» Thu May 03, 2012 11:15 pm
As I'm sure dozens of people have said before me, it's a little early to tell what the meat of this first DLC will be. Obviously there will be untainted Falmer, and most likely crossbows. But as far as the story line/plot I'm 95% sure it would have to do with dragons again (@Beavis, pg. 4, post #120). This is what I'm hoping for as far as DLC that will include "Snow Elves" or Falmer.
- A smooth, natural introduction (or re-introduction if they are brought back to life) for the Snow Elf race in Tamriel. Not just an "all of a sudden" situation.
- More Dwemer Ruins (somewhat Falmer-related in Skyrim as they are always lurking about the deeper reaches).
- New Falmer ruins, or functional Falmer cities/settlements.
- More islands up north - it seems only natural for the Falmer to flee into the stormy seas and iceberg-ridden bays after being beaten into submission by the Nords.
- Depending on the size of this DLC, a return to Solstheim? Falmer were quite a presence on that island back in the day...
- Judging by the name, it might have something to do with Dawnstar or the region around it.
- Of course, new weapons, armor, spells and clothing will be included. So that's a must!
My personal opinion is that with the new "radiant" story set-up Bethesda is using, it will be adding a lot of new side quests as well, and possibly two main story lines. One regarding the Falmer, and one pertaining to Vampires, possibly doing justice to the Volkihar. The reason I say this is because I can't see how Vampirism and the Falmer are related with the lore we have to work with at this point. Whether or not there are two or just one, I hope it's extends past three hours of solid game play (College of Winterhold and Companions quest length was... Saddening).