Dawnguard and Future DLC Discussion - Thread #29

Post » Thu Jun 14, 2012 9:08 am

I'd really like to see some more Daedra. Some old favourites like the scamp, clannfear, daedroth and golden saint would be nice, and perhaps some we haven't see before.
Now we only have three atronachs and the dremora :(
If I see one more of any of them I will puke blood.
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Guy Pearce
 
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Post » Wed Jun 13, 2012 8:59 pm

Well, I suppose the 30 minutes will be for journalists, won't it? But who knows, after all...
But,we will get to see it after that :/ we wll get to see it,why else would they hype us up thismuch and then dont even show us anything
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Spooky Angel
 
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Post » Wed Jun 13, 2012 9:11 pm

But,we will get to see it after that :/ we wll get to see it,why else would they hype us up thismuch and then dont even show us anything

We might get a trailer, then release short after. I think dawnguard will be released June.
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Sammykins
 
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Post » Thu Jun 14, 2012 11:03 am

We might get a trailer, then release short after. I think dawnguard will be released June.
I highly doubt that. How many times have you witnessed a game developer nowadays announce DLC and in that month release it? I think summer or fall of this year (possibly as late as October).
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Daniel Holgate
 
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Post » Thu Jun 14, 2012 7:17 am

I highly doubt that. How many times have you witnessed a game developer nowadays announce DLC and in that month release it? I think summer or fall of this year (possibly as late as October).
Technically they announced Dawnguard at the start of this month (thus we're talking about it right now), so a late June release is still on the cards, even if it is very unlikely. A mid-to-late July release on the Xbox, followed by the PS3 and PC release a month later would be my guess. October seem far too late to me.
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Brian Newman
 
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Post » Thu Jun 14, 2012 12:37 pm

I want to see some large and challenging optional dungeons/areas designed to be hard for even high powered characters with stuff like:

Dangerous traps and environments (traps that deal percentage of max health in damage bypassing armor rating, obscured visibility, constant magicka/health loss etc)

Enemies above level cap

Dragons (if any) that use multiple shouts that are more aggressive

Enemies that have more perks, and that use cross archetype abilities like players

Enemies that use teamwork (healing, defending weaker enemies, high awareness/patrol paths, shut down/cc abilities etc)

Powerful treasure that has effects/appearances that cannot be replicated through crafting

Boss enemies that actually use multiple unique powers/abilities

If anyone else has played Guild Wars, I'm talking about seeing something like the Underworld, Fissure of Woe, Domain of Anguish, etc. Basically, hard, rewarding, content that is so difficult that it cannot be easily brute forced by simply getting more levels or better gear.
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John Moore
 
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Post » Wed Jun 13, 2012 10:43 pm

If we do not get this DLC until October, then Bethesda is the biggest tease company in the history of man-kind and honestly I probably wouldn't buy the DLC then until the GOTY edition of Skyrim came out.
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Jah Allen
 
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Post » Wed Jun 13, 2012 8:47 pm

I hope that the option to form a guild appears in DLC.
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James Smart
 
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Post » Thu Jun 14, 2012 4:05 am

I hope that the option to form a guild appears in DLC.
I think you read my mind on that one, but I think that should be a whole DLC that way we could go into detail as to what we want the guild to be, and what you do with the guild.
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Timara White
 
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Post » Thu Jun 14, 2012 9:45 am

like they did in bloodmoon i want to build a colony :D


also simple but i Want what we had in bloodmoon where we got a book that once we completed the prophecy it recorded our name date year etc in the book as part of history :) i really liked it and thought it was kwl feature in bloodmoon.
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Sarah Knight
 
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Post » Thu Jun 14, 2012 3:47 am

Spell variety. I'm not even asking for stronger ones, just a better variety. If we could have a:

Damage Stream (see: Flames)
Missile (focused) (see: Firebolt)
Missile (area) (see: Fireball)
Touch Range (for Magic Knights)
Miscellaneous (see: Wall, Cloak spells)

For each level in Destruction. Would it need rebalancing? Of course, but variety is better than what we've got now. Just keep things relative to what they are now and they should be fine.

New summon spells. I'd love to summon a Spriggan (or Spriggan Matron after elemental potency taken) or perhaps some other creatures for conjuration. Someone else mentioned bringing in new daedra types - why not summon them too? Necromancy could have summon Draugr, Skeletons, and Ghosts too. More than just Rez and go. That'd help give it more variety there.

There should be more ways of enchanting too - more than just less cost. I'd love to power up my Spells. Cap cost reduction down to 85% or so while you're at it.

Armor and Weapons. I'd love to see more designs. I LOVE the steel set. Why? Because you have like 2-3 different options for each armor part! I'd love that for all the other types! Different weapon designs would be neat as well.

