An Idea of how Vampires and Werewolves Could Have Been Done

Post » Tue Nov 20, 2012 12:04 am

Awww... I missed Vsions?

Anyway, I'm just glad that this post actually managed to get his attention. Things are looking up.



Is that Alan Rickman?



Ooh. Haven't played Oblivion or Morrowind, so I didn't know about these, but they sound interesting.

Anyway, glad this discussion's doing so well.
My thoughts exactly at least this is getting their attention.

And yes that is Alan Rickman.

You should play Oblivion because its vampirism was really cool and I enjoyed it a lot. The nightmares were pretty cool too, they all had something bad happening to the player.
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Jarrett Willis
 
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Post » Tue Nov 20, 2012 4:02 am

They are very addicted to the stuff and while they do need to feed on blood, they suffer eternal cravings and it is hard to resist blood. feeding does not make them physically weak in terms of strength or speed, just has the effect of being drunk.

Now ur just being technical for no reason. They're weaker because they cant fight to full capacity.
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Calum Campbell
 
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Post » Tue Nov 20, 2012 3:31 am

Good job, I also would like a differnt look to your werewolf. It would all depend on how far up the tree you are in werewolf form, to make your guy stand out like an alpha wolf. Also the ability to find a wild werewolf and have him as a companion. You would both transform when you go into beast form.
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KIng James
 
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Post » Tue Nov 20, 2012 4:30 am

How about the 1st time you fully turn you have an Interactive nightmare that you have to actually play through and if you cannot prevail you die instead of becoming a Vamp
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Krystina Proietti
 
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Post » Mon Nov 19, 2012 10:19 pm

How about the 1st time you fully turn you have an Interactive nightmare that you have to actually play through and if you cannot prevail you die instead of becoming a Vamp

An interactive nightmare where you try and hold out against turning into a vampire while Molag Bal taunts you is another possibility. It'd be a "supposed to lose fight" but it could be a fun minigame to see how long you could hold out before turning.
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Neil
 
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Post » Tue Nov 20, 2012 3:08 am

Bethesda. Take notes!
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Dragonz Dancer
 
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Post » Tue Nov 20, 2012 1:25 am

This thread should be pinned due to its great ideas.
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laila hassan
 
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Post » Mon Nov 19, 2012 10:27 pm

This thread should be pinned due to its great ideas.
Agreed...this makes me wonder about TESO now. Will we be able to be all the different Vamps or am i going to have to NOT buy that game?
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Kaylee Campbell
 
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Post » Tue Nov 20, 2012 10:30 am

Personally, I think that every day you don't feed you should become weaker. For example: if a vampire feeds regularly, then he/she takes minimal damage (I don't like the sun burning vamps - classic vampires just get weakened by it) from the sun and has very strong abilities. Everyday said vampire doesn't feed, he/she regresses a stage and becomes weaker - with more cons and less pros.

After four days of not feeding, the damage taken from the sun is at its maximum and your abilities at their weakest. Everyday after the fourth day, you loose 25 points in health, magicka, and stamina. This continues until you only have 50 points in them all left, meaning you'd basically be forced to feed because you're incredibly weak. Refraining from feeding altogether should not kill you for gameplay reasons, just severely nerf you. You should only have the ability to turn into a vampire lord in the third and fourth (possibly just the fourth) stage of vampirism. This would give us another reason to feed on regular intervals.

By sun "damage" I don't actually mean damage to your health. I mean your health, stamina and magicka are reduced (the severity of this varying on how fed you are) and lose the ability to regenerate them - just like Dawnguard, basically. Vampires should also have their sprint speed as well as their jump height increased. However, if one does not feed, it actually eventually means you're slower than a person without vampirism.

This, implemented correctly, would actually give us an incentive to feed rather than starve ourselves. Why would a vampire bother drinking blood if they're more powerful without it? Sure, there may be larger cons, but at the moment these are largely outweighed by the pros.
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CxvIII
 
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Post » Mon Nov 19, 2012 10:14 pm

Personally, I think that every day you don't feed you should become weaker. For example: if a vampire feeds regularly, then he/she takes minimal damage (I don't like the sun burning vamps - classic vampires just get weakened by it) from the sun and has very strong abilities. Everyday said vampire doesn't feed, he/she regresses a stage and becomes weaker - with more cons and less pros.

