» Tue Nov 20, 2012 10:30 am
Personally, I think that every day you don't feed you should become weaker. For example: if a vampire feeds regularly, then he/she takes minimal damage (I don't like the sun burning vamps - classic vampires just get weakened by it) from the sun and has very strong abilities. Everyday said vampire doesn't feed, he/she regresses a stage and becomes weaker - with more cons and less pros.
After four days of not feeding, the damage taken from the sun is at its maximum and your abilities at their weakest. Everyday after the fourth day, you loose 25 points in health, magicka, and stamina. This continues until you only have 50 points in them all left, meaning you'd basically be forced to feed because you're incredibly weak. Refraining from feeding altogether should not kill you for gameplay reasons, just severely nerf you. You should only have the ability to turn into a vampire lord in the third and fourth (possibly just the fourth) stage of vampirism. This would give us another reason to feed on regular intervals.
By sun "damage" I don't actually mean damage to your health. I mean your health, stamina and magicka are reduced (the severity of this varying on how fed you are) and lose the ability to regenerate them - just like Dawnguard, basically. Vampires should also have their sprint speed as well as their jump height increased. However, if one does not feed, it actually eventually means you're slower than a person without vampirism.
This, implemented correctly, would actually give us an incentive to feed rather than starve ourselves. Why would a vampire bother drinking blood if they're more powerful without it? Sure, there may be larger cons, but at the moment these are largely outweighed by the pros.