Keybinding Issues #2 (Hotkeys, Favorites, NumPad, Drop Item,

Post » Fri May 18, 2012 12:12 pm

...Their reply concerns me.. They can't think of every possible way people can bend their fingers? You.. but.. huh? This wasn't a problem with Oblivion. Or Fallout 3. Or any other game before this.. Anyone more savvy with programming things such as keybindings that can explain how it factors into speed/memory AT ALL? 'Cause my dad does it with his games just fine...
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JaNnatul Naimah
 
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Post » Fri May 18, 2012 6:39 am

Still struggling to understand how this issue made it through QA for the PC version.
Because it didn't go through any QA for the PC version. It's obvious it didn't. There is absolutely no way this game ever would've shipped in this condition if it had.

Actually, from the same thread, the worrying part is
Yeah that's the part that bothered me too when I first saw it. The thing is, something isn't right about that dev's reasoning. What they said doesn't make sense for an experienced programmer to say. Ever since I read that yesterday, it's been rattling around in the back of my brain because something just feels off about the reasoning.

First of all, I made a custom key assignment for picking stuff up. I used ENTER because it's right with Run and Sneak on my setup. The three main actions I use. Now, when hovering my targeting reticule over an object, it reads ENTER to activate/pick up/take/etc. So the game recognizes my new key map and properly displays it in the game world. However, if I open up a book with ENTER, it now tells me to press E to take on HUD. However, E won't take it. ENTER does. The game knows this. Part of the game even shows this. But not the book-reading HUD. Why? The reasoning that dev gave us makes no sense, especially if they did it with some parts of the game already. Using that dev's logic, wouldn't it actually be even MORE demanding on the system to have to search through a pile of images every single time I hover my mouse over an object? They said that the menus would be demanding, but yet I hover my mouse over far more objects (several orders of magnitude more) than I open my menus and there's no issue at all. *scratches head*

And as someone else already pointed out, it makes even less sense when you consider that any dev would already know in cases like that, you use text, not graphics, to let players know what command to use. Well, unless we're talking console. In THAT case, yes you'd have a little graphic. But I'm not playing on a console, I'm on a PC.

Furthermore, I doubt the dev for another reason. Even if they decided to use graphics, all you do is code it so that it calls GraphicKey049 (just an example) to be displayed for the command. In my pretend example, GraphicKey049 is the graphic that will be displayed for the Close or Exit button anywhere it is appropriate. So, if I change my key mapping for that button, the game assigns a new graphic to GraphicKey049, one that will now display the correct graphic for the key I have selected. That's pretty basic. So this talk about having to search through tons of images every time you open a menu makes very little sense at all.

The guy behind the counter thought it was because the specs are hard to meet, but with Skyrim, they're really not.
Definitely not. Skryim was made for the 360, and so was Oblivion. 360 hardware specs haven't changed. And since the game was not even remotely optimized for the PC, it should run just fine on any computer that can run Oblivion.
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Kate Norris
 
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Post » Fri May 18, 2012 6:34 am

Okay.. I'll give the guy a break for his gibberish reply concerning speed/memory... He's prolly just customer service and not an actual programmer - at least he gave us a reply. So - thanks. I'll wait for the patch and, not to be threatening, but it better fix this.. xD
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Scarlet Devil
 
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Post » Fri May 18, 2012 6:09 am

That's what I told him. My two-year-old laptop is right in the "recommended" range.

It's possible he meant more generally, people were buying weak laptops and then giving up on PC games that wouldn't run on them, somehow imagining that consoles are still magic boxes of instant compatibility. So then those people also aren't buying Skyrim for PC either. If the controls svcked less, I would say those people are stupid.


You know what they could do, that would help a tiny bit without properly fixing things? They could make the menu where you set your controls list all the things they'll be used for. Then I could at least look it up, even if the screen where I want to do something still lies to me about it.