Quest expansions. Especially for the Mage's College. The quests in Skyrim were... well, disappointing compared to the previous TES games. Something to give people who've played through them something new to do would be very nice. More than the simple radiant quests we get now.

More voices. Voices are still very, very overused. We could use some more variety.
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Nims
 
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Post » Thu Jun 14, 2012 6:46 am

So we can reasonably think that 30 minutes of Dawnguard is just merely a glimpse on what it offers?

I think something huge and mind-blowing is coming... :biggrin:

Oh yeah totally!! This is why I suspected they keep posting all these "dawnguard and dlc" threads. I've always had faith in bethesda and they have never failed me. :)

But seriously, I've got to hit my first 87 character before it comes out lol so Ill be ready for anything!! :P
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Emilie M
 
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Post » Thu Jun 14, 2012 7:51 am

Spell variety. I'm not even asking for stronger ones, just a better variety. If we could have a:

Damage Stream (see: Flames)
Missile (focused) (see: Firebolt)
Missile (area) (see: Fireball)
Touch Range (for Magic Knights)
Miscellaneous (see: Wall, Cloak spells)

For each level in Destruction. Would it need rebalancing? Of course, but variety is better than what we've got now. Just keep things relative to what they are now and they should be fine.

New summon spells. I'd love to summon a Spriggan (or Spriggan Matron after elemental potency taken) or perhaps some other creatures for conjuration. Someone else mentioned bringing in new daedra types - why not summon them too? Necromancy could have summon Draugr, Skeletons, and Ghosts too. More than just Rez and go. That'd help give it more variety there.

There should be more ways of enchanting too - more than just less cost. I'd love to power up my Spells. Cap cost reduction down to 85% or so while you're at it.

Armor and Weapons. I'd love to see more designs. I LOVE the steel set. Why? Because you have like 2-3 different options for each armor part! I'd love that for all the other types! Different weapon designs would be neat as well.

Quest expansions. Especially for the Mage's College. The quests in Skyrim were... well, disappointing compared to the previous TES games. Something to give people who've played through them something new to do would be very nice. More than the simple radiant quests we get now.

More voices. Voices are still very, very overused. We could use some more variety.

I wish they would bring back Attributes and Attribute requirments to gain ranks within the guilds like in morrowind that was awsome and satisfiying when you finally became arch-mage of the telvanni :D.
Yes more to guild quests is a must.
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Soph
 
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Post » Thu Jun 14, 2012 2:06 am

Honestly, I don't think attributes are too much of a necessity. All you really need is to make the questline more involved, to extend it. And then, after the main one is done, add new things. What are my duties as Arch-mage? How about as Harbringer? Honestly, you should be able to have a nice selection of quests apart from the normal boring radiant ones you get.
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Cedric Pearson
 
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Post » Thu Jun 14, 2012 12:02 am

Honestly, I don't think attributes are too much of a necessity. All you really need is to make the questline more involved, to extend it. And then, after the main one is done, add new things. What are my duties as Arch-mage? How about as Harbringer? Honestly, you should be able to have a nice selection of quests apart from the normal boring radiant ones you get.

all too true but wouldnt you find it fun like morrowind to actually get stronger in certain skills like illusion etc to gain ranks within the guilds instead of doing say a few dungeons to become arch-mage? :P i think to gain that position you would need to at least master all the magic skills to get that title?. unless your a puppet arch-mage,which is how i feel after completing college of winterhold quests :s
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ShOrty
 
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Post » Thu Jun 14, 2012 11:21 am

You'd have to totally redo the entire quest in order for that to work. Instead, save it for TES6 - with what we have now, to change it so that your skills are looked at would result in needing all the quests to be completely redone.
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Fiori Pra
 
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Post » Thu Jun 14, 2012 2:21 am



all too true but wouldnt you find it fun like morrowind to actually get stronger in certain skills like illusion etc to gain ranks within the guilds instead of doing say a few dungeons to become arch-mage? :P i think to gain that position you would need to at least master all the magic skills to get that title?. unless your a puppet arch-mage,which is how i feel after completing college of winterhold quests :s

This.
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Bee Baby
 
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Post » Thu Jun 14, 2012 12:39 am

And again, you'd have to totally change the system for that to work. Too little too late - the best they can do is add new quests to the end. If you want a proper system, you'll either need heavy modding, or you'll need to wait for TES6.
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Catherine Harte
 
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Post » Thu Jun 14, 2012 12:31 am

And again, you'd have to totally change the system for that to work. Too little too late - the best they can do is add new quests to the end. If you want a proper system, you'll either need heavy modding, or you'll need to wait for TES6.

sadly thats true however if beth is serious about bettering their game with dlc expansions who knows ^^
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daniel royle
 
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Post » Thu Jun 14, 2012 1:06 am

I'm hoping for features instead of Dungeons and such: werewolf/vampire perk trees, extra enemies, more daedra, some artifacts as well, I do expect them to make that screen SSAO available as optional, alongside with the new water shaders as shown on the jam. I believe there will be a landmass(probably Hammerfell) as well but not much beyond this.
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Marcin Tomkow
 
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Post » Thu Jun 14, 2012 12:20 pm

I highly doubt that. How many times have you witnessed a game developer nowadays announce DLC and in that month release it? I think summer or fall of this year (possibly as late as October).

