» Fri Nov 16, 2012 1:54 pm
The problem with Skyrim (and particularly most Bethesda developed games) Is that weapon balance really doesn't exist. For example, a dragonbone mace will always, always, always be more powerful than any other one handed weapon on an equal playing field. This is really a sloppy way to approach balancing issues and weapon design during the dev phase, and beth always uses it. There is always a best weapon in the game, in each category of weapons. Fallout New Vegas, developed by obsidian, approaches weapon balance quite differently. In NV, most weapons have a specific niche, and therefore are useful for a good portion of the game. In New Vegas, there is no one gun that i could point out to be the best in every situation, you could argue over 20 of them based on a much deeper stats system than simply damage, like skyrim. For example, on one of my couriers, I used the silenced .22 pistol solidly for about a third of my game. It may deal the lowest base DAM of any pistol, but coupled with a crit-build, and a high sneak, it was invaluable for use in situations where I had to be quiet and precise. There is none of that in skyrim. All of the swords work the same, all of the maces work the same, etc.
Another problem becomes the accessibility of these weapons. For most of the "good" weapons in Vegas, you have to: A. Find or buy the weapon. B. Have a high enough skill to use it effectively. C. Have a high enough strength to use the weapon without massive SPRD and DPS penalty. As the OP (whom most of you decided to dog pile on with opinions you didn't derive yourself, shame) states, The crossbow is extremely easy to get, and it earlier levels it's almost unstoppable.. Along with all the other powerful weapons in skyrim. All it takes is a sufficient smithing skill, and you're ready to go. This makes getting the weapons far too easy, wherein there should be some challenge involved in aquireing a dragonbone weapon. For those of you who say "Don't use smithing" why should I have to handicap my own experience? It's not my fault that the system is so broken between the three crafting skills that the game is no challenge. That, my friends is precious bethsesda's fault for putting in a broken crafting/balance system.