Is anyone else bothered by how rude this is to modders? Maybe they don't think about modders much, being so console-oriented now, and I'm imagining this. But my first reaction to the interface was "they're assuming modders will make it work on the PC for them, because of what they did for Oblivion." Even though there was WAY less that needed doing to make Oblivion nice. But since people are to this day patching up the code of Morrowind and even its TESCS for Bethesda for free, I thought it was the modders, not just PC gamers, getting taken for granted here. This is why I am not optimistic about patches doing anything for the interface.
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Kayla Bee
 
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Post » Fri May 18, 2012 2:41 am

Hi guys,

Can't say I'm surprised to see another Beth game launched with game breaking issues that usually take weeks (or longer to fix). At any rate, I'm wondering if anyone has solved these Keybinding issues? In my case, I normally use my Mouse Left Click for Attack and Right Mouse for Jump, but since Skyrim has dual welding as a new feature, I use Right Mouse for Right Hand and Left Mouse for Left hand. Problem is, I cannot for the life of me seem to be able to bind both hands. I can get a shield in my left hand by just equipping it in the menu, but trying to equip a spell or second weapon in both hands is proving to be a challenge, not to mention that navigating through the menus is very tiresome and a major annoyance.

Has anyone come up with a solution to binding the mouse keys correctly and getting the same spell or weapon to work in both hands?

Thanks in advance.

Cheers!
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Del Arte
 
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Post » Fri May 18, 2012 11:12 am

Has anyone come up with a solution to binding the mouse keys correctly and getting the same spell or weapon to work in both hands?
From the plethora of threads about this issue, and the remarks I've been reading... no.

It looks like we'll have to wait until an official fix comes, because most of the other workarounds are only "using this til the real fix comes" measures. Some people have reported using a third-party program called AHK helps for them. I don't use it or know much about it myself, so I can't really tell you more than that. However, I *can* say I'm rather loathe to have to resort to third-party programs that have nothing to do with the game just to get it to run the way it should run in the first place.
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GRAEME
 
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Post » Fri May 18, 2012 9:19 am

New user and customer aswell and after one hour of pulling my hair I decided I had enough. So frustrated but this is by far the worst game I've tried as left handed.
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Darren
 
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Post » Fri May 18, 2012 12:43 pm

From the plethora of threads about this issue, and the remarks I've been reading... no.

It looks like we'll have to wait until an official fix comes, because most of the other workarounds are only "using this til the real fix comes" measures. Some people have reported using a third-party program called AHK helps for them. I don't use it or know much about it myself, so I can't really tell you more than that. However, I *can* say I'm rather loathe to have to resort to third-party programs that have nothing to do with the game just to get it to run the way it should run in the first place.

I completely agree with you. Being a big fan of the Elder Scrolls series, how many years I've been waiting patiently for the fifth installment to finally get released, and now I can't even play it until they decide to fix these game breaking issues. I would like to know how these major problems make it past Quality Control. It's also apparently a brand new Engine for the game, yet I see many issues that I've seen and hated in their previous elder scrolls games, as well as Fallout games that they never bothered to fix. I always had to resort to "mods" to fix problems plaguing their games, and for once I wish I didn't have to.

As of now, Skyrim is unplayable and it's most unfortunate.
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Enie van Bied
 
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Post » Fri May 18, 2012 1:47 pm

New user and customer aswell and after one hour of pulling my hair I decided I had enough. So frustrated but this is by far the worst game I've tried as left handed.

I'm torn; Dead Space may've been worse. It allowed no remapping at all, if I remember, not even a flawed version.

And now back to the please-please-fix-Skyrim's-keymapping commentaries...
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Oscar Vazquez
 
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Post » Fri May 18, 2012 3:53 am

Bumping so Bethesda to see, surprised they have not stickied a reply to pc community yet..
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Jordan Moreno
 
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Post » Fri May 18, 2012 4:57 am

Please don't bump, guys. I know it's tempting, especially given how fast threads are moving back in pages, but bumping will only get you warnings and possibly the thread locked, which is counterproductive.
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Cheville Thompson
 
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Post » Fri May 18, 2012 11:07 am

All I want is to change FOV from F to Mouse3, is that possible at all or are the PC people just really screwed?
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Alexandra Louise Taylor
 
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Post » Fri May 18, 2012 2:19 pm

This is the way of it, I'm afraid. We weighed the clarity of swapping out the button help with whatever the user had mapped versus the enormous amount of video memory required to load up every possible piece of button art every time you entered the Inventory, and speed/memory won out.


That is as planned. Basically, the fall-back logic for the user remapping their keys around is to try to match the new anologue. In the menu, 'F' is Favorites, but in-game, it's Toggle POV. So, the menu uses the Toggle POV key to favorite/unfavorite. Ideally, you'd be able to remap menu keys separate from gameplay keys, but just one of those "I wish I had more time" things...