After four days of not feeding, the damage taken from the sun is at its maximum and your abilities at their weakest. Everyday after the fourth day, you loose 25 points in health, magicka, and stamina. This continues until you only have 50 points in them all left, meaning you'd basically be forced to feed because you're incredibly weak. Refraining from feeding altogether should not kill you for gameplay reasons, just severely nerf you. You should only have the ability to turn into a vampire lord in the third and fourth (possibly just the fourth) stage of vampirism. This would give us another reason to feed on regular intervals.

By sun "damage" I don't actually mean damage to your health. I mean your health, stamina and magicka are reduced (the severity of this varying on how fed you are) and lose the ability to regenerate them - just like Dawnguard, basically. Vampires should also have their sprint speed as well as their jump height increased. However, if one does not feed, it actually eventually means you're slower than a person without vampirism.

This, implemented correctly, would actually give us an incentive to feed rather than starve ourselves. Why would a vampire bother drinking blood if they're more powerful without it? Sure, there may be larger cons, but at the moment these are largely outweighed by the pros.
I like this bethesda should do this idea.
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Peter P Canning
 
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Post » Tue Nov 20, 2012 10:45 am

Personally, I think that every day you don't feed you should become weaker. For example: if a vampire feeds regularly, then he/she takes minimal damage (I don't like the sun burning vamps - classic vampires just get weakened by it) from the sun and has very strong abilities. Everyday said vampire doesn't feed, he/she regresses a stage and becomes weaker - with more cons and less pros.

After four days of not feeding, the damage taken from the sun is at its maximum and your abilities at their weakest. Everyday after the fourth day, you loose 25 points in health, magicka, and stamina. This continues until you only have 50 points in them all left, meaning you'd basically be forced to feed because you're incredibly weak. Refraining from feeding altogether should not kill you for gameplay reasons, just severely nerf you. You should only have the ability to turn into a vampire lord in the third and fourth (possibly just the fourth) stage of vampirism. This would give us another reason to feed on regular intervals.

By sun "damage" I don't actually mean damage to your health. I mean your health, stamina and magicka are reduced (the severity of this varying on how fed you are) and lose the ability to regenerate them - just like Dawnguard, basically. Vampires should also have their sprint speed as well as their jump height increased. However, if one does not feed, it actually eventually means you're slower than a person without vampirism.

This, implemented correctly, would actually give us an incentive to feed rather than starve ourselves. Why would a vampire bother drinking blood if they're more powerful without it? Sure, there may be larger cons, but at the moment these are largely outweighed by the pros.

I agree 100% though vampire lord should still be used no matter what but maybe it can be affected if starved. It is funny that you say it is outweighed by the pros, before dawnguard it was outweighed by the cons.
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Sophie Louise Edge
 
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Post » Tue Nov 20, 2012 6:18 am

I agree 100% though vampire lord should still be used no matter what but maybe it can be affected if starved. It is funny that you say it is outweighed by the pros, before dawnguard it was outweighed by the cons.
Yep, Beth needs to find a healthy balance. I'm pretty happy with vamps at the moment it's just the feeding mechanic really bugs me. We're not in Cyrodiil!
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luis dejesus
 
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Post » Tue Nov 20, 2012 3:49 am

Not all vamps want to be all "I'm a powerful vamp! Fear me mortal!"

And not every vampire wants to be a lame dracula clone who does nothing but attend boring ass lavish parties and hit on young girls half there age.
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Rhiannon Jones
 
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Post » Tue Nov 20, 2012 10:42 am

Yep, Beth needs to find a healthy balance. I'm pretty happy with vamps at the moment it's just the feeding mechanic really bugs me. We're not in Cyrodiil!

