stop the process.

Now the crossbow can be used for it's intended purpose. A devestating first strike weapon which is followed up with melee attacks.
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Claire Mclaughlin
 
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Post » Fri Nov 16, 2012 4:35 pm

Again; as I've mentioned before the power of the crossbow is not really the issue. It's the rate of fire. Heck make a crossbow even more powerful. Why not? It was designed to punch directly through full plate and kill you with one shot.

The issue is reload time. A crossbow which can be so quickly cocked with a single hand cannot possibly be as powerful as the crossbows in this game.

I propose that crossbow reload time be at least doubled, possibly tripled; and any successful attack while reloading should stop the process.

Now the crossbow can be used for it's intended purpose. A devestating first strike weapon which is followed up with melee attacks.

Crossbows have, what, 10 more damage than most bows? You really think that's so much to make it "obscenely overpowered"? On Master difficulty, that damage becomes only 5 more. You really think 5-10 more damage is enough to warrant doubling/tripling the reload time?

Seriously, by that logic, there are ALOT of things obscenely overpowered in this game, especially so at the early levels. Khajiit's at low levels will do WAY more damage with unarmed then with using a weapon. You can get Bound Bow at level 1 with relative ease and at level 2 you can already get the perk that will increase it's damage. It's possible to have a 40-50 damage Bound Bow by level 2.

I honestly see no problem at all with Crossbows.
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CArlos BArrera
 
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Post » Fri Nov 16, 2012 5:10 pm

Again; as I've mentioned before the power of the crossbow is not really the issue. It's the rate of fire. Heck make a crossbow even more powerful. Why not? It was designed to punch directly through full plate and kill you with one shot.

The issue is reload time. A crossbow which can be so quickly cocked with a single hand cannot possibly be as powerful as the crossbows in this game.

I propose that crossbow reload time be at least doubled, possibly tripled; and any successful attack while reloading should stop the process.

Now the crossbow can be used for it's intended purpose. A devestating first strike weapon which is followed up with melee attacks.

So Beth needs to separate Crossbows from Archery skill Perks & have its own tree then you can really compare them & say OP. so before hand its just a Mute Subject...
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Abel Vazquez
 
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Post » Fri Nov 16, 2012 1:17 pm

Horrible anology. You can't use a shield or wield magic with a bow like you can with a one-hander. Bows and crossbows are both two-handed weapons.

I know, and the BATTLEAXE which my 2-HANDER character wields means he suffers the exact same drawbacks you mention. How ironic you put someone down for not reading and then post that. :D

Care to try and re-address that?

EDIT: and with regards to bows/1-handers: when you use a bow, you use it at range, thus no need for a shield. And as you are launching projectiles, why would you need a spell equipped as that would be, er, launching a projectile? Nevertheless, the comparison of 2-handers and Crossbows stands.
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Melly Angelic
 
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Post » Sat Nov 17, 2012 12:16 am

Crossbows have, what, 10 more damage than most bows? You really think that's so much to make it "obscenely overpowered"? On Master difficulty, that damage becomes only 5 more. You really think 5-10 more damage is enough to warrant doubling/tripling the reload time?


Yes. Their reload time is too fast.

There needs to be a reason to choose regular bows instead. Seriously why would anyone not use a Crossbow now? -50% armor effectiveness and 100% stagger chance with the same damage as a daedric bow AND the same reload time? What's the advantage of bows now?
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Suzie Dalziel
 
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Post » Fri Nov 16, 2012 3:00 pm

Yes. Their reload time is too fast.

There needs to be a reason to choose regular bows instead. Seriously why would anyone not use a Crossbow now? -50% armor effectiveness and 100% stagger chance with the same damage as a daedric bow AND the same reload time? What's the advantage of bows now?

Roleplay. This is a roleplaying game, and not every character is going to use a crossbow. Or some people simply like the feel of the Bow better than the Crossbow. And the fact that you don't have a practical way of stocking up on bolts if you chose the Volkihar side. Also, the "ignores 50% armor" effect is not as amazing as you're making it out to be. Have you ever gotten the Mace/Warhammer perks that ignore armor in the One/Two-Handed trees? They're almost entirely useless, and the crossbow's effect is no different, it's barely worth noting. As for the 100% stagger, you don't get 100% stagger with crossbows, even with Power Shot. Sure, they get staggered quite often, but not very much more than they would with a bow.

You're really blowing this out of proportion, the crossbow doesn't have much of anything over normal bows, except that it has 5-10 more damage than them, depending on which you're comparing. On Master difficulty, that damage advantage is cut by HALF, as well. That's almost nothing when you're fighting mobs with 600 health, or Ancient Dragons which have 3000 health. I have no idea how much Legendary Dragons have, but I imagine they have more than Ancient Dragons.

Seriously, why are you complaining? Bows are actually better simply due to their speed. The difference between Bows and Crossbows is so little, it's like the difference between Swords and Maces. It boils down to whether you favor the feel of the bow or the crossbow, not the damage of them.
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Dylan Markese
 
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Post » Fri Nov 16, 2012 6:46 pm

Enemies might as well not have armor, the only NPC with decent armor are followers using PC made gear.
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Miragel Ginza
 
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Post » Fri Nov 16, 2012 5:40 pm

I don't think it's fair that people are getting on the OP's back for wanting a more balanced crossbow.
If they are obscenely overpowered then something should be done about them, instead of ignoring it.
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Margarita Diaz
 
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Post » Fri Nov 16, 2012 5:09 pm

I don't think it's fair that people are getting on the OP's back for wanting a more balanced crossbow.
If they are obscenely overpowered then something should be done about them, instead of ignoring it.

They aren't "obscenely overpowered" though, they aren't overpowered in the slightest. It's only as overpowered or underpowered as you make it. The title of the thread caught so much attention for a reason. Lots of exaggeration.
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Chloe Mayo
 
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Post » Fri Nov 16, 2012 3:27 pm

Crossbows are OP because their reload speed AND their damage is almost the same as a bow.

In reality this is not the case.
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willow
 
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