Anywho, thanks for the mapping info! I'll track this down today.


Wai...what!?!
Did I read that properly? The game controls are literally broken (not beyond repair, but broken nonetheless) and that's the answer we get??? This is utterally ridiculous!

You want a fix - remove the hand holding!
Get rid of the text that says press F for this and R for that and give me back my properly working keybindings!!!
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Melung Chan
 
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Post » Fri May 18, 2012 2:07 pm

All I want is to change FOV from F to Mouse3, is that possible at all or are the PC people just really screwed?
I've heard of specific issues dealing with FOV. In fact, iirc, that's specifically what the dev was responding to in that other post, and the response wasn't very favorable from our point of view.
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Marquis deVille
 
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Post » Fri May 18, 2012 4:48 pm

I ran into this problem myself. I had assigned my sheathing/unsheathing weapon to my Mouse Button 4 (it's one of my "side" mouse buttons) and found that I could no longer drop any items from my inventory. I ended up making a different thread (didn't see this one, even after a search)... Regardless, someone else told me to use the button I had newly assigned for the sheathing/unsheathing weapon to drop items. Sadly, that still did not work. But I think it would not work because it was a mouse button. Perhaps? All I know is mouse button 4 worked fine for sheathing/unsheathing but would NOT work for dropping items. So, I switched that key away from mouse button 4 to a button on my keyboard and THEN it worked with both sheathing/unsheathing weapon AND for the dropping of items.

So, in short, for me at least, that particular key does not like being assigned to a mouse button.
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April
 
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Post » Fri May 18, 2012 10:48 am

I've heard of specific issues dealing with FOV. In fact, iirc, that's specifically what the dev was responding to in that other post, and the response wasn't very favorable from our point of view.

Oops I meant POV I can totally spell I swear...
I have resorted to changeing it back to F when I need to favorite a item... :\

Only things I dislike about this game:
Keymapping
low res textures
shadows
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Ezekiel Macallister
 
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Post » Fri May 18, 2012 5:19 am

I ran into this problem myself. I had assigned my sheathing/unsheathing weapon to my Mouse Button 4 (it's one of my "side" mouse buttons) and found that I could no longer drop any items from my inventory. I ended up making a different thread (didn't see this one, even after a search)... Regardless, someone else told me to use the button I had newly assigned for the sheathing/unsheathing weapon to drop items. Sadly, that still did not work. But I think it would not work because it was a mouse button. Perhaps? All I know is mouse button 4 worked fine for sheathing/unsheathing but would NOT work for dropping items. So, I switched that key away from mouse button 4 to a button on my keyboard and THEN it worked with both sheathing/unsheathing weapon AND for the dropping of items.

So, in short, for me at least, that particular key does not like being assigned to a mouse button.

I am not able to use either of my side buttons (4 and 5). In oblivion I had them mapped to sneak and block. I still want to use one for sneak and the other for sprint (maybe). Unfortunately, I cannot map either.
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m Gardner
 
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Post » Fri May 18, 2012 3:21 pm

[Delete]
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Kelly Tomlinson
 
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Post » Fri May 18, 2012 12:57 pm

Update:

Restoring controls to defaults makes the keys work the way they should... too bad I hate the default layout....

I've even tried other keys to see if the shortcut key just got moved while change controls. But that doesn't seem to be so.

I know I'm not likely to get a response about this so early....


Same thing happens to me also.
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Chad Holloway
 
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Post » Fri May 18, 2012 6:41 am

There's ANOTHER program I use, because I have a Kensington trackball and it doesn't have good drivers, called X-Button mouse control. It allows you to rebind your mouse to different commands, so I put the F key on my mouse.
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Cartoon
 
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Post » Fri May 18, 2012 3:58 pm

Oops I meant POV I can totally spell I swear...
Somehow I knew what you meant, because that's what I was referring to also. :P Totally didn't catch the acronym, but what I said applies to POV also (and POV is what the dev was referring to as well).
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Robert Devlin
 
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Post » Fri May 18, 2012 2:12 am

Additional input. Remapped keys work while in own inventory, not while in a container/dead body. Default seems to apply in bodies. Crafting stations (smithing/enchantment/etc) seems borked too. I have not figured out what maps and what doesn't on that yet. Also, I have never, never, never seen a mouse mapping actually function on the screens which remapping applies. If you use Numpad 0 for ready/sheath and go into your own inventory, it ALSO uses items while dropping them. That means you'll drink a potion every time you drop, try to apply a poison, open books/notes and otherwise be annoyed senseless.