Agreed, this is one of the things that some of us are still pushing to get, proper feeding! this "the order" feeding crap is encouraging laziness, volkihar are not the order, so they should feed like other vampires...to get strong and maintain their powers.
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louise tagg
 
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Post » Tue Nov 20, 2012 6:21 am

Agreed, this is one of things that some of us are still pushing to get, proper feeding! this "the order" feeding crap is encouraging laziness, volkihar are not the order, so they should feed like other vampires...to get strong and maintain their powers.
Exactly! Comparing the Order to the Volkihar is a damn insult. They should be different in attitude, appearance and feeding, above all.
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N3T4
 
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Post » Tue Nov 20, 2012 7:29 am

Exactly! Comparing the Order to the Volkihar is a damn insult. They should be different in attitude, appearance and feeding, above all.

Attitude is no problem really, they were once people after all and some people are high and mighty in their attitude. Appearance wise, they are different and even more so now with dawnguard (which i'm glad but I wish the player could get the bat-like face) but the feeding is currently the problem and needs to be fixed ASAP. Feeding is number 1 priority to be fixed on the "improve volkihar" list that we have lol. I am grateful for dawnguard though so bethesda did do a good job, it is just some minor things need to be done, feeding and physical bonuses etc.
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Gavin Roberts
 
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Post » Mon Nov 19, 2012 7:34 pm

Agreed...this makes me wonder about TESO now. Will we be able to be all the different Vamps or am i going to have to NOT buy that game?

You won't be able to be a vampire or a werewolf in that game as i read in my issue of game informer but seeing as how i dislike MMO's i don't really intend to get TES:O anyway.
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Emily Jones
 
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Post » Tue Nov 20, 2012 4:19 am

You won't be able to be a vampire or a werewolf in that game as i read in my issue of game informer but seeing as how i dislike MMO's i don't really intend to get TES:O anyway.
I have become vastly bored with them BUT i was willing to give TESO a chance since WH40k Online got downgraded into a single player game. But now i guess i will skip that one
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Krista Belle Davis
 
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Post » Tue Nov 20, 2012 8:13 am

You won't be able to be a vampire or a werewolf in that game as i read in my issue of game informer but seeing as how i dislike MMO's i don't really intend to get TES:O anyway.
They are considering adding the possibility of the player contracting vampirism and Lycanthropy. The developer said it in G4 at E3.
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Robert
 
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Post » Tue Nov 20, 2012 2:19 am

They are considering adding the possibility of the player contracting vampirism and Lycanthropy. The developer said it in G4 at E3.
They prolly just said that to get more sales.......ITS A TRAP

But if it is true then i imagine it would be like having 2 classes. Mage in human form, Tank in Beast form...or something like that
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Luna Lovegood
 
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Post » Tue Nov 20, 2012 7:28 am

They are considering adding the possibility of the player contracting vampirism and Lycanthropy. The developer said it in G4 at E3.

Oh i haven't heard that.
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Sabrina garzotto
 
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Post » Tue Nov 20, 2012 4:13 am

But then again do you really wan't to be a vampire in TES:O? you will probably just be a thin blood and i hate thin bloods :|
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Josh Trembly
 
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Post » Tue Nov 20, 2012 8:31 am

They prolly just said that to get more sales.......ITS A TRAP
I am not convinced. Until I see player werewolves and vampires, I will stick to single player on my consoles.
Oh i haven't heard that.
Yeah, I didn't either until someone told me to reconsider the possibility of purchase.
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Quick draw II
 
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Post » Tue Nov 20, 2012 11:23 am

But then again do you really wan't to be a vampire in TES:O? you will probably just be a thin blood and i hate thin bloods :|
I do too! Unless the company makes it so that the player starts off as a vampire, which I doubt it.
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Penny Courture
 
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Post » Tue Nov 20, 2012 7:51 am

I do too! Unless the company makes it so that the player starts off as a vampire, which I doubt it.
How would it even work? I cant imagine feeding in an MMO...what is the consequence for not feeding? Days in an MMO are equal to real-time so sun damage would be madness...i dont think they can do it
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gemma king
 
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