» Sun Dec 12, 2010 5:13 am
I called this one from the get-go...my friends denied it, but I knew!
They'd say "Ronin, we're leaving the age of console exclusivity - companies realize that releasing exclusive DLC like this only pisses off half the fanbase. Companies realize that the good will garnered from PS3-users will ultimately be worth more than that hefty bonus from Microsoft". They'd say "Ronin, an exceptional publisher like Bethesda is above such pettiness nowadays. They value all of their customers equally. They'll realize that this release schedule didn't work for Fallout 3, so they'll equalize things for New Vegas".
And I wanted to believe them, truly, I did. But then I realized that this isn't an issue of customer service, or professional loyalty. It's an issue of one party offering a monetary incentive for exclusive content, and thus having that exclusive content. Bethesda knows that PS3 users will buy it eventually, anyways. I did. And so will you, [Sample PS3-User].
Honestly, when this happened with Fallout 3, it had me absolutely raging. Now that it's happened a second time, I've softened a little. Or, more accurately, I don't care. The main game is where it's at - so long as they don't end the game on a note specifically designed to shoe-horn in DLC (Broken Steel), I'll be fine. If it has an ending, I'll be happy so long as its appropriate and not the "Oopsyoudied" of Fallout 3. Honestly, Fallout 3's DLC wasn't that great. The ones that weren't irredeemably buggy (Opteration: Anchorage, The Pitt) were either out-of-place (Zeta) or unbalanced (Broken Steel...such a fitting name). Of course, I take no issue with Point Lookout. That was excellent.
The point I'm trying to make is, this Microsoft-exclusive DLC is just going to be another underwhelming offering like Anchorage. We'll play a couple hours, and then go back to the main game.