Hope this is still getting checked by you, Socrates!
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Syaza Ramali
 
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Post » Fri May 18, 2012 1:57 pm

Ok, so I understand a lot of people are having problems with the bindings.

I'm not providing a full solution for everyone here, but a hint at how you can fix it and the means with which you can (provided that you use your brain).

If not everyone visits Skyrimnexus.com that often they should... most fixes and other snaxy stuff are posted over there.

Anyway the attached file is the hardcoded commands file for the PC, this one also lets you decide which keys are bindable "in-game".

Edit the file and make a folder hierarchy that looks like this \steamapps\common\skyrim\Data\Interface\Controls\PC

The exact code for each key and mouse button is something you need to experiment with, depending on your keyboard localization, type etc.

Also this should make keybindings permanent if you change them in this file.

Enjoy!

Save this code to a file called "controlmap.txt"
// 1st field: User event name.  DO NOT ALTER!  This field is used to ID events in the code							// 2nd: Keyboard key ID that will proc this event.  A value of 0xff means the event is unmapped for this device.							// 3rd: Mouse button ID that will proc this event.							// 4th: Gamepad button ID that will proc this event.							// 5th: If set to 1, this event can be remapped to a keyboard key// 6th: If set to 1, this event can be remapped to a mouse button// 7th: If set to 1, this event can be remapped to a gamepad button// 8th (Optional): User event binary flag.  Used to group together related user events, like "Movement" or// "Menu", so they can be toggled on and off together//							// Blank lines signify the start of a new input context.							// See ControlMap.h for more details on input contexts.							//							// Main Gameplay							Forward				0x11				0xff	0xff				1	1	0	0x801Back				0x1f				0xff	0xff				1	1	0	0x801Strafe Left			0x1e				0xff	0xff				1	1	0	0x801Strafe Right			0x20				0xff	0xff				1	1	0	0x801Move				0x15				0xff	0x000b				1	0	0	0x801Look				0xff				0xa	0x000c				0	0	0	0x2Left Attack/Block		0xff				0x0	0x0009				1	1	1	0x841Right Attack/Block		0xff				0x1	0x000a				1	1	1	0x841Activate			0x12				0xff	0x1000				1	1	1	0x804Ready Weapon			0x13				0xff	0x4000				1	1	1	0x840Tween Menu			0x0f				0xff	0x2000				1	1	1	0x908Toggle POV			0x21				0xff	0x0080				1	1	1	0x820Zoom Out			0xff				0x9	0xff				0	0	0	0x220Zoom In				0xff				0x8	0xff				0	0	0	0x220Jump				0x39				0xff	0x8000				1	1	1	0xC01Sprint				0x38				0xff	0x0100				1	1	1	0x801Shout				0x2c				0xff	0x0200				1	1	1	0x840Sneak				0x1d				0xff	0x0040				1	1	1	0x881Run				0x2a				0xff	0xff				1	1	0	0x801Toggle Always