You must of never heard of E3 I've seen plenty of developers do that. In fact I've seen some releasing their content the week after. It has more to do with microsoft and sony than the developer themselves. Once the dlc is announced you best believe it will be all over xbox live with its release date. And what are you talking about the picture clearly said summer.
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Symone Velez
 
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Post » Thu Jun 14, 2012 4:42 am

Something is puzzling me...

Where do the Nords bury their deads? There are barrows and graveyards, but they are all ancient, and haunted by Draugrs. Did they cease to bury their lost relatives? I think it would be nice if we saw some ceremonies where late citizens are burried, or burnt. It would add to immersion, and also provide possible (possibly radiant) quest triggers. For example, some unscrupulous attendant could tell you that this dead guy had a coveted armor and ask you, whispering, to find it. As a necromancer, you could propose to a desperate widow to perpetuate her wedding in the Olenveld fashion. You could hear a rumor about a family secret, be asked to investigate about the death of the one to be burried, learn that he'll be buried with a precious amulet. Some attendant could ask you to punish someone who didn't come to the ceremony, or you could be asked by the dead's brother to find the dead's illegitimate son and either kill him or give him some amulet previously owned by his father. The attendants could be attacked by assassins... I think the possibilities are many... Wouldn't it be a nice feature for a DLC/add-on/update?

I would love it if we got some "Aftermath" quests, alowing us to explore the consequences of existing quests.

Spoiler
For example, after the quest about the Forsworn Conspiracy in Markarth, you could see Eltrys' ghost in your dreams, and he could ask you to protect his wife, or to find his body and burry him, or to find his father's valuable shield and bring him to his wife. Or you could spontaneously meet her and reveal her what happened to Eltrys.

After the quest named "The Blessings of Nature", in case you chose to replace the old Gildergreen, some items could be carved in its sacred wood. A bow, a complete set of armor, a staff, an amulet, a circlet, a statue, a spear, rings. Danica could tell you that some of those belong to you now, while other should be given to Maurice Jondrelle, Sond or Asta. Maybe the statue is intended to be placed in the Orphan Rock to cleanse it and protect the Spriggans living there from a return of Hagravens?

I think that such "Aftermath" quests could add depth to the game. Also, it would be nice if some new possible choices were added to already existing quests.
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Emerald Dreams
 
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Post » Thu Jun 14, 2012 9:33 am

Any pre-E3 news surfaced? Too lazy to read the posts.
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Pawel Platek
 
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Post » Thu Jun 14, 2012 7:06 am

I have been thinking about a wish list of content I would like to see, I do not expect to see this and I sure everyone has their own ideas however this is mine.

Spell making alter
More spells
More daedra
More Creatures
More randomness in the spawns, we fight the same enemies ever game.
More guild quests for existing guilds.
At least two new guilds who oppose each other and have a long hand crafted quest line, similar to Shivering isles.
Book shops, and other shops.
The ability to brawl with anyone, any time. Without it being a active fight as the game calls it.
A new land mass, outside of Skyrim. I really do not want them to go underground, it would seem a little cheap when their is at least 3 provinces people want to go to. Morrowind the main land bit, Hammerfell and High Rock. I would not expect all of it however at least two cities maybe.
A follow on quest to after you finish the main quest. I am Dragon Born I now want to rule the empire please.
Scaling magic, I use mods for this but the poor console players have nothing.
Bring back many of the old spells you have been getting rid of please. Mods have done some of this, but you just removed magic basically from Skyrim. Or it seems that way with the ABC spells system.
More quests with the daedra, maybe let us seem one daedra from each of their realms.
More information about dragons, we have just killed Alduin so they are leader less. Does the Dragon Born become their leader and make a dragon cult?
less eye candy and more interactions. A example might be teachers of spell schools that teach you information on them.
Fix of the Navmesh bug. https://twitter.com/#!/search/realtime/%23navmeshbug http://www.youtube.com/watch?feature=player_embedded&v=RlNBVOcuW3M
Fix of other bugs.
More types of Weapons, a example would be spears and short swords.
Lich's
More of a consequence for being a vampire.
Ability to disguise ones self.

I am sure their are more but this is what I want out of this, as I expect a patch well come with the DLC. So fixes and features might get added.
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Russell Davies
 
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Post » Thu Jun 14, 2012 8:41 am

~snip~

Agreed, i would love to see a creature version of Dead Thrall..... As of now, Conjuration just feels like it's only half complete...
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Haley Cooper
 
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