Run		0x3a				0xff	0xff				1	1	0	0x801Auto-Move			0x2e				0xff	0xff				1	1	0	0x801Favorites			0x10				0xff	0x0001,0x0002			1	1	0	0x908Hotkey1				0x02,0x4f			0xff	0x0004				0	0	0	0x908Hotkey2				0x03,0x50			0xff	0x0008				0	0	0	0x908Hotkey3				0x04,0x51			0xff	0xff				0	0	0	0x908Hotkey4				0x05,0x4b			0xff	0xff				0	0	0	0x908Hotkey5				0x06,0x4c			0xff	0xff				0	0	0	0x908Hotkey6				0x07,0x4d			0xff	0xff				0	0	0	0x908Hotkey7				0x08,0x47			0xff	0xff				0	0	0	0x908Hotkey8				0x09,0x48			0xff	0xff				0	0	0	0x908Quicksave			0x3f				0xff	0xff				1	0	0	Quickload			0x43				0xff	0xff				1	0	0	Wait				0x14				0xff	0x0020				1	1	1	0x808Journal				0x24				0xff	0x0010				1	1	1	0x808Pause				0x1				0xff	0xff				1	1	0	0x8Screenshot			0xb7				0xff	0xff				1	0	0Multi-Screenshot		0x1d+0xb7,0x9d+0xb7		0xff	0xff				0	0	0Console				0x29,0x94			0xff	0xff				0	0	0	0x10CameraPath			0x58				0xff	0xff				0	0	0Quick Inventory			0x17				0xff	0xff				1	1	0	0x908Quick Magic			0x19				0xff	0xff				1	1	0	0x908Quick Stats			0x35				0xff	0xff				1	1	0	0x908Quick Map			0x32				0xff	0xff				1	1	0	0x908							// Menu Mode							Accept		!0,Activate		0xff	0x1000	0	0	0	0x8Cancel		!0,Tween Menu	!0,Tween Menu	0x2000	0	0	0	0x8Up		!0,Forward		0xff	0x0001	0	0	0	0x8Down		!0,Back			0xff	0x0002	0	0	0	0x8Left		!0,Strafe Left		0xff	0x0004	0	0	0	0x8Right		!0,Strafe Right		0xff	0x0008	0	0	0	0x8Left Stick	0xff			0xa	0x000b	0	0	0	0x8Console		0x29			0xff	0xff	0	0	0	0x10// Console						PickPrevious		0xff				0x8	0x0002	0	0	0	0x10PickNext		0xff				0x9	0x0001	0	0	0	0x10Up			0xc8				0xff	0xff	0	0	0	0x10Down			0xd0				0xff	0xff	0	0	0	0x10PageUp			0xc9				0xff	0xff	0	0	0	0x10PageDown		0xd1				0xff	0xff	0	0	0	0x10Console			0x29				0xff	0xff	0	0	0	0x10NextFocus		0x0f				0xff	0x0200	0	0	0	0x10PreviousFocus		0x2a+0x0f,0x36+0x0f		0xff	0x0100	0	0	0	0x10								// Item MenusLeftEquip	0xff	!0,Left Attack/Block		!0,Left Attack/Block		0	0	0	0x8RightEquip	0xff	!0,Right Attack/Block		!0,Right Attack/Block		0	0	0	0x8	Item Zoom	0x2e	0x2		0x0080		0	0	0	0x8Rotate		0xff	0xff		0x000c		0	0	0	0x8XButton		!0,Ready Weapon	0xff	0x4000		0	0	0	0x8YButton		!0,Toggle POV	0xff	0x8000		0	0	0	0x8Cursor		0xff	0xa		0xff		0	0	0	0x8// InventoryChargeItem	0x14	0xff	!0,Shout		0	0	0	0x8// Debug TextPrevPage	0xc8	0xff	0xff	0	0	0	0x10NextPage	0xd0	0xff	0xff	0	0	0	0x10PrevSubPage	0xc9	0xff	0xff	0	0	0	0x10NextSubPage	0xd1	0xff	0xff	0	0	0	0x10// Favorites menuUp			0x11		0xff	0x0001	0	0	0	0x8Down		0x1f		0xff	0x0002	0	0	0	0x8Accept		0x12		0xff	0x1000	0	0	0	0x8Cancel		!0,Favorites	!0,Favorites	0x2000	0	0	0	0x8Left Stick	0xff		0xff	0x000b	0	0	0	0x8Cursor		0xff		0xa		0xff	0	0	0	0x8// Map MenuCancel				!0,Tween Menu	!0,Tween Menu	0x2000	0	0	0	0x8Look				0xff	0xff	0x000c	0	0	0	0x8Zoom In				0xff	0x8		0x000a	0	0	0	0x8Zoom Out			0xff	0x9		0x0009	0	0	0	0x8MapLookMode			0xff	0x1		0xff	0	0	0	0x8Click				0xff	0xff	0x1000	0	0	0	0x8PlacePlayerMarker	0x19	0xff	0xff	0	0	0	0x8Cursor				0xff	0xa		0x000b	0	0	0	0x8PlayerPosition		0x12	0xff	0x8000	0	0	0	0x8LocalMap			0x26	0xff	0x4000	0	0	0	0x8LocalMapMoveMode	0xff	0x0		0xff	0	0	0	0x8Up					!0,Forward			0xff	0xff	0	0	0	0x8Down				!0,Back				0xff	0xff	0	0	0	0x8Left				!0,Strafe Left		0xff	0xff	0	0	0	0x8Right				!0,Strafe Right		0xff	0xff	0	0	0	0x8// StatsRotate	0xff	0xff	0x000b	0	0	0	0x8// CursorCursor	0xff	0xa	0x000c	0	0	0	0x10Click	0xff	0x0	0x1000	0	0	0	0x10// BookPrevPage	0xcb,0x1e	0x0,0x9		0x0004	0	0	0	0x8NextPage	0xcd,0x20	0x1,0x8		0x0008	0	0	0	0x8Cancel		!0,Tween Menu		!0,Tween Menu		0x2000	0	0	0	0x8// Debug overlayConsole			0x29				0xff	0xff	0	0	0	0x10NextFocus		0x0f				0xff	0x0200	0	0	0	0x10PreviousFocus	0x2a+0x0f,0x36+0x0f	0xff	0x0100	0	0	0	0x10Up				0xc8				0xff	0x0001	0	0	0	0x10Down			0xd0				0xff	0x0002	0	0	0	0x10Left			0xcb				0xff	0x0004	0	0	0	0x10Right			0xcd				0xff	0x0008	0	0	0	0x10PageUp			0xc9				0xff	0xff	0	0	0	0x10PageDown		0xd1				0xff	0xff	0	0	0	0x10ToggleMinimize	0x3f				0xff	0x0020	0	0	0	0x10ToggleMove		0x3e				0xff	0x0080	0	0	0	0x10Close			0x40				0xff	0xff	0	0	0	0x10F1				0x3b				0xff	0xff	0	0	0	0x10F2				0x3c				0xff	0xff	0	0	0	0x10F3				0x3d				0xff	0xff	0	0	0	0x10F7				0x41				0xff	0xff	0	0	0	0x10F8				0x42				0xff	0xff	0	0	0	0x10F9				0x43				0xff	0xff	0	0	0	0x10F10				0x44				0xff	0xff	0	0	0	0x10F11				0x57				0xff	0xff	0	0	0	0x10F12				0x58				0xff	0xff	0	0	0	0x10LTrigger		0xff				0xff	0x0009	0	0	0	0x10RTrigger		0xff				0xff	0x000a	0	0	0	0x10Backspace		0x0e				0xff	0xff	0	0	0	0x10Enter			0x1c				0xff	0xff	0	0	0	0x10B				0xff				0xff	0x2000	0	0	0	0x10Y				0xff				0xff	0x8000	0	0	0	0x10X				0xff				0xff	0x4000	0	0	0	0x10// JournalZoom In		0xff		0x8		0xff			0	0	0	0x8Zoom Out	0xff		0x9		0xff			0	0	0	0x8XButton		0x2d,0x32	0xff	0x4000			0	0	0	0x8YButton		0x14		0xff	0x8000			0	0	0	0x8TabSwitch	0xff		0xff	0x0009,0x000a	0	0	0	0x8// TFC modeCameraZUp		0xff	0x8		0x000a	0	0	0CameraZDown		0xff	0x9		0x0009	0	0	0WorldZUp		0xff	0x0		0x0200	0	0	0WorldZDown		0xff	0x1		0x0100	0	0	0LockToZPlane		0xff	0x0f		0x4000	0	0	0// Debug Map Menu-like mode (but not the actual map menu)Look				0xff	0xff		0x000c	0	0	0	0x8Zoom In				0xff	0x8		0x000a	0	0	0	0x8Zoom Out			0xff	0x9		0x0009	0	0	0	0x8Move				0xff	0xa		0x000b	0	0	0	0x8// LockpickingRotatePick			0xff			0xa	0x000b	0	0	0	0x8RotateLock			0xcb,0xcd		0x0,0x1	0x000c	0	0	0	0x8RotateLock			!0,Strafe Right		0xff	0x000c	0	0	0	0x8RotateLock			!0,Strafe Left		0xff	0x000c	0	0	0	0x8DebugMode			0x35			0xff	0x4000	0	0	0	0x8Cancel				!0,Tween Menu		!0,Tween Menu	0x2000	0	0	0	0x8// FavorCancel	!0,Tween Menu	!0,Tween Menu	0x2000	0	0	0	0x108
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Fri May 18, 2012 9:58 am

mite b cool if you could set them to ASCII characters instead of hex.
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Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Fri May 18, 2012 10:35 am

mite b cool if you could set them to ASCII characters instead of hex.

No need I found these two files which might help you long ways!

Keyboard
// 1st field: Keyboard key name, e.g. "Spacebar".  DO NOT ALTER!  This field is used to ID events in the code// 2nd: Key hardware value.  Matches DIK_* virtual key codes on PC// 3rd (Optional): Flash key code.  Used by Scaleform IO.  Not every key has a Flash key code.Esc	0x01	271	0x02	492	0x03	503	0x04	514	0x05	525	0x06	536	0x07	547	0x08	558	0x09	569	0x0a	570	0x0b	48Hyphen	0x0c	189Equal	0x0d	187Backspace	0x0e	8Tab	0x0f	9Q	0x10	81W	0x11	87E	0x12	69R	0x13	82T	0x14	84Y	0x15	89U	0x16	85I	0x17	73O	0x18	79P	0x19	80Bracketleft	0x1a	219Bracketright	0x1b	221Enter	0x1c	13L-Ctrl	0x1d	17A	0x1e	65S	0x1f	83D	0x20	68F	0x21	70G	0x22	71H	0x23	72J	0x24	74K	0x25	75L	0x26	76Semicolon	0x27	186Quotesingle	0x28	222Tilde	0x29	192L-Shift	0x2a	16Backslash	0x2b	220Z	0x2c	90X	0x2d	88C	0x2e	67V	0x2f	86B	0x30	66N	0x31	78M	0x32	77Comma	0x33	188Period	0x34	190Slash	0x35	191R-Shift	0x36	16NumPadMult	0x37	106L-Alt	0x38	18Space	0x39	32CapsLock	0x3a	20F1	0x3b	112F2	0x3c	113F3	0x3d	114F4	0x3e	115F5	0x3f	116F6	0x40	117F7	0x41	118F8	0x42	119F9	0x43	120F10	0x44	121NumLock	0x45	144ScrollLock	0x46	145NumPad7	0x47	103NumPad8	0x48	104NumPad9	0x49	105NumPadMinus	0x4a	109NumPad4	0x4b	100NumPad5	0x4c	101NumPad6	0x4d	102NumPadPlus	0x4e	107NumPad1	0x4f	97NumPad2	0x50	98NumPad3	0x51	99NumPad0	0x52	96NumPadDec	0x53	110DIK_OEM_102	0x56F11	0x57	122F12	0x58	123F13	0x64	124F14	0x65	125F15	0x66	126DIK_KANA	0x70DIK_ABNT_C1	0x73DIK_CONVERT	0x79DIK_NOCONVERT	0x7b¥	0x7dDIK_ABNT_C2	0x7eNumPadEqual	0x8dPrev Track	0x90DIK_AT	0x91:	0x92DIK_UNDERLINE	0x93DIK_KANJI	0x94DIK_STOP	0x95DIK_AX	0x96DIK_UNLABELED	0x97Next Track	0x99NumPadEnter	0x9c	108R-Ctrl	0x9d	17Mute	0xa0Calc	0xa1Play/Pause	0xa2MediaStop	0xa4Vol-	0xaeVol+	0xb0WebHome	0xb2NumPadComma	0xb3NumPadDivide	0xb5	111PrintSrc	0xb7R-Alt	0xb8	18Pause	0xc5	19Home	0xc7	36Up	0xc8	38PgUp	0xc9	33Left	0xcb	37Right	0xcd	39End	0xcf	35Down	0xd0	40PgDn	0xd1	34Insert	0xd2	45Delete	0xd3	46L-Windows	0xdbR-Windows	0xdcApps	0xddPower	0xdeSleep	0xdfWake	0xe3WebSearch	0xe5WebFavorites	0xe6WebRefresh	0xe7WebStop	0xe8WebForward	0xe9WebBack	0xeaMy Computer	0xebMail	0xecMediaSelect	0xed

Mouse
// 1st field: Mouse button name.  DO NOT ALTER!  This field is used to ID events in the code// 2nd: Key hardware value.// 3rd: Flash key code.  Used by Scaleform IO.  Not every key has a Flash key code.Mouse1	0x0	0Mouse2	0x1	1Mouse3	0x2	2Mouse4	0x3	Mouse5	0x4	Mouse6	0x5	Mouse7	0x6	Mouse8	0x7	MouseWheelUp	0x8	MouseWheelDown	0x9	MouseMove	0xa	

Now keep bumping this or make it a sticky so people can actually get help on this key binding issue!
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

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